I mostly agree (I agree entirely about epic levels) but it really does depend on context. What is 'best' is
also somewhat subjective. Can you get better DCs than a Wizard? Can you do better burst DPS than
a ranged build or a sorc?. Lots of situations.
90% of the game is spent wading through trash where AOE DPS and damage mitigation/CC are
king. Warlocks excels at these. I'd take almost any other class in a boss fight though ;-)
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Speed and gear. Repeaters, Monks, and Mechanics all require gear that can utilize their ranged type of dps (assumning you are referring to a thrower monk) Moreover, the classes have weaknesses warlocks don't. Mechs are probably the weakest on that list for zerging content alone since much of their dps is tied to sneak attacks. Repeaters still can't self heal after an unlucky hit and keep going like the common warlock can, nor can they hit multiple targets for the same amount of dps with specific feats that take time to get through the life. I can't speak too much about monk since I have never looked into them, but ive seen enough monk throwers ro know that they can't kill a room of enemies as fast as a warlock can with their inherent skills.
The quote right above me is your first post about that I responded to. You seem to be changing your stance.Its simple. Warlocks broke the RTR Hamster wheel and fly through heroic content so fast. Some warlocks go fron lvl 1 to 20 doibg reaper only in less than 3 days.
You said "Warlock Broke the RTR Hamster wheel" because "warlocks can go from 1 to 20 in less than 3 days".
And I responded that people have been doing 1 to 20 in less than 3 days long before warlock and long before Racial RTR.
Warlock didn't break this. It was already broken. Warlock just opened up the ability for the "masses" to have a chance to do what the "skilled" players were doing already.
I'll concede Warlock (as compared to all previous classes and builds) is broken in that it allows very EASY high DPS andvery and EASY survivability without needing great gear or great skill. Heck, that's evident by all the wailing and gnashing of teeth about the "nerf" by those who have been playing Auralock/Burst/Blast builds. They actually think Warlock is going to be a worthless class after the nerf because all they play is the EASIEST of EASIEST buttons.
But going 1-20 in less than 3 days has long been possible.
When half the peeps are doing bb r1s for racials
Does it even matter think it will slow them down
Not at all just slows the grind down so a 5 year grind turns into a 7 year grind
Or tr to arti you fixed them alright
Damonz Cannith
People are still proclaiming warlocks were high DPS.
One thing that was better when the game was more multiclass oriented, was much of this misinformation didnt exist, because with the advanced builds being so meticulously planned, it was hard for anyone else to understand why a build was so good at a glance. They actually had to do their homework to find out why. Nowdays people just see a warlock icon and think its max DPS because this inaccuracy has been drilled into them with constant repetition over 18 months of time.
They are high DPS in heroic - not the highest mind and no burst DPS to speak of. They
rapidly decline in Epic levels - which is what I don't understand about the nerfs that are
incoming.
+1One thing that was better when the game was more multiclass oriented, was much of this misinformation didnt exist, because with the advanced builds being so meticulously planned, it was hard for anyone else to understand why a build was so good at a glance. They actually had to do their homework to find out why. Nowdays people just see a warlock icon and think its max DPS because this inaccuracy has been drilled into them with constant repetition over 18 months of time.
high DPS when I can drag the entire R1 dungeon of mobs behind me, and then turn around hit cone and HIT 30 mobs at once and they don't even get a save chance for less damage.
It's not high in a one-on-one boss fight. it sucks actually. But I can keep stanching and shining through with displacement on while standing next to them until they die.
Community Member
Warlocks did break it by being the class that could do it with the least effort. A first life warlock could complete 1-20 with minimal twink gear. You can't do that om any of the othwr toons you mentioned because of the inherent weaknesses they have compared to warlocks strength. Solid dps and survivability against multiple targets with no spell cost... meanwhile a repeater build can only shoot one target. A repeater can't mow down 12 mobs as quickly as the warlock. Put the facts together. The hamster wheel exists to keep people playing at all skill levels to and the majority of builds can get through the content at an adequate pace with optimal builds based on GEAR, past lives, tomes, and action points to achieve speedier results. Warlocks ignored the fundamentals of the hamster wheel because of their inherent ability to outperform those optimal builds that were dependant on gear past lives and action points ranging from 32 to 36 and tomes.
By dedinition the hamster wheel is broken in this scenario because a greater abundance of players can complete it than any other hamster wheel before it.
I own all knowledge but am no God.
For me this is what is inherently wrong with all of these discussion. The expectation that all build/classes should
be able to do the same thing. What rubbish. It completely ignores inherent class abilities and assumes that
the universal goal of every player is to get through content as quickly as possible with as little resistance as possible.
The repeater build initially doesn't have the AOE of a Warlock - it gets better AOE (in the hands of a skilled player)
with IPS but not until later levels. ES Warlocks don't get Spirit Blast until L12, Tentacles until L10
etc.
Consider all the abilities of a class when comparing to Warlock - not just how fast one can kill trash.
Nice comparison you made here, we can break things here also just to show how unequally warlocks are to let's say repeater build.
# As i told before warlock gets at lvl 2 Chain thus attacking up to 3 targets from lvl 2 without need to align mobs in line to attack or need of sp. In comparison if you made mechanic with artificer levels for obvious reasons you would get IMP. shot at 18 only and even then will have to still work on mobs aligning
# Warlocks gets both web and tentacles which are prob best in game cc and works on more mobs.
# Warlock gets Loads of temp hp restricting needs of heals, while other have to switch like heal scrolls/wands
# Warlock gets instakill while rogs best options are vorpal/mortal slayer which again is limited to mob types.
# Even if you compare single DPS options are you sincere that warlcok lacks DPS to single target? Stricken/consume does damage better than most casters can get at same levels, and they can pick ruin/greater ruin also doing huge flat Damage to bosses.
Point is you pick in comparison mechanic so prove that without trap disarming/evasion rogs have upper hand in any way compared to warlocks, because we all know you can multiclass and get those 2 rog levels also. My point is warlocks are abomination in any sense because they are better in everything than other classes, they have no actual drawback to begin with.
Last edited by AzureDragonas; 07-12-2017 at 04:29 AM.
Community Member
Community Member
Some comments of people claiming warlocks are fine or even "weaker" even after dozen arguments and comparisons provided shows foolishness and maybe misunderstanding on purpose of issue lots of us see and that reminded me of this quote i saw long time ago...
“There are two ways to be fooled. One is to believe what isn't true; the other is to refuse to believe what is true.”
- Søren Kierkegaard
Last edited by AzureDragonas; 07-12-2017 at 05:53 AM.
Community Member
I'm not disagreeing with your numbers - I've said elsewhere that Stricken/Consume should probably
have an SP cost and a save for half. However, you're doing what I said you're doing. Taking one
thing that you believe is broken/OP and using that to win the argument.
How many traps can you disarm with Consume?
How many spells/traps/attacks did you evade with Consume?
Does Consume do more DPS than Manyshot or 10k stars?
Does Consume more DPS than a haste boosted Kensai
Does Consume do more DPS than a Sorc using a proper DPS cycle (Sorc with sad enhancment trees from 2013?)
I'm not saying you're wrong just that the problem is a bit more complicated
Balance is a Unicorn as it means different things to different people and is very much based
on the obstacles that the content provides. At the moment, the meta is RTR on R1-R3
which suits Warlock abilities perfectly; they are (IMO) the best choice for this. Like every FotM
in DDO history, they won't always be.
I wanna ask the same:
How many bosses you can kill with trap disarming?
How many mobs/bosses you killed with evasion?
Does consume have 30-60 seconds cooldown?
Does consume run out of action boosts?
Do you even need proper DPS cycle to use consume?
When you have no actual arguments you provide any pointless scrap you can come up right?
I am a new player and I approve this post. My account is several years old, but I am still on my first life as a wizard. This is because I keep getting frustrated with how hard it is to get through the content solo. I have quit the game several times and then come back at a later date. I have even spend money at different times to buy new content, looking for something thats easier to do.
There are probably those that would say I should find players to group with, but this is essentially a solo game for new players. Especially for those of use that are not vip and do not have access to all the quests, it's very difficult to find players in lfg that are doing a quest that is available to us and is on a level that we can get xp from. Many of those here probably began playing back in a time when there were bigger population servers and more choices for grouping. Now the main playerbase is all leveled and op and they dont relate well to us newer players who are just starting out with nothing.
Being a new player that is on my first life as a wizard, I can't say whether warlocks were or still are op. However, I can say that something should be done for new players so we can get through our first one or two lives easier. Now that I have learned how easy the warlock is for leveling I will probably choose it for my second life, if I make it that far.
As things stand now, I purchased $50 in tp during the bonus sale and am now waiting for otto boxes to become available again so I can boost to level 20. At that point I should be able to clear some of the lower level content thats giving me problems now. Until then I don't actually play. I just log in every few days to check the auction house for the level 20 gear I will need.
Perhaps the folks running the game made it initially hard on purpose, so that new players would have to tp through their first life. If that's the case, I think they lose more than they gain. I'm sure many new players get frustrated and quit without spending anything.