So I've been getting many requests for this mechanic build and I don't feel like telling people then and there about it so I decided too make a forum where I can just link it too them.
This build is made up all of my own ideas and how I like too play, gear set up, play style and what I want in a build. this mechanic build I made too basically do everything I need and want. It is Tank, ranged DPs, Trapper, has evasion and heavy armor use, can kite rather efficiently, and its DPs is absurd. I've seen many mechanic builds and frankly I don't think they can do what this one does all in one.
Zwizzle's main build on Khyber
Guild Raven Nation - officer
12 Rogue 4 arti 4 pally
Human (or BF, if u wana pvp more, that's up too you)
Legendary Dreadnaught as Main ED
Stats
Str~ 8 + 5tome + 2ship + 2potion + 10gear + 4 tensers = 31
Dex~ 16 + 5 tome + 2 ship + 2 potion + 4 tensers + 15 gear = 39
Con~ 18 + 5 tome + 2 ship + 4 potion + 4 tensers + 27 gear + 8 Sacred defender + 4 LD = 72
Int~ 16 + 5 tome +2 ship + 4 potions + 7 LVL points + 22 gear + 4 from mechanic and harper tree's = 60
Wis~ 8 + 4 tome + 2 ship + 2 potion + 10 gear = 26
Cha~ 8 + 4 tome +2 ship + 4 potion + 12 gear = 30
Feats and level order
1 arti ~ toughness - Point blank shot (free lever puller, conjure bolts, Rapid reload)
2 rogue
3 rogue ~ Insightful reflex's (evasion)
4 pally (aura of good) ~ +1 int
5 pally (divine grave)
6 arti ~ rapid shot (rune arm use)
7 pally (fear immunity, aura of courage and divine health)
8 rogue ~ +1 int
9 rogue ~ Precise shot
10 rogue
11 rogue
12 rogue ~ Precision ~ +1 int
13 arti
14 arti ~ Quicken
15 pally ~ improved precise shot
16 rogue (uncanny dodge) ~ +1 int
17 rogue
18 rogue ~ Improved critical : ranged - Improved evasion
19 rogue
20 rogue (improved uncanny dodge) ~ +1int
21 - Epic toughness
24 - overwhelming critical ~ +1 int
26 - spell power: positive
27 - combat archery
28 - double shot
29 - deific warding
30 - Scion of celestia (mechanic scion if BF and then drop recon from racial) - empower heal (optional feat if BF)
Twists
tier 4 - Sense weakness
tier 2 - Pin
tier 1 - cocoon (if BF eternal faith or up too you)
tier 1 - Purge the wicked (commanding presence when needed too tank or kite, can also change based on what you like)
optimal twists for a Ecompletionist would be
tier 4 - sense weakness
tier 3 - ottos whistler
tier 2 - pin
tier 1 - cocoon
tier 1 - purge the wicked
Enhancements
main Mechanic - 39 points
up to core lvl 12
tier 1 - 1/1 sharp shooter - 3/3 lacerating shot - 3/3 mechanics
tier 2 - 1/1 sharp shooter
tier 3 - 1/1 sharp shooter - 3/3 wracking shot - 1/1 int point
tier 4 - 1/1 sharp shooter - 3/3 fletching - 1/1 leg shot (mainly for kiting and such) - 1/1 int point
tier 5 - 1/1 sharpshooter - 3/3 rapid fire - 1/1 sniper - 1/1 mechanical reloader
Sacred defender - 28 points
to core lvl 3 for stance
tier 1 - 3/3 item defense (my personal preference, change if you want) - 3/3 durable defense
tier 2 - 3/3 bulwark aura - 3/3 resilient defense
tier 3 - 3/3 resistance aura - 3/3 tenacious defense - 1/1 con point
tier 4 - 1/1 swift defense - 3/3 hardy defense - 1/1 con point
Harper - 12 points
up too lvl 3 core - int point
tier 1 - 2/3 toughness - 1/1 strategic combat 1
tier 2 - 3/3 Know the angles
tier 3 - 1/1 int point
racial - 1
core - damage boost 20%
if you wana take a point out somewhere and get KOTC light damage core 1 that works too.
Gear
helm - Legendary executioners helm
necklace - epic lions mane
trinket - Legendary empowered dragonscale (manuel when trapping)
goggles - Legendary Paramnesial Lenses (only for the 4 int and TS, rest on it is **** besides augment slot)
armor - Legendary executioners platemail / celestial sage light armor ( for evasion when needed, heavy is main armor though ) (legendary heart of wood if BF)
cloak - Legendary slave masters cloak
bracers - Mysterious bracers
rings - loot gen I have (16 con ring) and legendary ring of prowess
gloves - Gloves of immortality ( Slotted with insightful Charisma and draconic soul gem )
Belt - Belt of the braided beards ( slotted with an insightful intellect and festive intellect augements )
boots - Boots of the blessed traveler
Crossbow - LGS vacuum ( for red named bosses and pvp, divine artillery )
rune arm - tiras splendor or Epic arm of the archons ( I use tira's just for hamp ) ( if BF machinations of madness is your main rune arm )
Quiver - Quiver of alacrity ( just for the DS if you have a DS item just use a EE quiver of poison )
this gear set up is based on my preference and gear I have, it will change based on your toons tomes race etc.
Skills
Max disable search open lock intimidate and heal, some in tumble and jump, rest up too the player.
the basic's of this build is around 200 prr over 100 mrr (over 300 and over 150 if BF) and has 1800 ish hps, will change with the new gear and so on will edit more when ive completed TRing and capping etc. my repeater is my main weapon cause the dmg on bolt (pinned targets) is 1600 + roughly ( not including weapon affects or procs etc and with the new gear it will be probly around 1800 or maybe 2k a bolt, have not seen the boost ill be getting with the new armor and helm and so on, will edit more later ;P. the saves on this beast are over 80, fort gets too around 100 + at times. AC I don't worry about really but its around 100 or over. my cocoon heal does around 500 a tick normally (crit) and 200 ish non crit.
this build is a make of my preference and frankly I don't know another mech build that dares come near in all around dmg hps trapping kiting (off tanking) healing and all around solo/party beast.
Thank your for taking the time too read this, if you want an answer too something I forgot or left out hit me up when im on, on Khyber.