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    Community Member tapster's Avatar
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    Default Tiny Dancer - Deep Gnome Int Based Melee and Crowd Control

    *Update 11/17 TLR now playing the build below - Shoot to Thrill

    Code:
    Deadinator IX - Shoot to Thrill
    12/4/4 Fighter/Ranger/Artificer
    Lawful Good Human
    
    
    Level Order
    
    1. Artificer       6. Fighter        11. Fighter        16. Fighter
    2. Artificer       7. Fighter        12. Fighter        17. Ranger
    3. Fighter         8. Fighter        13. Fighter        18. Artificer
    4. Ranger          9. Fighter        14. Fighter        19. Ranger
    5. Ranger         10. Fighter        15. Fighter        20. Artificer
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength         8       +4       4: INT
    Dexterity       16       +4       8: INT
    Constitution    16       +5      12: INT
    Intelligence    18       +4      16: INT
    Wisdom           8       +4      20: DEX
    Charisma         8       +4      24: INT
                                     28: INT
    
    Skills
              A  A  F  R  R  F  F  F  F  F  F  F  F  F  F  F  R  A  R  A
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Disable   4  1  ½        2½ 2  1  1  1  1  1  1  1  1  1     2     2  23
    Search    4  1     2  1     1½ 1½ 1  1  1  1  1  1  1  1     2     2  23
    UMD       4  1                                               9     9  23
    Spot      4  1     2  1                                   3    11     22
    Hide      2        5  1                                  12     2     22
    Swim            2     6  1                       3  4  3        2     21
    Spellcr   4  1                       2  2½ 3  3  1½ 1  1              19
    Jump      2     4     1  2  1                          1              11
    Open Lo   4  1                 2  2½ ½                                10
    Listen    2  ½     3  2                                ½               8
    Tumble       1                                                         1
             ------------------------------------------------------------
             36  9  7 12 12  8  8  9  9  9  9 10 10 10 10 11 15 13 15 13
    
    
    Feats
    
     1        : Insightful Reflexes
     1 Human  : Point Blank Shot
     3        : Weapon Focus: Ranged
     3 Fighter: Precision
     4 Ranger : Favored Enemy: Human
     6        : Past Life: Rogue
     6 Fighter: Quick Draw
     8 Fighter: Improved Two Weapon Fighting
     9        : Improved Critical: Ranged
    10 Fighter: Weapon Specialization: Ranged
    12        : Greater Two Weapon Fighting
    12 Fighter: Improved Critical: Slashing
    14 Fighter: Greater Weapon Focus: Ranged
    15        : Manyshot
    16 Fighter: Greater Weapon Specialization: Ranged
    18        : Augment Summoning
    20 Arti   : Improved Precise Shot
    21 Epic   : Combat Archery
    24 Epic   : Improved Augment Summoning
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Overwhelming Critical
    28 Destiny: Doubleshot
    29 Destiny: Harbinger of Chaos
    30 Epic   : Blinding Speed
    30 Legend : Scion of: Ethereal Plane
    
    
    Spells
    
    Ranger
    1. Ram's Might
    Artificer
    1. Repair Light Damage, Conjure Bolts, Enchant Armor, Resist Energy
    2. Repair Moderate Damage, Elemental Weapons, Protection from Energy
    Enhancements (80 AP) Kensei (34 AP)
    • Kensei Focus: Crossbows, Spiritual Bond, Strike with No Thought, Power Surge
      1. Extra Action Boost III, Weapon Group Specialization, Exotic Weapon Mastery
      2. Weapon Group Specialization, Ascetic Training: Agility III
      3. Critical Mastery III, Weapon Group Specialization
      4. Opportunity Attack, Weapon Group Specialization, Strike at the Heart
      5. A Good Death: Range, Weapon Master, One with the Blade, Keen Edge
    Battle Engineer (27 AP)
    • Battle Engineer, Infused Weapons
      1. Crossbow Training, Item Defense III
      2. Crossbow Training, Extra Action Boost III, Action Boost: Power III
      3. Crossbow Training
      4. Crossbow Training, Endless Fusilade, Agility Engine III
    Harper Agent (12 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III, Harper Leadership II
      3. Strategic Combat
    Deepwood Stalker (6 AP)
    • Far Shot, Sneak Attack
      1. Favored Defense I, Stealthy III
    Human (1 AP)
    • Damage Boost
    Destiny (24 AP) Shadowdancer
    1. Stealthy III, Technician II
    2. Lithe III
    3. Cloak of Shadows, Shrouding Shot III, Grim Precision III
    4. Improved Invisibility III
    5. Shadow Manipulation, Untouchable
    6. Shadow Form
    Twists of Fate (30 fate points)
    1. Double Rainbow (Tier 4 Shiradi)
    2. Rainbow (Tier 3 Shiradi)
    3. Prism (Tier 2 Shiradi)
    4. Rejuvenation Cocoon (Tier 1 Primal)

    *Update 10/17 added the Deadinator V - Shiver me Timbers, an arty melee/ranged hybrid*

    I'm now using this thread as my Deep Gnome build repository. Behold the glory of the Tiny Dancer, Tiny Terroriser, the Deadinator and Deadinator II - The Deepening.

    Alas U36 has killed the Tiny Terroriser and the Deadinator - builds kept for posterity

    The Tiny Dancer is a Silvanus maul build. Leveling order is WPPPPPPMMMMMMMM then use a +5LR to change to MPPPPPPMMMMMFFF. Mucho fun with Color Spray for CC and PK lands more than you think.

    You can change the last two levels to M or P for past lives. Shadowdancer is for defense (Disp and Incorp). If DPS is your bag other destinies are available

    Code:
    Tiny Dancer
    8/6/6 Fighter/Paladin/Monk
    Lawful Good Deep Gnome
    
    
    Level Order
    
    1. Monk            6. Paladin        11. Monk           16. Fighter
    2. Paladin         7. Paladin        12. Monk           17. Fighter
    3. Paladin         8. Monk           13. Fighter        18. Fighter
    4. Paladin         9. Monk           14. Fighter        19. Fighter
    5. Paladin        10. Monk           15. Fighter        20. Fighter
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        13       +4       4: INT
    Dexterity       10       +4       8: INT
    Constitution    16       +5      12: INT
    Intelligence    20       +4      16: INT
    Wisdom          10       +4      20: INT
    Charisma         6       +4      24: INT
                                     28: INT
    
    Skills
              M  P  P  P  P  P  P  M  M  M  M  M  F  F  F  F  F  F  F  F
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Intim     2  3  1  1  1  1  1                 6  1  1  1  1  1  1  1  23
    Balance   4                    7  1  1  1  1  1  1  1  1  1  1  1  1  23
    Jump      4                          1  5                 2  4  4  3  23
    Swim      3                          2           3  4  5  3  1  1  1  23
    Tumble    1           1  1  1     6  3  1  1                       1  16
    Hide      4                    1  1  1  1  7                          15
    Move Si   4  1  1  1  1  1  1  1  1  1  1  1                          15
    UMD       2  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½     1  ½  ½  ½  ½  ½     11
    Heal      2     2  3  1  1  1                                         10
             ------------------------------------------------------------
             36  7  7  8  8  8  8 11 11 11 11 12 10 10 10 11 11 11 11 11
    
    
    Feats
    
     1        : Insightful Reflexes
     1 Monk   : Deflect Arrows
     2 Deity  : Follower of: Silvanus
     3        : Weapon Focus: Bludgeoning
     6        : Spell Focus: Illusion
     7 Deity  : Blessing of Silvanus
     8 Monk   : Two Handed Fighting
     9        : Quicken Spell
     9 Monk   : Path of Inevitable Dominion
    12        : Master of Forms
    12 Monk   : Dodge
    13 Fighter: Mobility
    14 Fighter: Improved Critical: Bludgeoning
    15        : Heighten
    16 Fighter: Weapon Specialization: Bludgeoning
    18        : Improved Two Handed Fighting
    18 Fighter: Greater Two Handed Fighting
    20 Fighter: Greater Weapon Focus: Bludgeoning
    21 Epic   : Overwhelming Critical
    24 Epic   : Embolden Spell
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Elusive Target
    29 Destiny: Deific Warding
    30 Epic   : Grandmaster of Forms
    30 Legend : Scion of: Plane of Air
    
    
    Spells
    
    Paladin
    
    1. Protection from Evil, Bless
    Enhancements (80 AP) Kensei (33 AP)
    • Kensei Focus: Picks and Hammers, Spiritual Bond, Strike with No Thought
      1. Extra Action Boost II, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization, Improved Dodge III, Ascetic Training: Agility III
      3. Weapon Group Specialization, Athletic Mastery III, Shattering Strike I
      4. Opportunity Attack, Weapon Group Specialization
      5. Weapon Master, One with the Blade, Keen Edge
    Deep Gnome (18 AP)
    • Wariness, Intelligence
      1. Underdark Experience III
      2. Hardy Nature III, Color Spray I
      3. Nimble Reaction III, Stoneskin I, Illusion Focus III
      4. Phantasmal Killer I
    Harper Agent (12 AP)
    • Agent of Good I, Intelligence
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III
      3. Strategic Combat
    Henshin Mystic (11 AP)
    • Riddle of Fire, Ki Bolt, Sounding Staff
      1. Static Charge, Mystic Training I, Way of the: Elegant Crane
      2. All-Consuming Flame, Knock on the Sky, Contemplation I
    Sacred Defender (6 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands I, Durable Defense III
    Destiny (24 AP) Shadowdancer
    1. Stealthy II, Intelligence
    2. Lithe III, Intelligence
    3. Shrouding Strike III, Grim Precision II
    4. Improved Invisibility III, Pierce the Gloom
    5. Untouchable, Sealed Soul
    6. Shadow Form
    Twists of Fate (27 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. School Specialist: Illusion (Tier 2 Magister)
    3. Draconic Presence (Tier 1 Draconic)
    4. Dance of Flowers (Tier 1 Flowers)
    5. Rejuvenation Cocoon (Tier 1 Primal)
    This is my Deep Gnome Primal Terror build. I present the Tiny Terroriser. Needs a +1LR to remove the W level.

    Code:
    Tiny Terroriser
    12/5/3 Artificer/Rogue/Ranger
    Lawful Good Deep Gnome
    
    
    Level Order
    
    1. Rogue           6. Rogue          11. Rogue          16. Ranger
    2. Artificer       7. Artificer      12. Artificer      17. Ranger
    3. Artificer       8. Artificer      13. Artificer      18. Ranger
    4. Artificer       9. Artificer      14. Artificer      19. Rogue
    5. Artificer      10. Artificer      15. Rogue          20. Artificer
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength         6       +4       4: DEX
    Dexterity       15       +4       8: DEX
    Constitution    14       +5      12: WIS
    Intelligence    16       +4      16: WIS
    Wisdom          20       +4      20: WIS
    Charisma         6       +4      24: WIS
                                     28: WIS
    
    Skills
             Rg Ar Ar Ar Ar Rg Ar Ar Ar Ar Rg Ar Ar Ar Rg Rn Rn Rn Rg Ar
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Spellcr   2  3  1  1  1     2  1  1  1     2  1  1  1              5  23
    Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1        3  1  1  23
    Search    4  1  1  1  1     2  1  1  1  1  1  1  1  1     2  1  1  1  23
    Spot      4     2  1  1        3  1  1  1  1  1  1  1     1  2  1  1  23
    UMD       4  1  1  1  1     1  1  1  1  1  1  1  2  1           4  1  23
    Hide      4              1              3           3  5  4  1  1     22
    Move Si   4                             3           3  6  4  1  1     22
    Open Lo   4  1  1  1  1     2                                         10
    Balance   4              4              1           1                 10
    Jump      4              5              1                             10
    Tumble    4                                                            4
             ------------------------------------------------------------
             44  7  7  6  6 11  8  7  5  5 12  6  5  6 13 11 11 11  9  9
             44  7  7  7  7 11  8  8  8  8 12  8  8  8 13 11 11 11 13  9
    
    
    Feats
    
     1        : Point Blank Shot
     3        : Past Life: Wizard
     5 Arti   : Quicken Spell
     6        : Past Life: Bard
     9        : Spell Focus: Enchantment
    10 Arti   : Precise Shot
    12        : Improved Critical: Ranged
    15        : Precision
    16 Ranger : Favored Enemy: Aberration
    18        : Quick Draw
    20 Arti   : Improved Precise Shot
    21 Epic   : Combat Archery
    24 Epic   : Manyshot
    26 Destiny: Holy Strike
    27 Epic   : Embolden Spell
    28 Destiny: Doubleshot
    29 Destiny: Harbinger of Chaos
    30 Epic   : Overwhelming Critical
    30 Legend : Scion of: Feywild
    
    
    Spells
    
    Artificer
    1. Inflict Light Damage, Repair Light Damage, Conjure Bolts, Resist Energy, Master's Touch, Ablative Armor
    2. Inflict Moderate Damage, Repair Moderate Damage, Elemental Weapons, Flame Arrow, Protection from Energy
    3. Inflict Serious Damage, Repair Serious Damage, Insightful Damage, Flame Turret, Stoneskin
    4. Inflict Critical Damage, Repair Critical Damage, Armor of Speed, Lightning Motes
    5. Tenser's Transformation
    Enhancements (80 AP) Mechanic (39 AP)
    • Arbalester
      1. Sharpshooter, Lacerating Shots III, Mechanics III
      2. Sharpshooter, Improved Traps III, Wand and Scroll Mastery III
      3. Sharpshooter, Wracking Shot I, Use Magical Device III
      4. Sharpshooter, Fletching III, Leg Shot
      5. Sharpshooter, Rapid Fire III, Sniper, Mechanical Reloader
    Battle Engineer (26 AP)
    • Battle Engineer, Infused Weapons, Infused Armor, Infused Weapons II
      1. Crossbow Training, Thermal Venting III
      2. Crossbow Training, Thaumaturgical Conduits III
      3. Crossbow Training, Extra Action Boost III
      4. Crossbow Training, Endless Fusilade
    Arcane Archer (14 AP)
    • Arcane Archer
      1. Conjure Arrows, Frost Arrows
      2. Dispelling Shot I, Inferno Shot I, Elemental Damage
      3. Terror Arrows, Elemental Damage
    Deepwood Stalker (1 AP)
    • Far Shot
    Destiny (24 AP) Primal Avatar
    1. Rejuvenation Cocoon III, Wisdom
    2. Natural Shielding III, Wisdom
    3. Wisdom
    4. Summon Dryad Elder, Wisdom
    5. Chill of Winter II, Spirit Boon: Mental, Wisdom
    6. Wisdom
    Twists of Fate (31 fate points)
    1. Double Rainbow (Tier 4 Shiradi)
    2. Prism (Tier 2 Shiradi)
    3. School Specialist: Enchantment (Tier 2 Magister)
    4. Draconic Presence (Tier 1 Draconic)
    5. Extra Action Boost (Tier 1 Dreadnought)

    The Deadinator is my Shiradi Terror hybrid. Level as a Henshin stick build in heroics - Shadows cannot exist without light is your friend .

    If needed Terror DC 's can be improved by running in Vamp, T4 AA arrows, T5 archmage (AP's can be dropped from Ninja Spy), and Embolden Spell at L30. There will be a trash DPS tradeoff and you lose incorp and 2% dodge cap. Many props to the undead shiradi builds for the inspiration.

    Code:
    The Deadinator
    10/6/4 Wizard/Monk/Ranger
    Lawful Good Deep Gnome
    
    
    Level Order
    
    1. Wizard          6. Wizard         11. Monk           16. Ranger
    2. Wizard          7. Wizard         12. Monk           17. Ranger
    3. Wizard          8. Wizard         13. Monk           18. Ranger
    4. Wizard          9. Monk           14. Monk           19. Wizard
    5. Wizard         10. Monk           15. Ranger         20. Wizard
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength         6       +4       4: WIS
    Dexterity       18       +4       8: WIS
    Constitution    12       +5      12: WIS
    Intelligence    10       +4      16: WIS
    Wisdom          20       +4      20: WIS
    Charisma         6       +4      24: WIS
                                     28: WIS
    
    Skills
              W  W  W  W  W  W  W  W  M  M  M  M  M  M  R  R  R  R  W  W
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Spellcr   4  1  1  1  1  1  1  1                             3  4  4  22
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1        3  1        21
    Heal                                                8  8  4  1        21
    Diplo                             2  4  4  4  2  1                    17
    Spot                                                      1            1
    Listen                                        1                        1
    Balance                                       1                        1
    Jump                              1                                    1
    Hide                                             1                     1
    Move Si                                          1                     1
    Swim                                             1                     1
    Tumble                            1                                    1
    UMD                         ½  ½                                       1
             ------------------------------------------------------------
              8  2  2  2  2  2  3  3  5  5  5  5  5  5  8  8  8  8  4  4
    
    
    Feats
    
     1        : Point Blank Shot
     1 Wizard : Quicken Spell
     3        : Past Life: Wizard
     5 Wizard : Empower Spell
     6        : Extend Spell
     9        : Maximize Spell
     9 Monk   : Shuriken Expertise
    10 Monk   : Deflect Arrows
    11 Monk   : path of Inevitable Dominion
    12        : Quick Draw
    14 Monk   : Ten Thousand Stars
    15        : Master of Forms
    15 Ranger : Favored Enemy: Human
    18        : Improved Precise Shot
    20 Wizard : Spell Focus: Enchantment
    21 Epic   : Wellspring of Power
    24 Epic   : Intensify Spell
    26 Destiny: Epic Spell Power: Force
    27 Epic   : Master of: Knowledge
    28 Destiny: Elusive Target
    29 Destiny: Arcane Pulse
    30 Epic   : Grandmaster of Forms
    30 Legend : Scion of: Plane of Fire
    
    
    Spells
    
    Wizard
    1. <Any>, <Any>, <Any>, <Any>, <Any>
    2. <Any>, <Any>, <Any>, <Any>, <Any>
    3. <Any>, <Any>, <Any>, <Any>
    4. <Any>, <Any>, <Any>, <Any>
    5. <Any>, <Any>, <Any>
    Ranger
    1. Ram's Might
    Enhancements (80 AP) Archmage (35 AP)
    • Magic Missile, Gust of Wind, Chain Missile
      1. Spell Critical, Wand and Scroll Mastery II
      2. Efficient Maximize III, Efficient Quicken III, Spell Critical
      3. Arcane Bolt III, Spell Critical
      4. School Mastery: Evocation, Spell Critical
      5. Arcane Blast III, Arcane Supremacy
    Ninja Spy (26 AP)
    • Basic Ninja Training, Advanced Ninja Training, Shadow Veil
      1. Stealthy III, Sneak Attack Training, Acrobatic I
      2. Agility III, Sneak Attack Training, Knock on the Sky
      3. Sting of the Ninja, Wisdom
      4. No Mercy III
    Arcane Archer (12 AP)
    • Arcane Archer
      1. Frost Arrows, Awareness III
      2. Dispelling Shot I, Elemental Damage
      3. Terror Arrows
    Pale Master (7 AP)
    • Dark Reaping, Zombie Form
      1. Spell Critical, Negative Energy Conduit III
    Destiny (24 AP) Shiradi Champion
    1. Healing Spring II, Wisdom
    2. Prism, Wisdom
    3. Rainbow, Whirling Wrists III, Wisdom
    4. Double Rainbow, Wisdom
    5. Nerve Venom III
    6. Audience with the Queen
    Twists of Fate (31 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. School Specialist: Enchantment (Tier 2 Magister)
    3. Soundburst (Tier 2 Exalted)
    4. Draconic Presence (Tier 1 Draconic)
    5. Interrogation (Tier 1 Crusader)
    Deadinator II - The Deepening. This is an amalgam of the Tiny Dancer and the original Deadinator. Taking the shiradi goodness of the original Deadinator and adding the color spray CC from Tiny Dancer with a sprinkle of Favored Soul.

    Code:
    Deadinator II - The Deepening
    14/4/2 Wizard/Favored Soul/Monk
    Lawful Good Deep Gnome
    
    
    Level Order
    
    1. Wizard          6. Wizard         11. Wizard         16. Wizard
    2. Favored Soul    7. Wizard         12. Wizard         17. Wizard
    3. Favored Soul    8. Wizard         13. Wizard         18. Wizard
    4. Monk            9. Wizard         14. Wizard         19. Favored Soul
    5. Wizard         10. Wizard         15. Monk           20. Favored Soul
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength         6       +4       4: INT
    Dexterity       10       +4       8: INT
    Constitution    15       +5      12: INT
    Intelligence    20       +4      16: INT
    Wisdom          18       +4      20: INT
    Charisma         6       +4      24: INT
                                     28: INT
    
    Skills
              W  F  F  M  W  W  W  W  W  W  W  W  W  W  M  W  W  W  F  F
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1           2  3  1  1  1  1  1  1     1  2  1        21
    Heal      2  3  1     2  1  1  1  1  1  1  1  1  1     2  1  1        21
    Spellcr   4           4  1  1  1  1  1  1  1  1  1     2  1  1        21
    Diplo     2  3  1                                  12     2  1        21
    Balance   2        5              1  1½ 1½ 2  2  2           1½       18½
    Perform   2     1        1½ ½  ½  ½  ½  ½  ½  ½  ½     1  ½  ½        10½
    UMD       2     1        1  1  ½  ½  ½  ½  ½  ½  ½     1  ½  ½        10½
    Search                         ½  ½                                    1
    Spot               1                                                   1
    Listen             1                                                   1
    Jump               1                                                   1
    Swim               1                                                   1
    Tumble             1                                                   1
             ------------------------------------------------------------
             28  7  7 10  8  8  8  9  9  9  9 10 10 10 12 11 11 11  0  0
             28  7  7 10  8  8  8  9  9  9  9 10 10 10 12 11 11 11 11 11
    
    
    Feats
    
     1        : Extend Spell
     1 Wizard : Quicken Spell
     2 Deity  : Follower of: Helm
     3        : Past Life: Wizard
     4 Monk   : Deflect Arrows
     6        : Insightful Reflexes
     8 Wizard : Maximize Spell
     9        : Spell Focus: Illusion
    12        : Heighten Spell
    13 Wizard : Empower Spell
    15        : Combat Casting
    15 Monk   : Lightning Reflexes
    18        : Mobile Spellcasting
    19 Deity  : Child of: Helm
    21 Epic   : Wellspring of Power
    24 Epic   : Intensify Spell
    26 Destiny: Epic Spell Power: Force
    27 Epic   : Master of: Knowledge
    28 Destiny: Elusive Target
    29 Destiny: Arcane Pulse
    30 Epic   : Embolden Spell
    30 Legend : Scion of: Plane of Fire
    
    
    Enhancements (80 AP)
    
    Archmage (35 AP)
    • Magic Missile, Gust of Wind, Chain Missile, Fire Shield
      1. Traditionalist Caster III, Spell Critical
      2. Efficient Maximize III, Spell Critical
      3. Arcane Bolt III, Spell Critical, Intelligence
      4. School Mastery: Evocation, Spell Critical, Intelligence
      5. Arcane Blast III, Arcane Supremacy
    Angel of Vengeance (29 AP)
    • Font of Power
      1. Scourge III, Smiting
      2. Just Reward III, Efficient Maximize III, Smiting, Articles of Faith
      3. Smiting
      4. Smiting, Intense Faith III
    Deep Gnome (9 AP)
    • Wariness, Intelligence, Wariness II, Intelligence
      1. (none)
      2. Color Spray III
    Pale Master (7 AP)
    • Dark Reaping, Zombie Form
      1. Spell Critical, Negative Energy Conduit III
    Destiny (24 AP) Shiradi Champion
    1. Healing Spring II, Wisdom
    2. Prism, Fey Form I, Wisdom
    3. Rainbow, Wisdom
    4. Double Rainbow, Wisdom
    5. Nerve Venom III, Wisdom
    6. Audience with the Queen
    Twists of Fate (31 fate points)
    1. Energy Burst: Fire (Tier 4 Draconic)
    2. School Specialist: Illusion (Tier 2 Magister)
    3. Soundburst (Tier 2 Exalted)
    4. Interrogation (Tier 1 Crusader)
    5. Draconic Presence (Tier 1 Draconic)
    *Update 08/17*

    I've finally broken my deep gnome addiction and back to human for my latest Deadinator. Behold 'Deadinator IV - The Deadening', a melee/ranged hybrid running in LD with 5 sources of action boost and 15 uses of each

    1 Human Damage
    2 Artificer Melee/Ranged Power
    3 Artificer Endless Fusillade
    4 Kensai Core IV Power Surge
    5 Legendary Dreadnaught Haste

    PRR is 189 in blitz with cannith crafted gear and without any PL's or racial AP's.

    When blitzing & without action boosts, Melee/Ranged Power is running at a sustainable 190 with a Dwarven Axe and 138 with Heavy Repeater.

    Code:
    Deadinator IV - Ghost of a Chance
    12/5/3 Fighter/Artificer/Monk
    Lawful Good Human
    
    
    Level Order
    
    1. Artificer       6. Fighter        11. Fighter        16. Fighter
    2. Artificer       7. Fighter        12. Fighter        17. Monk
    3. Monk            8. Fighter        13. Fighter        18. Artificer
    4. Monk            9. Fighter        14. Fighter        19. Artificer
    5. Fighter        10. Fighter        15. Fighter        20. Artificer
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        12       +4       4: INT
    Dexterity       14       +4       8: INT
    Constitution    16       +5      12: INT
    Intelligence    18       +4      16: DEX
    Wisdom           8       +4      20: INT
    Charisma         8       +4      24: INT
                                     28: INT
    
    Skills
              A  A  M  M  F  F  F  F  F  F  F  F  F  F  F  F  M  A  A  A
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Disable   4  1  1  1     1  1  1  1  1  1  1  1  1  1  1     3  1  1  23
    Search    4  1  1  1     1  1  1  1  1  1  1  1  1  1  1     3  1  1  23
    UMD       4  1                                               3 10  5  23
    Spellcr      1           1  1  1  2  2½ 2½ 3  ½  ½  ½  1½    3        20
    Balance   2     4  1                             2  1    10           20
    Swim                  5  1  1  3  1           5  1  1  1  1           20
    Open Lo   4  1                                      1              6  12
    Jump      2        3  3  1  1                          1              11
    Concent   4  1  1  1                                                   7
    Spot      4  1                                                         5
    Intim     2                                            1               3
    Repair       1                                                         1
    Diplo                                                     1            1
    Tumble             1                                                   1
    Haggle       1                                                         1
             ------------------------------------------------------------
             36  9  9 10  8  8  8  9  9  9  9 10 10 10 10 10 12 12 12 13
    
    
    Feats
    
     1        : Point Blank Shot
     1 Human  : Rapid Shot
     3        : Precise Shot
     3 Monk   : Power Attack
     4 Monk   : Single Weapon Fighting
     5 Fighter: Exotic Weapon: Dwarven Axe
     6        : Insightful Reflexes
     6 Fighter: Cleave
     8 Fighter: Great Cleave
     9        : Improved Single Weapon Fighting
    10 Fighter: Improved Critical: Slashing
    12        : Weapon Focus: Slashing
    12 Fighter: Weapon Specialization: Slashing
    14 Fighter: Greater Single Weapon Fighting
    15        : Combat Expertise
    16 Fighter: Greater Weapon Specialization: Slashing
    17 Monk   : Path of Harmonious Balance
    18        : Quicken Spell
    19 Arti   : Improved Precise Shot
    21 Epic   : Improved Critical: Ranged
    24 Epic   : Tactical Mastery
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Tactical Combatant
    28 Destiny: Perfect Two Handed Fighting
    29 Destiny: Dire Charge
    30 Epic   : Overwhelming Critical
    30 Legend : Scion of: Plane of Fire
    
    
    Spells
    
    Artificer
    1. Repair Light Damage, Conjure Bolts, Enchant Armor, Resist Energy
    2. Repair Moderate Damage, Elemental Weapons, Protection from Energy
    Enhancements (80 AP) Battle Engineer (35 AP)
    • Battle Engineer, Infused Weapons
      1. Hand and a Half Training, Thaumaturgical Conduits III, Item Defense I
      2. Hand and a Half Training, Caustic Strike I, Extra Action Boost III, Action Boost: Power III
      3. Hand and a Half Training
      4. Hand and a Half Training, Endless Fusilade, Shatter Defenses I, Agility Engine III
      5. Reconstructed Edges, Thunder-Shock: Melee, Unlock Potential, Tactical Mobility
    Kensei (23 AP)
    • Kensei Focus: Axes, Spiritual Bond, Strike with No Thought, Power Surge
      1. Extra Action Boost III, Weapon Group Specialization, Exotic Weapon Mastery
      2. Weapon Group Specialization, Ascetic Training: Agility III
      3. Weapon Group Specialization
      4. Opportunity Attack
    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III
    Stalwart Defender (6 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery I
    Henshin Mystic (6 AP)
    • Riddle of Fire, Ki Bolt
      1. Negotiator II, Way of the: Tenacious Badger
    Human (1 AP)
    • Damage Boost
    Shintao (1 AP)
    • Bastion of Purity
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Imp. Combat Expertise
    3. Critical Damage III, Haste Boost III
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (31 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Energy Burst: Fire (Tier 4 Draconic)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    4. Ephemeral Evolution (Tier 1 Primal)
    *update 10/17*

    With the introduction of Vistani there are a couple of things in that tree that are too good not to have.

    Behold the Deadinator V - Shiver me Timbers

    Changes from version IV to V are dropping 10 melee power & 19 PRR/MRR. Spending 11 AP's in Vistani to gain Deflect Arrows, 5% Doublestrike/shot, 25% negative energy absorption and use melee power instead of ranged power for Xbow attacks. This is a net gain of 22 ranged power over the previous build.

    This gives a sustainable Melee Power of 180 for melee and 160 for ranged.

    Code:
    Deadinator V - Shiver me Timbers
    12/6/2 Fighter/Artificer/Monk
    Lawful Good Human
    
    
    Level Order
    
    1. Artificer       6. Fighter        11. Fighter        16. Fighter
    2. Artificer       7. Fighter        12. Fighter        17. Artificer
    3. Monk            8. Fighter        13. Fighter        18. Artificer
    4. Monk            9. Fighter        14. Fighter        19. Artificer
    5. Fighter        10. Fighter        15. Fighter        20. Artificer
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        12       +4       4: INT
    Dexterity       14       +4       8: INT
    Constitution    16       +5      12: DEX
    Intelligence    18       +4      16: INT
    Wisdom           8       +4      20: INT
    Charisma         8       +4      24: INT
                                     28: INT
    
    Skills
              A  A  M  M  F  F  F  F  F  F  F  F  F  F  F  F  A  A  A  A
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Spellcr   4  1        ½  ½  ½  1½ 1½ 1½ 1½ 1½                   5  4  23
    Disable   4  1  1  1  1  1  1  1  1  1  1  1              1  1  1  5  23
    Search    4  1  1  1     1  1  1  1  1  1  1  1  1  1  1  2  1  1  1  23
    Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1        2  2  23
    UMD       4  1                                            9  7  1  1  23
    Swim      2                                   5  5  6  1              19
    Open Lo   4  1                                               3  2     10
    Jump      2        3  3  1  1                                         10
    Balance   2     4  1                                   2               9
    Concent      1                                                         1
    Repair       1                                                         1
    Intim                                                  1               1
    Tumble             1                                                   1
    Haggle       1                                                         1
             ------------------------------------------------------------
             36  9  9 10  8  8  8  9  9  9  9  9  9  9 10 10 12 12 12 13
    
    
    Feats
    
     1        : Point Blank Shot
     1 Human  : Rapid Shot
     3        : Precise Shot
     3 Monk   : Power Attack
     4 Monk   : Single Weapon Fighting
     5 Fighter: Exotic Weapon: Dwarven Axe
     6        : Insightful Reflexes
     6 Fighter: Cleave
     8 Fighter: Great Cleave
     9        : Improved Single Weapon Fighting
    10 Fighter: Improved Critical: Ranged
    12        : Weapon Focus: Slashing
    12 Fighter: Weapon Specialization: Slashing
    14 Fighter: Greater Single Weapon Fighting
    15        : Improved Precise Shot
    16 Fighter: Greater Weapon Specialization: Slashing
    18        : Quicken Spell
    18 Arti   : Improved Critical: Slashing
    21 Epic   : Tactical Mastery
    24 Epic   : Tactical Combatant
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Blinding Speed
    28 Destiny: Perfect Two Handed Fighting
    29 Destiny: Dire Charge
    30 Epic   : Overwhelming Critical
    30 Legend : Scion of: Plane of Fire
    
    
    Spells
    
    Artificer
    1. Repair Light Damage, Conjure Bolts, Enchant Armor, Resist Energy
    2. Repair Moderate Damage, Elemental Weapons, Protection from Energy
    3. Insightful Damage
    Enhancements (69 of 80 AP) Battle Engineer (35 AP)
    • Battle Engineer, Infused Weapons, Infused Armor
      1. Hand and a Half Training, Thaumaturgical Conduits III
      2. Hand and a Half Training, Caustic Strike I, Extra Action Boost III, Action Boost: Power III
      3. Hand and a Half Training
      4. Hand and a Half Training, Endless Fusilade, Shatter Defenses I, Agility Engine III
      5. Reconstructed Edges, Thunder-Shock: Melee, Unlock Potential, Tactical Mobility
    Kensei (23 AP)
    • Kensei Focus: Axes, Spiritual Bond, Strike with No Thought, Power Surge
      1. Extra Action Boost III, Weapon Group Specialization, Exotic Weapon Mastery
      2. Weapon Group Specialization, Ascetic Training: Agility III
      3. Weapon Group Specialization
      4. Opportunity Attack
    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III
    Human (1 AP)
    • Damage Boost
    Henshin Mystic (1 AP)
    • Riddle of Fire
    Shintao (1 AP)
    • Bastion of Purity
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Imp. Power Attack
    3. Critical Damage III, Haste Boost III
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (31 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Energy Burst: Fire (Tier 4 Draconic)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    4. Stay Frosty (Tier 1 Shiradi)
    Last edited by tapster; 11-08-2017 at 08:18 AM.

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