Ah, yes, end game to me is defined as anything over level 30
This is the answer I was looking for thank you, especially the line: Heroic balance doesn't matter to me so much and it must not matter to very many because I rarely see anyone saying epic past lives should stay in epic content. In epics though I would like to see some semblance of balance but I doubt we'll ever have that because this is a very player-creativity driven game. By that I mean we are not as forced into recipe builds as many other RPG games that give you very little choice on how to build your character after you enter the game for the first time. We have multi-classing, a very friendly enhancement system (now), Epic Destinies (essentially a free-for-all enhancement system), twists that blur the lines even more and past life bonuses. At some point these characters (and the people that spend the time and often money to optimize and perfect them) approach an art form that often takes experience and lots of game mechanic knowledge to appreciate. Certainly it must be bitter to see either content made too easy or a new addition to the stable of choices (warlock) that either removes or tremendously ameliorates the need for character improvement/gearing/perfection. Lets be honest here this player driven creativity and investment in our characters is a large part of the reason we play this game over others.