Foreward: At the request I got somewhere, I decided to post my build. I mostly made it because I wanted to make a stick build, I wanted to knock off an iconic life and I wanted a robes-wearer, so this is what I came up with. Full warning, this build was made by me for my own needs, given my gear, past lives and tomes, and might not work as well for newer players.
Fighter 8/Rogue 6/Monk 6 Purple Dragon Knight
(Any race possible with slight adjustments to skill points, but iconic is recommended, because I designed to build to “come online” at level 15. I was strongly considering Shadar-kai so that level 1 would be a rogue level.)
Stats (and required tomes) (36 point build):
Strength: 14 (+3 tome required for two handed fighting feats)
Dex: 17 (All stat ups into Dex)
Con: 16
Int: 12 (+1 tome required for combat expertise, Skill points listing below assumes at least +2 tome)
Wis: 11
Cha: 8
All stats are used in this build, so all tomes are good to have (I'm averaging at about +3/+4 each), but the above mentioned is all that’s required.
Leveling order, feats, and skill ranks:
1 Fighter: Weapon Focus: Bludgeoning, Dodge, Mobility, 2 Search, 2 UMD, 4 Jump, 2 Concentration
2 Monk: Deflect Arrows, 0.5 Search, 0.5 UMD, 3 Concentration, 1 Tumble
3 Monk: Two Handed Fighting, Sneak of Shadows, 0.5 Search, 0.5 UMD, 1 Concentration, 3 Tumble
4 Monk: 0.5 Search, 0.5 UMD, 3 Jump, 1 Concentration
5 Monk: 0.5 Search, 0.5 UMD, 1 Jump, 1 Concentration, 2 Balance
6 Fighter: Spring Attack, Power Critical, 0.5 Search, 0.5 UMD, 1 Jump, 0.5 Balance
7 Fighter: 0.5 Search, 0.5 UMD, 1 Jump, 1 Balance
8 Fighter: Weapon Specialization: Bludgeoning, 0.5 Search, 0.5 UMD, 1 Jump, 0.5 Concentration, 0.5 Balance
9 Fighter: Improved Critical: Bludgeoning, 0.5 Search, 0.5 UMD, 1.5 Concentration
10 Rogue: 7 Search, 4 Disable Device
11 Rogue: 1 Search, 4 Disable Device, 6 UMD
12 Monk: Improved Two Handed Fighting, 1 Disable Device, 5 Concentration
13 Monk: Combat Expertise, 3 Disable Device, 1 Concentration
14 Fighter: Greater Two Handed Fighting, 2 UMD, 1 Jump
15 Rogue: Master of Forms, 4 Search, 6 Disable Device, 1 Open Lock
16 Fighter: 2 Jump, 1.5 Concentration
17 Fighter: Greater Weapon Focus: Bludgeoning, 2.5 Concentration
18 Rogue: Grandmaster of Forms, 3 Search, 3 Disable Device, 5 Open Lock
19 Rogue: 1 Search, 1 Disable, 3 UMD, 6 Open Lock
20 Rogue: 1 Search, 1 Disable, 9 Open Lock
Skill totals: 23 Search, 23 Disable, 17 UMD, 21 Open Locks, 14 Jump, 20 Concentration, 4 Tumble, 4 Balance
Epic Feats:
21: Overwhelming Critical
24: Bulwark of Defense
26: Perfect Two Handed Fighting
27: Epic Damage Reduction
28: Perfect Two Weapon Fighting
29: Deific Warding OR Dire Charge
30: Epic Reflexes, Scion of the Asteral Plane
Enhancement Points:
Kensai (35 points):
3 Cores
9 Weapon Specialization line (Martial Arts)
3 Haste Boost
6 Improved Dodge + Athletic Mastery
3 Agility
3 Critical Mastery
2 Dexterity (1 point)
2 Improved Destruction
4 All other T5s not mentioned above
Stalwart Defender (9 points):
2 Cores
3 Durable Defense
1 Stalwart Defense Mastery
3 Resilient Defense
Thief Acrobat (19 points):
3 Cores
3 Acrobatics
4 Staff Training x2
6 Quick Strike
3 Sweeping Strike
Purple Dragon Knight (3 points):
1 Skill boost (Can swap this out for damage boost if you’re not concerned about skills at all, I find this useful for UMD and on rare occasions for traps as well)
2 Healing Amplification
Henshin (14 points):
3 Cores
4 Staff Training x2
2 Way of the Patient Tortoise
2 Elemental Ki Strike of your choice (I took fire because you can never have enough fort-bypass, and I like fire-light-fire finisher, which is very fast with a ki strike.)
3 Lighting the Candle
Gear (designed for use between levels 15 and 23, all Cannith crafted gear is ML15, all gear is usable at level 15 except the weapons):
Weapon: Rahl’s Might, Luminous Truth or Random Loot
Armour: Black Dragonscale Robe
Goggles: Cannith Crafted Seeker of Deadly with Hamstring and augment of False Life
Helm: Cannith Crafted Sheltering, Parrying and Insightful Magical Sheltering, augment of Protection
Bracers: Greensteel Bracers (HP + Blur)
Trinket: Pale Green Ioun Stone
Belt: Cannith Crafted Dodge, Natural Armour and Insightful Dodge, Augment of Sonic resist
Gloves: Cannith Crafted Doublestrike, Healing Amp and Insightful Dexterity, Augment of electric resist
Cloak: Ghost Walking Cloak, Augment of Wisdom
Boots: Boots of the Devil Commander
Necklace: Jorgundal’s Collar, Augment of Strength
Ring: Cannith Crafted Constitution, Dexterity and Insightful Constitution, Augment of cold resist
2nd Ring: Whatever you want, I use this as a swap slot for effects I want.
Trapping gear: Whatever search, disable device and open lock equipment I’ve found/find that’s best. It’s suggested to have both enhancement bonus and insightful bonus for Search and Disable Device, since traps can be tricky on elite with a Dex-based build.
Destanies and Twists:
While Grandmaster of Flowers has some great advantages, including nearly infinite Ki, extra AoEs and CC and unfailable saves, and the ever useful Everything is Nothing, I typically run in Legendary Dreadnought since it puts out better raw numbers which are more useful for LE content (except, perhaps if you need a hurl for the crystal in shroud). However, grandmaster is better in some situations.
Here's my typical load-out:
Tier 1: +3 action boosts, +6 tactics DC's (6 points spent)
Tier 2: 30% damage boost, +20 PRR in combat Expertise (5 points spent)
Tier 3: +6 damage on critical hits (3 points spent)
Tier 4: Lightning Mace (2 points spent)
Tier 5: Advancing Blows, Devastating Critical (4 points spent)
Tier 6: Master's Blitz (Prr), Pulveriser (4 points spent)
Twists: Grim Precision (Tier 3), Hail of Blows (Tier 2), Dance of Flowers (Tier 1), Rejuvenation Cocoon (Tier 1)
About the build:
For these calculations I’ll assume no tomes and no past lives, even though the build was partially built around my 3 martial past lives (for AC and double strike). I’ll also assume Grandmaster Ocean stance, which is what I typically run in. Despite the build being level 20, I will not include destinies, which help a lot.
Offense:
Damage: +51 (19 AP, +5 Weapon, 2 feat, 19 Dex, 6 Deadly)
Attack Speed: +27% (15 AP, 12 Melee Alacrity)
Double strike: 10% or 35% (1% AP, 9% Gloves, 25% Quick Strike)
Melee Power: 62 (30 Henshin, 20 Kensai, 12 Feats)
Armor Piercing: 10+ (Dragonscale Robe, + multiple sources of armor destruction)
Seeker: +19 (6 guild, 3 Kensai, 8 Goggles, 2 Feat)
Critical Profile: 18-20 x4 (Rahl’s Might) or 16-20 x3 (Luminous Truth).
And of course, there's Relentless Fury, granting 5% damage buff after killing an enemy (most of the time).
Defenses:
HP: 528 (164 base from classes, 45 Heroic Durability, 160 Constitution, 45 Greensteel, 20 False life, 40 Vitality, 15 Tortoise, 9 Stalwart, 10 Draconic Vitality, 20 ship buff)
AC: 67 (10 base, 8 armour, 6 Monk, 4 Protection, 8 Natural, 13 Dex, 5 Wis, 6 guild, 1 Stalwart, 10% Combat Expertise)
Dodge: 42%/43% Dodge (6 Monk, 12 ocean, 8 enhancement, 3 insightful, 5 feat, 3 Kensai) Max Dodge (25 base, 8 ocean, 6 Kensai, 2 Thief Acrobat, 2 airship)
PRR: 66 (19 sheltering, 9 Insightful, 4 Quality, 9 Henshin, 25 Stalwart)
Other: 100+% fortification, 20% blur, 10% incorporeal, clickie for displacement 2/rest.
Fortitude: 34 (13 base from classes, 8 Con, 4 Resistance, 3 parrying, 3 Stalwart, 5 Ocean, 3 guild)
Reflex: 43 (12 base from classes, 13 Dex, 4 Resistance, 3 parrying, 3 Stalwart, 5 Ocean, 3 guild)
Will: 33 (9 base from classes, 5 Wis, 4 Resistance, 3 parrying, 3 Stalwart, 5 Ocean, 3 guild)
MRR: 50 (capped) (19 Sheltering, 9 insightful, 25 stalwart)
Utility/pre-20 healing:
Fists of light: heal 1 to 3 per attack, which is pretty good with your attackspeed.
Healing Ki: (3x light finisher) AoE heal of about 40ish. Not a good primary heal, but good for topping up, and you won’t be taking that much damage in the first place.
By level 15 you should have enough UMD to use raise dead and teleport scrolls with at least 30% success (probably more) (with an appropriate UMD item such as the Golden Cartouche). As mentioned, Skill boost can buff this up by 20% more, and fire-light-fire another 10%.
Conclusion: I’ve had a lot of fun with this build, and I vastly out-perform most people I meet in most quests that I’ve played so far, and I can solo pretty much any quest on elite at level without a hireling which is good enough for me.
One problem I’ve run into so far is no-save magic damage such as magic missile. I really need to get myself some protection against that. (**** MRR cap for robes).
Feel free to comment/critique!
Edit: