Results 1 to 16 of 16

Thread: The Phoenix

  1. #1
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default The Phoenix

    Phoenix

    Lawful Neutral human monk20

    Str 8
    Dex 17 +3
    Con 14
    Int 14
    Wis 16 +4
    Cha 9
    +6 tomes

    Skills concentration, balance, jump, tumble, Umd

    1 human twf
    Monk dodge
    Feat combat expertise
    2 monk mobility
    3 precision
    6 spring attack
    Monk stunning fist
    9 whirlwind
    12 ic:blunt
    15 itwf
    18 gtwf

    21 imp. Martial arts
    24 oc
    26 PTWF
    27 blinding speed
    28 tactician
    29 dire charge
    30 astral
    Epic reflexes

    41 Shintao core6 tier5
    11 henshin core3
    11 ninja core3 dex to hit/damage
    11 kta
    6 human

    Running gmof or ld...
    Twists sense weakness, lithe, cocoon

    This is the rising Phoenix
    The embodiment of the order

    A middling minmax approach. Both dex and wis valued.
    Wis will be the dire charge
    And returning as the Phoenix the likely result

    The next iteration of monk for Kil
    Will likely wait for u34 and changes to twf and whirlwind

    Shintao 41
    8 Empty hand, kukan do, meditation, rise
    4 +1 wis, tomb of jade
    5 +1 wis, jade strike, receptive earth
    11 conditioning, iron skin, knock the sky, smite, difficult beginning
    7 deft strikes, reed in the wind, restoring the balance
    6 cores

    Henshin 11
    5 mystic training, way of turtle
    3 contemplation
    3 cores

    Ninja 11
    5 acrobatic, sneak attack
    3 agility
    3 cores

    Kta 11
    5 strategic combat, toughness
    3 kta
    3 cores +1 dex

    Human 6
    6 cores damage/ skills boost, +1 wis, +1 dex
    Last edited by Vish; 11-30-2016 at 09:53 AM. Reason: Added kta breakdown
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  2. #2
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default The dark Phoenix arises!

    Dark Phoenix?*

    Lawful Neutral deep gnome monk20
    fists of light

    Str 6
    Dex 17 +3
    Con 14
    Int 16
    Wis 18 +4
    Cha 7
    +6 tomes

    Skills concentration, balance, jump, tumble, Umd

    1 Monk twf
    Feat combat expertise
    2 monk dodge
    3 mobility fists of light
    6 spring attack
    Monk stunning fist
    9 whirlwind
    12 ic:blunt
    15 itwf
    18 gtwf

    21 imp. Martial arts
    24 oc
    26 PTWF
    27 blinding speed
    28 tactician
    29 dire charge
    30 astral
    Epic reflexes

    41 Shintao core6 tier5
    11 henshin core3
    11 ninja core3 dex to hit/damage
    11 kta
    6 deep gnome

    Running gmof
    Twists sense weakness, lithe, cocoon

    The dark Phoenix rising on Christmas
    From the Underdark comes the light
    To seek perfection in the day

    'twas born just yesterday
    In a place darker than gray
    Consumed I was in the light
    Phoenix born I gave flight
    To seek shelter in the fray
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  3. #3
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default Level 21

    Level 21
    Put on the cannith gear
    Instant orbit
    Took it even further
    Added +6 charisma, prot, resistance,
    Good luck and false life +30
    Shoring up what I didn't have
    Only thing missing is armor piercing or seeker
    Got a ring slot open...

    Running in mountain stance
    With meditation of war
    Twisted in tier2 improved combat expertise for +20 prr
    Numbers
    Str 24
    Dex 40
    Con 40
    Int 34
    Wis 53
    Cha 21
    Hp 721
    Sp 203
    Ki /450
    AC 155
    Dodge 28
    Fort 49
    Reflex 51
    Will 58
    Sr 37
    Fort 130
    Prr 126
    Mrr 38
    Pos 217
    Hamp 100
    Doublestrike 21
    Attack speed 9
    Melee power 94

    Seeing avg damage about 100
    Crits 400
    Doing 10d6 x3 using grave wrappings

    Running underlevel EE
    Stunning fist, jade strike working fine
    So is quivering palm
    Pretty tanky wearing robes
    Find I can handle everything one on one
    Whirlwind is some aoe
    Have lots of attacks
    About 4-5 rotation
    But I add in a wave of elemental ki attacks
    When running hi ki
    Kind of like a mana dump
    I'll break them down more but justed getting used to full Shintao
    And the hit box size
    Ya have to be just up on them to strike from behind while running
    I'm seeing lots of helpless damage from the stuns
    About doubles it to 200s

    Haven't used kukan do much yet,
    Haven't rose the Phoenix
    That is an ability I will have to get used to
    Like running death pact from cleric

    But running stunning 11 helps DCs
    I'll provide a breakdown when I do the rotation

    It's fun
    It's the traditional monk
    Shintao with fists of light running in mountain
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  4. #4
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default Level 25

    Level 25
    let's say cannith trumps rng
    And provides a boost at 21 that Carrys to 28
    So I'm running underlevel EE easy as cake
    As a 27 at 21
    You don't get much gains
    Improved martial arts and oc
    So some dps
    Everything else stays the same
    But rocking it on a Shintao

    Rotation is pretty small
    I have a different meta rotation
    What with kta and touch
    But rotation is fists of light, reed, eagle claw
    Then I have a bunch of special attacks
    I have three aoe
    Whirlwind, drifting lotus, scattering of petals
    You can't discount lotus as a very effective knockdown aoe
    And petals is good for casters
    Then there is kukan do?*
    I use it when first aggro mobs
    Rarely see it get more than one though
    Then there is my ranged attacks
    Orchid blossom, and lily petal to charge ein
    Ki bolt as fun blast
    That goes well with switching to shuriken
    I think I'm gonna build 10k stars on all my monks now
    Just for utility
    Then there is beholder kill options
    The smite and jade strikes
    Always good to know you can kill them easy
    That's what I slotted
    A eye of the beholder
    Got an epic one too
    So it'll be a swap out after 28

    So what I've got to say about monk
    Fists is different than Bo different than shuri
    That's all good
    I prefer the henshin, but the shuri is easy
    The Shintao, well I've got to 30 yet
    Seems it will be slightly tanky
    And good dps
    Was using a tf tier1 wraps
    Then at 26 switch to Greensteel
    That's 12.5
    And melee power is over 100
    Damage comes in number of attacks
    And rof seems high
    Kinda like the wolf build
    Lower numbers but higher strike
    Seeing crits of 1000

    But I prefer the utility of gmof over blitz
    Keeping up a Zerg doesn't really suit a monks playstyle
    Monk is all over the battlefield
    Doing all kinds of stuff
    Reducing him to a dire charging tank
    Isn't what it is
    And when your defenses fail
    One shotted
    Well, not that bad
    But I play a lot of hit and run
    And really play into the melee and ranged hybrid

    But I'll get Kil to 30
    As a deep gnome
    Which has been real good synergy with the monk
    And deep gnome has good racial ap
    And thinking of next
    Is a henshin again
    This time a half Orc shaman?*
    Since I've never played a half Orc before

    Ps
    Rise of the Phoenix
    They really screwed this up
    Now it's on a 15 min cooldown
    So instead of once per shrine
    It's once per adventure
    Otherwise it's an ass saver
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  5. #5
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default Level 30

    Level30
    Running in mountain with war,?*
    Combat expertise on
    Gmof
    Str 36
    Dex 50
    Con 56
    Int 40
    Wis 72
    Cha 16

    Hp 1189
    Sp 200
    Ki /500
    AC 211
    Dodge 32
    Fort 75
    Reflex 81
    Will 85
    Sr 46
    Fort 268
    Prr 137
    Mrr 50
    Pos 361
    Hamp 121
    Doublestrike 39
    Attack speed 15
    Melee power 130

    Balance 61
    Concentration 100
    Jump 52
    Spot 69
    Umd 33

    Shintao 42
    Ninja 9
    Henshin 13
    Harper 8
    Deep gnome 8

    Resting DCs no kta (adds 7)
    Stunning fist 91
    Dire charge 96
    Quivering palm 65
    Petals 71
    Lotus 71
    Tomb of jade 96
    Kukan do 96
    Smite 96
    Jade 96
    Finishers 99

    Gear
    Helm lHardened helm w prot8
    Neck lChains 17con4 resist14
    Eyes mentaus
    Trinket slavers symbol festive wis2 globe of true blood
    Body outfit of celestial avenger draconic good luck
    Cloak cc int15 inswis7
    Bracer lshackle 17str4 stunning20
    Belt lanimated rope
    Ring1 lprowess
    Ring2 lring 17wis4 devotion185 concentration22
    Boots open
    Gloves cc 15dex7 topaz of power200

    Fists
    Storms harness 13.5
    Double pos LGS 13
    +90 to hit
    +64 damage
    Avg damage 230

    I think now at 30, this is hardest hitting monk
    Unreal defense in mountain with 211 AC
    But it's melee, the shuri is so easy
    But I like the challenge of combat
    And this is where a real monks abilities are tested

    I can say now monks look to be in a good place
    I will tr back into henshin to further test
    I didn't see full ninja either
    But I've made recommendations there
    I would say monks are back in the saddle

    About the build
    Straight up twf monk
    Everything except vorpal fists, and I don't consider that worth it
    The combination of stunning fist is overwhelming versus trash
    Very deadly single target killer
    Lots of special attacks
    And fists of light finishers
    Though rarely used
    Even healing is only after combat, cocoon for immediate need
    But this toon is super defense
    Has diversion and doesn't draw aggro to begin with
    Mobs rush past
    Has dire charge
    Uses it with whirlwind and gmof aoe
    This is a powerful monk
    Just I like henshin niche better
    And have a triple pos staff...

    The gear.
    Crafted a cc cloak. Put int on it for kta, so it's kinda specialized. Crafted mostly for the insightful wisdom, brought wisdom even to 72.
    There's room on it for dodge too, but
    I put on the rope since I have it, and it provides dodge
    But really, I'm running 3 slavers and need 2 more
    That would be belt and boots
    But I don't need anything other than a charisma item
    So I don't know what to craft there
    I was thinking the hardened hide helm and slavers trinket would count for 5 piece, but guess it doesn't work that way...
    I was thinking boots of devil commander, but I don't have a pair of those yet, guess its farm time.
    And I might craft cc seeker goggles. But the mentaus are pretty good and got Umd on them too.

    So it's pretty cherried out
    And performing quite well
    About what I hoped for monk and wraps
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  6. #6
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default Stunning fist build and role play

    Stunning fist
    You know, I just gotta talk about the stunning fist build
    It doubles your damage
    I'm doing avg 230 per hit
    500 vs stunned mob, 2k crits
    Way over 10k dps auto target

    I mean, the shuri does good dps?*
    And it's ranged
    But it's cheese play
    For noobs

    Melee is the measure
    And I'm thoroughly enjoying the monk play
    I have ranged, single and aoe
    All kinds of abilities?*
    Buffs, and debuffs

    Also, here is a secret shaolin trick
    The elemental ki strikes produce finishers
    You must cycle with fists of light
    And it will create a finishing move of that element
    Did you know this, grasshopper?

    And with knowing the angles
    You will get your DCs over 100
    But we only teach this to the smart monks
    It is like their 7th sense

    Also, grasshopper
    Did you know that a beeline
    Is not straight?
    They fly the magnetic
    Using their sense of smell

    Likewise, as humans?*
    We are tuned to the magnetic
    And the gravitational
    You see, that is how we sting
    And float
    And leap

    Your fists are what aligns the chaos
    Through our hara, we charge the ki
    And coalesce the essence of the four directions
    If you later become a mystic
    You learn of the void, the fifth element
    Yet we are all touched by this energy
    And manifest this as our dragon form

    And as to the order of assassins
    They are even more recluse than the henshin
    Even though they group,
    They are so secret, nothing is known of them
    No builds are posted
    No alternate forms
    It is as if they don't exist
    And that may be for the better, grasshopper
    For they are our evil twin
    They walk the edge between night and day
    So as to be never seen
    But theirs is a poisonous truth
    To seek perfection,
    That is our goal
    And we do this incluvisely,?*
    not by hiding in the shadows
    But by the light of day
    And openly, exclusively,
    So that all can come to their fullest potential
    And to see beyond even death
    That is the pinnacle
    Master over the elements
    And opening the path beyond
    To seek lifes liberation
    And pass through the final gate
    And to return to share
    risen like the Phoenix
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  7. #7
    Community Member NXPlasmid's Avatar
    Join Date
    Sep 2007
    Posts
    160

    Default

    Interesting... Splitting level ups between stats has always made me nervous. Wouldn't you rather have them all in Wis?

  8. #8
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default Minmaxing to the middle

    Min maxing to the middle
    Well, when designing a build I look at couple things
    My experience with monk was that I could target a 76 wisdom,
    Which worked fine for DCs.
    With the Phoenix, there are two stats wis and dex.
    So I split them, +3 to a 17 dex is 20, which is a +2 add
    And +4 to 16 is 20 for +2 add
    The difference if put into wisdom would result in odd number, so your losing max effectiveness. This way you get extra add on the dex, and same adds on wisdom, or only -1.
    The dex is very important. It covers your tohit damage reflex, so to max it helps.
    I would only put all levels ups if it was a max dc type of build.
    But a monk balances several abilities, just on this one only dex and wis are most considered.
    I find the loss of one dc not to matter, but extra attack and reflex is necessary.
    So it's a middleling min max approach.

    On another note, slavers set
    Doh, I didn't realize you had to slot the named items with a set gem.
    Did so, and now have a five piece might set.
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  9. #9
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default

    Quote Originally Posted by NXPlasmid View Post
    Interesting... Splitting level ups between stats has always made me nervous. Wouldn't you rather have them all in Wis?
    More on min max to the middle
    A note on stat allocation
    I rarely go above a 16 stat, unless racial modified
    That returns highest avg yield on a toon with 3 stats
    So like a 16 str con and cha and 6 points left over
    For avging 3 low stats to 10. That's a pretty max spread, other than going all 14s.
    Another thing I look at is max stat.
    I run +6 tomes, so I always figure that into cap.
    So usually it would be 18 + 6tome + 7levelups, or 31
    33 on a 20 stat.
    So I try to max towards at least a 30 in main stat.
    If there are two, I try to weight towards first and then max second.
    Like what I did on Phoenix build. They both avg to 20, with +6tome, 26. So 4 short of a possible good max, but at least as high as possible, give the spread distribution.
    Like on the dg build, a 18 wis for a 28 total, slightly higher.
    But the trade offs to max isn't much. Most times it will net you at most +2 or +3. I find in the end game metta, it's better to have score avg maxed out, at least on a monk, with 4 stats. Than to have one super high maxed out score. You would do that on a one stat toon, tho. Or on like a dex ninja shuri.
    And besides, you can pump one stat through adds in pre and Ed. That's how I bump the wisdom on monks. Just put all ability points into wis, and use max gear. So a 76 wis on the dark Phoenix, in water.
    Highest score yet I've figured. It's not max, but I'm happy.

    So to answer the question about max points for level ups,
    The 7 would make it odd, but you could go 1/6 that would add dex 1 and wis 3, so evens the adds, just weights towards wisdom. Max to the middle with both at 3/4.

    Another note
    Quivering palm works.
    I've been spamming it just to see.
    Only like a 61 dc, but it kills trash mobs.
    Pretty regularly.
    I was surprised.
    And this in lhspine too.
    I don't care about LE. Other than slavers
    And it works there too.
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  10. #10
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default

    About to tr
    Been running the Shintao
    Farming, farming and that's about it
    Got a couple hundred seeds, so I should be set for next six months
    There were two pieces I was looking for,
    Scraps of enlightenment
    Boots of the devil commanders
    Don't worry the Handwraps, I've got LGS, and I'm not going to stay ua, didn't get them yet
    But I went on a spree for creeping death, running it about 10 times over the last week. Finally got them this morning, on EE, with Garko being a champ even. Had him white dot on us twice, and I got the feeling this would be the lucky run, and it was.
    So that shores up the weakest part of this build. Now in mountain, prr is 163. I'll take that.
    But here is the real secret, that quivering palm works.
    With kta, in water, I get mine to 74. I use it on the trash mobs in slavers all the time, 6 sec cooldown for the win, so you can spam it.
    Only hard part is getting right in front of the mob and hitting it. Farming creeping death, trying to use it on the kobolds as they jump around, is a challenge. But it works, and is in the rotation.
    Also, I spent time running dreadnought.
    Overall it increases damage from 230 to 300, or about a 30% increase. That with 10 stacks of blitz. but it's only up about 1/3 of the time.
    But I don't like blitz. I find it too easy to lose, and mostly I only could keep it going while zerging, and while I can, I prefer to go slower rather than always leading with a dire charge Zerg time.
    So I switched back to gmof. Gmof has several abilities that I feel are essential to my style of play. A couple extra aoe, and a couple special clickies, one for ki, and one a heal. The heal is a life saver as it removes neg levels, and that is one weakness of the build, no deathward.?*
    Plus it has ein, and ranged attacks, so it really rounds you out. The ein is always awesome for those final boss rooms where there is a crowd of monsters. Instant poof, just a boss to deal with, can't do that in dreadnought.
    So I'm sticking to gmof.?*

    Going to tr one more time. Back to henshin. that will be posted in the void dragon section? Well maybe not, since it won't be that build, I've learned the tricks of monk, and I'm going to feat it a little differently. Combat expertise and stunning fist on a staff build. Maybe I'll start a new thread...

    So that's it for Shintao. Been an awesome run and probably the best single target damage I've seen on a build that I've run (no tempest or pure fighters yet though). And stunning fist and qp are no joke, bread and butter stunners and instakill. And über defenses. And fast. Overall a joy to play.
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  11. #11
    Community Member Irongutz2000's Avatar
    Join Date
    Apr 2006
    Posts
    902

    Default

    Quote Originally Posted by Vish View Post
    About to tr
    Been running the Shintao
    Farming, farming and that's about it
    Got a couple hundred seeds, so I should be set for next six months
    There were two pieces I was looking for,
    Scraps of enlightenment
    Boots of the devil commanders
    Don't worry the Handwraps, I've got LGS, and I'm not going to stay ua, didn't get them yet
    But I went on a spree for creeping death, running it about 10 times over the last week. Finally got them this morning, on EE, with Garko being a champ even. Had him white dot on us twice, and I got the feeling this would be the lucky run, and it was.
    So that shores up the weakest part of this build. Now in mountain, prr is 163. I'll take that.
    But here is the real secret, that quivering palm works.
    With kta, in water, I get mine to 74. I use it on the trash mobs in slavers all the time, 6 sec cooldown for the win, so you can spam it.
    Only hard part is getting right in front of the mob and hitting it. Farming creeping death, trying to use it on the kobolds as they jump around, is a challenge. But it works, and is in the rotation.
    Also, I spent time running dreadnought.
    Overall it increases damage from 230 to 300, or about a 30% increase. That with 10 stacks of blitz. but it's only up about 1/3 of the time.
    But I don't like blitz. I find it too easy to lose, and mostly I only could keep it going while zerging, and while I can, I prefer to go slower rather than always leading with a dire charge Zerg time.
    So I switched back to gmof. Gmof has several abilities that I feel are essential to my style of play. A couple extra aoe, and a couple special clickies, one for ki, and one a heal. The heal is a life saver as it removes neg levels, and that is one weakness of the build, no deathward.?*
    Plus it has ein, and ranged attacks, so it really rounds you out. The ein is always awesome for those final boss rooms where there is a crowd of monsters. Instant poof, just a boss to deal with, can't do that in dreadnought.
    So I'm sticking to gmof.?*

    Going to tr one more time. Back to henshin. that will be posted in the void dragon section? Well maybe not, since it won't be that build, I've learned the tricks of monk, and I'm going to feat it a little differently. Combat expertise and stunning fist on a staff build. Maybe I'll start a new thread...

    So that's it for Shintao. Been an awesome run and probably the best single target damage I've seen on a build that I've run (no tempest or pure fighters yet though). And stunning fist and qp are no joke, bread and butter stunners and instakill. And über defenses. And fast. Overall a joy to play.
    Idk what kind of content u run but my wrap monk always has a blitz , ur faster then everyone else so u can make it to the mobs faster + the amount of attacks u get with WW and just attacking makes it really easy. My play style is run up to mobs , dire charge then WW and clean up. Works great.

    Blitz gives u 1 crit range , haste boost and blitz ....gmof offers nothing for damage , and i like it , it feels monky but i can't play in because the damage is so bad in comparision.
    Most ppl call me Az. Captains crew on G-land.

  12. #12
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default

    Like I said, I can play the Zerg,
    But I don't enjoy it.

    Racing should not be the name of the game...
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  13. #13
    Community Member
    Join Date
    Mar 2014
    Posts
    49

    Default

    Love this thread! really nice for specing out a 'wraps, human, 20 monk, whirlwind, light path'

    questions,
    1) how do you keep Know the Angles up without some echo's of power mana source? - great, get 1-2 casts for having MP item or something, but not for running full instance.

    2) I don't see why you get in the Harper tree "strategic combat". why not get "Harper Enchantment" as this helps for all attacks and not just the RARE case that we pull out our dusty sharukens. (yes, I understand we need to get 'something' to get to next tier, but even weathered traveler for the small energy resists seem better than strategic combat.)

    3) Elemental Curatives - why do you get them all? I find get the resto one (activate for the passive), and use pots for the rest. (this change allows for getting Violence begets violence instead.)

    4) healing amp in the human tree not worth trying to fit in ?

    5) KTA really is worth it ? seems like a lot to invest to get it - how much does it actually tend to give - (given that its bonus doesn't stack with other gear bonuses like insightful combat mastery ? correct?)

    6) any changes for latest updates? (I love it when builds are updated at the end even with a "yep, build still good for U33")

    thanks, Finn

  14. #14
    Community Member DrawingGuy's Avatar
    Join Date
    Feb 2008
    Posts
    1,094

    Default

    @Finn - I'll go ahead and address your questions:

    1) how do you keep Know the Angles up without some echo's of power mana source? - great, get 1-2 casts for having MP item or something, but not for running full instance.
    A Tier 3 KtA takes 15 SP. With a 250 SP augment, that is already over 15 clicks. That's 30 minutes right there. Of course Cocoon competes against this, but you should still be able to easily get 10-20 minutes of KtA unless you're having to spam Cocoon. Add in clickies, more SP from ship buffs and past lives, and the fact you get SP when you shrine, and you should be just fine. If you're still struggling, you can always try to fit in more SP items. Personally I run with t2 KtA, which is shorter and costs more, and usually last the entire quest without even shrining. Though I do carry SP clickies.

    2) I don't see why you get in the Harper tree "strategic combat". why not get "Harper Enchantment" as this helps for all attacks and not just the RARE case that we pull out our dusty sharukens. (yes, I understand we need to get 'something' to get to next tier, but even weathered traveler for the small energy resists seem better than strategic combat.)
    I completely agree. Harper Enchantment and 2 tiers of Toughness is a far better way to unlock the next tier of Harper. Strategic Combat is a complete waste as your Dex should be higher, and Ninja Spy 1 and 2 cores give you Dex to your wraps and Shuri.

    3) Elemental Curatives - why do you get them all? I find get the resto one (activate for the passive), and use pots for the rest. (this change allows for getting Violence begets violence instead.)
    Elemental Curatives gives +1 to hit and damage, so is worth it for that alone. Before, yes, they were essentially useless due to cheap potions serving the same purpose. Though I would say cure curses (balance) on certain quests is quite useful when pugging due to people not always carrying those potions.

    4) healing amp in the human tree not worth trying to fit in ?
    The three points spent for the +1 Dex and Skills boost definitely could be better spent elsewhere. Hamp is one such thing. Personally my own point plans have been too tight for that, but the addition of Racial past lives will change that for me as this enhancement is part of the reason I want to go through that grind. Well, that, plus having the ability to get +3 WIS and +3 DEX while under boost while still affording my point build plans.

    5) KTA really is worth it ? seems like a lot to invest to get it - how much does it actually tend to give - (given that its bonus doesn't stack with other gear bonuses like insightful combat mastery ? correct?)
    The investment actually isn't that bad. You need to invest a bit into INT if you want to get WWA by level 9 rather than having to wait until Epics, and I've found the extra skill points useful to my play style as I use quite a few of my skills. And item wise, you only need INT when casting KtA. This means you can swap to an Int item > cast KtA > swap back and still keep the bonus. This means that the investment isn't that bad. Also Insightful Combat Mastery items and KtA stack. Add in the damage, and 7-8 AP for 10+ to your damage and DCs is nice. When I'm done with my racial PLs, I should be able to get 13-15 depending on if I use temp buffs or not. KtA is an absolute requirement if you want to get Quivering Palm into useful DCs while unarmed.

    6) any changes for latest updates? (I love it when builds are updated at the end even with a "yep, build still good for U33"
    Depends if you mean back in the Monk pass, or u36. u36 changes nothing for Monk, the pass did. It changed the Henshin tree from "ignore unless you're a cross-class acrobat" to "invest all you can". The bulk of this is because of the addition of Melee Power and PRR into the cores. Add in the Quick Draw feat in core 3, and I'd list 11 AP into Henshin as a "must". Quick Draw is obvious for Throwers, helps melee when they need to throw, and quicker recovery from Action Boosts if you don't have the habit to interrupt already. Henshin + Thief Acrobat has the capacity for 50+ dodge and Rogue Imp Uncanny Dodge, you can run around Reaper mode with 100% dodge for whenever you get into trouble or if you space out your combat. It isn't the new Meta as Warlock is a much bigger win button, but you should definitely see more stick builds out there then you used too. Ninja Spy got solid boosts with more SA die and scaling Ninja Poison, but that didn't really change "Shuricannon = OP, but TWF Monk underperforms" - Shuricannon is stronger than ever, though the imbue fix coming in u36 will curb their power a little bit for those exploiting that. Those that want to TWF are better served with Ranger Tempest or Rogue, but you of course can make a Ninja Spy work. The changes to Shintao lay in a few categories. The biggest was an underlying Monk change with making Handwraps weapons. This cut cleave damage in half (still up from completely broken the way it was on Lam), and lowered base damage with the loss of d8, but core buffs to Shintao plus wraps now working with things in Epic Destinies closed that gap and then some. Changes to the Jade Strike line - bringing their DCs out of the gutter and increasing their usefulness also means most unarmed monks should be loading them. Monk handwrap DPS has been made a lot more competitive since the pass, and I welcome it.



    @Vish - There are quite a few things I'd do differently, but if you enjoy your build, that is what matters. Though I do have some strong suggestions for your gear (I do realize this may be a work in progress for you) while trying to change as little as possible:

    Helm lHardened helm w prot8
    Neck lChains 17con4 resist14 Your helm already rocks +4 Quality Con. You could use +11 Quality PRR,
    Eyes mentaus Ghostly and Seeker are quite useful, but these are pretty dated values. You could craft goggles with Seeker 15 and Insightful Seeker 7 with room for True Seeing, Melee Alacrity, or Insightful Concentration. Insightful Wis 7 instead of Insightful Seeker so you can free up your cloak slot entirely. This does mean you'll need a swap for Reapers/ghosts, and I personally carry Epic Scraps of Enlightenment with a Ruby of Ghostbane slotted.
    Trinket slavers symbol festive wis2 globe of true blood
    Body outfit of celestial avenger draconic good luck
    Cloak cc int15 inswis7 As described in my reply to Finn, you don't need to permanently slot Int unless you truly hate swapping. So I'd still craft an Int 15/7 cloak with festive 2 slotted (or better yet, you can get the new Legendary Mantle of the Dwarven Commander from u36, and a goggle swap with +7 insightful INT, and that is +30 to INT when you swap (17 enh + 4 qual + 7 ins + 2 festive). A strong option for your main cloak is Legendary Cowl of the Giant Warriors as it gives +7 insightful combat, Insightful deadly for more DPS, and perma speed.
    Bracer lshackle 17str4 stunning20 Taking a precious Slaver slot for Strength when you're already building for Dex I think should be avoided. I'd pull Dex enhancement out of your crafted gloves and put it in a Slavers.
    More DPS, Reflex, and frees that slot for other useful things gloves can use. Slotting an 8 STR augment, coupled with your +6 tome + 1 globe + 2 ship + any other buffs you have, and you should be fine on the carry capacity front.
    I run with Tenser Transformation scrolls to maximize DPS, which coincidentally also add +4 more to my Str. As long as you don't let yourself get stacks of stat damage, you should be just fine - and between your FoL recovery and potions, you shouldn't let that happen.

    Belt lanimated rope
    Ring1 lprowess
    Ring2 lring 17wis4 devotion185 concentration22
    Boots open Cerulean Guard could be a good option here. If you slot 11 PRR on a Slavers item, that would be 46 + 22 + 11 for a total of 79 PRR (plus any Mythic/Reaper bonuses)
    Gloves cc 15dex7 topaz of power200 I'm guessing this means 15 dex with Insightful 7 Dex. What is your Suffix? Personally I run with cc Double Strike 17, Heal Amp 61, Insightful Dex 7 gloves (slotted of course).
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  15. #15
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default

    Quote Originally Posted by Finn42 View Post
    Love this thread! really nice for specing out a 'wraps, human, 20 monk, whirlwind, light path'

    questions,
    1) how do you keep Know the Angles up without some echo's of power mana source? - great, get 1-2 casts for having MP item or something, but not for running full instance.

    2) I don't see why you get in the Harper tree "strategic combat". why not get "Harper Enchantment" as this helps for all attacks and not just the RARE case that we pull out our dusty sharukens. (yes, I understand we need to get 'something' to get to next tier, but even weathered traveler for the small energy resists seem better than strategic combat.)

    3) Elemental Curatives - why do you get them all? I find get the resto one (activate for the passive), and use pots for the rest. (this change allows for getting Violence begets violence instead.)

    4) healing amp in the human tree not worth trying to fit in ?

    5) KTA really is worth it ? seems like a lot to invest to get it - how much does it actually tend to give - (given that its bonus doesn't stack with other gear bonuses like insightful combat mastery ? correct?)

    6) any changes for latest updates? (I love it when builds are updated at the end even with a "yep, build still good for U33")

    thanks, Finn
    Finn,
    Thx was going to revisit this build for some upcoming racial lives as human.

    1. Mana is a problem. On one build I took magical training at 21 just for the sp. but usually a wizardry helm, or an augment of power. On the 30 build, I have +200. So it's used for kta and cocoon.
    Cocoon mostly, as kta only added 7 to DCs. But I'd buff it against champs.

    2. No need for harper. Not an int build. Just for kta.

    3. Ya just 3ap for +3 to hit damage. And to fill in Shintao. It's worth it. At low levels at least.

    4. Ya 20 points for 2ap is good. But not if there's better. More needed for reaper.

    5. Well it's a dc boost. So if you're more middling, then a boost might mean success. But I was running a pretty max wisdom build with max stunning item, and had good DCs. In actual play I rarelyused kta. I dire charged all the time and had around 100 dc. So that's all I needed. Sometimes used kta vs champs.

    6. Well, what learned playing monk was go full wisdom. So all level ups on a max wisdom build will get u there. Especially for stunning fist builds. And gear helps a lot, so get the best. Then after that it's easy.
    Last edited by Vish; 07-04-2017 at 09:45 AM. Reason: Found another word I can't say
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  16. #16
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default

    Bumping this thread for comparison to aasimar

    This one has my 30 gear list
    Kil Glory
    30 alchemist
    HOW
    Sarlona

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload