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Thread: Deadly exploits

  1. #1
    Community Member Niab's Avatar
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    Default Deadly exploits

    Any chance of a change to deadly exploits.?

    Seems it actually lowers damage 1d50 vs 10+d10 often has lower damage than just the regular enhancement.



    Changing to 10+ d40 ?

  2. #2
    Community Member
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    Quote Originally Posted by Niab View Post
    Any chance of a change to deadly exploits.?

    Seems it actually lowers damage 1d50 vs 10+d10 often has lower damage than just the regular enhancement.



    Changing to 10+ d40 ?
    Have you tested this? The change was to the base poison exploit and not to Deadly exploit so it was 1d10+10 instead of 1d20.

    i havent tested but I would expect deadly exploits still provides some form of a buff to poison exploit.
    Vlyxnol - Incarnate - Cannith
    "As a tank I feel that plate armor is necessary for my survivability but I also feel that other players need to see my belly button."

  3. #3
    Community Member DrawingGuy's Avatar
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    As I suggested in my Pinc Punch Pass thread in Lam, they need to change the formula to 1d10 + 20/30/40 for that enhancement so that the boost to the base ability translates to the enhancement.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

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