Does anyone think vodoos video of him on a warlock standing in the middle of 5 red name bosses Taking little damage while completly annihilating them is good for the game? And NO class in game regardless of cheese is gonna make it look that easy. This is no longer an mmo but suppose it hasn't been for a long time. Warlock is a great class for a 6 year old with slow motor skills and no thought process.
Khyber IN BAD COMPANY Longand Drunkmage Sexyheals Fullforce
don't like warlocks don't play them, or don't party with them. whining is unhealthy! the beauty of this game is you can play whatever class you like and with whomever you like. #threadclosed.
Community Member
Bittersweet. I actually uninstalled after I finished. The game is to run that quest 40-60 times to get a set. The best way is not to play in challenging toons, but rather auto pilot warlock.
I'd like for the game to be challenging like I experienced in that run for all builds, just in different ways. I don't want anyone to have it worse than my preferred style, even monkchers :P
Sadly I know enough about builds and have enough IG experience to know thats not the case at all.
Blitz builds are too simple for me to personally build. You and others asked for a fleshy kensai, I delivered a fleshy kensai.
All these requests and then further restrictions demonstrates is that there is a broad range of game knowledge among players. Which is great. Everyone has to start somewhere, and learning new tricks is fun. With more game knowledge one can do more things with more classes than others believe possible or know how to do. No one knows everything, and even people who know very little often know interesting things about the game.
Plus I already posted the fleshy kensai blitz build before in this thread.
Last edited by Tilomere; 10-25-2016 at 04:43 PM.
Sorry, but I don't think that fleshy kenseis are fine because you can put some levels on it and play it using exploits.
Making a tree build isn't super hard, people have figured out the vast majority of the mechanics.
What is hard is picking something like a 20 fighter and finishing the fight. Can you come up with a non exploit melee build (so no wolf either) that finishes that quest? Something fleshy and with a majority of fighter levels?
Then do it and show us.
I don't do it. I ran enough to get a STR/Stun/Heal lore item and called it a day. But I don't want more eTRs and there isn't much else to do that isn't an immense grind. I was maybe thinking of getting a second toee set but god its so grindy.
The point was twofold. First to check Eth's claim that it can be done "easily". It can, if I did it, a lot of players can do it. Second, to show how much harder it is when you are not face rolling it on a warlock. Sadly, I succeeded too in the goal and hence had to take a break from the game.
https://www.ddo.com/forums/showthrea...=1#post5888143
I already posted a different fleshy kensai in this thread that would faceroll the game.
What exploits?
I do shapeshifted combat because that is what I know and like.This is a normal (ew) build that would also work, but I'm not interested in making it yet:
https://www.ddo.com/forums/showthrea...=1#post5871386
Sometimes not knowing how to do something is just that. Not knowing. Not that something is underpowered.
Last edited by Tilomere; 10-25-2016 at 05:04 PM.
Actually you did say that is what you wanted. And I quoted it for you in the very post I discussed it in. I will do so again here.
If that's not what you meant, then please explain how "similarly powerful" happens in a game where every class has access to similar amounts of survivability, recovery, and DPS, because that is what this game is heading toward each time a nerf happens to bring one characteristic of a class in line with the other classes.
What we have seen each time the devs act on this type of feedback, is the end result serves to homogenize the classes, removing build diversity. This is due to being able to be near max at more than one aspect, without having to trade off power from a different aspect.
Thus, demanding nerfing the warlock abilities makes no sense. It makes more sense to make each powerful, but make players only able to choose one, at the expense of the others, if they want to build a character that maxes out one of those abilities. You can apply this concept to any class discussion btw, warlocks is just the current hot topic.
I mean precisely what you said. Things should have a trade off. More DPS? Ok, then less tankiness. More CC? Less DPS. And so on.
You know what I mean, you just wrote about it.
Right now warlocks have too much of everything. Utility / CC / DPS / Tankiness. That guy goes CON based and yet has very decent DPS. He can face roll the 5 bosses together while he chuckles when he talks about difficulty. He didn't do it based on skill, he didn't use any strategy, didn't think of a way to beat the challenge. He just face rolled it.
Then I go in my pure fleshy kensei and I don't even make it to the end fight without being super careful, to be frank that has yet to happen. I try on my barb and fail. It took me using an arguably semi easy button to finish, and I still had a hard time. But I know what I can do on a warlock, I don't even need it to be CON based.
So yeah, nerfing warlock does not necessarily mean burning it. It means giving it a role. If ES is tanky, then DPS should suffer more. And so on.
41 points in ES caps out at 19 PRR 29 MRR 20% HP. Which is less tanky than 13 points in StD. Your statements make me think there is something missing in your knowledge or willingness to defensive layer if you think ES is that tanky or are unable to generally survive on a fleshy revamped class (any of them).
When you compare the 19 PRR available in ES to the 329 total PRR in my kensai steel clad maiden build, it is a drop in the bucket. Thinking 19 PRR from ES is significant is tied somehow to the inability to survive LE solo. 19 PRR is not that significant on any build that survives LE solo.
Last edited by Tilomere; 10-25-2016 at 07:38 PM.
Every single point in Stalwart is a point gone to survivability that could be spent in a DPS tree.
ES is a DPS tree. The bursts are fantastic to clear trash, so is the aura, and almost every point spent there goes towards more DPS.
Frankly, theory crafting tree builds no longer is showing any systems knowledge since its been done to death.
If you do not understand how ES/TS is a simple easy button that demolishes any quest, then maybe you should spend more time playing and less boasting about your builds.