
Originally Posted by
EllisDee37
I'm not sure I follow...
Ah, no, it was I who was being dense. I overlooked spell points, just thought it was a "one less item to remember to switch out" thing - fair enough.

Originally Posted by
EllisDee37
I already made complete trapping gear years ago, all BTA w/masterful, through level 9: ML1 +5, ML5 +10, ML9 +13...
You're a dog. Yeah, can't get there from here, not anymore. Nice stuff, really helps crush the at-level DC's.

Originally Posted by
EllisDee37
Skill gear doesn't increase every level, so that helps.... Nothing jumps out at me as a particularly good cutoff to hold onto for multiple levels.
Well, obvious skill cutpoints are ML 13 (+15), as ML 14 is the same bonus. Same w/ ML 15 (+16) and 17, and ML 18 (+17) and 19 (tho' making both could be seen as... excessive). And then ML 20 is only +18. So maybe w/ U32, Lvl 18 would be the (pre-Epic) cap if going on to Epic.
As has been pointed out, lowbie trapping can be covered with the Korthos Trapper set (+3 to all relevant), but after that things get tougher fast. The question is "How fast do DC's require everything you can squeeze out?"
So, since we don't have the luxury of masterful any more, working backwards from 18 (or 20), maybe... every 3 levels???
(L 1 - Troubleshooter - +3)
L3 (+5)
L6 (+8)
L9 (+11)
L12 (+14)
L15 (+16)
L20 (+18)
Could do every 4, but the X-1 Character Level starts to look a little shakey, a bit (too?) low vs. what's optimal/possible. :/
(L 1 - Troubleshooter - +3)
L3 (+5)
L7 (+9)
L11 (+13)
L15 (+16)
L20 (+18)
To compare to your Masterful set...
(L 1 - Troubleshooter - +3)
L5 (+7)
L10 (+12)
L15 (+16)
L20 (+18)
Not sure Level 9 can do his job with only +7 gear across the board, or a Lvl 14 w/ only +12 - seems a bit weak, no?
(For the first 2 sets, Lvl 3 probably can survive on Troubleshooter alone, but, working backwards from ML 18/20, the math worked out that way in both cases. Bump that to Lvl 4 easily enough.)