/3 fighter not only gives you prr, mrr, hp it also gives 2 feats which could be shield feats.
The reason why ES is a little more tanky with the #s above is because all the dps is very close combat. As you say the defense actually coming from ES is small. The 20% hp and knock-down immunity are the 2 big benefits. You get 45 PRR and 15 MRR from shield feats and twisting legendary shield mastery. You get 36 PRR and 18 MRR from past lifes.
The math doesn't matter because for those folks it's an emotional battle not something based on facts.
SE/TS is good - I mean I use it on one of my warlocks, but you give up crit chance and single-target dps. If you go SE/TS you max crit chance and damage but give up all the survivability and light damage.
If you go ES/SE you give up crit damage and can barely fit in utterdark.
From that perspective the trees are fairly balanced. We have people complaining ES is overpowered and others saying ES isn't overpowered but TS is. I wish we had more facts coming from the people calling for nerfs rather than just lolz.
So much is revealed here. I cant do well so it must be your fault. Nerf you!!!
No one cares about your feels. Adapt and Overcome, or stay uninstalled.
Synergia Merlocke (Wiz, Heroic/Epic/Iconic Completionist x3) Merloc (Cleric Tank) Merlocked (Barb) Merlocc (Rog)
Then this isn't communicated very well amongst the cries of "it ruins my fun" and "it stands there and does nothing while everything around it dies" , not to mention the many MANY very false claims that it is top DPS in the current meta, because all that has accomplished is nerfing its survivability. Now to make up for that survivability people will play cha to kill faster, which takes less damage, because mobs live less time. Here the devs give the nerf happy part of the community exactly what they want, and it wont make them happy yet again. Now we will have one solid choice for this class in the meta, which is the same choice we have for most other classes. All points into offense, and kill as quickly as possible. No need to add survival when that trash mob that I would have needed to stand next to and DPS, simply gets insta-killed before it reaches me. Cha build lock is also more boss DPS as the boss fails its save versus the pact damage on a max cha build where it pretty much always saves on con based.
"Every class being similarly powerful" means something completely different in a homogenized class game than it does in a game that enforces trade offs. When you say something like this in DDO, and that feedback is acted on, the end result is what you see now, classes that all do everything well. Instead of adjusting to enforce trade offs, which creates more build options, the devs respond by directly nerfing specific effects, creating less viable build options.
As for kensai, and fighter in general, its better survivability and higher DPS than warlock, especially on single targets. The one thing it has less of is recovery, due to less spell power and less mana pool potential. The MAJOR difference? You have to play your keyboard like a player piano in order to get that good DPS out of kensai. If you are struggling on your fighter, chances are your active button clicks for your DPS rotation is sorely lacking, or nonexistent. Ive spent quite a bit of time trying to perfect the DPS rotation order of the many kensai abilities, and sustain the buffs, and its a lot more APM than warlock could possibly be, even with instakills slotted between bursts and blasts. My old school monk didn't require this much button clicking. When I do use the combinations correctly however, the DPS is much higher than if I play it like older school melee, running and swinging, while circle strafing once in a while to game the AI. I don't see this talked about much on the forums, and am convinced most of the community, both on the forums and in game, has not caught on to how to play revamped kensai well.
Reading comprehension fail.
The real direct contradiction will be when the forums stop demanding nerfs declaring the current warlock nerf a victory, all the while people will be building for more DPS than they were before. This will directly contradict the false claim that "warlock killing everything before I get there ruins my fun" - because cha warlock will be killing faster than it was before when it was a con warlock.
Heres a conceptual map for those who still don't get it.
<piking-----------------current CON warlock DPS------------current cha warlock DPS-------------top of the meta DPS---->
Claiming people will build for more DPS, doesn't make warlock top of the meta DPS. It means that will be the favored way to build once the survivability option is eroded to the point of falling out of the meta.
This is what the community asked for, and now waffling 100% on. There have been numerous threads over the years complaining about stuff like the 2 APM needed to refresh frenzy and death frenzy every minute, needing to play one bard song per stat buff, and all these clicks needed to play monks etc. So the devs put a class in the game where the buffs refresh at zero APM and the community goes straight to plaid on the nerf demands. So which is it? Do we want to click abilities to activate them or don't we?
Community Member
So it must be that I am a bad player? Yet I am the only one here posting some evidence that I soloed it on my fleshy melee. Have you?
I see lots of claims to uberness, telling me I don't know how to build or play. Yet we have zero evidence of solos on fleshy kenseis of that chain. Truth is, maybe someone can do it. So far I can't and I'm not ashamed to accept that. Even if someone can do it, it is completely undeniable that it would be a lot harder than doing it on a warlock. The display of skill would be pretty impressive, whereas we all have seen and played warlocks (I have) and know the difference.
This is the true measure of balance. If the same player in two classes sleep walks with one and struggles s lot with the other then obviously, barring some brain deadness issues, it's the result of the different power. PS - both my warlock and my barb have very decent gear, with several raid items and top of the line quest gear.
As for buffs vs active clickies, I have explained that s million times. I like active clicked, stuff that is not a passive buff but rather results in a special attack in screen. Bonus points if it has a shortish cool down so that you need to time it in a fight. Keeping passive boosts running is just a matter of knowing well where the exit shrine is and not being lazy. Some buffs like divine might or death frenzy are basically 100 uptime, so there is zero skill, just a chore list.
I think it's funny when people resort to attacking skill instead of discussing the evidence at hand. If you want to prove me wrong and show how you can sleep walk that LE quest on a fleshy Kensei of a barb, please do. But no theory crafting on something for which we have gameplay experience. Is it so easy? Do it, show us. Not a single person has shown that so far, but u stead we have seen the warlock face roll.
Why does nobody talk about difficulty of content? Balance is a multi-faceted concept. It is not limited to comparing the power of characters to each other. Balance also means that the power of a character and the difficulty of content are in line.
I've watched the movie and saw how warlock seemingly effortlessly destroys the newest LE content. In my opinion, it should be nerfed further so that that isn't possible. Similarly, all other classes (and epic destinies) that are too good compared to the content need a nerf. This is in my opinion the only sane way to get an engaging and balanced game.
Luckily reaper mode addresses some of these errors.
Seems like here people like zerg latest content and they don't wan't any difficulty increase.
Last night I felt same way as the other poster...useless in slavers with monk, not cos it's bad but couldn't really do anything other then pike.
Was trying to stay ahead of group with monk speed...could kill one mob with QP then everything else was already dead.
You see a group of mob the warlock as killed them all 1/2 second.
Or run till red and burst you're way.
Not going to answer anymore on this thread as it is pointless, people don't want to see the obvious, defending something that is undeniable.
Anyway this thread is pointless as warlock aura are going to disappear if they do reaper right.
Rip god of dps.
Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.
Sorry said I wouldn't post here anymore but had to answer you.
You want facts when you don't want to post a single screenshot yourself so please...
If you go scholar capstone and rest ES you still get everything you need and one dot from SE. Bit less HP but you still can get 1,5k hp that is enough to even survive 90% of the mob in LE.
Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.
Let me give you the usual answers.
1 - Learn to play: clearly it is your fault, you suck at playing monks.
2 - Learn to build: your monk is gimp, monks are better than warlocks.
3 - Play a henshin: its so good, 1 shot everything with incinerating wave.
4 - Don't group with warlocks
5 - Don't play a monk: seriously, you want everything to be top DPS or you quit?
6 - Play solo
You can /roll 1d6 on these answers.
You assume a position of an apparently non-existing group of people on the forums and then say they are in contradiction. Why is it relevant to repeat that every few posts and what does the person you quoted (who is not part of that group) have to do with it? Can you even point out a single person in this thread who is part of that group?
Why not simply state your opinion directly rather than indirectly through other persons that aren't here? Of course, when there is a contradiction in the posts of the actual person you quote, feel free to point that out!