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  1. #1081
    Community Member KnarlWood's Avatar
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    Quote Originally Posted by Whitethorn1 View Post
    I've been playing DDO since 2009. I got into the forums in 2013. I have seen the things on arti and monk that you mentioned as well.( as I purchased them too ) I've seen lots of complaining about new stuff. It seems that most of it is on purchased items, classes, etc.. Remember there were issues with Druids as well after they came out. I really enjoy TWF Rangers Or Stick Rouges myself. Although I've purchased almost everything ( I did get Drow on favor). I also carry VIP on my alt account. So as to help support the game. I'm just being cynical saying if they're going to lessen my stuff because of the crying, then reimburse me with the crying party's stuff. I'm just tired of seeing folks trying to ruin other people's fun is all.

    Well, it is Christmas when all the whiners will get money. So they can buy all the stuff they are complaining about and then find out it is not as powerful as they thought! Maybe the forums will be quiet about nerfs for a while!

  2. #1082
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    Quote Originally Posted by MrTrolol View Post
    Well warlocks were dominating quests and doing quest with them was boring and a game of catching up to them after the kill everything in 2 seconds
    That's funny, I had a warlock, and running ee's, I never could kill anything in 2 seconds, and usually resorted to kiitng and blasting because my damage output was rather weakish. Just because a bunch of ubers have the pastlives and equipment to make themselves more powerful in a certain class, is no reason to nerf that class. Leave It alone/

  3. #1083
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    Quote Originally Posted by Strider1963 View Post
    That's funny, I had a warlock, and running ee's, I never could kill anything in 2 seconds, and usually resorted to kiitng and blasting because my damage output was rather weakish. Just because a bunch of ubers have the pastlives and equipment to make themselves more powerful in a certain class, is no reason to nerf that class. Leave It alone/
    this exactly.... I still need to pay atention to my stats to be able to solo half-decently.

    let me suggest a different approach.

    rather then setting into motion an endless series of nerfs, (see league of legends) where you nerf one thing, so people complain about someting else, so you nerf that to bring it into line and on and on it goes....

    make all the classes even by buffing the less played ones. that way EVERY class is fun, does that make sense?

    no one gets salty, and no one has to TR just cause other people had an issue with their class competing.

  4. #1084
    Community Member krolikru3's Avatar
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    Quote Originally Posted by lexiagears View Post
    What you dont see in Update 33 is that they have nerf'd Warlock again driving more players like myself from wanting to continue to play this game. As a VIP member, and left several years ago due to other NERF's, seems like Turbine does not plan to increase its player base. The Thelanis server in which i play on doesnt have as near as many players as it use to. so lets get on with this and talk about the Warlock Nerf.

    In Update 33 Release Notes: they nerfed the amount of temporary hitpoints you get from 12x to 8x. furthermore, what they didnt put on the Release notes is that they reduced the blast from 150% to 100%.

    So im asking if we can get an explanation on why this was nerf'd and why do they keep giving reasons for players to continue to leave this game. How about we stop with the Updates for more content and take the game back to the way it was when people were proud to play the game and actually enjoy'd playing it.

    Warlock has been nerf'd so much that its no surprise that I will be TR'ing out of it as soon as i get to 30!
    I remember when people enjoyed playing the game when it was actually a challenge. Not some magic blasters running around with infinite temp HP. I'm sorry DDO can't accommodate you're needs for an OP character. I made a 1st lifer warlock and got to lvl 30 only doing elite+ solo. Sad. I remember when you couldn't start a raid without a couple clerics because back then not every could self heal with endless amounts of temp HP. It was fun scheduling nights to raid and takedown these big challenges. Now, I can 3 man meridia on elite, at level with alts. 2 Warlocks and a Cleric. Try building a character, I hear FVS has some pretty good damage, or even a ranger. Now that DDO has redirected your tunnel vision from Warlocks, check out some fun classes, not some boring warlock class with 2 clickies.

    This is just my opinion, I understand some people enjoy warlocks, but in my opinion, they are too easy to solo, and this game was built on the idea of teamwork.
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  5. #1085
    Community Member PermaBanned's Avatar
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    Quote Originally Posted by krolikru3 View Post
    I remember when people enjoyed playing the game when it was actually a challenge. Not some magic blasters running around with infinite temp HP. I'm sorry DDO can't accommodate you're needs for an OP character. I made a 1st lifer warlock and got to lvl 30 only doing elite+ solo. Sad. I remember when you couldn't start a raid without a couple clerics because back then not every could self heal with endless amounts of temp HP. It was fun scheduling nights to raid and takedown these big challenges. Now, I can 3 man meridia on elite, at level with alts. 2 Warlocks and a Cleric. Try building a character, I hear FVS has some pretty good damage, or even a ranger. Now that DDO has redirected your tunnel vision from Warlocks, check out some fun classes, not some boring warlock class with 2 clickies.

    This is just my opinion, I understand some people enjoy warlocks, but in my opinion, they are too easy to solo, and this game was built on the idea of teamwork.
    Any particular reason you chose last Octobers' "Warlock nerf again" thread instead of this weeks'?

    I mean... there is a certain comedy to doing so - but it doesn't look like you're actually trying to make that joke, so...
    Last edited by PermaBanned; 06-24-2017 at 06:21 AM.
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

  6. #1086
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    Quote Originally Posted by krolikru3 View Post
    I remember when people enjoyed playing the game when it was actually a challenge. Not some magic blasters running around with infinite temp HP. I'm sorry DDO can't accommodate you're needs for an OP character. I made a 1st lifer warlock and got to lvl 30 only doing elite+ solo. Sad. I remember when you couldn't start a raid without a couple clerics because back then not every could self heal with endless amounts of temp HP. It was fun scheduling nights to raid and takedown these big challenges. Now, I can 3 man meridia on elite, at level with alts. 2 Warlocks and a Cleric. Try building a character, I hear FVS has some pretty good damage, or even a ranger. Now that DDO has redirected your tunnel vision from Warlocks, check out some fun classes, not some boring warlock class with 2 clickies.

    This is just my opinion, I understand some people enjoy warlocks, but in my opinion, they are too easy to solo, and this game was built on the idea of teamwork.
    What you say is so true about the endless supply of temporary HP. I think its most disruptive in reaper, I would leave n/h/e alone, but in reaper I say they get the same penalty as healing does.

  7. #1087
    Community Member Spadedragon's Avatar
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    I really wish I had known they were gonna nerf warlock into the ground before I bought it from the ddo store. It's a shame I can't return it under the warlock lemon law. They really don't seem op compared to the druids I see doing massive dps. I was considered buying dragon born but, I know as soon as I buy it they will probably nerf the **** out of it.

  8. #1088
    Community Member goodspeed's Avatar
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    Quote Originally Posted by lexiagears View Post
    What you dont see in Update 33 is that they have nerf'd Warlock again driving more players like myself from wanting to continue to play this game. As a VIP member, and left several years ago due to other NERF's, seems like Turbine does not plan to increase its player base. The Thelanis server in which i play on doesnt have as near as many players as it use to. so lets get on with this and talk about the Warlock Nerf.

    In Update 33 Release Notes: they nerfed the amount of temporary hitpoints you get from 12x to 8x. furthermore, what they didnt put on the Release notes is that they reduced the blast from 150% to 100%.

    So im asking if we can get an explanation on why this was nerf'd and why do they keep giving reasons for players to continue to leave this game. How about we stop with the Updates for more content and take the game back to the way it was when people were proud to play the game and actually enjoy'd playing it.

    Warlock has been nerf'd so much that its no surprise that I will be TR'ing out of it as soon as i get to 30!
    Isn't that the norm? Its the time of the arti soon. Don't worry in about.... 5 years or so warlocks will come back round after the other foms Although by them im hoping they'll have made a ddo advanced and leave this game to the ravages of time like ash call.
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  9. #1089
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by goodspeed View Post
    Isn't that the norm? Its the time of the arti soon. Don't worry in about.... 5 years or so warlocks will come back round after the other foms Although by them im hoping they'll have made a ddo advanced and leave this game to the ravages of time like ash call.
    Warlocks are still incredibly good - you just need to do more than pew pew though a quest now.
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  10. #1090
    Community Member Asylumist's Avatar
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    Quote Originally Posted by Whitethorn1 View Post
    I've been playing DDO since 2009. I got into the forums in 2013. I have seen the things on arti and monk that you mentioned as well.( as I purchased them too ) I've seen lots of complaining about new stuff. It seems that most of it is on purchased items, classes, etc.. Remember there were issues with Druids as well after they came out. I really enjoy TWF Rangers Or Stick Rouges myself. Although I've purchased almost everything ( I did get Drow on favor). I also carry VIP on my alt account. So as to help support the game. I'm just being cynical saying if they're going to lessen my stuff because of the crying, then reimburse me with the crying party's stuff. I'm just tired of seeing folks trying to ruin other people's fun is all.
    Its simple. Warlocks broke the RTR Hamster wheel and fly through heroic content so fast. Some warlocks go fron lvl 1 to 20 doibg reaper only in less than 3 days.
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  11. #1091
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    Quote Originally Posted by Asylumist View Post
    Its simple. Warlocks broke the RTR Hamster wheel and fly through heroic content so fast. Some warlocks go fron lvl 1 to 20 doibg reaper only in less than 3 days.
    Many other builds can easily do this as well, but they take a little more player skill. People were doing 1-2 day 1-20 runs long before warlock was out. Warlock just made it easier for the masses.

  12. #1092
    Community Member Spadedragon's Avatar
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    Quote Originally Posted by slarden View Post
    Warlocks are still incredibly good - you just need to do more than pew pew though a quest now.
    You really can't say that warlocks will still be good since they haven't imposed the nerf yet. Cutting the damage by 1/3 is sure to damage any build.

  13. #1093
    Community Member Asylumist's Avatar
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    Quote Originally Posted by Kylstrem View Post
    Many other builds can easily do this as well, but they take a little more player skill. People were doing 1-2 day 1-20 runs long before warlock was out. Warlock just made it easier for the masses.
    Yeah but RTR is the newest hamsterwheel and most importantly you don't have to change any of your gesr at all throughout the life if you are a lock. Once you get a good set of gear for the progression its essentially just roll and re roll through each race.
    I own all knowledge but am no God.

  14. #1094
    Savage's Husband Phoenicis's Avatar
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    Quote Originally Posted by Asylumist View Post
    Yeah but RTR is the newest hamsterwheel and most importantly you don't have to change any of your gesr at all throughout the life if you are a lock. Once you get a good set of gear for the progression its essentially just roll and re roll through each race.
    And how is that different if you roll Monk thru every racial life. or rogue mechanic, or repeater build, or...

  15. #1095
    Founder Kylstrem's Avatar
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    Quote Originally Posted by Asylumist View Post
    Yeah but RTR is the newest hamsterwheel and most importantly you don't have to change any of your gesr at all throughout the life if you are a lock. Once you get a good set of gear for the progression its essentially just roll and re roll through each race.
    I'm not sure what your point is... this same thing can be done with Rogue Mechanic, Monk, artificer, barbarian, etc. There have been builds forever that make mincemeat of Heroic content (yes even on Reaper 1). And all of them are able to have a set of gear that they use every life. Heck, there are 8/6/6 builds that people were using for Heroic Class Completionist that only required a set of gear before warlock was around. and they burned through heroic past lives (classes) in 1-3 days.

    Please explain more what your exact point is.

    The only thing warlock does is make it easy for the "lower-skilled-at-the-game" people to burn through the lives as well.

  16. #1096
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Kylstrem View Post
    I'm not sure what your point is... this same thing can be done with Rogue Mechanic, Monk, artificer, barbarian, etc. There have been builds forever that make mincemeat of Heroic content (yes even on Reaper 1). And all of them are able to have a set of gear that they use every life. Heck, there are 8/6/6 builds that people were using for Heroic Class Completionist that only required a set of gear before warlock was around. and they burned through heroic past lives (classes) in 1-3 days.

    Please explain more what your exact point is.

    The only thing warlock does is make it easy for the "lower-skilled-at-the-game" people to burn through the lives as well.
    the new crafting uses a lot of rare mats so if you invested in warlock gear from 1 to 30 and now need to make a set for mechanic it's going to be hard to do if you spent years of collectibles on your warlock gear. That is more of an issue for me than actual class changes is the re-gearing for a new build.
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  17. #1097
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Spadedragon View Post
    You really can't say that warlocks will still be good since they haven't imposed the nerf yet. Cutting the damage by 1/3 is sure to damage any build.
    I am very comfortable in saying warlock will still be a great build for reaper. The supporting spells are good and the dps still free even if lower.
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  18. #1098
    Community Member nokowi's Avatar
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    Quote Originally Posted by Whitethorn1 View Post
    I've been playing DDO since 2009. I got into the forums in 2013. I have seen the things on arti and monk that you mentioned as well.( as I purchased them too ) I've seen lots of complaining about new stuff. It seems that most of it is on purchased items, classes, etc.. Remember there were issues with Druids as well after they came out. I really enjoy TWF Rangers Or Stick Rouges myself. Although I've purchased almost everything ( I did get Drow on favor). I also carry VIP on my alt account. So as to help support the game. I'm just being cynical saying if they're going to lessen my stuff because of the crying, then reimburse me with the crying party's stuff. I'm just tired of seeing folks trying to ruin other people's fun is all.
    You could read all the posts were Warlocks were ruining other people's fun. (I'm not supporting this statement)

    You should be tired of some peoples fun being based on what other people are doing.

  19. #1099
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    Quote Originally Posted by slarden View Post
    I am very comfortable in saying warlock will still be a great build for reaper. The supporting spells are good and the dps still free even if lower.
    Casters are still going to be the best solo Reaper builds. Ranged are still going to be second best and in Heroics maybe the best. Melee are still going to be complaining that they die too often and they lag in the kill counts in most groups.

    It's the nature of the difficulty rating. The ability to do damage and CC at range is really valuable when mobs are able to routinely kill players they get near in a few swings.

    It's not casters and ranged that need to be nerfed to make Reaper manageable for melees. It's Reaper itself that needs to be nerfed and then there will be low challenge levels for everybody as a result.

    All of this is a reflection of D&D 3.5 in a perverse way since high level casters have always dwarfed anything high level melees could do. It's the nature of the game that Magic is more powerful than Melee and it always has been after you get out of the low levels where the situation is reversed.

  20. #1100
    Founder Kylstrem's Avatar
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    Quote Originally Posted by slarden View Post
    the new crafting uses a lot of rare mats so if you invested in warlock gear from 1 to 30 and now need to make a set for mechanic it's going to be hard to do if you spent years of collectibles on your warlock gear. That is more of an issue for me than actual class changes is the re-gearing for a new build.
    I think you are making a different point than Asylumist.

    Asylumist seems to be saying "ONLY Warlock can craft a set of gear they can use every life and that's what makes Warlock so easy to get past lives with" (but I've asked for clarification).

    I'm saying that there are many builds that can burn through Racial lives/Heroic class lives in 1-3 days. and they call can be made with the single sets of crafted gear as they go through each life.


    It sounds like you are saying: "Now that warlock is nerfed, people are going to have to pick a new class to do their hamster wheel and will need to craft new gear"... and then you extend it to include levels 21-30 to help your argument regarding rare ingredients. This is a different debate point than what I was discussing.

    And Warlock is still going to be one of the better classes for doing racial past lives after the nerfs. The only thing affecting the REALLY good warlocks is the loss of 3d6 damage at the top levels. The big nerf is with the EASIEST BUTTON aura/burst/blast builds.

    The EASY button "Cone/Necrolock" is still going to be as formidable as it is now (it is only losing the 3d6 at higher levels). It's not as easy as the Auralock... but it's still a big easy button.

    Not going to discuss levels 20-30 because I wouldn't use a warlock for getting epic past lives... there are better builds for that.

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