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  1. #1161
    Community Member Morroiel's Avatar
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    Quote Originally Posted by AzureDragonas View Post
    Does anyone know any valid reason why Utterdark Blast ignores enemy alignment while spells like holy smite | Unholy Blight doesn't. Spells states that x damage spell can't harm x aligned mobs and does only half to neutral and full to opposite, if utterdark blast followed this logic also it wouldn't harm mobs like skeletons [neutral evil], it would add 3rd spellpower/crit needed for warlock, because single light spell power won't be covering most main damage sources at same time and that would make warlocks more in tact with other casters who focus on wider variety of spellpowers.
    It isn't the only alignment damage to behave that way - shiradi evil damage procs also behave this way.

    Honestly it wouldn't have that big of an impact due to already needing force spell power for arcane pulse, tentacles, etc.
    Quote Originally Posted by Vargouille View Post
    A new harder difficulty is likely to just be that: harder, without giving commensurate power...Ideally, at the very hardest edge of difficulty, we would not know how long it would take until all quests are completed on that difficulty.

  2. #1162
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    Quote Originally Posted by AzureDragonas View Post
    Does anyone know any valid reason why Utterdark Blast ignores enemy alignment while spells like holy smite | Unholy Blight doesn't. Spells states that x damage spell can't harm x aligned mobs and does only half to neutral and full to opposite, if utterdark blast followed this logic also it wouldn't harm mobs like skeletons [neutral evil], it would add 3rd spellpower/crit needed for warlock, because single light spell power won't be covering most main damage sources at same time and that would make warlocks more in tact with other casters who focus on wider variety of spellpowers.
    That is because evil damage type is not programmed to deal different amount of damage based on target's alignment. And those spells are programmed to deal damage based on target's alignment.

    So it is spell functioning that makes it work different, not damage type functioning. And they obviously made an oversight when programming abilities that use alignment damage.

    They should have programmed the Utterdark Blast (and other abilities that use alignment damage) to give different amount of damage based on target's alignment.

    For Utterdark Blast they could have made a different logic than in spells so it does not become completely useless (they could have even made those spells to use this logic):
    - half damage for evil targets
    - full damage for neutral targets
    - double damage for good targets
    - no damage to mindless creatures (like constructs) and environment objects (like breakables, doors, crystals, pillars) that really do not have alignment in a classic sense

  3. #1163
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    Evil damage should do damage to everything. It's evil after all.

    How exactly would evil alignment mobs damage each other if their damage type didn't effect each other? Sing the kumbaya song, because evil guys are all buddies?

  4. #1164
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    Quote Originally Posted by Morroiel View Post
    Sorry I should have qualified - I meant put a reflex save on the eldritch blast damage meaning the following:

    GOO warlock cone shaped - each mob would roll a reflex save for half of the primary part (force/evil/piercing) of the blast and then roll a will save for half of the pact (acid) part of the blast.

    I personally would keep the light damage added by ES as unsaveable, same with the chaotic damage added in souleater. The goal would be to eliminate any pretense of people treating charisma as a dump stat.
    Doing this would pretty much Nerf warlock to ground vs current lock, but probably how it should have come out. My suggestion when it was in early development was to have the save based on shape instead of pact. Imagine that, a spellcaster adapting to the mob type instead of trucking over everything, oh wait that is what spellcasters do just not locks.

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