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  1. #1
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    Default Uber Clonk 11 Cleric, 6 Monk, 3 Pal

    (Theory-Crafted) So I decided I wanted to *Try* To make a Build out for a stupidly over-healing Clonk build, this is what I came up with... Tell me what you think.
    I'm start working on making and gearing this guy in the next few days.


    Uber Clonk
    11 Cleric, 6 Monk, 3 Pal

    Level 1 (Paladin)
    Feat: (Selected) Dodge
    Feat: (Deity) Follower of the Sovereign Host
    Feat: (Human Bonus) Power Attack

    Level 2 (Paladin)

    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell

    Level 4 (Paladin)

    Level 5 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting

    Level 6 (Monk)
    Feat: (Selected) Mental Toughness
    Feat: (Monk Bonus) Mobility

    Level 7 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

    Level 8 (Monk)

    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting

    Level 10 (Monk)
    Feat: (Monk Bonus) Toughness

    Level 11 (Cleric)

    Level 12 (Cleric)
    Feat: (Selected) Master of Forms

    Level 13 (Cleric)

    Level 14 (Cleric)

    Level 15 (Cleric)
    Feat: (Selected) Improved Critical: Piercing Weapons

    Level 16 (Cleric)

    Level 17 (Cleric)

    Level 18 (Cleric)
    Feat: (Selected) Grandmaster of Forms

    Level 19 (Cleric)

    Level 20 (Cleric)

    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical

    Level 22 (Epic)

    Level 23 (Epic)

    Level 24 (Epic)
    Feat: (Selected) Greater Two Weapon Fighting

    Level 25 (Epic)

    Level 26 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting

    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Damage Reduction

    Level 28 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Epic Spell Power: Positive

    Level 29 (Epic)
    Feat: (Epic Destiny) Multiple Spheres: Fount of Life

    Level 30 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    Feat: (Legendary) Scion of Celestia
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Constitution (Rank 1)
    Enhancement: Human - Action Surge: Strength (Rank 1)
    Enhancement: Human - Action Surge: Strength (Rank 2)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Don't Count Me Out (Rank 1)
    Enhancement: Human - Don't Count Me Out (Rank 2)
    Enhancement: Human - Don't Count Me Out (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 2)
    Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 3)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 2)
    Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Ki Bolt (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Sounding Staff (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Mystic Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Mystic Training (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Way of the Patient Tortoise (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
    Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)



    Base Stats
    Str 16 +6 Tome +7 Level ups =29
    Dex 16 +6 Tome =22
    Con 14 +6 Tome =20
    Int 8 +6 Tome = 14
    Wis 14 +6 Tome =20
    Cha 8 +6 Tome =14

    Str 29 Base
    17 Item
    7 Insight
    4 Quality
    1 Excepional
    4 Fire Stance
    2 Ship Buff
    _______________
    64 Unbuffed

    Dex 22 Base
    17 Item
    2 Insightful
    4 Quality
    1 Excpetional
    2 Ship Buff
    ________________
    48 Unbuffed

    Con 20 Base
    17 Item
    8 Insightful
    4 Quality
    1 Exceptional
    2 Shipbuff
    _______________
    52 Unbuffed

    Wis 20 Base
    17 Item
    4 Insightful
    4 Quality
    1 Exceptional
    2 Shipbuff
    -2 Stance
    _______________
    46 Unbuffed

    Cha 14 Base
    7 Aug
    2 Insight
    1 Exc
    2 Shipbuff
    _____________
    26 Unbuffed


    Enhancements
    Radiant 32
    Henshin 11
    Shintao 13
    Sacred 6
    Human 17
    Ninja 1

    Destany Divine Crusader
    Twists
    4 Sense Weakness
    2 Imp Power Attack
    1 A dance of Flowers
    1 Healing Power
    1 Cocoon

    Gear:
    Goggles: Visions of Precision - Wisdom +12, Enhanced Ki +3, Dazing X, Insightful Wisdom +4, Blue Augment Slot, Green Augment Slot
    Helm: Legendary Hardened Helm - Insightful Fortification +92%, Quality Magical Sheltering +11, Natural Armor +17, Quality Constitution +4, Green Augment Slot
    Neck: Legendary Pendant of the Warrior's Focus - (Necklace): Exceptional Combat Mastery +6, Insightful Doublestrike 7%, Armor-Piercing - 21%, Insightful Fortitude Save +5, Blue Augment Slot
    Trinket: Legendary Symbol of the Slave Lords: True Seeing, Insightful Constitution +8, Lesser Displacement, Green Augment Slot, Blue Augment Slot
    Cloak: Mysterious Cloak - Healing Amplification: +45 Exceptional Bonus, Magical Resistance: +25 Insight, Green Augment Slot, Colorless Augment Slot
    Belt: Legendary Chains - Con 17, Devotion 185, Heal 22, Quality Prr 11
    Ring:: Legendary Five Rings - Dex 17, Dev. Lore 27, Concentraion 22, Quality +4 Dex
    Boots: Legendary Shackles - Str 17, Deadly 14, Tendon Slice 14, Quality +4 Str
    Gloves: Cannith Crafted - Gloves - Doublestrike 17 %, Armor Piercing 23, Ins Strength 7
    Ring: Legendary Five Rings - Wis 17, Deception 14, Stunning +20, Quality +4 Wis
    Bracers: Epic Jidz-Tet'ka - Bracers - Armor Bonus +8, Exceptional Wisdom +1, Will Save +5, Tet-zik, The Enlightened Change (Fire 50 Heal Amp), Colorless Augment Slot, Yellow Augment Slot
    Armor: Outfit of the Celestial Guardian - (Clothing): +13 Enhancement Bonus, Fortification +159%, Quality Doublestrike 4%, Quality Deadly III, Sheltering +38, Parrying +7, Blurry, Deathblock IX, Green Augment Slot, Angelic Grace, Yellow Augment Slot

    Weapon Legendary Greensteel Shortsword: Positive Spellpower 150, Positive Spellpower 37 Exceptional, Positive Spellpower 37 Quality, Legendary Affirmation (33% Chance of 1000 Temp Hps.)
    Offhand Legendary Greensteel Shortsword: Healing Amplification +30, Healing Amplification +50, Healing Amplification +70, Legendary Affirmation (33% Chance of 1000 Temp Hps.)

    Prr:
    25 Sacred Defender
    20 Iron Skin
    10 Epic DR
    38 Armor
    11 Quality
    104 Total

    Mrr:
    25 Sacred Defender
    38 Armor
    25 Insight
    11 Quality
    99 Total

    Heal Amp:
    30 GS Item
    50 GS Item
    70 GS Item
    50 Bracers
    45 Cloak
    60 Human Enh
    30 Shintoa Enh
    20 Guild Buff
    20 Font of Life
    20 Extraordinary Virtue
    295 Heal Amp *1.1*1.1*1.1 (human enhancement still gives 1.1 multiplyer, per enhancement) (5.25)


    147 base
    185 Item
    150 Greensteel
    37 Exceptional
    37 Quality
    48 Radiant
    40 Scion of Celetria
    30 Shintao
    30 Epic Spell Power
    30 Healing power (T1 Twist)
    20 Font of Healing
    15 Guild Buff
    10 Extraordinary Virtue
    6 Sacred Def
    785 Positive Spell power (8.85)
    75 Empower Healing
    860 Positive Spell Power (9.6)

    CASTER LEVEL 19 (11 cleric +3 Enhancemnt 5 Destany) THESE ARE ALL MESSED UP BECAUSE I DONT WANNA GO BACK THRU WITH THE NEW MULTI, WILL FIX LATER
    Healing Aura (254 per tick) 41 ticks, 2 second ticks ( 1 per 3 cleric levels, so 3*9.6*9.2 = 253.92)( I read somewhere that Destany and Enhancement effect this, if so... 6*9.6*9.2=529.92)
    Concecration(2,443 per tick) 30 sp, 5 ticks 3 second ticks (1 per level, so 30*8.85*9.2= 2442.6)
    Cocoon (442-2,650 per tick) 12 sp, 5 ticks 2sec ticks (5d6 = 5*9.6*9.2 =441.6)|(30*9.6*9.2=2,649.6)
    Greensteel Healy Item (257 per tick) 10sec ticks (16+8+4 = 28*9.2= 257.6)
    Close Wounds(733-896) 1 sec CD (1d3+1 +7(mcl 5+2enh)) (9*8.85*9.2=732.78)|(11*8.85*9.2=895.62)
    Cure Light Wounds (814-1,221) 6sp, 2sec CD (1d6+2+7(mcl 5+2enh)) (10*8.85*9.2=814.2)|(15*8.85*9.2=1221.3)
    Cure Mod Wounds (1,466-2,280) 8sp, 3 sec CD (2d6+4 +12(mcl 10+2enh)) (18*8.85*9.2=1465.56)|(28*8.85*9.2=2279.76)
    Cure Seri Wounds (2,117-3,338) 12sp, 3sec CD (3d6+6 +17(mcl15+2enh)) (26*8.85*9.2=2116.92)|(41*8.85*9.2=3338.22)
    Cure Crit Wounds (2,524-4,152) 20sp, 3.5sec CD (4d6+8+19(CL19) (31*8.85*9.2=2524.02)|(51*8.85*9.2=4152.42)
    Heal(13,841) 50sp, 4.5sec CD (170 (10 per cl, 15+2enh) 170*8.85*9.2=13841.4)
    Empowered Heal(15,014) 125sp, 4.5sec CD (170 (10 per cl, 15+2enh) 170*9.6*9.2=15014.4)
    Last edited by IdontKare; 12-04-2016 at 11:38 AM. Reason: Corrections in heal amp
    Quote Originally Posted by FlimsyFirewood View Post
    That ship has sailed, came back, sailed again, got raided by pirates, became a pirate ship, got cursed to chase after the Flying Dutchman for three centuries, got exorcised to fight in the American Civil War, then got modernized to fight in both World Wars, participated in the D-Day landing and is a decommissioned museum/restaurant now in Key West, Florida.

  2. #2
    Community Member ramzes7asit4's Avatar
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    Quote Originally Posted by IdontKare View Post
    Armor: Outfit of the Celestial Guardian - (Clothing): +13 Enhancement Bonus, Fortification +159%, Quality Doublestrike 4%, Quality Deadly III, Sheltering +38, Parrying +7, Blurry, Deathblock IX, Green Augment Slot, Angelic Grace, Yellow Augment Slot
    Mrr:
    25 Sacred Defender
    38 Armor
    25 Insight
    11 Quality
    99 Total
    Read about MRR cap: http://ddowiki.com/page/Magical_Resi...Rating#MRR_Cap

    Quote Originally Posted by IdontKare View Post
    Weapon Legendary Greensteel Shortsword: Positive Spellpower 150, Positive Spellpower 37 Exceptional, Positive Spellpower 37 Quality, Legendary Affirmation (33% Chance of 1000 Temp Hps.)
    Offhand Legendary Greensteel Shortsword: Healing Amplification +30, Healing Amplification +50, Healing Amplification +70, Legendary Affirmation (33% Chance of 1000 Temp Hps.)
    Immortal's heart don't work with weapon. Two LGS weapon is a extremely good to kill yourself.

    Quote Originally Posted by IdontKare View Post
    Gear:
    Neck: Shroud of Ardent - Necklace - Armor Bonus +8, Sheltering +30, Smoke Screen, Immunity to Fear, Healing Amplification: +60 Competence Bonus //(competence)
    Trinket: Memoriam - Good Luck +4, Healing Amplification: +75 Competence Bonus, Insightful Fortitude Save +3, Quality Reflex Save +2, Green Augment Slot, Yellow Augment Slot //(competence)
    Cloak: Mysterious Cloak - Healing Amplification: +45 Exceptional Bonus, Magical Resistance: +25 Insight, Green Augment Slot, Colorless Augment Slot //(exceptional)
    Gloves: Cannith Crafted - Gloves - Doublestrike 17 %, Healing Amplification 61, Ins Strength 7 //(competence)
    Bracers: Epic Jidz-Tet'ka - Bracers - Armor Bonus +8, Exceptional Wisdom +1, Will Save +5, Tet-zik, The Enlightened Change (Fire 50 Heal Amp), Colorless Augment Slot, Yellow Augment Slot //(insight)

    Offhand Legendary Greensteel Shortsword: Healing Amplification +30, Healing Amplification +50, Healing Amplification +70, Legendary Affirmation (33% Chance of 1000 Temp Hps.) //(Enhancement//Equipment//Competence)

    Heal Amp:
    30 GS Item
    50 GS Item
    70 GS Item
    50 Bracers
    60 Neck
    75 Trinket
    45 Cloak
    61 Gloves
    60 Human Enh
    30 Shintoa Enh
    20 Guild Buff
    20 Font of Life
    20 Extraordinary Virtue
    591 Heal Amp
    Real (item):
    30 GS Item (Enhancement)
    50 GS Item (Equipment)
    0*70 GS Item (Competence)
    50 Bracers (insight)
    0*60 Neck (Competence)
    75 Trinket (Competence)
    45 Cloak (Exceptional)
    0*61 Gloves (Competence)
    Wiki page.
    Standing stone has no soul.

  3. #3
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    Quote Originally Posted by ramzes7asit4 View Post
    Might be busted, my Shuriken builds sitting on 98 prr and 72 Mrr in robes


    Quote Originally Posted by ramzes7asit4 View Post
    Immortal's heart don't work with weapon. Two LGS weapon is a extremely good to kill yourself.
    Weapons dont hurt you, as far as I remember, just Equips EDIT: Tested on a build with 2 LGS weapons, doesnt hurt.

    Quote Originally Posted by ramzes7asit4 View Post
    Real (item):
    30 GS Item (Enhancement)
    50 GS Item (Equipment)
    0*70 GS Item (Competence)
    50 Bracers (insight)
    0*60 Neck (Competence)
    75 Trinket (Competence)
    45 Cloak (Exceptional)
    0*61 Gloves (Competence)
    Did not realize they changed stacking for Heal amp, still only losing ~ 196 (drop the neck Trinket and Gloves, saves 2 raid items and the net difference is 6 HA, so the end result is still far more then I realistically need.

    So with that in mind, 395 Heal amp, or a 5.25 multi.
    Last edited by IdontKare; 12-04-2016 at 11:37 AM.
    Quote Originally Posted by FlimsyFirewood View Post
    That ship has sailed, came back, sailed again, got raided by pirates, became a pirate ship, got cursed to chase after the Flying Dutchman for three centuries, got exorcised to fight in the American Civil War, then got modernized to fight in both World Wars, participated in the D-Day landing and is a decommissioned museum/restaurant now in Key West, Florida.

  4. #4
    The Hatchery Sardonica's Avatar
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    Default Quicken

    I do not see Quicken in your feat list, apologies if i missed it. On a Clonk build you must have Quicken. I usually take Combat Casting at level 1 and then feat swap it for Quicken before level 12.
    Quote Originally Posted by Lynnabel View Post
    Gotcha, deleting the warlock class.

  5. #5
    Community Member Theolin's Avatar
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    Try looking at the build in my sig .... Good Monkey
    Its handwraps and not sswords but its pretty much the same thing as your trying to do
    Mechanics - To Hit/Dam mods

  6. #6
    Community Member Vish's Avatar
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    WHere is the divine might?
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  7. #7
    Community Member KomradKillMachine's Avatar
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    It looks fine and all but where's the DPS?













    PS.: Take Dodge and Mobility but postpone GTWF to lvl24? Bad choice.
    PPS.: Tier5 in radiant servant, instead of Tier5 in Ninja Spy or Shintao? Terrible.

  8. #8
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    Quote Originally Posted by KomradKillMachine View Post
    PS.: Take Dodge and Mobility but postpone GTWF to lvl24? Bad choice.
    Earliest I can take GTWF is 18, but then id postpone Grandmaster of Stances till 24... might still be worth it

    Quote Originally Posted by KomradKillMachine View Post
    PPS.: Tier5 in radiant servant, instead of Tier5 in Ninja Spy or Shintao? Terrible
    Shintao Teir 5s are pretty terrible, only one worth mentioning for this build is Rise of The Pheonix, as a self res. Open hand has no effect, Kukan-Do is going to have a super weak DC (like 50 something at most) VBV is to situational to matter, and MoW is weak all arround, and the penalties are stonger then the buffs.

    NS Teir 5s are ToD, cant take with this build, Deadly Striker is a +1 to crit range pretty solid. Crippling strike, Great, except epic and legendary mobs cant take more the 10 stat damage, and Shadow Double, probably the strongest choice of em all, 50% double strike with a 60% uptime

    VS 200-400 health every 2 seconds.

    Quote Originally Posted by Vish View Post
    WHere is the divine might?
    I could probably fit it in easily enough, However, even if I did, Ive only got 26 Cha, or a +8 mod, so its only 1 strength over the 7 on my gloves.
    Furthermore, even if I max out my cha with items (17 item, 4 Qual, 7 Insight, 2 profane and 2 Setbonus +1 Exc) I only end up at 47 Cha, or a +18, but id have to lose 2str, 2 dex, Insightfull 8 con and atleast 2 items slots, most likely those used for heal amp, all for 11 more str, which will put me at 75

    Not every build needs to be a dps monster
    Last edited by IdontKare; 12-09-2016 at 01:55 AM.
    Quote Originally Posted by FlimsyFirewood View Post
    That ship has sailed, came back, sailed again, got raided by pirates, became a pirate ship, got cursed to chase after the Flying Dutchman for three centuries, got exorcised to fight in the American Civil War, then got modernized to fight in both World Wars, participated in the D-Day landing and is a decommissioned museum/restaurant now in Key West, Florida.

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