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  1. #41
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by DrawingGuy View Post
    ALL TWF needs to have a range just enough to effectively hit moving targets. Currently if a target is actively moving in a straight line, I CANNOT hit it. I can be running up AGAINST the mob where collision won't let me get any closer, and I get zero damage rolls or numbers - no attacks happen. In general movement I'll get the occasional number as a monster changes direction or anything else that will cause a pause long enough for my dinky hit box to register as hitting the monster. It should not be that way.
    ^This is exactly the problem. You can be chasing right behind a moving mob, literally bumping into it, swinging away, and won't even roll an attack on a TWF build.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  2. #42
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    Hipparan's Avatar
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    Quote Originally Posted by CThruTheEgo View Post
    ^This is exactly the problem. You can be chasing right behind a moving mob, literally bumping into it, swinging away, and won't even roll an attack on a TWF build.
    Does Spring Attack help with this at all? I have a feeling it doesn't which is really a shame.

  3. #43
    Community Member Amideus's Avatar
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    Quote Originally Posted by Hipparan View Post
    Does Spring Attack help with this at all? I have a feeling it doesn't which is really a shame.
    I can confirm that it does not, as I have Whirlwind Attack. If I use WWA, I can hit things at a nice normal distance, it's the only way I can get around the issue.

  4. #44
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by Hipparan View Post
    Does Spring Attack help with this at all? I have a feeling it doesn't which is really a shame.
    I've never tested it, but I don't know why it would. Spring attack only reduces the attack penalty you get while moving. The problem is that you don't even roll an attack while TWF when chasing a moving mob. So it's not that you are missing, it's that the dice don't even roll. Even though you can be literally bumping into the enemy, it's as though there is no mob there. It's like the TWF hit box distance is reduced to zero when you are chasing a moving mob.

    It's been this way forever and I've just gotten used to it. I just don't chase. Or I try to maneuver around in front of them, block them, and hit them as they try to pass me. It never made sense to me why it is this way.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  5. #45
    Community Member Taimasan's Avatar
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    Wielding weapons other than handwraps you can hit stuff on the move. So it is definitely a problem with handwraps themselves.

    Im at work but im sure someone can do a /loc on the dummy and test wraps vs Shortswords vs Daggers vs Khopesh

  6. #46
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by Taimasan View Post
    Wielding weapons other than handwraps you can hit stuff on the move. So it is definitely a problem with handwraps themselves.

    Im at work but im sure someone can do a /loc on the dummy and test wraps vs Shortswords vs Daggers vs Khopesh
    When TWF with any kind of weapon (I don't know about handwraps because I don't have a handwrap user, but I can confirm this with daggers, khopeshes, maces, etc.), you can hit mobs that are moving if they are moving toward you or to the side of you, but not if they are moving away from you, even if you are chasing so close to them that you are literally bumping into their backs. This is how it has been for as long as I can remember.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  7. #47
    Community Member Amideus's Avatar
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    Quote Originally Posted by CThruTheEgo View Post
    I've never tested it, but I don't know why it would. Spring attack only reduces the attack penalty you get while moving. The problem is that you don't even roll an attack while TWF when chasing a moving mob. So it's not that you are missing, it's that the dice don't even roll. Even though you can be literally bumping into the enemy, it's as though there is no mob there. It's like the TWF hit box distance is reduced to zero when you are chasing a moving mob.

    It's been this way forever and I've just gotten used to it. I just don't chase. Or I try to maneuver around in front of them, block them, and hit them as they try to pass me. It never made sense to me why it is this way.

    Imagine if there was just a concerted effort to update DDO to the new age, instead of all these spinoffs like Neverwinter popping up. This game has so many cringe-worthy bugs and questions to it and I still love the gameplay and character development enough to pay for VIP. This is by far the best PC version of a DnD game I have played, I just wish there was an easier way to update these old issues.

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