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Thread: Bulldog Mech

  1. #1
    Community Member dumpty85's Avatar
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    Exclamation Bulldog Mech

    So I've been getting many requests for this mechanic build and I don't feel like telling people then and there about it so I decided too make a forum where I can just link it too them.

    This build is made up all of my own ideas and how I like too play, gear set up, play style and what I want in a build. this mechanic build I made too basically do everything I need and want. It is Tank, ranged DPs, Trapper, has evasion and heavy armor use, can kite rather efficiently, and its DPs is absurd. I've seen many mechanic builds and frankly I don't think they can do what this one does all in one.

    Zwizzle's main build on Khyber
    Guild Raven Nation - officer

    12 Rogue 4 arti 4 pally
    Human (or BF, if u wana pvp more, that's up too you)
    Legendary Dreadnaught as Main ED

    Stats
    Str~ 8 + 5tome + 2ship + 2potion + 10gear + 4 tensers = 31
    Dex~ 16 + 5 tome + 2 ship + 2 potion + 4 tensers + 15 gear = 39
    Con~ 18 + 5 tome + 2 ship + 4 potion + 4 tensers + 27 gear + 8 Sacred defender + 4 LD = 72
    Int~ 16 + 5 tome +2 ship + 4 potions + 7 LVL points + 22 gear + 4 from mechanic and harper tree's = 60
    Wis~ 8 + 4 tome + 2 ship + 2 potion + 10 gear = 26
    Cha~ 8 + 4 tome +2 ship + 4 potion + 12 gear = 30

    Feats and level order
    1 arti ~ toughness - Point blank shot (free lever puller, conjure bolts, Rapid reload)
    2 rogue
    3 rogue ~ Insightful reflex's (evasion)
    4 pally (aura of good) ~ +1 int
    5 pally (divine grave)
    6 arti ~ rapid shot (rune arm use)
    7 pally (fear immunity, aura of courage and divine health)
    8 rogue ~ +1 int
    9 rogue ~ Precise shot
    10 rogue
    11 rogue
    12 rogue ~ Precision ~ +1 int
    13 arti
    14 arti ~ Quicken
    15 pally ~ improved precise shot
    16 rogue (uncanny dodge) ~ +1 int
    17 rogue
    18 rogue ~ Improved critical : ranged - Improved evasion
    19 rogue
    20 rogue (improved uncanny dodge) ~ +1int
    21 - Epic toughness
    24 - overwhelming critical ~ +1 int
    26 - spell power: positive
    27 - combat archery
    28 - double shot
    29 - deific warding
    30 - Scion of celestia (mechanic scion if BF and then drop recon from racial) - empower heal (optional feat if BF)

    Twists
    tier 4 - Sense weakness
    tier 2 - Pin
    tier 1 - cocoon (if BF eternal faith or up too you)
    tier 1 - Purge the wicked (commanding presence when needed too tank or kite, can also change based on what you like)

    optimal twists for a Ecompletionist would be
    tier 4 - sense weakness
    tier 3 - ottos whistler
    tier 2 - pin
    tier 1 - cocoon
    tier 1 - purge the wicked

    Enhancements
    main Mechanic - 39 points
    up to core lvl 12
    tier 1 - 1/1 sharp shooter - 3/3 lacerating shot - 3/3 mechanics
    tier 2 - 1/1 sharp shooter
    tier 3 - 1/1 sharp shooter - 3/3 wracking shot - 1/1 int point
    tier 4 - 1/1 sharp shooter - 3/3 fletching - 1/1 leg shot (mainly for kiting and such) - 1/1 int point
    tier 5 - 1/1 sharpshooter - 3/3 rapid fire - 1/1 sniper - 1/1 mechanical reloader

    Sacred defender - 28 points
    to core lvl 3 for stance
    tier 1 - 3/3 item defense (my personal preference, change if you want) - 3/3 durable defense
    tier 2 - 3/3 bulwark aura - 3/3 resilient defense
    tier 3 - 3/3 resistance aura - 3/3 tenacious defense - 1/1 con point
    tier 4 - 1/1 swift defense - 3/3 hardy defense - 1/1 con point

    Harper - 12 points
    up too lvl 3 core - int point
    tier 1 - 2/3 toughness - 1/1 strategic combat 1
    tier 2 - 3/3 Know the angles
    tier 3 - 1/1 int point

    racial - 1
    core - damage boost 20%

    if you wana take a point out somewhere and get KOTC light damage core 1 that works too.

    Gear
    helm - Legendary executioners helm
    necklace - epic lions mane
    trinket - Legendary empowered dragonscale (manuel when trapping)
    goggles - Legendary Paramnesial Lenses (only for the 4 int and TS, rest on it is **** besides augment slot)
    armor - Legendary executioners platemail / celestial sage light armor ( for evasion when needed, heavy is main armor though ) (legendary heart of wood if BF)
    cloak - Legendary slave masters cloak
    bracers - Mysterious bracers
    rings - loot gen I have (16 con ring) and legendary ring of prowess
    gloves - Gloves of immortality ( Slotted with insightful Charisma and draconic soul gem )
    Belt - Belt of the braided beards ( slotted with an insightful intellect and festive intellect augements )
    boots - Boots of the blessed traveler
    Crossbow - LGS vacuum ( for red named bosses and pvp, divine artillery )
    rune arm - tiras splendor or Epic arm of the archons ( I use tira's just for hamp ) ( if BF machinations of madness is your main rune arm )
    Quiver - Quiver of alacrity ( just for the DS if you have a DS item just use a EE quiver of poison )

    this gear set up is based on my preference and gear I have, it will change based on your toons tomes race etc.

    Skills
    Max disable search open lock intimidate and heal, some in tumble and jump, rest up too the player.

    the basic's of this build is around 200 prr over 100 mrr (over 300 and over 150 if BF) and has 1800 ish hps, will change with the new gear and so on will edit more when ive completed TRing and capping etc. my repeater is my main weapon cause the dmg on bolt (pinned targets) is 1600 + roughly ( not including weapon affects or procs etc and with the new gear it will be probly around 1800 or maybe 2k a bolt, have not seen the boost ill be getting with the new armor and helm and so on, will edit more later ;P. the saves on this beast are over 80, fort gets too around 100 + at times. AC I don't worry about really but its around 100 or over. my cocoon heal does around 500 a tick normally (crit) and 200 ish non crit.

    this build is a make of my preference and frankly I don't know another mech build that dares come near in all around dmg hps trapping kiting (off tanking) healing and all around solo/party beast.

    Thank your for taking the time too read this, if you want an answer too something I forgot or left out hit me up when im on, on Khyber.
    Perfect piking pickle ~ Guild: Raven Nation ~ Zwizzle

  2. #2
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    not certain if you are running in legendary dreadnaught, but if you are, the human vers dmg boost does not stack with the ld dmg boost (if that is what you took in LD).

  3. #3
    Community Member kemetka's Avatar
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    if you like using action boosts, and want to crank out more dps, then i would suggest dropping epic toughness for Sneak of Shadows - rogue purchaseable past life.
    on my mechnic build I get ~3-450 more damage per sneak attack with that active, more if they are helpless.
    if Im running in fury on my mechanic the difference can be several thousand damage when it gets affected by adrenaline augmented by damage boost ( racial or class ) and ranged power.

    I think my mech might give you a run for your money, but its been a while since ive seen ya around.

    -strangr
    Quote Originally Posted by Pyed-Pyper
    Could we get an official explanation or description of what "Reaper" is?
    Quote Originally Posted by Cordovan
    The DM wants to kill your characters.
    awww yisss

  4. #4
    Community Member AngryDude's Avatar
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    Switch to greatcrossbow for a fullisade. I had a lot of repeater builds. Like 4 arti rogue with splash. The gcb fullisade and extra fullisades are good for hp bags.

    18 rogue/2 arti bladeforged is good. Lots of spellpoints for heals. Lots of sneak damage.
    Last edited by AngryDude; 12-29-2016 at 10:10 PM.

  5. #5
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by AngryDude View Post
    Switch to greatcrossbow for a fullisade. I had a lot of repeater builds. Like 4 arti rogue with splash. The gcb fullisade and extra fullisades are good for hp bags.

    18 rogue/2 arti bladeforged is good. Lots of spellpoints for heals. Lots of sneak damage.
    only problem is it needs a lesser heart +1 at least.

    Thing I dont understand is the build has those enhancements in SD that requires heavy armor or a shield so im guessing you wear heavy armor and if BF you take addy body feat? kinda sucks though no evasion/improved evasion. Not so bad for none robots as you can just switch armor, not if you take a feat though.

  6. #6
    Community Member AngryDude's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    only problem is it needs a lesser heart +1 at least.

    Thing I dont understand is the build has those enhancements in SD that requires heavy armor or a shield so im guessing you wear heavy armor and if BF you take addy body feat? kinda sucks though no evasion/improved evasion. Not so bad for none robots as you can just switch armor, not if you take a feat though.
    It took one +1 lesser heart, I did alignment change to true neutral as well but that part was because I wanted true neutral. Blade forged is the tall so wolves run under the crossbow spray when targeting other stuff. Thought gnome might be a good one to try. Fast self heals solve a lot of other shortcomings. I think cocoon used to cause a bit of lag for the caster, so casting it could open you up for a hit.

  7. #7
    Community Member dumpty85's Avatar
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    although yous do raise alot of good points the reason i run in LD is cause i cant use adrenaline in SD stance and i wear heavy armour as a main, the build is suppost to be an up close repeater build, Gxbows are to slow for me and when dealing with pin or ottos whistler they can fail to go off at times due to the fact of not having a guaranted affect like a repeater, its just functionality over straight out massive hit. and no you dont need a +1 heart for either human or BF, BF starts out 1 pally take 4 arti 3 pally then the rest rogue, and human starts how u want so.... and yes stranger i do know your 18 2 split it just lacks so much for how i want too stay close to the mobs and not die really, for me its heavy armour massive hps, prr mrr, so what great healing for those iffy times. having light armour and kinda relying on uncanny dodge isnt something i go for, although i use uncanny in heavy all the time :P. as for 4 arti i dont take fullisage or what ever its called, it is nice but not worth the 24 points. only reason i take 4 arti is some feats from it, the pet for levers and the extra feat for quicken - for cocoon. hopefully i can get back soon cap it so i can redo the forum, little out of date with some mistakes since post date, will redo at 30 when i get back and diffrent gear cause slavers stuff so..... PS - the reason i take Etoughness is just cause im a HP junky, im not sure if my build takes it at ill check and reupdate in a bit.
    Perfect piking pickle ~ Guild: Raven Nation ~ Zwizzle

  8. #8
    Community Member dumpty85's Avatar
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    Quote Originally Posted by Emerld View Post
    not certain if you are running in legendary dreadnaught, but if you are, the human vers dmg boost does not stack with the ld dmg boost (if that is what you took in LD).
    i dont use the dmg boost in LD its just to get to the next tier, was nothing better to take.
    Perfect piking pickle ~ Guild: Raven Nation ~ Zwizzle

  9. #9
    Community Member dumpty85's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    only problem is it needs a lesser heart +1 at least.

    Thing I dont understand is the build has those enhancements in SD that requires heavy armor or a shield so im guessing you wear heavy armor and if BF you take addy body feat? kinda sucks though no evasion/improved evasion. Not so bad for none robots as you can just switch armor, not if you take a feat though.
    ya in BF form i take addy, no evasion no but it means i dont have to stop and switch armour which can be nice and it has so many hps and the heal so traps i can walk thru really anyways specially since it reaches 300 prr easy. and ya the points in SD stay, heavy armour is the main for the build so the 8 con 25 mrr prr +6 saves 20% hps and so on is just more then what BE tree can give dmg wise.
    Perfect piking pickle ~ Guild: Raven Nation ~ Zwizzle

  10. #10
    Community Member dumpty85's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    only problem is it needs a lesser heart +1 at least.

    Thing I dont understand is the build has those enhancements in SD that requires heavy armor or a shield so im guessing you wear heavy armor and if BF you take addy body feat? kinda sucks though no evasion/improved evasion. Not so bad for none robots as you can just switch armor, not if you take a feat though.
    no heart needed unless u plan to do PDK which is nice but i prefer human for the shorter character model, plus im cheap so.
    Perfect piking pickle ~ Guild: Raven Nation ~ Zwizzle

  11. #11
    Community Member dumpty85's Avatar
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    Quote Originally Posted by kemetka View Post
    if you like using action boosts, and want to crank out more dps, then i would suggest dropping epic toughness for Sneak of Shadows - rogue purchaseable past life.
    on my mechnic build I get ~3-450 more damage per sneak attack with that active, more if they are helpless.
    if Im running in fury on my mechanic the difference can be several thousand damage when it gets affected by adrenaline augmented by damage boost ( racial or class ) and ranged power.

    I think my mech might give you a run for your money, but its been a while since ive seen ya around.

    -strangr
    although the 18/2 is nice it just doesnt meet the needs i need for taking a hit in LEs, and id love to test 1 on 1 at 30, xD mech vs mech, the BF version is to good for pvp, unless its a zombie shiradi tho, normal shiradis arent a problem :P, quest wise i dont have a problem topping kill counts or do normal rogue/tank stuffs.
    Perfect piking pickle ~ Guild: Raven Nation ~ Zwizzle

  12. #12
    Community Member kemetka's Avatar
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    Quote Originally Posted by dumpty85 View Post
    although the 18/2 is nice it just doesnt meet the needs i need for taking a hit in LEs, and id love to test 1 on 1 at 30, xD mech vs mech, the BF version is to good for pvp, unless its a zombie shiradi tho, normal shiradis arent a problem :P, quest wise i dont have a problem topping kill counts or do normal rogue/tank stuffs.
    I have slightly different feat choices on my rogue builds, that - IMO - truly optimized on the human double action boost, but since that's no longer a thing after the update i'm not 100% sure as to how much of a reduction in DPS it equates to. I can typically take a hit in LE's without much issue myself, however I play more dodge tank and less physical tank often having my dodge sitting at around 25 - 30% passive and my spell resistance at 77% at level 30, so I tyipcall end up tanking the casters as they try and fail to lob stuff at me lol.
    Quote Originally Posted by Pyed-Pyper
    Could we get an official explanation or description of what "Reaper" is?
    Quote Originally Posted by Cordovan
    The DM wants to kill your characters.
    awww yisss

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