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  1. #1
    Community Member Thrudh's Avatar
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    Default Dire Charge DC for Slavers elite?

    What's a good number to shoot for Slavers Elite?

    I'm trying to see if I can give up +6 Insight Combat Mastery and still achieve good numbers

    As a Dex build, I'll have a lower stat score than a STR build.

    Figure about 80 DEX max, so +35 from stat
    Figure about 44 INT, so +8 from Know the Angles

    20 base
    20 Stunning Slavers Crafted Item
    4 Quality Stunning Slavers Named Item
    35 stat
    3 past life fighter
    6 dreadnaught legendary tactics
    4 scion of the astral plane
    8 Know the Angles

    = 96

    That doesn't seem high enough, yet people seem to talk here about how easy it is to get a workable Dire Charge.

    With the +6 Insight Combat Mastery Item, I could boost it to 102.
    Last edited by Thrudh; 11-10-2016 at 12:57 PM.
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  2. #2
    Community Member BigErkyKid's Avatar
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    Quote Originally Posted by Thrudh View Post
    What's a good number to shoot for Slavers Elite?

    I'm trying to see if I can give up +6 Insight Combat Mastery and still achieve good numbers

    As a Dex build, I'll have a lower stat score than a STR build.

    Figure about 80 DEX max, so +35 from stat
    Figure about 44 INT, so +8 from Know the Angles

    20 base
    20 Stunning Slavers Crafted Item
    4 Quality Stunning Slavers Named Item
    35 stat
    3 past life fighter
    6 dreadnaught legendary tactics
    4 scion of the astral plane
    8 Know the Angles

    = 96

    That doesn't seem high enough, yet people seem to talk here about how easy it is to get a workable Dire Charge.

    With the +6 Insight Combat Mastery Item, I could boost it to 102.
    Let's see:

    Base 20
    Dex 35
    Stunning 20
    iCombat M 6
    qCombat M 4
    hPLs 3
    Ship 1
    KTA 8
    LD tactics 6
    eTactics 2

    =+20+35+20+6+4+3+1+8+6+2

    This is already 105 and it has not taken the legendary feat. Take out 6 from insightful combat mastery and you are at a respectable 99.

  3. #3
    Community Member Vanhooger's Avatar
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    Still failing with 116 on pure monk on high fort mob in slavers. ~125-130 should be no fail on a fighter.
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  4. #4
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by Vanhooger View Post
    Still failing with 116 on pure monk on high fort mob in slavers. ~125-130 should be no fail on a fighter.
    what do you fail on?

    looking for dc my self on a warlock so interested. if its 70-80 its worth it for me if not its not.

    thanks

  5. #5
    Community Member Thrudh's Avatar
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    Quote Originally Posted by BigErkyKid View Post
    Let's see:

    Base 20
    Dex 35
    Stunning 20
    iCombat M 6
    qCombat M 4
    hPLs 3
    Ship 1
    KTA 8
    LD tactics 6
    eTactics 2

    =+20+35+20+6+4+3+1+8+6+2

    This is already 105 and it has not taken the legendary feat. Take out 6 from insightful combat mastery and you are at a respectable 99.
    Thanks, I forgot about the +1 from the ship.

    When you say "respectable", does that mean a 99 DC Dire Charge will work decently against many mobs in LE Slavers?

    I do have a tactics fighter, so I can test this better when I get home... but I was wasting away my lunch hour planning out changes to my ranger...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  6. #6
    Community Member lyrecono's Avatar
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    Quote Originally Posted by Thrudh View Post
    What's a good number to shoot for Slavers Elite?

    I'm trying to see if I can give up +6 Insight Combat Mastery and still achieve good numbers

    As a Dex build, I'll have a lower stat score than a STR build.

    Figure about 80 DEX max, so +35 from stat
    Figure about 44 INT, so +8 from Know the Angles

    20 base
    20 Stunning Slavers Crafted Item
    4 Quality Stunning Slavers Named Item
    35 stat
    3 past life fighter
    6 dreadnaught legendary tactics
    4 scion of the astral plane
    8 Know the Angles

    = 96

    That doesn't seem high enough, yet people seem to talk here about how easy it is to get a workable Dire Charge.

    With the +6 Insight Combat Mastery Item, I could boost it to 102.

    149 on my friends fighter and 129 on my barb works well......
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    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
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  7. #7
    Community Member BigErkyKid's Avatar
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    Quote Originally Posted by Thrudh View Post
    Thanks, I forgot about the +1 from the ship.

    When you say "respectable", does that mean a 99 DC Dire Charge will work decently against many mobs in LE Slavers?

    I do have a tactics fighter, so I can test this better when I get home... but I was wasting away my lunch hour planning out changes to my ranger...
    I was stunning most mobs with 98 DC. Maybe not the ogres, but the majority of mobs.

    As for your ranger, believe me, you don't need the +4 from astral, please do choose the sneak attack option.

    It is infinitely better. In fact I am going that route even with my monk :S

  8. #8
    Community Member BigErkyKid's Avatar
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    Quote Originally Posted by Vanhooger View Post
    Still failing with 116 on pure monk on high fort mob in slavers. ~125-130 should be no fail on a fighter.
    I find it unnecessarily though. Look at those awesome insta killers for shroud and so on, they don't have more than ~100 against fort DCs. And they do great. I think that anything past early 100s on tactics is wasted. But maybe I am wrong :P

  9. #9
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Thrudh View Post
    What's a good number to shoot for Slavers Elite?

    I'm trying to see if I can give up +6 Insight Combat Mastery and still achieve good numbers

    As a Dex build, I'll have a lower stat score than a STR build.

    Figure about 80 DEX max, so +35 from stat
    Figure about 44 INT, so +8 from Know the Angles

    20 base
    20 Stunning Slavers Crafted Item
    4 Quality Stunning Slavers Named Item
    35 stat
    3 past life fighter
    6 dreadnaught legendary tactics
    4 scion of the astral plane
    8 Know the Angles

    = 96

    That doesn't seem high enough, yet people seem to talk here about how easy it is to get a workable Dire Charge.

    With the +6 Insight Combat Mastery Item, I could boost it to 102.
    Is going int to-hit/damage instead of dex an option? Obviously that is the easiest way to do it as it would probably add 10 since KTA benefits from maxing int. You get 1 from ship buffs.
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  10. #10
    Community Member Spoonwelder's Avatar
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    I have a DC of 92 and get about 2-3 out of a group of 5 - anecdotally.....so 100 should be enough......I am short 8 Str and 5stun on an item (not done my first slaver iterm).....that will get me over 100 and I don't expect to strive for much more.
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  11. #11
    Community Member Feralthyrtiaq's Avatar
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    I have had great results with a DC DC of 109 on a pure Kensai PDK w/o CKT

  12. #12
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by BigErkyKid View Post
    I find it unnecessarily though. Look at those awesome insta killers for shroud and so on, they don't have more than ~100 against fort DCs. And they do great. I think that anything past early 100s on tactics is wasted. But maybe I am wrong :P
    But they have the option of throwing neg levels, crushing despair, etc against high fort mobs. Where if you are on a melee with good-enough-for-most-mobs-but-not-good-enough-for-high-fort-mobs DC, your just cant use it when you want to.

  13. #13
    Community Member acdcrocks's Avatar
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    I was succeeding in LE slavers on my tempest with a 102 DC. failed sometimes on the ogres, however.
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  14. #14
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    Quote Originally Posted by Lonnbeimnech View Post
    But they have the option of throwing neg levels, crushing despair, etc against high fort mobs. Where if you are on a melee with good-enough-for-most-mobs-but-not-good-enough-for-high-fort-mobs DC, your just cant use it when you want to.
    A melee can hit them with improved sunder (Yes you have to give up a feat, similar to how a caster has to give up a spell slot.)

  15. #15
    Community Member Renvar's Avatar
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    I'm at about 115 or so on my strength based melee. And could probably milk a few more points out. Running around a 96 strength. That gets very few saves. i mean, they roll 20's sometimes, i'm guessing. I have more issues with those situations where dire charge just doesn't seem to proc at all for some reason. Run up to them and hit it and....nothing. No save indicators, nobody gets stunned. Just nothing.
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  16. #16
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by Krelar View Post
    A melee can hit them with improved sunder (Yes you have to give up a feat, similar to how a caster has to give up a spell slot.)
    Sure, but that means getting into melee range, hitting the mob with sunder, letting it hit you back and then doing a charge. Obviously that's not as efficient as being able to use the charge from a distance to close the distance and disable the mob on impact.

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