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  1. #1
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    Default Nothing is hidden

    I am wondering on a drow rogue build next life (yes I know human always wins). Mainly for the 20 int, but I like the look of nothing is hidden to make for smoother trap finding. Could anyone who has used nothing is hidden comment on whether it works well or not? I totally understand that it is not essential, but is it a nice to have? (I have trapped before, but not a trapping expert, hence the interest).

  2. #2
    Community Member FranOhmsford's Avatar
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    The one problem with Nothing is Hidden is the readjustment period after you no longer have it!

    It's AWESOME!

    But yes it is a Luxury Enhancement that a decent Rogue will not need.

    Basically it saves you from learning where all the boxes are and is an absolute Godsend in New Content.



    Oh and P.S. Not sure that Human beats Drow for Rogues - Maybe for an Acrobat but definitely not for a Mechanic and it's probably even-stevens for an Assassin.
    Drow doesn't just get 20 Int but also min 10 Dex, min 10 Int, min 10 Cha - The three main stats for a Rogue - Just don't skimp on Con {12 is viable for a Mech but 14 will always be optimal, anything more than 14 Con is a Luxury}. You can afford to literally DUMP Str and Wis {yes even if you don't take Nothing is Hidden, Wis may be the stat for Spot but that's why we LEARN where the traps are...So Lack of High Spot isn't going to break our Trapper! AND NIH uses Search Score not Spot!}.
    Last edited by FranOhmsford; 11-03-2016 at 04:53 AM.

  3. #3

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    It saves you time since you don't have to go through the search animation.
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  4. #4
    Hero JOTMON's Avatar
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    Quote Originally Posted by SpiritofAlba View Post
    I am wondering on a drow rogue build next life (yes I know human always wins). Mainly for the 20 int, but I like the look of nothing is hidden to make for smoother trap finding. Could anyone who has used nothing is hidden comment on whether it works well or not? I totally understand that it is not essential, but is it a nice to have? (I have trapped before, but not a trapping expert, hence the interest).
    It does work great. autofind trap boxes jut by being within proximity. even did it on a Shadar-kai.. though that one was expensive since it is too high in the Shadar-kai tree.

    Too bad there isn't something like this and faster trap disabling based on rogue levels and boosters within the Rogue Mechanic tree.
    Rogue levels have no benefit beyond level 1 when it comes to trapping.

    Would love to build a heavily invested trapper that auto finds and auto disables traps just by walking by them..
    Disabling stance: 'your experience and trapping skills are so masterful that traps just seem to disable themselves as you approach' unfortunately this form of disabling does not give trap parts.

    Other things I would like to see for rogues... like..
    +1 trapping skills for each level or rogue.. your training as a rogue gives you insight into working with traps... make it an insightful bonus that does not stack with insightful gear.
    For every 4 Rogue levels you disable traps 10% faster
    Concentration checks now apply when disabling traps while under fire or standing in a tarp.. can prevent being interrupted while disabling traps with a successful concentration check.. like casters and their scrolls..
    Flip the switch: Your skill with trapping has allowed you to convert the trap from friendly targeted to enemy targeted.. requires crit success to rewire the trap.. some traps may require trap parts to rework..
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  5. #5
    Community Member Gauthaag's Avatar
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    Quote Originally Posted by JOTMON View Post
    Concentration checks now apply when disabling traps while under fire or standing in a tarp.. can prevent being interrupted while disabling traps with a successful concentration check.. like casters and their scrolls..
    Flip the switch: Your skill with trapping has allowed you to convert the trap from friendly targeted to enemy targeted.. requires crit success to rewire the trap.. some traps may require trap parts to rework..
    These two i ve found really nice ideas

    Tho when i suggested couple times similar use of concentration ive encountered not much understanding here, despite such use would make perfect sense.


    Second one would be nice too, tho it seems in game traps dont use some unified friend or foe systém - some are damaging foes as well as players (example - spike trap in LoD can kill cultists in corridor) some are ignored by mobs doing no damage to them(ex. force traps on bridge in first Sorrowdusk quest doesnot harm ogres running thru them, traps in Creeping Death dont seem to damage mobs too).
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  6. #6
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    SirValentine's Avatar
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    Quote Originally Posted by JOTMON View Post
    Too bad there isn't something like this and faster trap disabling based on rogue levels and boosters within the Rogue Mechanic tree.
    ...
    Disabling stance: 'your experience and trapping skills are so masterful that traps just seem to disable themselves as you approach' unfortunately this form of disabling does not give trap parts.
    Nice ideas to put in one of the Rogue trees.

    Quote Originally Posted by JOTMON View Post
    +1 trapping skills for each level or rogue..
    That's why you get 8 skill points per level.

    Quote Originally Posted by JOTMON View Post
    Concentration checks now apply when disabling traps while under fire or standing in a tarp.. can prevent being interrupted while disabling traps with a successful concentration check.. like casters and their scrolls..
    This should not be Rogue-specific or trap-specific, or require any special ability. They need to allow a Concentration check for anything that can be interrupted. Opening doors. Pulling levers/switches/runes. Lighting the pyres in that annoying quest in Delera's. Et cetera. That's exactly what the Concentration skill is supposed to be for. It never should have been spellcasting-specific.
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  7. #7
    Hero JOTMON's Avatar
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    Quote Originally Posted by SirValentine View Post
    That's why you get 8 skill points per level.



    This should not be Rogue-specific or trap-specific, or require any special ability. They need to allow a Concentration check for anything that can be interrupted. Opening doors. Pulling levers/switches/runes. Lighting the pyres in that annoying quest in Delera's. Et cetera. That's exactly what the Concentration skill is supposed to be for. It never should have been spellcasting-specific.
    Good point..
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  8. #8
    The Hatchery Enoach's Avatar
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    I agree with others that I like this ability but there are some things that should be said that are often misunderstood

    First it only auto-searches when you can successfully spot. If your spot is too low to sense it is there it does not work. Basically, you want to keep your spot up but don't sacrifice search as you will still need that.

    Only the auto-search is subject to the penalty.

    This ability is a great time saver when you have the spot and search to pull it off. Not so much if you have to sacrifice Spot due to skill point availability.

  9. #9
    Community Member Gauthaag's Avatar
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    Quote Originally Posted by Enoach View Post
    I agree with others that I like this ability but there are some things that should be said that are often misunderstood

    First it only auto-searches when you can successfully spot. If your spot is too low to sense it is there it does not work. Basically, you want to keep your spot up but don't sacrifice search as you will still need that.

    Only the auto-search is subject to the penalty.

    This ability is a great time saver when you have the spot and search to pull it off. Not so much if you have to sacrifice Spot due to skill point availability.
    Exactly.

    And quite useful tool for revealing random traps especially with mechanics expanded spot range (pretty useful in Slavers)
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  10. #10
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    Thanks all for the confirmation that it works well. I note the need to keep spot and search skills well up.

  11. #11
    Community Member Gauthaag's Avatar
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    Quote Originally Posted by SpiritofAlba View Post
    Thanks all for the confirmation that it works well. I note the need to keep spot and search skills well up.
    yep. its not "must have" but fine addon for trapper
    Quote Originally Posted by Coyopa View Post
    As far as Gauthaag goes, don't let him get you riled up. This is what he does. Constantly.

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