Trying to LR +5 one of my alt into 14 Cleric/6 Monk, she's 13 Cleric/2 Monk atm, what would be better for her? Unarmed build or henshin mystic staff build?
She got 2 monks pl so pretty much have monk gears cover.
Thanks
Trying to LR +5 one of my alt into 14 Cleric/6 Monk, she's 13 Cleric/2 Monk atm, what would be better for her? Unarmed build or henshin mystic staff build?
She got 2 monks pl so pretty much have monk gears cover.
Thanks
Well, my first thought was cleric 13 / monk 6 / rog 1 staff build: T5 Henshin + cores (30 MP) + Acrobatics (+15% atk speed), Shadow Veil, trap skills, blah blah blah. Big downside is losing radiant aura, but hey, who needs that?!
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Good question!
...what sounds good to you? I admit I may just be making this up as I go along.
Let's look at a melee-focused build:
Would've liked to pickup the extra PRR from Warpriest (Wall of Steel) and/or Shintao (Iron Skin) to help offset the squishiness, but that would require giving up Ninja or Rad Servant APs.Code:ML Henshin Cleric 13/6/1 Cleric/Monk/Rogue Lawful Neutral Morninglord Level Order 1. Rogue 6. Cleric 11. Cleric 16. Cleric 2. Monk 7. Cleric 12. Monk 17. Cleric 3. Monk 8. Cleric 13. Monk 18. Cleric 4. Cleric 9. Cleric 14. Monk 19. Cleric 5. Cleric 10. Cleric 15. Monk 20. Cleric Stats 36pt Tome Level Up ---- ---- -------- Strength 16 +4 4: STR Dexterity 8 +4 8: STR Constitution 12 +4 12: STR Intelligence 18 +4 16: STR Wisdom 8 +4 20: STR Charisma 16 +4 24: STR 28: STR Feats 1 : Stunning Blow OR Insightful Reflexes 2 Monk : Power Attack 3 : Cleave 3 Monk : Two Handed Fighting 4 Deity : Follower of: Amaunator 6 : Quicken Spell 9 : Empower Healing Spell 9 Deity : Amaunator's Brilliance 12 : Improved Critical: Bludgeoning 12 Monk : Path of Inevitable Dominion 15 : Improved Two Handed Fighting 15 Monk : Deflect Arrows 18 : Greater Two Handed Fighting 21 Epic : Overwhelming Critical 24 Epic : Master of Forms OR Great Cleave 26 Destiny: Perfect Two Weapon Fighting 27 Epic : Grandmaster of Forms OR Epic Damage Reduction 28 Destiny: Perfect Two Handed Fighting OR Elusive Target 29 Destiny: Dire Charge OR Deific Warding 30 Epic : Blinding Speed OR Maximize Spell 30 Legend : Scion of: Arborea OR Plane of Earth Enhancements (80 AP) Henshin Mystic (36 AP)Radiant Servant (23 AP)
- Riddle of Fire, Ki Bolt, Sounding Staff
- All-Consuming Flame, Henshin Staff Training, Way of the: Patient Tortoise
- Porous Soul, Henshin Staff Training, Quick Strike III, Fists of Iron
- Static Charge, Henshin Staff Training, Lighting the Candle III, Strength
- Winter's Touch, Henshin Staff Training
- Void Strike, Staff Specialization, Shadows Cannot Exist Without Light
Ninja Spy (11 AP)
- Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
- Extra Turning III, Altruism I
- Improved Turning I, Efficient Empower Healing II
- Intense Healing III, Unyielding Sovereignty
- Endless Turning I
Warpriest (4 AP)
- Basic Ninja Training, Advanced Ninja Training, Shadow Veil
- Sneak Attack Training, Acrobatic III
- Melee/Ranged Power Boost III
Thief-Acrobat (4 AP)
- Smite Foe
- Divine Might III
Morninglord (1 AP)
- Staff Control
- Thief Acrobatics III
Shintao (1 AP)
- Elven Accuracy
Destiny (24 AP) Legendary Dreadnought
- Bastion of Purity
Twists of Fate (35 fate points)
- Legendary Tactics III, Extra Action Boost III
- Momentum Swing III, Imp. Power Attack
- Lay Waste, Critical Damage I, Haste Boost III
- (none)
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
- Sense Weakness (Tier 4 Fury)
- Sacred Ground (Tier 3 Crusader)
- Consecration (Tier 2 Crusader)
- Rejuvenation Cocoon (Tier 1 Primal)
- Unearthly Reactions (Tier 1 Magister) OR Primal Scream (Tier 1 Fury)
Another possibility: 36 Henshin / 22 WP (Ameliorating Strike) / 11 Ninja (Shadow Veil) / 4 Acrobat in Crusader. Ameliorating Strike meshes well with all the doublestrike bonues: Quick Strike + Wind stance + Zeal of the Righteous + Celestial Champion. Downside is losing RS burst.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Thanks, unbongwah and Vish. =]
Error: you must spread around some reputation before giving them to unbongwah again. :3
I just want to check in to say your 13 cleric/6 monk/1 rogue work great unbongwah.
Mechanics - To Hit/Dam mods
Vic, yw
Let us know which way you go
I'm interested in a rogue cleric build too
For U
I went with my gut on the trapper idea
If you're going to trap at LE, you better have the skills and equip
So max int was the best bet
I wouldn't worry the ap,
All you need as a cleric is the burst
So it's a clonk going tier5 henshin
Doing decent dps and doubles as trapper
And bursts as a cleric with a heal
That's pretty good support role
Normally I would go DM on a pally splash
Then u get higher dps
And can go radiant
And use the charisma on multiple adds
Kil Glory
30 alchemist
HOW
Sarlona
Here's the feat layout for the int cleric trapper
1 rogue thf
2 monk pa
3 cleric empower healing
4 monk deflect arrows
5 cleric
6 cleric insightful reflexes
7 monk
8 monk
9 cleric Maximize
10 cleric
11 monk
12 monk ic blunt
Lightning reflexes
13 cleric
14 cleric
15 cleric extend
16 cleric
17 cleric
18 cleric quicken
19 cleric
20 cleric
Don't know with a +5 you can change first level on an iconic...
But rouge first would be best
Then monk at 12 and burst at 13
Hard build to level
But if you rebuild it won't matter
This was a tough layout, you lose benefit of the monk feats max
I added best I could figure in
For epic
21 oc
24 intensify
26 pthf
27 blinding speed
28 hellball
29 fount of life
30 Celestia
Completionist
Mostly a cleric build, Henshin staff
Maybe at 30 empower instead, for the burst
Kil Glory
30 alchemist
HOW
Sarlona
Tried my own hand at INT-based variant too:
This version is less of a healer and more DPS-focused. Someone proposed "Dire Charge -> Energy Burst -> Cleaves" as part of combat rotation, so I specced around that. Maybe even Hellball in the mix. Combat Expertise was just an idea for +20 PRR from Imp CE; otherwise stick with Deflect Arrows, I think.Code:ML Henshin Cleric (Harper) 13/6/1 Cleric/Monk/Rogue Lawful Neutral Morninglord Level Order 1. Rogue 6. Cleric 11. Cleric 16. Cleric 2. Monk 7. Cleric 12. Monk 17. Cleric 3. Monk 8. Cleric 13. Monk 18. Cleric 4. Cleric 9. Cleric 14. Monk 19. Cleric 5. Cleric 10. Cleric 15. Monk 20. Cleric Stats 36pt Tome Level Up ---- ---- -------- Strength 13 +4 4: INT Dexterity 8 +4 8: INT Constitution 15 +4 12: INT Intelligence 20 +4 16: INT Wisdom 8 +4 20: INT Charisma 10 +4 24: INT 28: INT Feats 1 : Insightful Reflexes 2 Monk : Power Attack 3 : Cleave 3 Monk : Combat Expertise OR Deflect Arrows 4 Deity : Follower of: Amaunator 6 : Quicken Spell 9 : Empower Healing Spell 9 Deity : Amaunator's Brilliance 12 : Improved Critical: Bludgeoning 12 Monk : Path of Inevitable Dominion 15 : Improved Two Handed Fighting 15 Monk : Two Handed Fighting 18 : Greater Two Handed Fighting 21 Epic : Overwhelming Critical 24 Epic : Master of Forms OR Great Cleave 26 Destiny: Perfect Two Weapon Fighting 27 Epic : Grandmaster of Forms OR Epic Damage Reduction 28 Destiny: Perfect Two Handed Fighting OR Hellball 29 Destiny: Dire Charge OR Deific Warding 30 Epic : Blinding Speed OR Maximize Spell 30 Legend : Scion of: Plane of Earth Enhancements (80 AP) Henshin Mystic (36 AP)Harper Agent (13 AP)
- Riddle of Fire, Ki Bolt, Sounding Staff
- All-Consuming Flame, Henshin Staff Training, Way of the: Patient Tortoise
- Porous Soul, Henshin Staff Training, Quick Strike III, Fists of Iron
- Static Charge, Henshin Staff Training, Lighting the Candle III, Strength
- Winter's Touch, Henshin Staff Training
- Void Strike, Staff Specialization, Shadows Cannot Exist Without Light
Ninja Spy (11 AP)
- Agent of Good I
- Harper Enchantment, Strategic Combat
- Versatile Adept III, Know the Angles III
- Strategic Combat
Radiant Servant (11 AP)
- Basic Ninja Training, Advanced Ninja Training, Shadow Veil
- Sneak Attack Training, Acrobatic III
- Melee/Ranged Power Boost III
Morninglord (4 AP)
- Healing Domain, Pacifism, Positive Energy Burst
- Extra Turning III, Altruism I
- Efficient Empower Healing II
Thief-Acrobat (4 AP)
- Elven Accuracy, Sun Elf Intelligence, Elven Accuracy II
Shintao (1 AP)
- Staff Control
- Thief Acrobatics III
Destiny (24 AP) Legendary Dreadnought
- Bastion of Purity
Twists of Fate (35 fate points)
- Legendary Tactics III, Extra Action Boost III
- Momentum Swing III, Imp. Combat Expertise, Imp. Power Attack
- Haste Boost III
- (none)
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
- Energy Burst: Acid (Tier 4 Draconic)
- Grim Precision (Tier 3 Shadowdancer)
- Hail of Blows (Tier 2 Flowers)
- Rejuvenation Cocoon (Tier 1 Primal)
- Dance of Flowers (Tier 1 Flowers)
I was actually thinking of a similar split using druid instead of cleric, so this was good practice. Thanks!
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
The STR variant of the build deal pretty good DPS, not highest, but it's good.
Trap skills are decent and able to get most traps.
Likewise, between burst + shadow cannot exist without light, you don't even need to spend much SP on healing.
I've spare heart of wood laying around too, so I could probably try the int variant and let you guys know how it goes.
If this is for an EPL or two, clearly you need to run once as STR+CHA-based then again as INT-based and tell us which is better!
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Tried the int variant this afternoon, it's much better than str-cha build.
If you want a cleric build you go 15 cleric, 1 fighter, 4 ranger elf Arcane archer shiradi fury shotter and two weapon fighter as back up. buffs, heals, 80+ strength and 30k minimal arrows with adrenaline shots. requires tomes though heh. pretty sure i gave you this build years ago and im still playing it now :P
Proud leader of The Forgotten Creed of Argo. long live PNP & Gary Gygax immortalized.
Main: Alumut of Argonnessen
I only have to say that I do not enjoy being outside of heavy armor unless I am doing dex, and even then, too much damage you can't evade. Maybe once you have your 27 prr from Epic past lives, but until then...eh. Light Armor is fine I guess, but even my non fighter builds are strictly elves/drow so I can easily fight heavy armor on them.
I did clonk and swapped to Axel's build instead. I was not happy in clonk (at around level 23) and took a long break from the game because of it. I guess if Monks have gotten a serious pass since then, it could work, but I was able to do farm more EE work in Axel's build than the clonk build, also, I could mostly just ignore traps after swapping. Still, missing chests grinds my gears, but there's almost never named items in locked chests anyway.
First time replying on this forum. Hope this works ok. I generally look for your builds for just about everything. I was trying to do a cleric life that was easy and fun to level, primarily just for past life. So I picked this build. One idea change I had for this.....please let me know if my thinking is off. Instead of doing 3 versatile adept in harper, instead take the Core Int, then place the extra point in the 4th core of Henshin for 10 melee power and 3 PRR?
4th Henshin core requires monk lvl 12 and this build has only 6 monk lvls.
EDIT: baseline AP config for the INT build is 32 Henshin (Staff Spec) / 12 Harper (INT to dmg) / 11 Ninja (Shadow Veil) / 4 Acrobat (Acrobatics for +15% atk speed). That leaves 21 APs to spread as you see fit; I put 11 into RS for bursts then split the rest between other trees.
Last edited by unbongwah; 06-20-2017 at 12:41 PM.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Sorry to pop into this thread,
I've been thinking about making a cleric/monk that twfs with longswords using whirling steel strike. Anyone in this thread have advice on the best way to do this? I was thinking a similar split to the one in this thread, hence commenting here.
Not looking for anything super optimal, a little gimpiness is always fun