i like the utility of being able to disarm traps and lockpick, but not sure how challenging pure rogue would be.
i tried the Pale Trapper from this thread
https://www.ddo.com/forums/showthread.php/422622
but i find it incredibly boring. level 3 and still using a crappy melee weapon since my spells are complete jank. (in the time it takes me to actually land a spell on something that doesnt get a successful save i could kill 3 with a mace...)
plus the way spells work in this game is kind of irritating x) (only ever played figher/rogue in pnp)
i'd be into a rogue/ranger so i can go TWF for melee while having solid ranged attacks if the situation calls for it. (being pure ranged seems kind of pointless atm since everything just rushes you anyway)
but im open to ideas.
i just want a good mix of damage, survivability (access to self heals somehow) and utility, idc about min/max, just want to explore the world without feeling like i hit a brick wall or getting bored!
keep in mind im new, f2p, and have no idea what anything means or how to build, so im looking for guides with concrete info for leveling and what to pick rather than "oh just go 2 rogue 18 fighter as a Human"