Quote Originally Posted by BigErkyKid View Post
As for end game content, you need to clarify.
Ah, yes, end game to me is defined as anything over level 30

Quote Originally Posted by BigErkyKid View Post

Warlock under geared > under geared Fleshy kensei, bard, barb, acrobat, assassin, etc.

Warlock well geared > for a lot of content, still better than all of the above.

What we are debating here by now is whether balance should be attempted at all, and some people are arguing over whether warlock can compete with the power builds.

End game quests, I take an under geared warlock over anything else under geared any day. Literally anything else. People have shown how Slowly you can blast your way through epic and legendary quests even in a level 20 lock without past lives, and in one case, even without destiny.

If you refer to raids, for Lh the above statement would still hold for me. And I haven't seen any 1st life build do very well in LE raids.

Now is an optimized warlock the best of the best power gaming builds? Probably not. Does it pull ahead of many other classes, included revamped ones? Yes.

So it really is up to the reader to decide on which content to focus, and whether they care about balance at all or not.
This is the answer I was looking for thank you, especially the line:
Quote Originally Posted by BigErkyKid View Post
Now is an optimized warlock the best of the best power gaming builds? Probably not. Does it pull ahead of many other classes, included revamped ones? Yes.
Heroic balance doesn't matter to me so much and it must not matter to very many because I rarely see anyone saying epic past lives should stay in epic content. In epics though I would like to see some semblance of balance but I doubt we'll ever have that because this is a very player-creativity driven game. By that I mean we are not as forced into recipe builds as many other RPG games that give you very little choice on how to build your character after you enter the game for the first time. We have multi-classing, a very friendly enhancement system (now), Epic Destinies (essentially a free-for-all enhancement system), twists that blur the lines even more and past life bonuses. At some point these characters (and the people that spend the time and often money to optimize and perfect them) approach an art form that often takes experience and lots of game mechanic knowledge to appreciate. Certainly it must be bitter to see either content made too easy or a new addition to the stable of choices (warlock) that either removes or tremendously ameliorates the need for character improvement/gearing/perfection. Lets be honest here this player driven creativity and investment in our characters is a large part of the reason we play this game over others.