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  1. #1
    Community Member
    Join Date
    Dec 2010
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    887

    Default Double reincarnating my wolf build

    My first wolf warrior attempt had its goods and bads

    Race: Half-Elf Class: Druid 15 Fighter 4 Rogue 1
    Str:16(17)+lvl Dex:8 Con:16 Int:10(13) Wis:12 Chr:14(16)

    Quicken, paladin dilenatte, shield mastery, improved shield mastery
    Power Attack, crit bludgeon, combat expertise, improved trip, Improved feint,
    natural fighting(x3), overwhelming critical, Blinding Speed

    Nature Warrior AP 25 ( 4 cores and temporary sp on critical hit )
    Stalwart AP 19 ( PRR, MRR, enhancement increase to weapon, armor and shield )
    Harper AP 36 ( 15 melee power, +4 enhancement increase, +7 damage to evil, +31 spellpoint)

    Notable Equipment:
    Agony Dagger(deception), Planar Focus of Prowess(+3 Con), Epic golden Guile( more deception),
    Epic Blackscale Heavy Armor, Helm of the Black Dragon(+3 Str), Epic Hide of the Fallen,
    Prisoner's manacles( for the unarmed half die ), Animated rope,
    Legendary knife Toed Boots, Lengendary Ring of Prowess, Epic Demonic Slab

    Filled Epic Destinies: Fury of the Wild, Unyielding Sentinel(best)
    Twists: Improved Power Attack, Healing Coccoon

    --- Good ----
    1) very good self or even group healer ( which works cause he takes damage a lot )
    2) bluff effects activate often and sneak attack damage is significant
    3) Decent damage though hardly top tier DPS
    4) Stalwart stance and tower shield are providing the PRR/MRR I need to survive
    5) almost continous stream of temp sp

    --- Bad ----
    1) Improved Trip almost never works. I can run a heroic elite quest and it still rarely works even with 50 str and trip bonuses.
    2) Improved Feint is rarely if ever used and seems awfully brief. Disappointing Given the contortions I went through to get it.
    3) Run speed doesn't quite meet what I was hoping for. Probably Stalwart defense countering wolf speed.
    4) Focuses attacks entirely on one opponent a time.
    5) For reasons I have no idea of this build gets tripped a lot. I got a Paladin who didn't put point one in Balance with no trip protection and doesn't spend nearly this much time lying down. What's up?
    6) I don't want to take a rogue level in a build that has no trapping ability whatsoever. It's bad for grouping.

    So I'm thinking of changing it to after I get 5000 favor and 6,000,000 xp in primal and 84 seeds for a double reincarnate.
    ( I'm actually pretty close )

    Race: PDK Class: Druid 13 Fighter 4 Bard 3
    Str:18(23)+lvl Dex:8 Con:16 Int:8(11) Wis:12 Chr:12(14)

    Drop combat expertise, improved trip, improved feint, Paladin deliante
    Take single weapon fighting(3 feats), Dodge
    Switch shield from Demonic Slab to Admiral Kobold Tiller
    Possibly drop the animated rope for a double strike item. Not quite sure on that one.

    Nature Warrior AP increased from 25 to 33 ( adding four legs good and alpha strike )
    Stalwart AP increased from 19 AP to 29 AP ( add +20% hp, AC, +1 str, and +10% move )
    Swashbuckler AP of 12 ( get skirmisher and En Pointe which I understand is a mini-cleave )
    Harper reduced from 36 to 3 ( only keeping enchant weapon )
    Vanguard of 3 added ( +2 damage +1 AC +2 to hit, I think)

    Any pitfalls I should be aware of?

    Only spell I'll miss is the heal spell ( for its attribute healing )
    I think I can craft some better sheltering to make up for the tower shield.
    I know I'm missing the single weapon, two weapon ranger exploit but I'd rather be tankier.
    I read that the single weapon primary damage attribute bonus does not work for animal form. That'll reduce per hit damage.

    But before taking the plunge I thought I'd see if anyone could offer any advice?
    Last edited by elvesunited; 11-14-2016 at 08:00 AM.

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