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  1. #1
    Community Member SpartanKiller13's Avatar
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    Default Looking for some build advice

    I'm not sure where the best spot to post this is, but advice & guidance seemed to be the right place. If not please let me know.

    Anyway, ever since the deity update I've been looking at a maul build. Given that I'm finishing up a 2nd EPL and HPL on a pure paladin I decided to venture a bit outside of that.
    After looking around for a while, it seems like the +crit range and multiplier bonuses from kensei and Holy Sword do not stack, so maximum should be around 16-20/x4 in heroics, getting to 15-18/x4 and 19-20/x6 in LD. 19-20/x7 if in Fire Stance. (Edited stance, thanks unbongwah)

    So the optimal build involves either 14/15 Paladin or 6 Cleric/FVS/Paladin with at least 8 fighter. Potential builds being 12 cleric/8 fighter (I don't own FvS yet, but it might be better) or something like 15/5 Paladin/whatever (Warlock?).

    However, the monk update hit and there's a LOT of low-hanging fruit in their AP trees and in the class. However, much of that requires being centered, which is possible due to Fighter T5 "One with the Blade" which I'd be taking anyway. +30 Melee power seems a bit hard to pass up.
    So, 8/6/6 Fighter/Cleric/Monk.
    Here's my current build (Note PDK is required for this build, or Deep Gnome/SDK with a +1 LHoW).
    Major class features top left, AP spread middle left, feat choices per level right side:


    Major class features top left, AP spread middle left, feat choices per level right side:

    I currently have Weapon Focus/Specialization for Slashing/Piercing (in cyan) penciled in for another +8 Melee Power, but I'm not sure if that's as good as taking the whole throwing line (in green).

    Stat spread:
    18 Str, all level-ups.
    13 Dex required for some of the feat choices.
    12 Con, leftover points here.
    8 Int, more if extra skills desired.
    13 Wis required to cast 3rd level Cleric Spells (including tomes/gear/ship buff)
    16 Cha for Divine Might

    Thoughts/Suggestions? What do you all think about it?
    Is Divine Might worth it? Does my AP spread seem good?
    Should I go with +8 Melee Power and +2 to Hit/Damage, or is the whole throwing line worth more, to have an effective ranged option?

    This will be my first Pajama melee toon, any suggestions? Evasion/healing punch will be nice, but I feel like I'll be missing the PRR. If I go uncentered by wearing plate, do I lose anything other than the stances/monk attacks?

    Looking over FvS (which I'll unlock shortly at 2500 favor) it seems slightly weaker. Yes, Child of Silvanus is free, but losing three 3rd level spell slots hurts.
    Last edited by SpartanKiller13; 11-10-2016 at 02:44 PM.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  2. #2
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    it seems like the +crit range and multiplier bonuses from kensei and Holy Sword do not stack
    Correct.
    so maximum should be around 16-20/x4 in heroics, getting to 15-18/x4 and 19-20/x6 in LD
    Also correct. Drow maul would be 13-18/x4.
    19-20/x7 if in Earth Stance
    FYI, the crit bonus has been moved from Earth to Fire stance. Since Fire also boosts your STR and ki gen rate, that makes it a better choice than Earth, though Wind is still better for single-target DPS. EDIT: use Fire for Cleaving, Wind for bosses.

    There have already been several threads about Silvanus maul builds, so I'm not gonna bother repeating what's in them:
    https://www.ddo.com/forums/showthrea...Silvanus-(U33)
    https://www.ddo.com/forums/showthrea...-16-20-x4-Maul
    https://www.ddo.com/forums/showthrea...nus-monk-build
    https://www.ddo.com/forums/showthrea...ns-of-Silvanus
    https://www.ddo.com/forums/showthrea...tered-Sylvanus

    EDIT: for a more tactics-focused build, I'd consider ftr 12 / monk 2 / <divine class> 6; give up +20 MP from Henshin and Shadow Veil for Power Surge (effectively +12 STR w/Div Might) and Tactical Mastery feat, so a net gain of +12 DCs.
    Last edited by unbongwah; 11-10-2016 at 02:18 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by unbongwah View Post
    Correct.

    Also correct. Drow maul would be 13-18/x4.

    FYI, the crit bonus has been moved from Earth to Fire stance. Since Fire also boosts your STR and ki gen rate, that makes it a better choice than Earth, though Wind is still better for single-target DPS. EDIT: use Fire for Cleaving, Wind for bosses.

    There have already been several threads about Silvanus maul builds, so I'm not gonna bother repeating what's in them:
    https://www.ddo.com/forums/showthrea...Silvanus-(U33)
    https://www.ddo.com/forums/showthrea...-16-20-x4-Maul
    https://www.ddo.com/forums/showthrea...nus-monk-build
    https://www.ddo.com/forums/showthrea...ns-of-Silvanus
    https://www.ddo.com/forums/showthrea...tered-Sylvanus

    EDIT: for a more tactics-focused build, I'd consider ftr 12 / monk 2 / <divine class> 6; give up +20 MP from Henshin and Shadow Veil for Power Surge (effectively +12 STR w/Div Might) and Tactical Mastery feat, so a net gain of +12 DCs.
    Yeah, I looked at Drow Maul, but am not sure if it's worth giving up the other bonuses from LGS or TH weapons.
    About stances, I assumed the wiki would have been updated by now, but thanks.

    I've never been much of a tactics person, more of a "go in swinging" type.

    ...I didn't know about the Classes>Multiclass and Custom Character build sub-forums. Thanks for the links though!
    Edit: I see 95% of everything I did has been done already XD
    I didn't know OwB was changed to not require Fighter 8.
    Still curious about taking WF/WSpec vs thrower line.

    Thanks again!
    Last edited by SpartanKiller13; 11-10-2016 at 02:43 PM.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  4. #4
    Community Member AbyssalMage's Avatar
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    Why the early levels of cleric? Wouldn't backloading them be more beneficial so that you can gain the 6 monk levels sooner? Or is this your "heal" option for Heroic leveling?

    On your question about "Range line"...
    If your focus is melee with a Maul, I would grab WF/WS feats instead. If you do Raid FoT, you are not going to be a great contributor during parts, but I don't think their is another Raid where throwing/shooting things is essential.
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  5. #5
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by AbyssalMage View Post
    Why the early levels of cleric? Wouldn't backloading them be more beneficial so that you can gain the 6 monk levels sooner? Or is this your "heal" option for Heroic leveling?
    Many of the feats are BAB dependent, so taking non-fighter levels early is preferable. The main reason to take cleric early is to get access to the Maul toggle as soon as possible.
    Silvanus is only available on PDK, SDK, and Deep Gnomes. So the build starts at 15, and I preferred to get to fighter 8/divine 6 as soon as possible. The 2nd monk level was to allow the bonus feat to be useful.
    In all honesty I have no problem healing heroics exclusively with CLW, the bigger ones are just QoL and for epics.
    The only benefit I could see for taking monk early (setting build completion to 20) is to grab Master of Forms (instead of Child of Silvanus) in heroics and Grandmaster of Forms as the level 24 feat. I don't know nearly enough about monks to know if this is worth it.


    On your question about "Range line"...
    If your focus is melee with a Maul, I would grab WF/WS feats instead. If you do Raid FoT, you are not going to be a great contributor during parts, but I don't think their is another Raid where throwing/shooting things is essential.
    Ok, thanks. I just find myself killing things with a thrower sometimes (elementals in spies?) and wondered if it was worth investing in. Having never ran a thrower build, I don't know how effective they are with just the feat line, and 10k Stars seemed easily reachable for +30 RP.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  6. #6
    Build Constructionist unbongwah's Avatar
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    I would suggest starting cleric 6 / ftr 6 / monk 3 then leveling monk to 6 by 18; that lets you take MoF @ 18 and GMoF @ 21 or 24. You have to backload GWF / Weapon Master to lvl 20, but they're not pre-reqs for centering anymore.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by unbongwah View Post
    I would suggest starting cleric 6 / ftr 6 / monk 3 then leveling monk to 6 by 18; that lets you take MoF @ 18 and GMoF @ 21 or 24. You have to backload GWF / Weapon Master to lvl 20, but they're not pre-reqs for centering anymore.
    I tried 8 different leveling orders, but was not able to get both WS in while still taking MoF @18. BAB requirements are really annoying . I ended up slotting Child of Silvanus instead, but I'm not sure how +2 to attack/damage stacks up compared to 2 MP.

    Basically you trade WS (Piercing) for GMoF (or Epic DR). Seems fairly worthwhile, thanks for the advice!

    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

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