This is where I disagree with you bro. Autowin class right from low heroics to 30 that requires no thinking, no gear is the exact reason why new folks will never learn ****.
Basic game mechanics, their shortcuts, different classes and team "strategies". Spells, buffs, debuffs, weaknesses or strengths.
Nothing.
One third of characters on the server is the same warlock build. It perfectly reflects the direction this game has taken, especially former rich magic system.
Again, I dislike the class not because my gimps are "outperformed", always played what I wanted regardless where the "position" on the "food chain" was. But because what the class represents and what will eventually be the downfall of this great game.
The same nonsense why there are like 250 people online and sometimes zero lfms on the social panel.
The same exact thing that Turbine has done with Lord of the Rings Online. I don't know where such decisions come from or why the need for generic game mechanics for old game and especially dumbing down of combat and almost complete elimination of multiplayer aspect.
As a raider, it's terribly sad to see the fellowships being broken apart the way that had with lack of grouping, lack of legitimate end game, poor scaling, loot rewards not being commensurate with difficulty, massive dps boost, trait trees dumbing down the classes and encouraging mindless button mashing for the win, and solo-centric playstyle highly encouraged.But sometimes devs cater to players simply to be seen as doing something for them whether necessary or not and it's easy enough to pull up the forums and fish for cheap ways to do that.The Class Revamp-for all the reasons already given. It nuked what little individuality LOTRO had left for no gain in gameplay and simply alienated older players who were perfectly content with the system they had been using for over half a decade. And if anyone at Turbine believed skill trees would bring in new players...you know that saying about people being promoted to their level of incompetence?