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Thread: Fighter Gear?

  1. #1
    Community Member Ellihor's Avatar
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    Default Fighter Gear?

    So this is the gear set I'm thinking for a build I'm doing, but would like some feedback, because I'd hate to mess up with that slavers stuff and farm all again. Build is 20 fighter human.

    Armor: Executioner's Plate
    Helm: Executioner's Helm
    Neck: Pendant of Warrior's Focus
    Trinket: Crafted Dodge/Parrying/Insightful CON
    Cloak: Cannith INT - Natural Armor - Insghtful PRR / swap with 15 int + 7 ins int cloak for kta
    Belt: Slave STR - Sneak Attack - Stun - Quality STR
    Gloves: Cannith Doublestrike - insightful Accurary - Healing Amp
    Ring 1: Ring of Prowess
    Ring 2: Avithoul (if you have the FoT ring)
    Boots: Slave CON - Devotion - Heal Skill - Quality CON
    Bracers: Slave Sheltering - Saves - Hide Skill - Quality PRR
    Goggles: Cannith WIS - Insightful Seeker - Melee Alacrity

    Total slaver materials: 2300 Shackle/Link, 1900 Collar, 500 Symbol, 300 Leather/Splinter. Can get the esssential for 1200 Shackle/Link and 400 collars only, that fits CON, STR, Sheltering, devotion, SA, Stun and Saves. The rest is extra luxury, like the set bonus upgrade and quality stats.

    It's missing full DEX and fort. With those 2 exceptions, it's covering everything I could want except ghostly.

    Edit: first setup included Planar compass on trinket, but then I changed to cc because I think parrying/insight con is more valuable. This setup also got me a 167 AC (missing 2 EPL so could be 177) because it allowed me to slot natural armor on the cloak, and the parrying gives AC too. I see quite some missed on LE content and that's basically free, I sacrificed almost no DPS for it. If 177 AC happens to be useless in reaper, I'll change back to the Planar Compass, but I think I'll have to do that anyways because I'll need ghostly to hit the reaper wraiths. But, I'm not sure if I'll continue being a fighter for reaper anyways. If you do have a lv 24 cloak of night, it could fit perfectly.

    What are you people using, I'm curious and would love suggestion about how to improve this before I burn the mats.
    Last edited by Ellihor; 12-24-2016 at 01:55 PM.
    Ex player. This game had it's peak fun in 2011. After that, 2018. The rest is nostalgia from these 2 eras. I'd be lying if I didn't say I had some fun with MotU and in eGH, thought.
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  2. 11-27-2016, 09:36 PM


  3. #2
    Community Member the_one_dwarfforged's Avatar
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    this is what im thinking of doing, for comparison:

    armor: executioners plate
    helm: executioners helm
    neck: warriors focus; swap: golden guile
    trinket: slave symbol; swap: litany
    cloak: cc - int/dodge or intim/insightful int; swap: mysterious cloak
    belt: cc - dstrike/parrying/insightful strength
    gloves: backstabbers gloves; swap: cc - shattering/hamp/iaccuracy
    static ring: slc - strength/deception/stunning/qstr
    flex ring: prowess
    boots: slc - con/positive spp/tendon slice OR hide 22 OR umd 7/qint; swap: boots of blessed travels
    bracers: slc - prr/saves/vertigo/qcon
    goggles: cc - wisdom/alacrity/iseeker

    hamp: lgs hamp stick

    i took the beginnings of this gear plan totally from what cetus posted, as he actually did his homework on the game while i ignored the cannith update until i realized his uber items werent actually rng...

    i originally wanted to try to slot a lgs hp set (gloves/cloak), but that would utterly waste two slots or give me only a 10% hp bonus and i decided i dont actually want to play shroud enough for that marginal gain, when i could just craft more versatile gear.

    the one downside i feel is the lack of high fortification, but i guess thats what brace for impact is for. and also stun/trip/dire charge/slicing blow/deception. and also dps. and prr. and hp. yea.

    anyway, i think the main difference is where you slot what. after looking things over a bit, i feel that the above is pretty much my ideal placement for everything after considering gear swaps.
    Last edited by the_one_dwarfforged; 02-13-2017 at 03:21 AM.
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  4. #3
    Community Member Ellihor's Avatar
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    Quote Originally Posted by the_one_dwarfforged View Post
    snip
    Thanks for reply. I assume you are playing fleshy too. Did you take blinding speed and inisghtful reflexes? How is cocoon with this swap mechanic? I don't feel like doing that. Twisting brace for impact can be good option to solve these fortification problems, but currently I'm twisting sacred ground, maybe I should just dump that because it uses 2 twists and chug on SF pots, but it's a pain they only stack to 10.

    Since you posted I added Planar Compass instead of the Symbol (added one more slaver item so it allowed to have 5 pieces without the symbol), what do you think about it? That would be -108 HP, -1 slot, and no permablur, for ghostly and +18PRR/9MRR.
    Last edited by Ellihor; 11-28-2016 at 05:40 PM.
    Ex player. This game had it's peak fun in 2011. After that, 2018. The rest is nostalgia from these 2 eras. I'd be lying if I didn't say I had some fun with MotU and in eGH, thought.
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  5. #4
    Community Member the_one_dwarfforged's Avatar
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    Quote Originally Posted by Ellihor View Post
    Thanks for reply. I assume you are playing fleshy too. Did you take blinding speed and inisghtful reflexes? How is cocoon with this swap mechanic? I don't feel like doing that. Twisting brace for impact can be good option to solve these fortification problems, but currently I'm twisting sacred ground, maybe I should just dump that because it uses 2 twists and chug on SF pots, but it's a pain they only stack to 10.

    Since you posted I added Planar Compass instead of the Symbol (added one more slaver item so it allowed to have 5 pieces without the symbol), what do you think about it? That would be -108 HP, -1 slot, and no permablur, for ghostly and +18PRR/9MRR.
    first off, i am not actually playing a pure human fighter at cap in the current meta - yet. i was playing a pure bf fighter (mainly cause i wanted to be a robot for the first time in years, and it was going to be good) and decided to tr to human because robot was so boringly easy. i have played human pure human fighter before though (most recently around u27ish when it was horrible but
    playable) and all of my endgame lives are melee so i dont have exact experience to draw on for this gear set up, but a lot of related practical experience.

    i am not going to take blinding speed as i can just craft alacrity 15 on goggles (in the gear list).

    i was going to take insightful reflexes. as a robot with the high hp and mrr i had i was quite easily surviving just about any spell damage thrown at me short of like...9k post mrr greater ruins from the le shroud boss...just by absorbing it and healing. so for the most part i dont think its necessary, but also i really couldnt fit it on the robot build due to feat restrictions (im not willing to sacrifice something that makes my character less than the best fighter it can be, first). on the human build i can afford it and i am definitely planning on taking it later, i think as my lvl 30 epic feat iirc, as you dont need it for levelling and i am hoping that i will have decent enough reflex saves to actually get half damage on evadable spells in a decent amount of content and maybe be able to actually make the eq save in ee zuggtmuy.

    as far as cocoon goes, back when i was playing fleshy fighter in u27 i was lazy and never bothered to craft a pos spp stick to hold at the same time as my heroic gs hamp stick, so i could either have the spp or the hamp. with the slc crafting pos spp is the least useless choice of t2 effects for a third item imo, so itll be nice to be able to have a heal scroll and lgs hamp stick equipped at the same time and still have max pos spp. cocoon should be hitting pretty nicely with that set up (stat inflation ftw). even without swapping to the hamp stick cocoon is still worth having and using as it can save your life if you know how to play around the temp hp bubble. swapping items for healing is imo the best and most efficient means of healing as a pure human fighter. resorting to sf pots on anything other than a barb as anything other than a very last resort emergency heal is unacceptable and lazy. also, i would not use the regular ones, but only the lessers, which heal for a decent bit less; reason being that while maybe the normals give you more hp, being hamstringed when you are already ****ed is just going to make you dead faster. consecration i have never liked because it is VERY twist expensive, and also it sucks. it is a fairly, imo, short duration, not enough uptime, too sp expensive, and not enough healing per tick hot that is best used by the dc player (and there should only be one, if that) in a group/raid group as a supplemental heal in more difficult encounters.

    honestly i mean, i was going to see how things felt at cap on a build with only 100% fort item and no racial bonus before twisting in brace for impact, but im pretty sure it will be necessary. its not like you are giving up much, if any, dps if you have to sacrifice another t1 twist for it though.

    to me permablur is meaningless because displace clickies are so easy to craft its not hard to have an effectively infinite supply of displace. i actually really like the defensive stat swap since the slave symbol is the 6th item for the set and thus unnecessary, ghostly and more defensive stats are always very good. depending on what you would have to sacrifice and what you are willing to, it may also be possible to change up cc gear to slot insightful con 7 somewhere to make up the hp. assuming that it is not possible to do that for the moment though, 108 hp at cap kinda becomes the territory where im not sure im willing to trade that much hp in one shot for better prr when you should already be at the beginning of the higher end of the prr curve (though i will not lie, i love prr and my brothers cant deny, i will take more of it almost every opportunity i can because the whole "diminishing returns" theory ignores the practical effect of actually having more prr, which is super important for healing limited characters...such as a pure human fighter...). also, i definitely feel that in a different meta the prr would absolutely be 100% a better choice, because the oneshot is very real even for a tanky dps such as fighters, hp actually becomes a niche defensive stat as opposed to a stat to be defended, so it is less clear. id say in easier content roll with litany for the damage, compass for the defense (if you somehow need it in easier content), and either the compass or the slave symbol in harder stuff depending on what you feel gives more hp. if you are definitely counting the symbol as a 6th set item anyway, then its a very simple swap. also the compass can have +mp so...i might have to get one and try it out. its actually pretty great that there is some competition with litany for some builds.

    edit:

    after finally getting to cap a while ago as a human pure fighter i can comment more specifically on how my gear set up worked out for me and the effectiveness of various things.

    first off, to hit is not really an issue almost at all on a pure fighter with this set up. tactical dcs are bananas. dps is pretty solid (i mean, its a melee, and its not a ranger, so, yaknow). mostly been running with shattering/hamp/iaccuracy gloves in reaper since the deception proc is somewhat wasted since trash is 99% of the time cced, the hamp helps other people help me, and the accruacy is never a bad thing.

    saves are really solid. fort is like 89(?) or something unbuffed and reflex is 69 unbuffed and wis is something like 57 unbuffed. almost nothing touches that fort, reflex save buffed into mid-high 70s (gh, powersurge, etc) works extremely effectively against very many things. i havent really tried to kill myself via failed reflex save to test it because mostly ive just been farming slavers, but i dont think ive seen my reflex save fail almost at all except on a 1. certainly no obvious failures that i can recall anyway. will save obviously isnt that great being ultimately mid-high 60s, but given the minimal level of investment into it on a pure fighter combined with the general immunities and im pretty happy with the fact that in at least some lvl 30 content i make will saves more often than not.

    with 185 pos spp slavers item and 15 heal skill aug with full ranks in heal skill, a rank human hamp and 3 pally past lives and a heroic gs hamp stick, cocoon ticks on me for like 300. somewhat less if i dont use the hamp stick obviously, but generally enough. certainly combined with heal scrolls i can heal through most stuff even if its a bit uncomfortable at times. its only a problem against bosses if you have a lot of aggro (like solo slavers part 3 for example), otherwise against trash you just cc everythign with dire charge and if you positioned the group well you almost dont even have to heal generally speaking. in reaper the same thing applies to trash, and regardless you couldnt heal yourself even if you wanted to on this kind of build.

    brace for impact im finding to be a very nice twist to have between the additional 40% fort and +2 to all saves. with brace fortification ends up being 194% iirc (they need fort augments that scale above 100% T_T). not generally an issue.

    totally forgot about planar compass since i dont currently have one, but if i am doing a quest where i need ghostly i usually have piercing clarity anyway. in reaper though, i really dont want to lose sense weakness but acquiring ghostly is important. i have/am considering a ghostly aug slotted somewhere but i havent really decided on how to manage that in a way that doesnt irritate me. i have been using golden guile about 30-50% of the time in reaper because it combines ghostly and deception, and against trash 7% dstrike is not that big of a deal to lose (particularly if you need to use cleaves to aoe anyway) and the 6 or whatever it is dc bonus doesnt affect dire charge no fail status. against bosses ill use the pendant cause there generally arent reapers in boss fights. im not sure i would swap to the compass at this point for any reason really in difficult reaper content, because while i love prr and think its a great stat and both prr and hp scale well on a pure fighter, i feel the hp is more important. i think that is the case because since you cannot heal yourself presumably you are relying on a character who is built with more effective healing tools than a pure fighter ever has, and thus increasing the amount of time between when you absolutely must heal is slightly less important. also, the 18 prr gain is not going to change 2 shot scenarios into 3 shot scenarios by itself, but the hp may turn 1 shot scenarios into 1.1 shot scenarios, and that means something. plus more hp also means you are getting overhealed/wasting healing less, since its mostly about getting healed for chunks anyway.
    Last edited by the_one_dwarfforged; 07-20-2017 at 02:28 AM.
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

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