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  1. #81
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    Quote Originally Posted by Vanhooger View Post
    Lol you say things that I never said but whatever, I dont care.

    Who said I use sp pots? And I don't need lesson on how to play a caster, thanks tho, appreciated.
    Quote Originally Posted by Vanhooger View Post
    If you run out of sp just trying to nuke few mob you're useless till next shrine.
    Quote Originally Posted by Vanhooger View Post
    Blue bar caster do NOT have infinite resources, and chug pot it's not an option unless you're Bill Gate's son.

    I didn't ask to leave caster untouched but have a bit more damage compared to other classes, since they have LIMITED resource.


    Quote Originally Posted by Vanhooger View Post
    As well I don't have favourite class as I play caster, melee and ranged.

    So speak for yourself next time cheers.
    Quote Originally Posted by Vanhooger View Post
    I do love caster and I mainly play them over anything else.
    Just using you own words/posts this time mate
    Last edited by 2pc2; 10-19-2016 at 05:25 PM.

  2. #82
    Community Member Vanhooger's Avatar
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    Quote Originally Posted by 2pc2 View Post
    Just using you own words/posts this time mate
    So what?

    I said i love to play caster over my other toon, that doesn't mean I dont play them. Caster are just more fun.

    Yes blue bar is LIMITED, I don't know how can you argue that, anyway doesn't matter.

    Like it or not that was my feedback. good bye
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

  3. #83
    Community Member Tlorrd's Avatar
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    Blue bar is limiting ... the only way really around it is ... LGS sp items, Sorc or FVS for double spell points, etc, etc ... Average cleric i've seen has 3.5K sp ... top of line sorc/fvs has 6-7K but more like 4-5K on average.

    If DPS is reduced ... OR ... CC mob cooldown is reduced, then you need to cast more spells more often to DPS or CC ... again the math doesn't add up and blue bar is limiting even with SLAs since only Bard has Mass Hold SLA (which still costs 50sp). Conjuration specialist can SLA Web and Stinking cloud but without helpless.

    While I agree this does seem to encourage group play rather than solo play (with casters at least) ... if you have to time manage your greatest assest to the group and are rather useless the rest of the time ... seems like a tough trade off. This is why warlock with spell power based abilities and no blue bar is appealing ... you never run out of dps (or contribution) to the group ... similar to melee or ranged.

    I would just do away with blue bars and increase cooldown times of spells and any metas added would also increase cooldown times. SLAs would now remove the additional cooldown times of metas rather than spell point costs (since there would be no spell point cost anymore) ... this would make players re-examine and use their full list of spells available much more than now due to blue bar limitations.

  4. #84
    Hero JOTMON's Avatar
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    Quote Originally Posted by Tlorrd View Post
    Blue bar is limiting ... the only way really around it is ... LGS sp items, Sorc or FVS for double spell points, etc, etc ... Average cleric i've seen has 3.5K sp ... top of line sorc/fvs has 6-7K but more like 4-5K on average.

    If DPS is reduced ... OR ... CC mob cooldown is reduced, then you need to cast more spells more often to DPS or CC ... again the math doesn't add up and blue bar is limiting even with SLAs since only Bard has Mass Hold SLA (which still costs 50sp). Conjuration specialist can SLA Web and Stinking cloud but without helpless.

    While I agree this does seem to encourage group play rather than solo play (with casters at least) ... if you have to time manage your greatest assest to the group and are rather useless the rest of the time ... seems like a tough trade off. This is why warlock with spell power based abilities and no blue bar is appealing ... you never run out of dps (or contribution) to the group ... similar to melee or ranged.

    I would just do away with blue bars and increase cooldown times of spells and any metas added would also increase cooldown times. SLAs would now remove the additional cooldown times of metas rather than spell point costs (since there would be no spell point cost anymore) ... this would make players re-examine and use their full list of spells available much more than now due to blue bar limitations.
    Could also change shrines from use once to reusable over a period of time.

    or add better mana regen options.. blue bars got a bit of a screwover with the evolution to temp sp that disappear over short durations..
    while it was fine for the shiradi builds with low sp cost and high proc' rates it was not useful to most mana dependant uers.

    conc-op/torc became worthless when mob damage exceeded any potential sp recovery vs incoming damage.
    Things like Vile blasphemy are extremely difficutl to get and don't regen very many sp over time.. they worked fine when the game was level 16.. not so much for epic+... and of course there was viable alternative or upgrade versions available.

    Even scroll resources haven't evolved for epics.. no options for casters to use class levels or enhancement trees to up the level of scrolls/wands that were useful in level 4-16 content.to the casters these resources became useless in epics.
    While heal scrolls may be useful for one off castings, it has lost its value as a cycle between spells/wands routine as an active healer.

    Some players are fortunate enough to have farmed bauble, ring of Spell storing.. or do the turner trade in for the med eberron shards to get the mana clicky.. but even then... that just stems the flow...
    Many players have opted to evolve the builds to be less mana dependant.. it is one of the biggest draws for Warlock.. Mana caster when you need it.. eldritch attacks when you don't.. fits a nice void of versatile class.


    As to Mana in Reaper...I get the impression that there will just be a trend to recall to reload sp/repair and re-enter quests instead of sucking mana pots.. for those caters that are heavily mana dependant.
    Last edited by JOTMON; 11-09-2016 at 03:20 PM.
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  5. #85
    Community Member Vanhooger's Avatar
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    Quote Originally Posted by JOTMON View Post


    As to Mana in Reaper...I get the impression that there will just be a trend to recall to reload sp/repair and re-enter quests instead of sucking mana pots.. for those caters that are heavily mana dependant.
    There should be no re-enter in reaper mode.
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

  6. #86
    Hero JOTMON's Avatar
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    Quote Originally Posted by Vanhooger View Post
    There should be no re-enter in reaper mode.
    Not a mechanic that is implemented for quests.

    Reaper is just harder difficult, not permadeath survivalist mode..
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  7. #87
    Community Member Vanhooger's Avatar
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    Quote Originally Posted by JOTMON View Post
    Not a mechanic that is implemented for quests.

    Reaper is just harder difficult, not permadeath survivalist mode..
    Old epic quest was with no re-entry. Nothing to do with permadeath. If you can re-enter anytime where is the difficulty? Party wipe doesn't matter if you can reenter. Just re-enter till you get it done.
    Last edited by Vanhooger; 11-15-2016 at 11:18 AM.
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

  8. #88
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    Lots of discussion on casters and the troubles they have in Reaper. My question is, which classes are able to solo Reaper, and how much HP, PRR/MRR, etc is required to be able to solo?

    One thing I do agree with is that the reduction in time for CC is silly. If casters are going to struggle to kill mobs, at least let their CC be enough to encourage them to be included in groups...

  9. #89
    Community Member Tlorrd's Avatar
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    Quote Originally Posted by Jasparion View Post
    Lots of discussion on casters and the troubles they have in Reaper. My question is, which classes are able to solo Reaper, and how much HP, PRR/MRR, etc is required to be able to solo?
    A properly built warlock, shiradi caster, wolf build, tree build, barb.

    HP 2k+
    PRR 200+
    MRR 100+

  10. #90
    Bounty Hunter slarden's Avatar
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    Stop asking for easy buttons. Accept the challenge as Turbine made it or run at a difficulty more suited for you.

    Quote Originally Posted by Vanhooger View Post
    There should be no re-enter in reaper mode.
    agreed
    DC Warlock Reaper Build (U48)
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