
Originally Posted by
BigErkyKid
I find the idea that casual players need to be able to play elite content shortsighted. This might be true in heroics, but certainly not in epics. When I started playing epics more seriously we were already in the EN/EH/EE era. EE was serious business for the rookies, and no one was ashamed of doing EH. If anything, I think that EH should have been a tad harder, leaving EN for the rookies, EH for those a bit more experienced, and EE for good parties. This was true for even mid level epics on capped toons.
Handing out builds that obliterated EE has not done anything good for the game. Now players have a much reduced space to grow in skill, game knowledge, and character progression. A capped toon can destroy most epic content in EE without needing top of the line gear or skill.
This wasn't exactly like that. For a while the devs handed truckloads of power to every class they touched. Its not that they released rookie friendly builds per se, rather that they overpowered anything they touched. Bard, paladin, barbarian, mechanic, ranger, warlock. Those were leaps in power. It just bumped upwards the power for everyone, not just for rookies. And thus, in the process they trivialized some content and limited the growth space for players.
I don't see it as a battle of veterans vs the rest, as you seem to do. I see it as some classes being just more efficient at playing the game than others. My current ranger is much more powerful than a simple CON based warlock at its peak, but it is not as efficient in farming content. With ToEE starting the trend, and then slavers, a lot of powerful gear is in quests. This means that having a fast speed + AOE damage toon is invaluable.
It will be far easier for someone with a warlock to acquire the slavers items, and any quest gear, and keep up with the power frontier. Given the rate at which things become obsolete in the game this is increasingly important. So easy button is not just easy to play, but also less risky and more powerful in a lot of content. Let it be slavers farming or the XP hamster wheel. That's why we have a super population of warlocks.
I think that this highlights two problems. First that it is difficult to manage the power of magic. A good blaster warlock might not be the most optimal raiding build, but it certainly outpaces tremendously any melee toon in a quest. So where is the tipping point, and how to put both builds together in a raiding and a questing party and have they play nicely together. This is important in moving forward with the upcoming caster updates.
Second, we need to wonder why "efficient warlocks" are so freaking prevalent. And for this we need to go back to the reward systems in the game. A lot of it consists in farming easy content: PLs, ePLs, slavers (toee before). This is the game that a lot of people play and nothing beats warlock at that. The more grindy the game is, and the more that it is in quest-like design (as opposed to raids), the more that people gravitate towards the so called easy buttons.
Finally, there is also the issue of balance between "legit builds" and "exploiters". The new uber shiradi spammers, tree builds, and to a lesser extent shuriken and wolfexploit builds, are miles ahead of any traditional build. To the point that if you want to play the game competitively, there seems to be no reason not to gravitate towards them. I see this as a problem. Not only it seems impossible to balance the game properly between those power builds and the rest, but also because those builds break completely the concept of cooperation. Cooperation requires weaknesses and those builds overpower brutally content.