Hi guys,
I've been playing for awhile and put some reasonable hours in and have some basic resources at my disposable but nowhere near completionist and do not have any to any uber gear.
I'm looking for a build which will allow me to solo most EE content and be somewhat helpful on LH content rather than hiding in the corner like i currently have to do. I can easily solo EH content currently - I haven't died in the last 4 months but I currently find EE a bit of a step up but can manage certain quests but I always feel like I am one second away from dying
I have 340'ish crafting and plan to craft a full set of level 34 gear with a few named pieces thrown in where I can, namely legendary knife toed boots, legendary ring of prowess and epic riftmaker. I have one fighter past life and one paladin. I currently have 3 melee epic past lifes (doublestrike +9%) and will be slowly grinding more as time progresses.
Here goes:
Code:
Korgz
Fighter 20
True Neutral Purple Dragon Knight
Stats
36pt Tome Level Up
---- ---- --------
Strength 18 +7 4: STR
Dexterity 8 +7 8: STR
Constitution 18 +7 12: STR
Intelligence 12 +7 16: STR
Wisdom 8 +7 20: STR
Charisma 8 +7 24: STR
28: STR
Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Intim 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11
Search ½ ½ ½ ½ ½ ½ ½ 1 1 1 1 1 2½ 11
Balance 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11
UMD 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11
Jump 1 1
------------------------------------------------------------
16 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6
Feats
1 : Weapon Focus: Slashing
1 PDK : Two Handed Fighting
1 Fighter: Power Attack
2 Fighter: Cleave
3 : Heavy Armor Training
4 Fighter: Weapon Specialization: Slashing
6 : Great Cleave
6 Fighter: Heavy Armor Combatant
8 Fighter: Improved Critical: Slashing
9 : Greater Weapon Focus: Slashing
10 Fighter: Heavy Armor Master
12 : Improved Two Handed Fighting
12 Fighter: Greater Weapon Specialization: Slashing
14 Fighter: Greater Two Handed Fighting
15 : Heavy Armor Champion
16 Fighter: Superior Weapon Focus: Slashing
18 : Tactical Supremacy
18 Fighter: Tactical Mastery
20 Fighter: Stunning Blow
21 Epic : Overwhelming Critical
24 Epic : Insightful Reflexes
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Elusive Target
29 Destiny: Dire Charge
30 Epic : Bulwark of Defense
30 Legend : Scion of: Arborea
Enhancements (80 AP)
Kensei (42 AP)
- Kensei Focus: Axes, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
- Extra Action Boost III, Weapon Group Specialization
- Tactics III, Weapon Group Specialization, Ascetic Training: Conditioning III
- Weapon Group Specialization, Shattering Strike III, Strength
- Opportunity Attack, Weapon Group Specialization, Strength
- Weapon Master, One with the Blade, Deadly Strike, Keen Edge
Stalwart Defender (26 AP)
- Toughness, Stalwart Defense
- Item Defense I, Durable Defense III, Stalwart Defensive Mastery III
- Resilient Defense III, Armor Expertise III
- Strong Defense III, Strength
- Tenacious Defense I, Reinforced Armor III, Strength
Harper Agent (9 AP)
- Agent of Good I
- Harper Enchantment, Traveler's Toughness III
- Know the Angles III
Purple Dragon Knight (3 AP)
- Damage Boost
- Improved Recovery
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost III, Strength
- Momentum Swing III, Imp. Power Attack, Strength
- Lay Waste, Strength
- (none)
- Devastating Critical
- Master's Blitz, Headman's Chop
Twists of Fate (30 fate points)
- Sense Weakness (Tier 4 Fury)
- Sacred Ground (Tier 3 Crusader)
- Consecration (Tier 2 Crusader)
- Primal Scream (Tier 1 Fury)
In some ways it is similar to Ung's F2P THF build posted in this forum but i have tried to tweak it to my playstyle - for instance I struggle with too many clicks in my attack routines so I have dropped improved sunder and instead I am relying on armor penetration from knife toed boots and shattering strike (1 click instead of 2). I have not experienced much high end content and so I have quite a few questions I need help with.
1) Firstly, I am concerned about the lack of heal amp. I will have 61 heap amp from the crafted gear I will be wearing and 10 from my pally past life and 20 from enhancements. I will have a good devotion score (Devotion and insightful devotion ML34 crafted) but is sacred ground going to heal me enough? About how much could I expect a tick to heal? I could bump my heal amp up more but I would likely have to drop know the angles which leads into my next question.
2) How much DC is enough for Direcharge and Stunning blow and do I need stunning blow once I get Dire charge? By my calculation my base DC's will be 108 for DireCharge and 83 for stunning blow. KnowTheAngles will take that up to 119 and 94 respectively. Is that needed or can I reallocate those enhancements? It would also give me another 11 damage per hit which would be nice but I would like to go further in stalward defender and the PDK line to boost my survivability while keeping my strength high. Also not sure if my math on the DC's is right,
Code:
Strength
18 (base) +7 (levelup) +7 (tome)
+4 (enhancements) +3 (destiny)
+15(enchantment) +7(insight) +1(exceptional)
+2 (alacity)
+6(competence) (stance)
+8(psionic) (boost)
+5(morale) (destiny - primal scream)
=83
Int
12 (base) +7 (tome)
+15(enchantment) +7(insight) +1(exceptional) +2(festival)
+2 (alacity)
+8(psionic) (boost)
=54 = know the angles +11
Dire charge
DC 25 +37(83-8 /2) +25(item enchantment/insight) +14(feat) +6(destiny) +1(past life)
=108 (119 kta)
Stunning blow = DC 83 (94 kta)
3) My 3rd question is can I cut back on the action boosts uses or are more the merrier. I haven't played a fighter since about 3 years ago and they have changed quite a bit since then. I have two set of "extra action boosts III" to give me another 6 action boosts and I'm wondering is that overkill. The only boosts I will be using is the kensai power surge and the damage boost and maybe sometimes the LD one the reduces incoming damage. Cut back or not?
4) I will have about 53 int and minimal dex so is insightful reflexes worthwhile? I currently have it in my build but it would be nice to free up another feat (and maybe respec stunning blow at 30).
5) I will have 63 con (After boosts/primal) is that going to give me enough hit points? I honestly have no idea how much to expect, my pally current has 1200 which is barely adequate - but has useless items and around 34 con.
I have a few more questions but I'll leave it at here for now as I am sure I will probably make some significant tweaks. I'm aware it's not the optimal build but I think it will be something I will enjoy but just want to make sure their aren't any fundamental errors Thanks for reading
Oh, the gear breakdown will be something like:
Code:
Armor: Prefix: Vitality, Suffix: False Life, Extra: Parrying
Belt: Prefix: Doublestrike, Suffix: Strength, Extra: INS Strength
Boot: Legendary Knife toed boots (armor pen, qual str +4, qual seeker, thorn guard)
Cloak: Prefix: Intelligence, Suffix: Natural Armor, Extra: INS Intelligence (If I drop KtA this will change to Charisma for UMD, intim etc)
Glove: Prefix: Stunning, Suffix: Healing Amplification, Extra: INS Stunning
Helm: Prefix: Fortification, Suffix: Resistance, Extra: INS Fortification
Bracer: Prefix: Protection, Suffix: INS Physical Sheltering, Extra: Sheltering
Goggle: Prefix: Seeker, Suffix: Melee Alacrity, Extra: INS Seeker
Necklace: Prefix: Constitution, Suffix: INS Wizardry, Extra: INS Constitution
Ring 1: Trinket and Ring 1 are not finalized yet.
Ring 2: Legendary Ring of Prowess (Deadly, Accuracy, Melee power)
Trinket: Prefix: Wisdom, Suffix: Devotion, Extra: INS Devotion
Augments: True imperial blood, Festival Intelligence, Festival Wisdom, Striding 30%, Good luck +2, Resists +40 - haven't really finalised yet.