Conversion for the NPC classes:
SDR D&D reference link
{This conversion is as close as possible to the pen and paper D&D 3.5 ed ruleset with only three minor changes ~ Commoner weapon proficiency, Expert class skill list, Adept spell progression.}
Premises for creating NPC classes is that experienced players like new challenges, also this brings more D&D flavor to DDO with a small amount of coding time.
{Recommend including this in the large upcoming 2017 expansion for more splash goodies.}
Challenge type classes do not receive enhancement trees but may use existing racial and independent trees.
{Recommend that there be at least two independent trees before creating NPC classes.}
{Recommend that there be at least one challenge race created after creating NPC classes.}
Challenge type classes gain enhancement points at the same rate as normal classes.
Challenge type classes gain any default feats normally given to other classes, such as attack, defensive fighting, sneak, sunder, and trip.
Challenge type classes do not gain a purchasable past life feat option.
Challenge type classes do gain a passive past life feat that stacks up to three times.
{Recommended the bonus be +1 to a certain skill: Adept: +1 heal skill; Aristocrat +1 bluff; Commoner +1 jump; Expert +1 spot; Warrior +1 intimidate.}
{This grants small, interesting bonuses that an average player can easily ignore.}
Challenge type classes do not gain their own epic destinies.
Challenge type classes default to the epic destiny sphere closest to their class features:
Adepts default to the divine sphere.
Commoner, Warrior, Aristocrat, and Expert default to the Martial Sphere
Challenge type classes do not count towards completionist requirements; this is to prevent undo burden on the average player.
List of five available NPC Challenge Classes in detail:
Adept NPC type challenge class
Hit Die d6
Poor BAB (as per wizard types)
Poor Fort Saves (as per wizard types)
Poor Ref Saves (as per wizard types)
Good Will Saves (as per wizard types)
Spell Points equal to amount bards receive
Skills
Class Skill List: Concentration (Con), Heal (Wis), and Spellcraft (Int).
Skill points at first level (2 + Int modifier) x 4
Skill points at each additional level (2 + Int modifier)
Weapon and Armor Proficiencies
Simple weapon proficiency
No armor or shield proficiency
Gains Heroic and Improved Heroic Durability as per standard classes.
Does not gain magical training (similar to a bard).
If arcane familiars are added to DDO, the adept would gain access to that feature.
Spell casting abilities are based upon wisdom for DCs and increases in spell points.
Spell casting is considered divine in nature and is therefore not subject to arcane spell failure.
The adept may change chosen spell slots at any shrine or tavern.
The adept is automatically granted access to every spell on the adept spell list.
To prepare or cast a spell, an adept must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an adept’s spell is 10 + the spell level + the adept’s Wisdom modifier.
Spell points are 50 points gained at first level, with an additional 25 spell points gained for each additional adept level.
Spell slots are (used more conservative conversion as it was smoother):
First Level 1
Second level 1
Third level 2
Fourth level 2
Fifth level 2/1
Sixth level 2/1
Seventh level 3/2
Eighth level 3/2
Ninth level 3/2/1
Tenth level 3/2/1
Eleventh level 3/3/2
Twelfth level 3/3/2
Thirteenth level 3/3/2/1
Fourteenth level 3/3/2/1
Fifteenth level 3/3/3/2
Sixteenth level 3/3/3/2
Seventeenth level 3/3/3/2/1
Eighteenth level 3/3/3/2/1
Nineteenth level 3/3/3/3/2
Twentieth level 3/3/3/3/2
Adept spell list (using existing spells and removing anything not existing in DDO):
0 Level spells are not currently used in DDO
1st Level spells known:
Bless as per the level one cleric spell
Burning Hands as per the level one wizard spell
Cause Fear as per the level one cleric spell
Command as per the level one cleric spell
Cure Light Wounds as per the level one cleric spell
Obscuring Mist as per the level one cleric spell
Protection from evil as per the level one cleric spell
Sleep as per the level one wizard spell
2nd Level spells known:
Aid as per the level two cleric spell
Bear’s endurance as per the level two cleric spell
Bull’s strength as per the level two cleric spell
Cat’s grace as per the level two cleric spell
Cure moderate wounds as per the level two cleric spell
Invisibility as per the level two wizard spell
Resist energy as per the level two cleric spell
Scorching ray as per the level two wizard spell
See invisibility as per the level two wizard spell
Web as per the level two wizard spell
3rd level spells known:
Bestow curse as per the level three cleric spell
Contagion as per the level three cleric spell
Cure serious wounds as per the level three cleric spell
Lightning bolt as per the level three wizard spell
Neutralize poison as per the level four cleric spell
Remove curse as per the level three cleric spell
Remove disease as per the level three cleric spell
4th level spells known:
Cure critical wounds as per the level four cleric spell
Restoration as per the level four cleric spell
Stoneskin as per the level four Wizard spell
Wall of fire as per the level four Wizard spell
5th level spells known:
Break enchantment as per the level five cleric spell
Heal as per the level six cleric spell
Raise dead as per the level five cleric spell
True seeing as per the level five cleric spell
Optional: Adept Caster levels are added to the appropriate Epic Destinies:
Unyielding Sentinel
Vigor of Battle: Passive bonuses:
You gain 40 spell points, and each level of Unyielding Sentinel grants +4 Melee Power, +40 Spell points, and +1 Adept, Cleric, Favored Soul, and Paladin caster levels if you have any levels in those classes.
Exalted Angel
Celestial destiny: Passive Bonus: Gain 50 sp. Each additional level of Exalted Angel grants 50 sp and +1 to Adept, Cleric, Paladin and Favored Soul caster levels if you have any levels in the class.
Divine Crusader
Just Cause: Passive: You gain Adept, Cleric, Favored Soul, and Paladin Caster Levels equal in your level in Divine Crusader. +25 Spell Points, +10 Hit points, and Your Base Attack Bonus is equal to your total Character Level. Passively Provides: +2 Melee Power.
Aristocrat NPC type challenge class
Hit Die d8
Moderate BAB (as per the cleric class)
Poor Fort saves (as per the cleric class)
Poor Ref saves (as per the cleric class)
Good Will saves (as per the cleric class)
Skills
Class Skill List: Bluff (Cha), Diplomacy (Cha), Intimidate (Cha), Listen (Wis), Perform (Cha), Spot (Wis), and Swim (Str).
Skill points at first level (4 + Int modifier) x 4
Skill points at each additional level (4 + Int modifier)
Weapon and Armor Proficiencies
Simple and Martial weapon proficiency
Light, Medium and Heavy armor proficiency.
All shield proficiency including tower shields (as per pen and paper rules).
Gains Heroic and Improved Heroic Durability as per standard classes.
Commoner NPC type Challenge Class
Hit Die d4
Poor BAB (as per the wizard class)
Poor Fort saves (as per the wizard class)
Poor Ref saves (as per the wizard class)
Poor Will saves (as per the fighter class)
Skills
Class Skill List: Jump (Str), Listen (Wis), Spot (Wis), and Swim (Str).
Skill points at first level (2 + Int modifier) x 4
Skill points at each additional level (2 + Int modifier)
Weapon and Armor Proficiencies
Simple Weapon: Club and Dagger (pen and paper rules say choose one simple weapon but this is easier to code).
No armor proficiency.
No shield proficiency.
Gains Heroic and Improved Heroic Durability as per standard classes.
Expert NPC type Challenge Class
Hit Die d6
Moderate BAB (as per the cleric class)
Poor Fort saves (as per the cleric class)
Poor Ref saves (as per the cleric class)
Good Will saves (as per the cleric class)
Skills
Class Skill List: All {rules say choose any 10 skills, but this is better coding and not broken}
Skill points at first level (6 + Int modifier) x 4
Skill points at each additional level (6 + Int modifier)
Weapon and Armor Proficiencies
Simple Weapons
Light armor proficiency.
No shield proficiency.
Gains Heroic and Improved Heroic Durability as per standard classes.
Warrior NPC type challenge class
Hit Die d8
Good BAB (as per the fighter class)
Good Fort saves (as per the fighter class)
Poor Ref saves (as per the fighter class)
Poor Will saves (as per the fighter class)
Skills
Class Skill List: Intimidate (Cha), Jump (Str),, and Swim (Str).
Skill points at first level (2 + Int modifier) x 4
Skill points at each additional level (2 + Int modifier)
Weapon and Armor Proficiencies
Simple and Martial weapon proficiency
Light, Medium and Heavy armor proficiency.
All shield proficiency including tower shields (as per pen and paper rules).
Gains Heroic and Improved Heroic Durability as per standard classes.