
Originally Posted by
boredman
Just few questions,
For the average skilled player, (most of ddo population, i think for the overperforming skilled or unskilled player this may change), what is the "best" class(es) for easiest and effective gameplay (both), (dps, survival, solo ability, group ability, weaknesses, advantages, content, race and gear dependency, play skill dependency, potential, etc), and knowing that always will be something at the top, how is that difference or margin respect other classes? Is short or big, enough to matter?
I think many variables have to be included when trying to talk about overperforming, not just dps like some players seem to do or just easy play skill, or just potential, etc. I see powergamers tend to talk more oriented to dps and builds potential while the average player values more the easy play, resources and skill required. All of that matters, and every aspect (play skill difficulty, dps, defense, etc) should be compared between classes and builds.
For example a barbarian can do great damage but the problem is they may die on the try (how much),
A tank can survive very well, at the cost of losing damage, (how much damage)
cc builds can control enemies at the cost of some damage/defense (how much)
x build is easier to play at the cost of damage/contribution (how much)
x build can contribute better at the cost of skills, resources, play difficulty ( how much)
In the end, after seeing old videos of builds capable of soloing raids designed for 12+players in 7 min, is hard to talk about balance, but at least some things can be done.