Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.
This. It is a mediocre melee tree and a very good non-raid trash cleaner when playing as a caster. There just isn't a good melee synergy, I have tried so many times...
It is much better to use it as a caster, your AoE output increases greatly, and in fact so does your single target (via epic spells and abilities).
The problem with it is not shining through, IMO. In terms of survivability, for general question the auto renewable temp HPs seemed to have a greater impact in my playstyle.
That being said, we have seen the extent to which they are willing to change warlock. Just deal with it. Typical ES warlocks will be pretty bad for reaper, so there is that.
I would like to see a stat counter on how many players has been driven away* by introducing the Warlock class to DDO.
*Who may or may not return when Developers finally normalize the class, in respect to other casters, and general resourceless, spammable, ranged-aoe dps.
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I don't give a tuppeny cuss what they do with warlock, from now on. I never put a single point in the ES tree, to begin with (I was 41 scholar/39 souleater), I just disliked running through quests trailing behind a 4k HP warlock that kills everything before I get to it. And don't start with that nonsense of 'well then don't play with warlocks'. The game's population is too low to afford that kind of mindset, especially when a large portion of the population is a warlock EXACTLY because of this build set.
Shining through is not the problem, but it's a part of it. The aoe bursts are the main issue. I've seen warlocks running around with 2-3k temporary HP and STILL put out a ton of damage with the aoe bursts and yet still use eldritch blast, too, and not use the aura. It's just so easily abused and you get so much and give up so little:
- Has a large amount of light spellpower in the tree (the staple of the overwhelming majority of warlocks)
- A gargantuan boost to temporary hit points on a very short cooldown for a very low SP cost
- Can safely ignore charisma and pump intelligence for spellcraft/damage or pump charisma and still have viable DC's for tentacles, web, and hurl through hell
- Has a ton of aoe damage
- Permanent immunity to magic missiles and virtually permanent displacement
- Even if not using the aura, you gain a significant boost to PRR/MRR, even more so if you wear medium armor (which the tree grants proficiency)
- Immunity to knockdowns and fear, and a handy aura of menace to debuff the saves of anything within range of your aoe bursts
- An amazing capstone that gives +20% maximum HP and a whooping +30 total light spellpower
- Nothing to stop you from delving into souleater for debuffs and eldritch cone or scholar for damage and eldritch chain
And what do you give up? A few DC's and some utility in the other tier 5's. Eldritch ball and eldritch wave pale in comparison to the short cooldown and zero cost of spirit blast and the amazing survivability of shining through.
Tainted scholar and souleater warlocks have to give up so much survivability in order to have viable DC's and yet people complain about the power of eldritch cone and eldritch wave. This argument is amazingly lopsided and hypocritical.
Last edited by HastyPudding; 10-21-2016 at 09:20 AM.
Scholar offers damage but also the most utility, concerning it's basically the DC caster tree. Are you saying DC casting is overpowered? And that damage isn't just for scholars: it's for ALL warlocks, so any warlock build can can delve into scholar and gain some eldritch blast damage, which includes ES warlocks using cleave/bursts.
I reiterate: scholars and soul eaters give up a ton of survivability and a second, stronger cleave/burst in exchange for their utility and DC casting. ES warlocks give up very, very little in exchange for what they get in their tier 5's. You don't see many DC warlocks running around with 3k HP, unless they are heavily invested in gear and past lives, and are working some power build. I've only seen one such warlock that I would qualify as that.
Last edited by HastyPudding; 10-21-2016 at 10:09 AM.
I repeat myself, Scholar 60% crit multi is IMHO the strongest ability warlock have.
60% + ender 36% + 25% feat = 121% crit multi to everything. Hope you never run with one of those in shiradi-aura build, they ruin the fun of everyone. Shining is nothing compared to that.
Last edited by Vanhooger; 10-21-2016 at 10:14 AM.
Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.
this is a really ridiculous statement. Warlocks are not top-tier DPS - they are good at aoe and weak at single target ,but most of the aoe comes from epic abilities.
Ender does nothing to improve crits - it's a proc available to all builds.
A 5 piece material opposition set with tier 3 in all gives 36% crit damage, but again it's available to all builds.
the 25% crit damage from scion of the plane of fire is available to all builds.
so now we are talking about the 60% crit damage multiplier which sounds like a lot, but here is your total damage multiplier without that 60%
100% Base
100% Base Crit
36% 5 Piece material opposition set
25% Scion of the plane of fire
---------
total: 261%
With the 60% from tainted scholar 321%.
Total increase in dps assuming a 60% crit chance: 13.79% By doing this you are giving up the other 2 capstones and the ability to multiclass.
Master of knowledge I am able to get up to max stacks quickly due to multiple targets proc'ing mok - and that results in 60% crit damage + 90 spellpower.
At least from what I've seen warlock builds with tier 5 tainted scholar aren't stronger than other warlock builds and a minority of players running pure 20 warlocks use that capstone. Seems like an odd conclusion that it' the most OP ability in the game.
Bottom line is you won't be happy until warlock is weakened enough there is no reason to ever buy it.
The Soul-eater / Scholar build is absolutely top tier DPS.
90% of the game is AOE. They have the best AOE.
They have damage abilities that no mobs can resist.
They are at range.
There is no save, or roll of any sort. WHAT THE SAM-HECK?
When a Warlock uses Gruin/Ruin and TR missiles it is a 10k DPS burst in Shiradi. It takes them 30s or less to kill a 300k hp target. Don't give me this BS. They are top tier DPS.
Last edited by Sam-u-r-eye; 10-21-2016 at 11:48 AM.
You play with the wrong people dude.
I start to doubt you play a warlock, since you can't see this.
Yes ender(was intended that you need 5 pieces lgs) and the feat you could get it on every class, not the 60%, only for warlock. That is way too much.
I have a friend of mine running that setup, but he don't want to do a video as he fear they will nerf it.
I do have my 2nd toon that is 20 pure warlock using scholar capstone.
I am working on finishing my 5 set for ender with 20 more run and I will do a video myself to prove you top-dps, since you can't belive it.
That is overperforming too.
Last edited by Vanhooger; 10-21-2016 at 12:00 PM.
Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.
I wouldn't sale short eldritch wave so fast - it is pretty amazing if you have done enough testing. Shining through is meh, I haven't bothered with it, staunch works just fine, its not like shrines are rare things in this game, in general I find staunch to be stronger than shining anyway. I wish eldritch ball was just a little better, not sure if its the 4 depravity cost or the lack of multiple waves, but it is the weakest of the three tier 5 burst damage.
I do think this thread is full of a lot of whine, definitely needs more cheese.
I like warlocks - its a solid option for players without a billion past lives, perfect gear, etc... to enjoy the game which has too few players. I am enjoying it right now with my newborn baby because I can play LE Shroud one handed. Soon as my baby no longer wants to be constantly held I will go back to top tier dps. I am not an Enlightened Spirit Warlock (per say), no tier 5s and not pure warlock. However, if you think ES warlock is top tier dps, or anything like builds that require maxed out past lives, perfect gear and solid skill you are horribly mistaken. I have seen several dps tests on Llamaland that show how far under the curve they are - its not funny. For awhile on our speed run attempts of LE Shroud we placed a 2 warlock cap because of non-ideal dps. I think the testers in Renowned found 7 non-warlock builds that were higher dps on the kobold, if I recall from early summer llamaland testing, that was testing with capped gear and past lives. If your on life 1 or 2, ES warlock is a solid option to catch up to to people like me with capped lives and gear. Honestly the game needed something like that to help bridge the gap between casuals and elitests.
Yes, its an easy button. No, they are really not that broken, just absurd for low investment.
No, I don't care about more nerfs to Shining Through, I actual thought it was hilarious since I already decided I liked staunch better. But my build is a little weird - and I test things and my favorite thing in the game is constantly trying new combinations of stuff.
Official Wearer of Purple Proud Member of Renowned Not Afraid to PUGMain: Janisis - Completionist completionist currently Shiradi of some flavor. Alts: Janarch: Furystar, Byeshk: heroic completionist, Janart: Artificer Cannith Crafter, DBowie: Warlock PoserLong Live Cult of the Dragon
There are so many things wrong with this post...
•Permanent shield... is not an amazing feature half the classes can cast shield or get a clickie, it's worth what it costs in the few times it matters
•"Pump"ing Int for spellcraft was old and idiotic myth about warlocks from a while ago, the second you see this you know someone doesn't know the class, getting shifting away from con/charisma build would give a whopping 10 (for and extra 20 int if you can even get that high) spellcraft, that is the dumbest build choice i have ever herd of its a drop in the bucket. It's about 10 damage (on the whole big burst, 10% of 10d6{35}+(9/11/13)d6{31-45}+10d4{25} at max is 10.5 damage, less for the 3d6 burst and the aura
•If you do not keep you Charisma max and use things like Touch of idiocy; Hurl through hell is not landing, idk what difficulty your playing on but hopefully it's not normal with 4k hp warlocks at the DC's your talking any caster would have fail on 1 on all DC's, EDIT: (wording on pump charisma and still have viable DC's is weird) web is still pretty hard to land, but "still viable" is what you should have when pumping your casting stat
•Warlock gives a significant boost to MRR (25 to 48), 13 is from the aura same with PRR, also most casters can sport armor if they put in the effort / feats (Druid, cleric, favored soul, wizard) maybe sorcerer doesn't have the room
•Finally, these HP numbers just keep inflating, If you see 2-3K temp, it's not from warlock, it's pretty easy to figure out how much your getting from warlock (Con x 14; 12 for shine through 2 for aura) at 50 con that's 700, so at 100 con that's 1400 (I don't know if anyone is pulling 100 con warlocks; if so they are likely making some seriously bad sacrifices) 4K Hp (with temp) is very possible, with max greensteel HP in unyielding sentinel with heavy con stacking, often the picture is taken with 1000 temp extra from greensteel as well. These numbers are possible for many tank classes (that warlock build was intended for such, and really only pulls damage equal to that)
Lastly I keep seeing this "before i even get there" comment that people like to say... what were you doing in the quest you couldn't get to the enemies, the warlock had to walk to them to blast and aura, why couldn't you? I now for a fact in epic elite even landing sound burst SLA (for 50% more damage) plus both bursts and the aura tick the enemies are not dead yet, I hope your not running under elite with these 4k hp warlocks otherwise that's most likely the issue.
Outside of epic, sure warlock seems OPish, so did many other casters played correctly, but that's the game now, Heroic Elite, most mob waves drop to any casters full meta AOE (druid, wizard, artificer so on)
Last edited by guardiankaiser; 10-21-2016 at 12:24 PM.
I run two warlocks that play very differently - one is ES (tier 5 and capstone)/TS that is a bursting dps build and the other is SE (tier 5 and capstone)/TS that is a DC build.
The builds play so differently it's non-sensical to make this type of comparison. SE/TS tends to operate from a safe distance so other than ranged and longer range casting damage there is much less risk. An ES blasting build is at close range taking more damage and it doesn't make much sense to run such a build without solid hp/prr.
As far as survivability goes they are about the same if played properly. If you play your SE/TS like a blasting build it's going to suck but that is due to poor play choices not the build itself.
My illusionist has even weaker defenses and does just fine because I operate from a further distance (just like SE/TS warlocks) and wizards have more utility spells and burst single target dps options.
All builds can take eldritch burst + one other tier 5 burst. If you give up the 2nd burst it's because you think the other abilities are stronger so there is no issue there.
In the future Turbine will nerf all CC more than 6 seconds in reaper, and allow 6 second and below CC to work with full duration, so dire charge/nerve venom rotation will become the standard CC. Then ES warlocks will convert to PDK, and between high con/charisma and aoe attacks will be godly for dire charge/nerve venom rotation. Your damage may be reduced 90%, but mobs hit for 4-15k, so dire charge 6 sec stun/nerve venom 6 sec stun > confusion + bewitching blast 6 sec confusion is going to be godly.
A confused reaper mob beating on another helpless reaper mob is going to produce #s off the chart. Confusing blast > stay frosty > nerve venom > chain will also be tasty.
Just wait and watch what happens with reaper. Turbine has no choice dire charge is needed for a melee to stay alive and do their melee, so 6 sec and below CCs have to be allowed to be fully effective. When they make that change, warlocks will be reaper gods. Especially with the bump to saves which will makes DC spells like mass hold monster, necro, or disco ball of a caster not work. Not that necro would work anyways with all the champion death wards and blocks.
All you have to do is wait... Sev will do the rest.
Last edited by Tilomere; 10-21-2016 at 12:54 PM.
You continue to be wrong. Ender is a proc from having a 5 piece material opposition set. The crit damage boost comes from having 4+ piece material set. They are only related in the sense that they intersect if your set is material + opposition and 5 pieces. Otherwise there is no need to get the ender proc to get the crit damage boost. You can get that with any material 4+ piece set.
This set works for martial AND caster builds.
And by the way if you are focused primarily on 1 or 2 elements you would instead go for 1 or 2 dominion/ethereal pieces which give you that same crit damage boost but without giving up so many gear slots.
The reason why warlock or shiradi wiz would go for the 4+ piece set is because they use either alignment or force as their main spell type which isn't available as a 1-piece item. Those one piece items give a 35% crit damage boost.
Yes I am rolling over slavers with my warlock.
Yes I am rolling over slavers with my wizard.
Yes I am rolling over slavers with my ranger
Yes I am rolling over slavers with my paladin
Yes I am rolling over slavears with my barbarian
I am not saying a warlock isn't doing well. I am saying there are many builds doing well and with gear, feats and past lifes you can make some crazy good builds with good dps and defenses.
If you aren't able to make a strong build except with warlock you are doing something very wrong.
I see so few people with TS capstone I can't believe that is what you want nerfed lol.
There is no reason for them to nerf the duration of cc except dire charge. Has a dev really suggested that is on the table?
I was the first person on the forums to point out how good dire charge was for casters in a thread where casters were complaining dire charge was OP, but the problem is it's simply not needed by a caster and you have to give up arcane pulse.
Reaper is all speculation but I am doubting I would want a caster with dire charge over arcane pulse for the group. While a reasonable choice in a static group - give me more boss dps. Groups rarely have problems with mobs. Faster boss dps is more desirable.
LOL. I can read wiki too, I do know how the spell crit with lgs work, I was using ender jsut as a reference to tell I need to get 5 pieces of lgs.
You said that my statement was absurd, when it's not.
I can make strong build without it.
I use warlock when I want to run content (except for LE raids) with brain dead, especially after work.
You just deny that WK and MOK are overperforming.
I do play mainly caster, so I say that even against my own build, but I can't deny that some stuff for caster is overperforming atm.
I can't defend my build just because I play it, even if I know there is something too good.
So nobody will complain
Last edited by Vanhooger; 10-21-2016 at 12:54 PM.
Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.