
Originally Posted by
bloodnose13
i personaly see it bit diffrent, issue for me is bit more layered.
1. first i would like to see all ac/prr/mrr rebalanced, in such way that high ac would be around 100 again, this would mean that value of 1 point would grow, and all those bonuses that give +1 2 or 3 (like warpriests on heal bonus) would have meaning. same for prr/mrr.
2. nameing, and diversity of paladin from fighter, in both build method, role and achieveing the similar result in diffrent way:
a: fighters, stalwart protector means to me a fighter that focuses on building own defences and power so he can protect others by makeing enemies attack him instead of others, so focus would be on armor, towershield that is supported by class. fighter could get party support abilities through 20 secnond action boosts that are aoe. to give them the feel of being the tacticians of the group.
b: paladin, should be renamed to sacred protector, so show that they are similar but diffrent, as paladins role would be protecting others through use of divine magic, auras, paladins auras should be boosted, to have not only more power but also let for useage of certain short timed aura boosts, that would make everyone around them have extra benefits, paladin would become a pillar of defence of whole party, not just self, this prestige would focus on boosting heavy shield mostly as paladins dont get natural support for tower, however there could be multiselectors in it to allow choosing to use tower if someones build would focus on it. but with use of enchancements for heavy shield, those shields could be on par with towers in paladins hands, or close.
3. vanguard tree after adjustments, should become a "meta" prestige, same as harper, available to every class, with restrictions that it only works with small and heavy shields, no bucklers (so its not exploited by swashbucklers) and no tower shields, as those should be seen as domain of fighter. this new vanguard tree could become the ever so missing cap reward for purple dragon knight favor.
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my main issue with current paladin defender is that its created as a utility tree for both vanguard and kotc, to use as a boost for their defences, with no ability in it in mind to make it a standalone tree, when focused on, you are left with a paladin that has no offensive ability, the one offensivelydefensive ability that defender has, is laughable......
for paladin to not have use of his smites is a joke, paladin should not be a fighter with self healing, it should be a paladin. that has a real use of all of iconic powers at ALL levels.
additional idea:
knight of chalice should lose the cleaves, as its ridicolous, instead they should have abilities based on smites, few diffrent smite types that could use used as aoe, or cleave like, but giveing them straight clone of cleave that is more powerful, is bad design (i was so tempted to call it lazy, but i rolled 20 on my will save). also holy retribution is as bad as it gets, basicly 90% of dps this tree can dish out comes from that one ability, and that is sorely felt when turns run out in mid fight. it would be much better idea to make smite charges return as part of the feat, and make them return on hit, whenever paladin hits target with any attack they have 1% chance for charge, on crit 5% chance for a smite charge, on vorpal chance is 33%, on crit SMITE chance is 66%, on vorpal SMITE chance 150% (meaning he gets 1 charge with chance for getting second).
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sorry for wall of text
i seriously hope that devs read this, and will think it through.