*Update 11/17 TL
R now playing the build below - Shoot to Thrill 
Code:
Deadinator IX - Shoot to Thrill
12/4/4 Fighter/Ranger/Artificer
Lawful Good Human
Level Order
1. Artificer 6. Fighter 11. Fighter 16. Fighter
2. Artificer 7. Fighter 12. Fighter 17. Ranger
3. Fighter 8. Fighter 13. Fighter 18. Artificer
4. Ranger 9. Fighter 14. Fighter 19. Ranger
5. Ranger 10. Fighter 15. Fighter 20. Artificer
Stats
36pt Tome Level Up
---- ---- --------
Strength 8 +4 4: INT
Dexterity 16 +4 8: INT
Constitution 16 +5 12: INT
Intelligence 18 +4 16: INT
Wisdom 8 +4 20: DEX
Charisma 8 +4 24: INT
28: INT
Skills
A A F R R F F F F F F F F F F F R A R A
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 ½ 2½ 2 1 1 1 1 1 1 1 1 1 2 2 23
Search 4 1 2 1 1½ 1½ 1 1 1 1 1 1 1 1 2 2 23
UMD 4 1 9 9 23
Spot 4 1 2 1 3 11 22
Hide 2 5 1 12 2 22
Swim 2 6 1 3 4 3 2 21
Spellcr 4 1 2 2½ 3 3 1½ 1 1 19
Jump 2 4 1 2 1 1 11
Open Lo 4 1 2 2½ ½ 10
Listen 2 ½ 3 2 ½ 8
Tumble 1 1
------------------------------------------------------------
36 9 7 12 12 8 8 9 9 9 9 10 10 10 10 11 15 13 15 13
Feats
1 : Insightful Reflexes
1 Human : Point Blank Shot
3 : Weapon Focus: Ranged
3 Fighter: Precision
4 Ranger : Favored Enemy: Human
6 : Past Life: Rogue
6 Fighter: Quick Draw
8 Fighter: Improved Two Weapon Fighting
9 : Improved Critical: Ranged
10 Fighter: Weapon Specialization: Ranged
12 : Greater Two Weapon Fighting
12 Fighter: Improved Critical: Slashing
14 Fighter: Greater Weapon Focus: Ranged
15 : Manyshot
16 Fighter: Greater Weapon Specialization: Ranged
18 : Augment Summoning
20 Arti : Improved Precise Shot
21 Epic : Combat Archery
24 Epic : Improved Augment Summoning
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Overwhelming Critical
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic : Blinding Speed
30 Legend : Scion of: Ethereal Plane
Spells
Ranger- Ram's Might
Artificer- Repair Light Damage, Conjure Bolts, Enchant Armor, Resist Energy
- Repair Moderate Damage, Elemental Weapons, Protection from Energy
Enhancements (80 AP)
Kensei (34 AP)
- Kensei Focus: Crossbows, Spiritual Bond, Strike with No Thought, Power Surge
- Extra Action Boost III, Weapon Group Specialization, Exotic Weapon Mastery
- Weapon Group Specialization, Ascetic Training: Agility III
- Critical Mastery III, Weapon Group Specialization
- Opportunity Attack, Weapon Group Specialization, Strike at the Heart
- A Good Death: Range, Weapon Master, One with the Blade, Keen Edge
Battle Engineer (27 AP)
- Battle Engineer, Infused Weapons
- Crossbow Training, Item Defense III
- Crossbow Training, Extra Action Boost III, Action Boost: Power III
- Crossbow Training
- Crossbow Training, Endless Fusilade, Agility Engine III
Harper Agent (12 AP)
- Agent of Good I
- Harper Enchantment, Strategic Combat
- Know the Angles III, Harper Leadership II
- Strategic Combat
Deepwood Stalker (6 AP)
- Far Shot, Sneak Attack
- Favored Defense I, Stealthy III
Human (1 AP)
Destiny (24 AP)
Shadowdancer
- Stealthy III, Technician II
- Lithe III
- Cloak of Shadows, Shrouding Shot III, Grim Precision III
- Improved Invisibility III
- Shadow Manipulation, Untouchable
- Shadow Form
Twists of Fate (30 fate points)
- Double Rainbow (Tier 4 Shiradi)
- Rainbow (Tier 3 Shiradi)
- Prism (Tier 2 Shiradi)
- Rejuvenation Cocoon (Tier 1 Primal)
*Update 10/17 added the Deadinator V - Shiver me Timbers, an arty melee/ranged hybrid*
I'm now using this thread as my Deep Gnome build repository. Behold the glory of the Tiny Dancer, Tiny Terroriser, the Deadinator and Deadinator II - The Deepening.
Alas U36 has killed the Tiny Terroriser and the Deadinator - builds kept for posterity 
The Tiny Dancer is a Silvanus maul build. Leveling order is WPPPPPPMMMMMMMM then use a +5LR to change to MPPPPPPMMMMMFFF. Mucho fun with Color Spray for CC and PK lands more than you think.
You can change the last two levels to M or P for past lives. Shadowdancer is for defense (Disp and Incorp). If DPS is your bag other destinies are available 
Code:
Tiny Dancer
8/6/6 Fighter/Paladin/Monk
Lawful Good Deep Gnome
Level Order
1. Monk 6. Paladin 11. Monk 16. Fighter
2. Paladin 7. Paladin 12. Monk 17. Fighter
3. Paladin 8. Monk 13. Fighter 18. Fighter
4. Paladin 9. Monk 14. Fighter 19. Fighter
5. Paladin 10. Monk 15. Fighter 20. Fighter
Stats
36pt Tome Level Up
---- ---- --------
Strength 13 +4 4: INT
Dexterity 10 +4 8: INT
Constitution 16 +5 12: INT
Intelligence 20 +4 16: INT
Wisdom 10 +4 20: INT
Charisma 6 +4 24: INT
28: INT
Skills
M P P P P P P M M M M M F F F F F F F F
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Intim 2 3 1 1 1 1 1 6 1 1 1 1 1 1 1 23
Balance 4 7 1 1 1 1 1 1 1 1 1 1 1 1 23
Jump 4 1 5 2 4 4 3 23
Swim 3 2 3 4 5 3 1 1 1 23
Tumble 1 1 1 1 6 3 1 1 1 16
Hide 4 1 1 1 1 7 15
Move Si 4 1 1 1 1 1 1 1 1 1 1 1 15
UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 1 ½ ½ ½ ½ ½ 11
Heal 2 2 3 1 1 1 10
------------------------------------------------------------
36 7 7 8 8 8 8 11 11 11 11 12 10 10 10 11 11 11 11 11
Feats
1 : Insightful Reflexes
1 Monk : Deflect Arrows
2 Deity : Follower of: Silvanus
3 : Weapon Focus: Bludgeoning
6 : Spell Focus: Illusion
7 Deity : Blessing of Silvanus
8 Monk : Two Handed Fighting
9 : Quicken Spell
9 Monk : Path of Inevitable Dominion
12 : Master of Forms
12 Monk : Dodge
13 Fighter: Mobility
14 Fighter: Improved Critical: Bludgeoning
15 : Heighten
16 Fighter: Weapon Specialization: Bludgeoning
18 : Improved Two Handed Fighting
18 Fighter: Greater Two Handed Fighting
20 Fighter: Greater Weapon Focus: Bludgeoning
21 Epic : Overwhelming Critical
24 Epic : Embolden Spell
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Elusive Target
29 Destiny: Deific Warding
30 Epic : Grandmaster of Forms
30 Legend : Scion of: Plane of Air
Spells
Paladin
- Protection from Evil, Bless
Enhancements (80 AP)
Kensei (33 AP)
- Kensei Focus: Picks and Hammers, Spiritual Bond, Strike with No Thought
- Extra Action Boost II, Weapon Group Specialization, Haste Boost III
- Weapon Group Specialization, Improved Dodge III, Ascetic Training: Agility III
- Weapon Group Specialization, Athletic Mastery III, Shattering Strike I
- Opportunity Attack, Weapon Group Specialization
- Weapon Master, One with the Blade, Keen Edge
Deep Gnome (18 AP)
- Wariness, Intelligence
- Underdark Experience III
- Hardy Nature III, Color Spray I
- Nimble Reaction III, Stoneskin I, Illusion Focus III
- Phantasmal Killer I
Harper Agent (12 AP)
- Agent of Good I, Intelligence
- Harper Enchantment, Strategic Combat
- Know the Angles III
- Strategic Combat
Henshin Mystic (11 AP)
- Riddle of Fire, Ki Bolt, Sounding Staff
- Static Charge, Mystic Training I, Way of the: Elegant Crane
- All-Consuming Flame, Knock on the Sky, Contemplation I
Sacred Defender (6 AP)
- Holy Bastion, Sacred Defense
- Extra Lay On Hands I, Durable Defense III
Destiny (24 AP)
Shadowdancer
- Stealthy II, Intelligence
- Lithe III, Intelligence
- Shrouding Strike III, Grim Precision II
- Improved Invisibility III, Pierce the Gloom
- Untouchable, Sealed Soul
- Shadow Form
Twists of Fate (27 fate points)
- Sense Weakness (Tier 4 Fury)
- School Specialist: Illusion (Tier 2 Magister)
- Draconic Presence (Tier 1 Draconic)
- Dance of Flowers (Tier 1 Flowers)
- Rejuvenation Cocoon (Tier 1 Primal)
This is my Deep Gnome Primal Terror build. I present the Tiny Terroriser. Needs a +1LR to remove the W level.
Code:
Tiny Terroriser
12/5/3 Artificer/Rogue/Ranger
Lawful Good Deep Gnome
Level Order
1. Rogue 6. Rogue 11. Rogue 16. Ranger
2. Artificer 7. Artificer 12. Artificer 17. Ranger
3. Artificer 8. Artificer 13. Artificer 18. Ranger
4. Artificer 9. Artificer 14. Artificer 19. Rogue
5. Artificer 10. Artificer 15. Rogue 20. Artificer
Stats
36pt Tome Level Up
---- ---- --------
Strength 6 +4 4: DEX
Dexterity 15 +4 8: DEX
Constitution 14 +5 12: WIS
Intelligence 16 +4 16: WIS
Wisdom 20 +4 20: WIS
Charisma 6 +4 24: WIS
28: WIS
Skills
Rg Ar Ar Ar Ar Rg Ar Ar Ar Ar Rg Ar Ar Ar Rg Rn Rn Rn Rg Ar
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Spellcr 2 3 1 1 1 2 1 1 1 2 1 1 1 5 23
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3 1 1 23
Search 4 1 1 1 1 2 1 1 1 1 1 1 1 1 2 1 1 1 23
Spot 4 2 1 1 3 1 1 1 1 1 1 1 1 2 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 2 1 4 1 23
Hide 4 1 3 3 5 4 1 1 22
Move Si 4 3 3 6 4 1 1 22
Open Lo 4 1 1 1 1 2 10
Balance 4 4 1 1 10
Jump 4 5 1 10
Tumble 4 4
------------------------------------------------------------
44 7 7 6 6 11 8 7 5 5 12 6 5 6 13 11 11 11 9 9
44 7 7 7 7 11 8 8 8 8 12 8 8 8 13 11 11 11 13 9
Feats
1 : Point Blank Shot
3 : Past Life: Wizard
5 Arti : Quicken Spell
6 : Past Life: Bard
9 : Spell Focus: Enchantment
10 Arti : Precise Shot
12 : Improved Critical: Ranged
15 : Precision
16 Ranger : Favored Enemy: Aberration
18 : Quick Draw
20 Arti : Improved Precise Shot
21 Epic : Combat Archery
24 Epic : Manyshot
26 Destiny: Holy Strike
27 Epic : Embolden Spell
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic : Overwhelming Critical
30 Legend : Scion of: Feywild
Spells
Artificer- Inflict Light Damage, Repair Light Damage, Conjure Bolts, Resist Energy, Master's Touch, Ablative Armor
- Inflict Moderate Damage, Repair Moderate Damage, Elemental Weapons, Flame Arrow, Protection from Energy
- Inflict Serious Damage, Repair Serious Damage, Insightful Damage, Flame Turret, Stoneskin
- Inflict Critical Damage, Repair Critical Damage, Armor of Speed, Lightning Motes
- Tenser's Transformation
Enhancements (80 AP)
Mechanic (39 AP)
- Arbalester
- Sharpshooter, Lacerating Shots III, Mechanics III
- Sharpshooter, Improved Traps III, Wand and Scroll Mastery III
- Sharpshooter, Wracking Shot I, Use Magical Device III
- Sharpshooter, Fletching III, Leg Shot
- Sharpshooter, Rapid Fire III, Sniper, Mechanical Reloader
Battle Engineer (26 AP)
- Battle Engineer, Infused Weapons, Infused Armor, Infused Weapons II
- Crossbow Training, Thermal Venting III
- Crossbow Training, Thaumaturgical Conduits III
- Crossbow Training, Extra Action Boost III
- Crossbow Training, Endless Fusilade
Arcane Archer (14 AP)
- Arcane Archer
- Conjure Arrows, Frost Arrows
- Dispelling Shot I, Inferno Shot I, Elemental Damage
- Terror Arrows, Elemental Damage
Deepwood Stalker (1 AP)
Destiny (24 AP)
Primal Avatar
- Rejuvenation Cocoon III, Wisdom
- Natural Shielding III, Wisdom
- Wisdom
- Summon Dryad Elder, Wisdom
- Chill of Winter II, Spirit Boon: Mental, Wisdom
- Wisdom
Twists of Fate (31 fate points)
- Double Rainbow (Tier 4 Shiradi)
- Prism (Tier 2 Shiradi)
- School Specialist: Enchantment (Tier 2 Magister)
- Draconic Presence (Tier 1 Draconic)
- Extra Action Boost (Tier 1 Dreadnought)
The Deadinator is my Shiradi Terror hybrid. Level as a Henshin stick build in heroics - Shadows cannot exist without light is your friend
.
If needed Terror DC 's can be improved by running in Vamp, T4 AA arrows, T5 archmage (AP's can be dropped from Ninja Spy), and Embolden Spell at L30. There will be a trash DPS tradeoff and you lose incorp and 2% dodge cap. Many props to the undead shiradi builds for the inspiration.
Code:
The Deadinator
10/6/4 Wizard/Monk/Ranger
Lawful Good Deep Gnome
Level Order
1. Wizard 6. Wizard 11. Monk 16. Ranger
2. Wizard 7. Wizard 12. Monk 17. Ranger
3. Wizard 8. Wizard 13. Monk 18. Ranger
4. Wizard 9. Monk 14. Monk 19. Wizard
5. Wizard 10. Monk 15. Ranger 20. Wizard
Stats
36pt Tome Level Up
---- ---- --------
Strength 6 +4 4: WIS
Dexterity 18 +4 8: WIS
Constitution 12 +5 12: WIS
Intelligence 10 +4 16: WIS
Wisdom 20 +4 20: WIS
Charisma 6 +4 24: WIS
28: WIS
Skills
W W W W W W W W M M M M M M R R R R W W
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Spellcr 4 1 1 1 1 1 1 1 3 4 4 22
Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 3 1 21
Heal 8 8 4 1 21
Diplo 2 4 4 4 2 1 17
Spot 1 1
Listen 1 1
Balance 1 1
Jump 1 1
Hide 1 1
Move Si 1 1
Swim 1 1
Tumble 1 1
UMD ½ ½ 1
------------------------------------------------------------
8 2 2 2 2 2 3 3 5 5 5 5 5 5 8 8 8 8 4 4
Feats
1 : Point Blank Shot
1 Wizard : Quicken Spell
3 : Past Life: Wizard
5 Wizard : Empower Spell
6 : Extend Spell
9 : Maximize Spell
9 Monk : Shuriken Expertise
10 Monk : Deflect Arrows
11 Monk : path of Inevitable Dominion
12 : Quick Draw
14 Monk : Ten Thousand Stars
15 : Master of Forms
15 Ranger : Favored Enemy: Human
18 : Improved Precise Shot
20 Wizard : Spell Focus: Enchantment
21 Epic : Wellspring of Power
24 Epic : Intensify Spell
26 Destiny: Epic Spell Power: Force
27 Epic : Master of: Knowledge
28 Destiny: Elusive Target
29 Destiny: Arcane Pulse
30 Epic : Grandmaster of Forms
30 Legend : Scion of: Plane of Fire
Spells
Wizard- <Any>, <Any>, <Any>, <Any>, <Any>
- <Any>, <Any>, <Any>, <Any>, <Any>
- <Any>, <Any>, <Any>, <Any>
- <Any>, <Any>, <Any>, <Any>
- <Any>, <Any>, <Any>
Ranger- Ram's Might
Enhancements (80 AP)
Archmage (35 AP)
- Magic Missile, Gust of Wind, Chain Missile
- Spell Critical, Wand and Scroll Mastery II
- Efficient Maximize III, Efficient Quicken III, Spell Critical
- Arcane Bolt III, Spell Critical
- School Mastery: Evocation, Spell Critical
- Arcane Blast III, Arcane Supremacy
Ninja Spy (26 AP)
- Basic Ninja Training, Advanced Ninja Training, Shadow Veil
- Stealthy III, Sneak Attack Training, Acrobatic I
- Agility III, Sneak Attack Training, Knock on the Sky
- Sting of the Ninja, Wisdom
- No Mercy III
Arcane Archer (12 AP)
- Arcane Archer
- Frost Arrows, Awareness III
- Dispelling Shot I, Elemental Damage
- Terror Arrows
Pale Master (7 AP)
- Dark Reaping, Zombie Form
- Spell Critical, Negative Energy Conduit III
Destiny (24 AP)
Shiradi Champion
- Healing Spring II, Wisdom
- Prism, Wisdom
- Rainbow, Whirling Wrists III, Wisdom
- Double Rainbow, Wisdom
- Nerve Venom III
- Audience with the Queen
Twists of Fate (31 fate points)
- Sense Weakness (Tier 4 Fury)
- School Specialist: Enchantment (Tier 2 Magister)
- Soundburst (Tier 2 Exalted)
- Draconic Presence (Tier 1 Draconic)
- Interrogation (Tier 1 Crusader)
Deadinator II - The Deepening. This is an amalgam of the Tiny Dancer and the original Deadinator. Taking the shiradi goodness of the original Deadinator and adding the color spray CC from Tiny Dancer with a sprinkle of Favored Soul.
Code:
Deadinator II - The Deepening
14/4/2 Wizard/Favored Soul/Monk
Lawful Good Deep Gnome
Level Order
1. Wizard 6. Wizard 11. Wizard 16. Wizard
2. Favored Soul 7. Wizard 12. Wizard 17. Wizard
3. Favored Soul 8. Wizard 13. Wizard 18. Wizard
4. Monk 9. Wizard 14. Wizard 19. Favored Soul
5. Wizard 10. Wizard 15. Monk 20. Favored Soul
Stats
36pt Tome Level Up
---- ---- --------
Strength 6 +4 4: INT
Dexterity 10 +4 8: INT
Constitution 15 +5 12: INT
Intelligence 20 +4 16: INT
Wisdom 18 +4 20: INT
Charisma 6 +4 24: INT
28: INT
Skills
W F F M W W W W W W W W W W M W W W F F
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 4 1 1 2 3 1 1 1 1 1 1 1 2 1 21
Heal 2 3 1 2 1 1 1 1 1 1 1 1 1 2 1 1 21
Spellcr 4 4 1 1 1 1 1 1 1 1 1 2 1 1 21
Diplo 2 3 1 12 2 1 21
Balance 2 5 1 1½ 1½ 2 2 2 1½ 18½
Perform 2 1 1½ ½ ½ ½ ½ ½ ½ ½ ½ 1 ½ ½ 10½
UMD 2 1 1 1 ½ ½ ½ ½ ½ ½ ½ 1 ½ ½ 10½
Search ½ ½ 1
Spot 1 1
Listen 1 1
Jump 1 1
Swim 1 1
Tumble 1 1
------------------------------------------------------------
28 7 7 10 8 8 8 9 9 9 9 10 10 10 12 11 11 11 0 0
28 7 7 10 8 8 8 9 9 9 9 10 10 10 12 11 11 11 11 11
Feats
1 : Extend Spell
1 Wizard : Quicken Spell
2 Deity : Follower of: Helm
3 : Past Life: Wizard
4 Monk : Deflect Arrows
6 : Insightful Reflexes
8 Wizard : Maximize Spell
9 : Spell Focus: Illusion
12 : Heighten Spell
13 Wizard : Empower Spell
15 : Combat Casting
15 Monk : Lightning Reflexes
18 : Mobile Spellcasting
19 Deity : Child of: Helm
21 Epic : Wellspring of Power
24 Epic : Intensify Spell
26 Destiny: Epic Spell Power: Force
27 Epic : Master of: Knowledge
28 Destiny: Elusive Target
29 Destiny: Arcane Pulse
30 Epic : Embolden Spell
30 Legend : Scion of: Plane of Fire
Enhancements (80 AP)
Archmage (35 AP)
- Magic Missile, Gust of Wind, Chain Missile, Fire Shield
- Traditionalist Caster III, Spell Critical
- Efficient Maximize III, Spell Critical
- Arcane Bolt III, Spell Critical, Intelligence
- School Mastery: Evocation, Spell Critical, Intelligence
- Arcane Blast III, Arcane Supremacy
Angel of Vengeance (29 AP)
- Font of Power
- Scourge III, Smiting
- Just Reward III, Efficient Maximize III, Smiting, Articles of Faith
- Smiting
- Smiting, Intense Faith III
Deep Gnome (9 AP)
- Wariness, Intelligence, Wariness II, Intelligence
- (none)
- Color Spray III
Pale Master (7 AP)
- Dark Reaping, Zombie Form
- Spell Critical, Negative Energy Conduit III
Destiny (24 AP)
Shiradi Champion
- Healing Spring II, Wisdom
- Prism, Fey Form I, Wisdom
- Rainbow, Wisdom
- Double Rainbow, Wisdom
- Nerve Venom III, Wisdom
- Audience with the Queen
Twists of Fate (31 fate points)
- Energy Burst: Fire (Tier 4 Draconic)
- School Specialist: Illusion (Tier 2 Magister)
- Soundburst (Tier 2 Exalted)
- Interrogation (Tier 1 Crusader)
- Draconic Presence (Tier 1 Draconic)
*Update 08/17*
I've finally broken my deep gnome addiction and back to human for my latest Deadinator. Behold 'Deadinator IV - The Deadening', a melee/ranged hybrid running in LD with 5 sources of action boost and 15 uses of each 
1 Human Damage
2 Artificer Melee/Ranged Power
3 Artificer Endless Fusillade
4 Kensai Core IV Power Surge
5 Legendary Dreadnaught Haste
PRR is 189 in blitz with cannith crafted gear and without any PL's or racial AP's.
When blitzing & without action boosts, Melee/Ranged Power is running at a sustainable 190 with a Dwarven Axe and 138 with Heavy Repeater.
Code:
Deadinator IV - Ghost of a Chance
12/5/3 Fighter/Artificer/Monk
Lawful Good Human
Level Order
1. Artificer 6. Fighter 11. Fighter 16. Fighter
2. Artificer 7. Fighter 12. Fighter 17. Monk
3. Monk 8. Fighter 13. Fighter 18. Artificer
4. Monk 9. Fighter 14. Fighter 19. Artificer
5. Fighter 10. Fighter 15. Fighter 20. Artificer
Stats
36pt Tome Level Up
---- ---- --------
Strength 12 +4 4: INT
Dexterity 14 +4 8: INT
Constitution 16 +5 12: INT
Intelligence 18 +4 16: DEX
Wisdom 8 +4 20: INT
Charisma 8 +4 24: INT
28: INT
Skills
A A M M F F F F F F F F F F F F M A A A
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 3 1 1 23
UMD 4 1 3 10 5 23
Spellcr 1 1 1 1 2 2½ 2½ 3 ½ ½ ½ 1½ 3 20
Balance 2 4 1 2 1 10 20
Swim 5 1 1 3 1 5 1 1 1 1 20
Open Lo 4 1 1 6 12
Jump 2 3 3 1 1 1 11
Concent 4 1 1 1 7
Spot 4 1 5
Intim 2 1 3
Repair 1 1
Diplo 1 1
Tumble 1 1
Haggle 1 1
------------------------------------------------------------
36 9 9 10 8 8 8 9 9 9 9 10 10 10 10 10 12 12 12 13
Feats
1 : Point Blank Shot
1 Human : Rapid Shot
3 : Precise Shot
3 Monk : Power Attack
4 Monk : Single Weapon Fighting
5 Fighter: Exotic Weapon: Dwarven Axe
6 : Insightful Reflexes
6 Fighter: Cleave
8 Fighter: Great Cleave
9 : Improved Single Weapon Fighting
10 Fighter: Improved Critical: Slashing
12 : Weapon Focus: Slashing
12 Fighter: Weapon Specialization: Slashing
14 Fighter: Greater Single Weapon Fighting
15 : Combat Expertise
16 Fighter: Greater Weapon Specialization: Slashing
17 Monk : Path of Harmonious Balance
18 : Quicken Spell
19 Arti : Improved Precise Shot
21 Epic : Improved Critical: Ranged
24 Epic : Tactical Mastery
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Tactical Combatant
28 Destiny: Perfect Two Handed Fighting
29 Destiny: Dire Charge
30 Epic : Overwhelming Critical
30 Legend : Scion of: Plane of Fire
Spells
Artificer- Repair Light Damage, Conjure Bolts, Enchant Armor, Resist Energy
- Repair Moderate Damage, Elemental Weapons, Protection from Energy
Enhancements (80 AP)
Battle Engineer (35 AP)
- Battle Engineer, Infused Weapons
- Hand and a Half Training, Thaumaturgical Conduits III, Item Defense I
- Hand and a Half Training, Caustic Strike I, Extra Action Boost III, Action Boost: Power III
- Hand and a Half Training
- Hand and a Half Training, Endless Fusilade, Shatter Defenses I, Agility Engine III
- Reconstructed Edges, Thunder-Shock: Melee, Unlock Potential, Tactical Mobility
Kensei (23 AP)
- Kensei Focus: Axes, Spiritual Bond, Strike with No Thought, Power Surge
- Extra Action Boost III, Weapon Group Specialization, Exotic Weapon Mastery
- Weapon Group Specialization, Ascetic Training: Agility III
- Weapon Group Specialization
- Opportunity Attack
Harper Agent (8 AP)
- Agent of Good I
- Harper Enchantment, Strategic Combat
- Know the Angles III
Stalwart Defender (6 AP)
- Toughness, Stalwart Defense
- Durable Defense III, Stalwart Defensive Mastery I
Henshin Mystic (6 AP)
- Riddle of Fire, Ki Bolt
- Negotiator II, Way of the: Tenacious Badger
Human (1 AP)
Shintao (1 AP)
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost III
- Imp. Combat Expertise
- Critical Damage III, Haste Boost III
- Anvil of Thunder
- Advancing Blows, Devastating Critical
- Master's Blitz, Headman's Chop
Twists of Fate (31 fate points)
- Sense Weakness (Tier 4 Fury)
- Energy Burst: Fire (Tier 4 Draconic)
- Rejuvenation Cocoon (Tier 1 Primal)
- Ephemeral Evolution (Tier 1 Primal)
*update 10/17*
With the introduction of Vistani there are a couple of things in that tree that are too good not to have.
Behold the Deadinator V - Shiver me Timbers
Changes from version IV to V are dropping 10 melee power & 19 PRR/MRR. Spending 11 AP's in Vistani to gain Deflect Arrows, 5% Doublestrike/shot, 25% negative energy absorption and use melee power instead of ranged power for Xbow attacks. This is a net gain of 22 ranged power over the previous build.
This gives a sustainable Melee Power of 180 for melee and 160 for ranged.
Code:
Deadinator V - Shiver me Timbers
12/6/2 Fighter/Artificer/Monk
Lawful Good Human
Level Order
1. Artificer 6. Fighter 11. Fighter 16. Fighter
2. Artificer 7. Fighter 12. Fighter 17. Artificer
3. Monk 8. Fighter 13. Fighter 18. Artificer
4. Monk 9. Fighter 14. Fighter 19. Artificer
5. Fighter 10. Fighter 15. Fighter 20. Artificer
Stats
36pt Tome Level Up
---- ---- --------
Strength 12 +4 4: INT
Dexterity 14 +4 8: INT
Constitution 16 +5 12: DEX
Intelligence 18 +4 16: INT
Wisdom 8 +4 20: INT
Charisma 8 +4 24: INT
28: INT
Skills
A A M M F F F F F F F F F F F F A A A A
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Spellcr 4 1 ½ ½ ½ 1½ 1½ 1½ 1½ 1½ 5 4 23
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 5 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 23
UMD 4 1 9 7 1 1 23
Swim 2 5 5 6 1 19
Open Lo 4 1 3 2 10
Jump 2 3 3 1 1 10
Balance 2 4 1 2 9
Concent 1 1
Repair 1 1
Intim 1 1
Tumble 1 1
Haggle 1 1
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36 9 9 10 8 8 8 9 9 9 9 9 9 9 10 10 12 12 12 13
Feats
1 : Point Blank Shot
1 Human : Rapid Shot
3 : Precise Shot
3 Monk : Power Attack
4 Monk : Single Weapon Fighting
5 Fighter: Exotic Weapon: Dwarven Axe
6 : Insightful Reflexes
6 Fighter: Cleave
8 Fighter: Great Cleave
9 : Improved Single Weapon Fighting
10 Fighter: Improved Critical: Ranged
12 : Weapon Focus: Slashing
12 Fighter: Weapon Specialization: Slashing
14 Fighter: Greater Single Weapon Fighting
15 : Improved Precise Shot
16 Fighter: Greater Weapon Specialization: Slashing
18 : Quicken Spell
18 Arti : Improved Critical: Slashing
21 Epic : Tactical Mastery
24 Epic : Tactical Combatant
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Blinding Speed
28 Destiny: Perfect Two Handed Fighting
29 Destiny: Dire Charge
30 Epic : Overwhelming Critical
30 Legend : Scion of: Plane of Fire
Spells
Artificer- Repair Light Damage, Conjure Bolts, Enchant Armor, Resist Energy
- Repair Moderate Damage, Elemental Weapons, Protection from Energy
- Insightful Damage
Enhancements (69 of 80 AP)
Battle Engineer (35 AP)
- Battle Engineer, Infused Weapons, Infused Armor
- Hand and a Half Training, Thaumaturgical Conduits III
- Hand and a Half Training, Caustic Strike I, Extra Action Boost III, Action Boost: Power III
- Hand and a Half Training
- Hand and a Half Training, Endless Fusilade, Shatter Defenses I, Agility Engine III
- Reconstructed Edges, Thunder-Shock: Melee, Unlock Potential, Tactical Mobility
Kensei (23 AP)
- Kensei Focus: Axes, Spiritual Bond, Strike with No Thought, Power Surge
- Extra Action Boost III, Weapon Group Specialization, Exotic Weapon Mastery
- Weapon Group Specialization, Ascetic Training: Agility III
- Weapon Group Specialization
- Opportunity Attack
Harper Agent (8 AP)
- Agent of Good I
- Harper Enchantment, Strategic Combat
- Know the Angles III
Human (1 AP)
Henshin Mystic (1 AP)
Shintao (1 AP)
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost III
- Imp. Power Attack
- Critical Damage III, Haste Boost III
- Anvil of Thunder
- Advancing Blows, Devastating Critical
- Master's Blitz, Headman's Chop
Twists of Fate (31 fate points)
- Sense Weakness (Tier 4 Fury)
- Energy Burst: Fire (Tier 4 Draconic)
- Rejuvenation Cocoon (Tier 1 Primal)
- Stay Frosty (Tier 1 Shiradi)