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  1. #1
    Community Member skippyoo1's Avatar
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    Default Racial past lives

    racial past life feats - these would give players more incentive to TR as well as F2P incentive to pay TP for the races.
    an example would be halfing past lives give you a +1 bonus to save vs fear as the passive, and the active chosen feat giving a short bonus to dex skills
    details of the feats would have to be worked on

    it's not a great suggestion, but it's not a horrible one either

  2. #2
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    As long as they kept it to similar power levels as you showed in your example it wouldn't be bad and wouldn't really add to power creep


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  3. #3
    Community Member Selvera's Avatar
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    I've always been partial to the idea that a racial past life should give 1 AP in the racial tree, but only if you play that race. (So if you have 3 human past lives, you would get 3 AP in the human racial tree for free, but would not get any points in a halfling racial tree.)

    Of course I realize this idea is a bit selfish since I tend to have my characters the same race on all lives, regardless of class (I have one halfling, one elf and one drow).

    And obviously any sort of extra permanent power for each character created contributes to power creep, no matter how small.

  4. #4
    Hero JOTMON's Avatar
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    Quote Originally Posted by Selvera View Post
    I've always been partial to the idea that a racial past life should give 1 AP in the racial tree, but only if you play that race. (So if you have 3 human past lives, you would get 3 AP in the human racial tree for free, but would not get any points in a halfling racial tree.)

    Of course I realize this idea is a bit selfish since I tend to have my characters the same race on all lives, regardless of class (I have one halfling, one elf and one drow).

    And obviously any sort of extra permanent power for each character created contributes to power creep, no matter how small.
    Asked for something like this about a year ago..

    Quote Originally Posted by JOTMON View Post
    Racial completionist idea.
    I would like to see a Racial Completionist give 10 Racial AP along with racial past life bonuses similar to TR class lives.

    1. Requires levelling each race in a heroic life using a 'racial TR stone' (RTR) to recognize the Racial past life instead of the class past life.
    2. Only achievable starting after the release of Gnomes (due to requiring RTR stone)

    Each race will give a past life bonus similar to heroic class bonuses.. (yet to be determined) something like..
    ~Halfling +.5 Sneak attack die.. stackable to 3x..
    ~Drow Arcane Fluidity: Your arcane spell failure chance while wearing armor is decreased by 5%/10%/15%
    ~~or other alternatives similar to bonuses from each of the individual racial tree's

    So we have 9 classes with 9 TR lives using a 'Racial TR stone' (RTR) starting with the release of Gnomes to obtain racial completionist that gives 10 AP in the Racial Tree.
    Dwarf,Elf ,Halfling, Human, Drow, Half-Elf, Half-Orc, Warforged, Gnome.
    .. 3.8mm XP * 9 lives = 34.2mm XP to achieve RTR before considering 3x for some more Racial past life perks.. seems fair enough..

    ..another hamster wheel to grind...

    Currently we have 9 classes in Racial (without Iconics they already have their own ITR bonusses)
    So would be nice to see 1 point per completed race life be usable as a enhancemnt point only spendable in the racial tree..
    I would not have it as retroactive, and even require it to have its own RTR stone.
    Last edited by JOTMON; 11-18-2016 at 08:08 AM.
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  5. #5
    Community Member psykopeta's Avatar
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    Yay whatever that adds more lvling is ok for me, gonna finish tr'ing this life with triple everything yes im missing lots of builds i would like to try... With some benefit while tr'ing tho

    Idc how small it is, just need to add something to give the feeling of progression
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  6. #6
    Community Member the_one_dwarfforged's Avatar
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    drow: -1/3/5% asf
    active: racial stance: +1/2/3 assassinate dc

    dwarf: +1/2/3 mdb and mdb to shields
    active: racial stance: +5/10/15% threat generation

    elf: +1/2/3 enchant dcs
    active: racial stance: permanent shadow walk spell, stance deactivated per normal restrictions

    gnome: +1/2/3 illusion dcs
    active: racial stance: +5/10/15% effectiveness from your wands, scrolls, and other items that cast spells, and +1/+2/+3 to the save DC of your offensive wands.

    half elf: +1/2/3 bluff, diplo, intim
    active: racial stance: +1/3/5% to hit

    halfling: +1/2/3 sneak attack damage
    active: racial stance: fear and shaken effects removed after 12/6 seconds; rank 3: immunity to fear

    half orc: +1/2/3 damage
    active: racial stance: +1/3/5% helpless damage

    human: +3/6/10 hamp (or maybe +1/2/3 umd, which i dont think has any particularly notable tie to humans, but it is the most universally used, versatile, and powerful single skill in the game)
    active: racial stance: +0/1/2 (or 0/0/1) to all ability stats while under the effect of any action boost

    warforged: +1/2/3 tactical dcs (or perhaps +1/3/5% fortification, though i would lean towards tactics as its less generally useful to everyone)
    active: racial stance: +5/10/15 repair amp (or +7/14/20? +10/20/30? +5/10/15? dr/-)

    racial completionist: 4 or 5 (honestly 5 seems a bit overboard, all of this is already op as ****) ap spendable in racial tree only, no bonus for "stacking" completionistismness.

    admittedly i think having say 10, or even more points be available only for the racial tree would be a great thing on the one hand, because it would reduce the power of human, make elves good for more than aa/dex to dmg, allow dwarf tanks to really exist, make drow poisoned blades a less painful flavor decision, helf dilettante stuff would actually be affordable, and any race with favored weapons could potentially consider using them because the bonus damage would be free...but it would also exacerbate the problem of the power in the bladeforged tree (4/5 points is already basically free easy button heals...) and we dont need more powercreep, especially that much. some flavor and some reward for playing different races is one thing, but it should be kept seriously in check.


    racial stances would be the same as the iconic ones, and be mutually exclusive.


    also, i think racial tr stones is the right way to go.


    also, i really like the idea of forgoing racial completionist, and giving **non iconics only** an additional ap to spend in their racial tree only up to 10 ap. so, 10 dwarf past lives means 10 racial ap on a dwarf character. in fact, i think i like that idea the best. although, that would really be the end of pdks. is that a bad thing though? my eyes say no. but think about it...the master race does not get buffed any further. humans dont really gain an oppressive amount of power (yes...the hamp...but meh) after that first point, mostly utility (think dm of passage, but also costs a feat, just the ap investment would be free now). every other race gets some nice stuff for free in the first two tiers, and they have to spend 1/3-1/2 as much of what they otherwise would have to get to the top tier or max their top tier racial enhancements. and the grind to achieve the full benefit of this system would be so beyond massive that only the blue whales of the population would ever realize it.
    Last edited by the_one_dwarfforged; 11-18-2016 at 08:04 AM.
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  7. #7
    Founder & Hero
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    Quote Originally Posted by Selvera View Post
    I've always been partial to the idea that a racial past life should give 1 AP in the racial tree, but only if you play that race. (So if you have 3 human past lives, you would get 3 AP in the human racial tree for free, but would not get any points in a halfling racial tree.)

    Of course I realize this idea is a bit selfish since I tend to have my characters the same race on all lives, regardless of class (I have one halfling, one elf and one drow).

    And obviously any sort of extra permanent power for each character created contributes to power creep, no matter how small.
    No ap's would be a big increase to power creep


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  8. #8
    Community Member Grimreich's Avatar
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    I like the idea of 1 enhancement point. Maybe not specifically for just the racial tree, but just for that race with a completionist bonus of +1 to all races that stacks with the stacking 3 for a total of 4.

  9. #9
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    I love the idea on paper. But there is such a rift between new players/fresh toons and the uber zillion-past-lives vets that in the end it would only compound the problem devs are having balancing this game for the two extremes.
    "No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort.....the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one." -Gary Gygax

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