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Thread: basic twf dwarf

  1. #1
    Community Member Hobgoblin's Avatar
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    Default basic twf dwarf

    i wanted to try out fighter now, and i wanted to use dwarf axes

    probably missed a few things which is why i posted !

    First concern is getting to 20
    second concern is selfhealing.
    third concern is epic leveling.



    dorf fighter
    Fighter 20
    True Neutral Dwarf


    Stats
    . . . . . . . .28pt. . .32pt. . .34pt. . .36pt . . Tome . . Level Up
    . . . . . . . .----. . .----. . .----. . .---- . . ---- . . --------
    Strength. . . . 16 . . . 16 . . . 16 . . . 18. . . .+7. . . .4: STR
    Dexterity . . . 17 . . . 16 . . . 14 . . . 14. . . .+7. . . .8: STR
    Constitution. . 15 . . . 16 . . . 18 . . . 16. . . .+7. . . 12: STR
    Intelligence. . .8 . . . 14 . . . 15 . . . 15. . . .+7. . . 16: STR
    Wisdom. . . . . .8 . . . .8 . . . .8 . . . .8. . . .+7. . . 20: STR
    Charisma. . . . .6 . . . .6 . . . .6 . . . .6. . . .+7. . . 24: STR
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: STR


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Intim . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    . . . . .------------------------------------------------------------
    . . . . .12. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 1
    . . . . .16. 4. 5. 5. 5. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6. 6. 7. 7



    Feats

    .1. . . . : Power Attack
    .1 Fighter: Cleave
    .2 Fighter: Heavy Armor Training
    .3. . . . : Two Weapon Fighting
    .4 Fighter: Weapon Focus: Slashing
    .6. . . . : Heavy Armor Combatant
    .6 Fighter: Weapon Specialization: Slashing
    .8 Fighter: Improved Critical: Slashing
    .9. . . . : Precision
    10 Fighter: Heavy Armor Master
    12. . . . : Improved Two Weapon Fighting
    12 Fighter: Greater Two Weapon Fighting
    14 Fighter: Dodge
    15. . . . : Tactical Mastery
    16 Fighter: Tactical Supremacy
    18. . . . : Heavy Armor Champion
    18 Fighter: Stunning Blow
    20 Fighter: Greater Weapon Specialization: Slashing
    21 Epic . :
    24 Epic . :
    26 Destiny:
    27 Epic . :
    28 Destiny:
    29 Destiny:
    30 Epic . :
    30 Legend :


    Enhancements (80 AP)

    Kensei (41 AP)
    • Kensei Focus: Axes, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III, Reed in the Wind III
      2. Tactics III, Weapon Group Specialization
      3. Critical Mastery III, Weapon Group Specialization, Strength
      4. Liquid Courage, Strength
      5. One with the Blade, Keen Edge

    Stalwart Defender (25 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Defense Boost I, Threatening Countenance III
      2. Resilient Defense III
      3. Inciting Defense III, Strong Defense III, Strength
      4. Tenacious Defense III, Strength

    Harper Agent (8 AP)
    • Agent of Good I
      1. Weathered Traveler I, Traveler's Toughness III
      2. Know the Angles III

    Dwarf (6 AP)
    • Dwarven Toughness, Dwarven Constitution
      1. Axe Training
      2. Dwarven Tactics I


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost I
    2. Momentum Swing III, Damage Boost III
    3. Lay Waste, Critical Damage III
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop

  2. #2
    Community Member BigErkyKid's Avatar
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    From someone who just got out of it, don't do it. Self healing is too painful once you get to challenging content.

  3. #3
    Community Member the_one_dwarfforged's Avatar
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    Don't take reed in the wind. If you actually read the ability, you'll see its 100% useless and drop it faster than a far in the wind. You really should have shattering strike and destructive weapons in kensei, there's really no reason not to and they're very strong enhancements. You really shouldn't need precision imo, but meh. You should be taking deadly strike, a god death, and weapon master in to kensei, again, why would you not, missing some good ****. I would not bother with heavy armor or tactics feats except the top two for each. Dodge is probably not a great feat to have for heavy armor, you may be able to use it just fine, but more likely than not you'll hit or exceed your cap without it anyway. In the stalwart tree, drop some of the useless things you took and pick up armor mastery (or defensive mastery? I forget what it's called), which basically increases your dodge. Fighter tactics is a very large a investment for a very marginal gain that is more likely than not irrelevant in most circumstances, I'd seriously consider dropping it. You don't seem to have great cleave, that is a big mistake. You should be maxing extra action boosts in dreadnaught, drop 2 ranks of seeker instead if you want anvil. Your feat order sucks, I wouldn't want to level that way.

    You don't play melee, do you?
    Last edited by the_one_dwarfforged; 10-25-2016 at 01:30 PM.
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  4. #4
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by BigErkyKid View Post
    From someone who just got out of it, don't do it. Self healing is too painful once you get to challenging content.
    ya, im scared of this. i guess i got used to ranger heals on my last life

    Quote Originally Posted by the_one_dwarfforged View Post
    Don't take reed in the wind. If you actually read the ability, you'll see its 100% useless and drop it faster than a far in the wind. You really should have shattering strike and destructive weapons in kensei, there's really no reason not to and they're very strong enhancements. You really shouldn't need precision imo, but meh. You should be taking deadly strike, a god death, and weapon master in to kensei, again, why would you not, missing some good ****. I would not bother with heavy armor or tactics feats except the top two for each. Dodge is probably not a great feat to have for heavy armor, you may be able to use it just fine, but more likely than not you'll hit or exceed your cap without it anyway. In the stalwart tree, drop some of the useless things you took and pick up armor mastery (or defensive mastery? I forget what it's called), which basically increases your dodge. Fighter tactics is a very large a investment for a very marginal gain that is more likely than not irrelevant in most circumstances, I'd seriously consider dropping it. You don't seem to have great cleave, that is a big mistake. You should be maxing extra action boosts in dreadnaught, drop 2 ranks of seeker instead if you want anvil. Your feat order sucks, I wouldn't want to level that way.

    You don't play melee, do you?
    it has been a while since i played a fighter yes.

    the last while i have been playing mech rogues and either ranged rangers. as i have been playing light armored chars, i wanted as much prr as possible. I was considering a meele ranger with axes instead of fighter, but wanted to try it out.

    my feat order is kinda painful, but had to do it that way due to tomes for twf line. could you tell me what your order would be if you were doing it?

    i think i will drop dodge for gc - was not thinking of dodge cap of HA.

    either i will go with stunning blow/dire charge/trip and keep all the bonuses to tactics, or drop all of it.

    with reed in the wind - i think it was supposed to be a 1 pt filler and i didnt catch that it put all 3 ranks in it.

  5. #5
    Community Member the_one_dwarfforged's Avatar
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    Feats

    .1. . . . : Power Attack
    .1 Fighter: Cleave
    .2 Fighter: Stunning Blow
    .3. . . . : Weapon Focus: Slashing
    .4 Fighter: Great Cleave
    .6. . . . : Weapon Specialization: Slashing
    .6 Fighter: Two Weapon Fighting
    .8 Fighter: Improved Critical: Slashing
    .9. . . . : Greater Weapon Focus: Slashing
    10 Fighter: Quick Draw
    12. . . . : Greater Weapon Specialization: Slashing
    12 Fighter: Improved Two Weapon Fighting
    14 Fighter: Greater Two Weapon Fighting
    15. . . . : Heavy Armor Champion
    16 Fighter: Superior Weapon Focus: Slashing
    18. . . . : Tactical Supremacy
    18 Fighter: Heavy Armor Master
    20 Fighter: Improved Sunder
    21 Epic . : Overwhelming Critical
    24 Epic . : Weapon Focus: Bludgeoning
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny:
    29 Destiny:
    30 Epic . : Weapon Specialization: Bludgeoning
    30 Legend : Scion of: Arborea


    Enhancements (80 AP)

    Kensei (41 AP)
    • Kensei Focus: Axes, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization
      3. Critical Mastery III, Weapon Group Specialization, Shattering Strike II, Strength
      4. Opportunity Attack, Weapon Group Specialization, Strike at the Heart, Strength
      5. A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge

    Stalwart Defender (25 AP)
    • Toughness, Stalwart Defense, Overbalance
      1. Durable Defense III, Stalwart Defensive Mastery III
      2. Resilient Defense III, Instinctive Defense III
      3. Strong Defense III, Strength
      4. Tenacious Defense III, Strength

    Harper Agent (14 AP)
    • Agent of Good I
      1. Harper Enchantment, Weathered Traveler II
      2. Versatile Adept III, Know the Angles III
      3. Versatile Adept III
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  6. #6
    Build Constructionist unbongwah's Avatar
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    F2P-ish first-life build:
    Code:
    Kundarak TWF Kensei
    Fighter 20
    True Neutral Dwarf
    
    
    Stats
                   28pt     Tome     Level Up
                   ----     ----     --------
    Strength        16                4: STR
    Dexterity       15       +2       8: STR
    Constitution    18       +3      12: STR
    Intelligence     8               16: STR
    Wisdom           8               20: STR
    Charisma         6               24: STR
                                     28: STR
    
    Feats
    
     1        : Cleave
     1 Fighter: Power Attack
     2 Fighter: Two Weapon Fighting
     3        : Weapon Focus: Slashing
     4 Fighter: Great Cleave
     6        : Stunning Blow
     6 Fighter: Weapon Specialization: Slashing
     8 Fighter: Improved Critical: Slashing
     9        : Least Dragonmark: Warding
    10 Fighter: Greater Weapon Focus: Slashing
    12        : Improved Two Weapon Fighting
    12 Fighter: Greater Two Weapon Fighting
    14 Fighter: Heavy Armor Champion
    15        : Precision
    16 Fighter: Tactical Supremacy
    18        : Toughness
    18 Fighter: Greater Weapon Specialization: Slashing OR Tactical Mastery
    20 Fighter: Superior Weapon Focus: Slashing OR Heavy Armor Master
    21 Epic   : Overwhelming Critical
    24 Epic   : Epic Toughness
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: First Blood OR Elusive Target
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Blinding Speed
    30 Legend : Scion of: Arborea
    
    
    Enhancements (80 AP)
    
    Kensei (41 AP)
    
    
    • Kensei Focus: Axes, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization
      3. Weapon Group Specialization, Shattering Strike III, Strength
      4. Opportunity Attack, Weapon Group Specialization, Liquid Courage, Strike at the Heart, Strength
      5. A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge
    Stalwart Defender (26 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery III
      2. Resilient Defense III, Armor Expertise III, Instinctive Defense I
      3. Tenacious Defense III, Strength
      4. Swift Defense, Strong Defense III, Strength
    Dwarf (13 AP)
    • Dwarven Toughness
      1. Kundarak Dragonmark Focus III, Iron Stomach III
      2. Lesser Dragonmark of Warding, Dwarven Tactics II
      3. Greater Dragonmark of Warding
    Leveling Guide
    1. Dwf0 Dwarven Toughness; Dwf1 Iron Stomach I, II, III
    2. Ken0 Kensei Focus: Axes; Ken1 Weapon Group Specialization; Ken1 Haste Boost I
    3. Ken1 Haste Boost II; Ken0 Spiritual Bond; Ken1 Haste Boost III; SD0 Toughness
    4. Ken1 Extra Action Boost I; Ken2 Weapon Group Specialization
    5. Ken3 Shattering Strike I; Ken1 Extra Action Boost II
    6. Ken1 Extra Action Boost III; Ken3 Strength; Ken3 Shattering Strike II
    7. Ken3 Shattering Strike III; Ken0 Strike with No Thought; Ken4 Opportunity Attack
    8. Ken4 Liquid Courage; Ken4 Strike at the Heart
    9. Dwf1 Kundarak Dragonmark Focus I; Dwf2 Lesser Dragonmark of Warding; Dwf1 Kundarak Dragonmark Focus II
    10. Dwf1 Kundarak Dragonmark Focus III; Dwf2 Dwarven Tactics I; Dwf3 Greater Dragonmark of Warding
    11. Ken3 Weapon Group Specialization; Ken4 Weapon Group Specialization
    12. Ken5 Keen Edge; Ken5 One with the Blade; Ken0 Power Surge; Ken5 Weapon Master
    13. Ken5 A Good Death: Melee; Ken5 Deadly Strike; SD1 Stalwart Defensive Mastery I, II
    14. SD1 Stalwart Defensive Mastery III; SD1 Durable Defense I; SD0 Stalwart Defense; SD1 Durable Defense II
    15. SD1 Durable Defense III; SD2 Resilient Defense I, II; SD3 Tenacious Defense I
    16. SD3 Tenacious Defense II, III; SD3 Strength
    17. SD2 Resilient Defense III; SD2 Armor Expertise I, II, III
    18. Ken0 One Cut; SD2 Instinctive Defense I; SD4 Swift Defense; SD4 Strong Defense I
    19. SD4 Strong Defense II, III; Ken4 Strength
    20. Ken0 Alacrity; SD4 Strength; Dwf2 Dwarven Tactics II
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Strength
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (22 fate points)
    1. Balanced Attacks (Tier 3 Primal)
    2. Grim Precision (Tier 3 Shadowdancer)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    4. Brace for Impact (Tier 1 Sentinel)
    DM of Warding for flavor and Radiant Forcefield is a useful short-term defensive buff. But mostly because glowing tattoos are cool. Iron Stomach + Liquid Courage because duh.

    +2 DEX tome is from Favor; I delayed ITWF & GTWF to lvl 12 to give more time for favor-farming. However, you need some P2P content to hit 1750 Favor (esp. by lvl 12), so not exactly a F2P build anymore. [Alternatively, put your first two lvl-ups into DEX or buy a tome from DDO Store - your TPs, your call.] +3 CON tome is for Epic Toughness; fortunately, you don't need it until lvl 24, so you've got plenty of time to farm or buy one.

    I'm on the fence about how much to invest in tactics DC boosts; this build has +2 dwarf racial +14 tactics feats +2 Kensei capstone +6 Legendary Tactics (+24 total) as well as high STR ofc; could squeeze another +4 for 7 APs (+3 Kensei plus last racial) and +6 from last two ftr feats - not sure if that's necessary.
    Last edited by unbongwah; 10-26-2016 at 11:55 AM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
    Community Member the_one_dwarfforged's Avatar
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    Quote Originally Posted by unbongwah View Post
    F2P-ish first-life build:
    Code:
    Kundarak TWF Kensei
    Fighter 20
    True Neutral Dwarf
    
    
    Stats
                   28pt     Tome     Level Up
                   ----     ----     --------
    Strength        16                4: STR
    Dexterity       15       +2       8: STR
    Constitution    18       +3      12: STR
    Intelligence     8               16: STR
    Wisdom           8               20: STR
    Charisma         6               24: STR
                                     28: STR
    
    Feats
    
     1        : Cleave
     1 Fighter: Power Attack
     2 Fighter: Two Weapon Fighting
     3        : Weapon Focus: Slashing
     4 Fighter: Great Cleave
     6        : Stunning Blow
     6 Fighter: Weapon Specialization: Slashing
     8 Fighter: Improved Critical: Slashing
     9        : Least Dragonmark: Warding
    10 Fighter: Greater Weapon Focus: Slashing
    12        : Improved Two Weapon Fighting
    12 Fighter: Greater Two Weapon Fighting
    14 Fighter: Heavy Armor Champion
    15        : Precision
    16 Fighter: Tactical Supremacy
    18        : Toughness
    18 Fighter: Greater Weapon Specialization: Slashing OR Tactical Mastery
    20 Fighter: Superior Weapon Focus: Slashing OR Heavy Armor Master
    21 Epic   : Overwhelming Critical
    24 Epic   : Epic Toughness
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: First Blood OR Elusive Target
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Blinding Speed
    30 Legend : Scion of: Arborea
    
    
    Enhancements (80 AP)
    
    Kensei (41 AP)
    
    
    • Kensei Focus: Axes, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization
      3. Weapon Group Specialization, Shattering Strike III, Strength
      4. Opportunity Attack, Weapon Group Specialization, Liquid Courage, Strike at the Heart, Strength
      5. A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge
    Stalwart Defender (26 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery III
      2. Resilient Defense III, Armor Expertise III, Instinctive Defense I
      3. Tenacious Defense III, Strength
      4. Swift Defense, Strong Defense III, Strength
    Dwarf (13 AP)
    • Dwarven Toughness
      1. Kundarak Dragonmark Focus III, Iron Stomach III
      2. Lesser Dragonmark of Warding, Dwarven Tactics II
      3. Greater Dragonmark of Warding
    Leveling Guide
    1. Dwf0 Dwarven Toughness; Dwf1 Iron Stomach I, II, III
    2. Ken0 Kensei Focus: Axes; Ken1 Weapon Group Specialization; Ken1 Haste Boost I
    3. Ken1 Haste Boost II; Ken0 Spiritual Bond; Ken1 Haste Boost III; SD0 Toughness
    4. Ken1 Extra Action Boost I; Ken2 Weapon Group Specialization
    5. Ken3 Shattering Strike I; Ken1 Extra Action Boost II
    6. Ken1 Extra Action Boost III; Ken3 Strength; Ken3 Shattering Strike II
    7. Ken3 Shattering Strike III; Ken0 Strike with No Thought; Ken4 Opportunity Attack
    8. Ken4 Liquid Courage; Ken4 Strike at the Heart
    9. Dwf1 Kundarak Dragonmark Focus I; Dwf2 Lesser Dragonmark of Warding; Dwf1 Kundarak Dragonmark Focus II
    10. Dwf1 Kundarak Dragonmark Focus III; Dwf2 Dwarven Tactics I; Dwf3 Greater Dragonmark of Warding
    11. Ken3 Weapon Group Specialization; Ken4 Weapon Group Specialization
    12. Ken5 Keen Edge; Ken5 One with the Blade; Ken0 Power Surge; Ken5 Weapon Master
    13. Ken5 A Good Death: Melee; Ken5 Deadly Strike; SD1 Stalwart Defensive Mastery I, II
    14. SD1 Stalwart Defensive Mastery III; SD1 Durable Defense I; SD0 Stalwart Defense; SD1 Durable Defense II
    15. SD1 Durable Defense III; SD2 Resilient Defense I, II; SD3 Tenacious Defense I
    16. SD3 Tenacious Defense II, III; SD3 Strength
    17. SD2 Resilient Defense III; SD2 Armor Expertise I, II, III
    18. Ken0 One Cut; SD2 Instinctive Defense I; SD4 Swift Defense; SD4 Strong Defense I
    19. SD4 Strong Defense II, III; Ken4 Strength
    20. Ken0 Alacrity; SD4 Strength; Dwf2 Dwarven Tactics II
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Strength
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (22 fate points)
    1. Balanced Attacks (Tier 3 Primal)
    2. Grim Precision (Tier 3 Shadowdancer)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    4. Brace for Impact (Tier 1 Sentinel)
    DM of Warding for flavor and Radiant Forcefield is a useful short-term defensive buff. But mostly because glowing tattoos are cool. Iron Stomach + Liquid Courage because duh.

    +2 DEX tome is from Favor; I delayed ITWF & GTWF to lvl 12 to give more time for favor-farming. However, you need some P2P content to hit 1750 Favor (esp. by lvl 12), so not exactly a F2P build anymore. [Alternatively, put your first two lvl-ups into DEX or buy a tome from DDO Store - your TPs, your call.] +3 CON tome is for Epic Toughness; fortunately, you don't need it until lvl 24, so you've got plenty of time to farm or buy one.

    I'm on the fence about how much to invest in tactics DC boosts; this build has +2 dwarf racial +14 tactics feats +2 Kensei capstone +6 Legendary Tactics (+24 total) as well as high STR ofc; could squeeze another +4 for 7 APs (+3 Kensei plus last racial) and +6 from last two ftr feats - not sure if that's necessary.
    only two comments i have that arent ultra nit picky over a non optimal build by design, is i still dont understand why precision is taken so early, to hit is straight up not remotely an issue until legendaries, id take it super late.

    second, i think given how things shake out in the kensei tree these days, and the levels of tac dcs being achieved, i seriously dislike spending any points in the fighter tactics boost because its just so expensive for a real small increase in effectiveness. i mean if you were right on the edge of hitting 95% and 1-3 more dc would get you there, it would be something to consider, but there are easier ways to achieve that and it is i think a pretty unlikely scenario regardless (imo a case by case examination of any persons particular character/build in any given content, theres only 4 outcomes, you invested and you land dcs most of the time easily, you invested and never land dcs, you didnt invest and you land dcs most of the time, you didnt invest and you never land dcs. thats really all there is to it). +22 from the generic stuff which most fighter builds should have is very rewarding for the lack of sacrifice or opportunity cost associated with it, and i think is a very sufficient investment because dcs from place to place having ****ing wild ass variation, and any additional feats or enhancements have a severe case of diminishing returns and are not worth any potential improvement you could possibly see in any content currently available that is worth talking about. so yes, i think you did this part quite right.
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  8. #8
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by the_one_dwarfforged View Post
    i still dont understand why precision is taken so early
    Fort bypass. If anything, I would consider taking it sooner - maybe swap S.Blow and Precision level order - to help with undead, constructs, etc.
    second, i think given how things shake out in the kensei tree these days, and the levels of tac dcs being achieved, i seriously dislike spending any points in the fighter tactics boost because its just so expensive for a real small increase in effectiveness.
    I agree, hence why I spent zero APs on Kensei Tactics. I merely list it as an alternative if you need to goose your DCs just a bit higher. So...you're agreeing with me?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  9. #9
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by unbongwah View Post
    F2P-ish first-life build:
    Code:
    Kundarak TWF Kensei
    Fighter 20
    True Neutral Dwarf
    
    
    Stats
                   28pt     Tome     Level Up
                   ----     ----     --------
    Strength        16                4: STR
    Dexterity       15       +2       8: STR
    Constitution    18       +3      12: STR
    Intelligence     8               16: STR
    Wisdom           8               20: STR
    Charisma         6               24: STR
                                     28: STR
    
    Feats
    
     1        : Cleave
     1 Fighter: Power Attack
     2 Fighter: Two Weapon Fighting
     3        : Weapon Focus: Slashing
     4 Fighter: Great Cleave
     6        : Stunning Blow
     6 Fighter: Weapon Specialization: Slashing
     8 Fighter: Improved Critical: Slashing
     9        : Least Dragonmark: Warding
    10 Fighter: Greater Weapon Focus: Slashing
    12        : Improved Two Weapon Fighting
    12 Fighter: Greater Two Weapon Fighting
    14 Fighter: Heavy Armor Champion
    15        : Precision
    16 Fighter: Tactical Supremacy
    18        : Toughness
    18 Fighter: Greater Weapon Specialization: Slashing OR Tactical Mastery
    20 Fighter: Superior Weapon Focus: Slashing OR Heavy Armor Master
    21 Epic   : Overwhelming Critical
    24 Epic   : Epic Toughness
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: First Blood OR Elusive Target
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Blinding Speed
    30 Legend : Scion of: Arborea
    
    
    Enhancements (80 AP)
    
    Kensei (41 AP)
    
    
    • Kensei Focus: Axes, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization
      3. Weapon Group Specialization, Shattering Strike III, Strength
      4. Opportunity Attack, Weapon Group Specialization, Liquid Courage, Strike at the Heart, Strength
      5. A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge
    Stalwart Defender (26 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery III
      2. Resilient Defense III, Armor Expertise III, Instinctive Defense I
      3. Tenacious Defense III, Strength
      4. Swift Defense, Strong Defense III, Strength
    Dwarf (13 AP)
    • Dwarven Toughness
      1. Kundarak Dragonmark Focus III, Iron Stomach III
      2. Lesser Dragonmark of Warding, Dwarven Tactics II
      3. Greater Dragonmark of Warding
    Leveling Guide
    1. Dwf0 Dwarven Toughness; Dwf1 Iron Stomach I, II, III
    2. Ken0 Kensei Focus: Axes; Ken1 Weapon Group Specialization; Ken1 Haste Boost I
    3. Ken1 Haste Boost II; Ken0 Spiritual Bond; Ken1 Haste Boost III; SD0 Toughness
    4. Ken1 Extra Action Boost I; Ken2 Weapon Group Specialization
    5. Ken3 Shattering Strike I; Ken1 Extra Action Boost II
    6. Ken1 Extra Action Boost III; Ken3 Strength; Ken3 Shattering Strike II
    7. Ken3 Shattering Strike III; Ken0 Strike with No Thought; Ken4 Opportunity Attack
    8. Ken4 Liquid Courage; Ken4 Strike at the Heart
    9. Dwf1 Kundarak Dragonmark Focus I; Dwf2 Lesser Dragonmark of Warding; Dwf1 Kundarak Dragonmark Focus II
    10. Dwf1 Kundarak Dragonmark Focus III; Dwf2 Dwarven Tactics I; Dwf3 Greater Dragonmark of Warding
    11. Ken3 Weapon Group Specialization; Ken4 Weapon Group Specialization
    12. Ken5 Keen Edge; Ken5 One with the Blade; Ken0 Power Surge; Ken5 Weapon Master
    13. Ken5 A Good Death: Melee; Ken5 Deadly Strike; SD1 Stalwart Defensive Mastery I, II
    14. SD1 Stalwart Defensive Mastery III; SD1 Durable Defense I; SD0 Stalwart Defense; SD1 Durable Defense II
    15. SD1 Durable Defense III; SD2 Resilient Defense I, II; SD3 Tenacious Defense I
    16. SD3 Tenacious Defense II, III; SD3 Strength
    17. SD2 Resilient Defense III; SD2 Armor Expertise I, II, III
    18. Ken0 One Cut; SD2 Instinctive Defense I; SD4 Swift Defense; SD4 Strong Defense I
    19. SD4 Strong Defense II, III; Ken4 Strength
    20. Ken0 Alacrity; SD4 Strength; Dwf2 Dwarven Tactics II
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Strength
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (22 fate points)
    1. Balanced Attacks (Tier 3 Primal)
    2. Grim Precision (Tier 3 Shadowdancer)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    4. Brace for Impact (Tier 1 Sentinel)
    DM of Warding for flavor and Radiant Forcefield is a useful short-term defensive buff. But mostly because glowing tattoos are cool. Iron Stomach + Liquid Courage because duh.

    +2 DEX tome is from Favor; I delayed ITWF & GTWF to lvl 12 to give more time for favor-farming. However, you need some P2P content to hit 1750 Favor (esp. by lvl 12), so not exactly a F2P build anymore. [Alternatively, put your first two lvl-ups into DEX or buy a tome from DDO Store - your TPs, your call.] +3 CON tome is for Epic Toughness; fortunately, you don't need it until lvl 24, so you've got plenty of time to farm or buy one.

    I'm on the fence about how much to invest in tactics DC boosts; this build has +2 dwarf racial +14 tactics feats +2 Kensei capstone +6 Legendary Tactics (+24 total) as well as high STR ofc; could squeeze another +4 for 7 APs (+3 Kensei plus last racial) and +6 from last two ftr feats - not sure if that's necessary.
    awesome!

    was more of what i was looking at.

    this guy is a multi tr though and has a +5 or 6 dex tome though. looking at my options i would tweak the build with more str, and thinking about twisting in sense weakness?

  10. 10-28-2016, 12:59 AM


  11. #10
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    Jan 2010
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    Do you all think this would work with a CON build instead of STR to use the Throw You Weight Around Enhancement?

  12. #11
    Community Member
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    Feb 2006
    Posts
    536

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    Quote Originally Posted by majikfreak View Post
    Do you all think this would work with a CON build instead of STR to use the Throw You Weight Around Enhancement?
    My complaint with TYWA is the tactics DC loss.

    I just played a 28point (part of a flavor campaign we are running) THF dwarf, max str, max con. Put all my enhancements into Kensai as fast as I could and my offense was so good that I found myself putting feats towards PRR just in case "oh shart" moments happened. I dou-ed with a bard and there was never a point in questing where he was in trouble (even in at level elite TOR against the blue dragon); he flat out murdered everything in his path (Cannith crafted gear to 18 - leveling crafters sucks!).

    Run up, ba-dong them in the head (stunning blow), then cleave, then start running towards next guys while mashing great cleave. woohoo! Sometimes I don't know who was leading who... the dwarf or the axe!

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