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  1. #1
    Community Member Wizza's Avatar
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    Default Casters (and Divines)' roles in the new Reaper mode (video inside)

    This is a caster's damage, at the moment, in the new Reaper difficulty:



    As you can see, it's non-existant. This leads to the next question: are casters supposed to be CC-bots in the Reaper difficulty? With a SP pool and doing such low damage, there is no way you are expecting us to use damage dealing spells. In the old epics, every caster hated being a Mass-hold bot, and even then, we could do enough damage to feel useful (Wall of Fire, Dots). This mode excludes any other option that is not being a CC-bot.

    And if yes, why are the hard-CC spells duration 1/3 or 1/4 to what they actually are on live? PW:Stun lasts for 8 seconds, with a 30s cooldown. In this mode, it lasts barely 2 seconds. Burst of Glacial Wrath, a new spell, has a duration of 2 seconds as well.

    In the same way, are Divines expected to be heal bots? They have even less SP and insta-kills, with mobs being champions, won't really work too much.

    EDIT: As I said in the other thead, procs from ePL, LGS stick and probably (not tested) Shiradi still do full damage. Is it WAI? Are you expecting casters to be in Shiradi in this mode?


    Please note, since I've seen people jump at conclusions already: in no way I'm saying this difficulty is easy, hard, good or bad yet. It's obviously an early preview, with bugs. I just want to talk about Devs' and people's expectations for this mode for these classes.
    Last edited by Wizza; 10-14-2016 at 05:43 AM.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  2. #2

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    I think reducing damage is reasonable, because the alternative (increasing stats) is harder to implement.
    From what it looks like they leave the dungeons intact close to the original. This is good, because we don't get bloated CRs (which is what you would get if you ask for more HP on mobs), so saves, required DCs, spell pen checks all stay intact.

    If you want to increase mobs HP by factor 10, reducing the damage dealt by players by factor 10 and leaving the mob as it is sounds alright to me.
    Do you really care that you hit for 100 instead of 1000? Comon. It's just a number.
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  3. #3
    Community Member Wizza's Avatar
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    Quote Originally Posted by Eth View Post
    I think reducing damage is reasonable, because the alternative (increasing stats) is harder to implement.
    From what it looks like they leave the dungeons intact close to the original. This is good, because we don't get bloated CRs (which is what you would get if you ask for more HP on mobs), so saves, required DCs, spell pen checks all stay intact.

    If you want to increase mobs HP by factor 10, reducing the damage dealt by players by factor 10 and leaving the mob as it is sounds alright to me.
    Do you really care that you hit for 100 instead of 1000? Comon. It's just a number.
    I'm sorry but I do, as does everyone in DDO. I think that is the whole point of gearing. I'm playing a class (casters or divines, in general) for its fun versatility, which includes CCing and damage. This is the same as forcing a one-trick pony into every caster.

    I'm not really opposed to reduce damage. I think it should have more sense tho.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  4. #4

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    Quote Originally Posted by Wizza View Post
    I'm sorry but I do, as does everyone in DDO. I think that is the whole point of gearing. I'm playing a class (casters or divines, in general) for its fun versatility, which includes CCing and damage. This is the same as forcing a one-trick pony into every caster.

    I'm not really opposed to reduce damage. I think it should have more sense tho.
    I'm just saying it's the right design philosphy, with the alternative being bloated CRs.
    If everyone does 10x less damage than it answers your question. You are not just a buff and CC bot, because you still do the same relative damage you would outside of reaper mode.
    Your toon stays 100% intact.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
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  5. #5
    Community Member Wizza's Avatar
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    Quote Originally Posted by Eth View Post
    I'm just saying it's the right design philosphy, with the alternative being bloated CRs.
    If everyone does 10x less damage than it answers your question. You are not just a buff and CC bot, because you still do the same relative damage you would outside of reaper mode.
    Your toon stays 100% intact.
    No, it's not the same. I do the same relative damage, but I still have the same SP pool and the same SP costs of my spells and CC-ing will be pretty much a requirement.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  6. #6

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    And about the shiradi proc stuff and other things that work a bit "to well" atm - it's bugged, yes.

    Quote Originally Posted by Severlin View Post
    Thanks for the reports.

    Bugs.
    ~ Ranged damage is obviously bugged. Looking into it.
    ~ Sneak attack damage is bugged and isn't being reduced. That will be fixed.
    ~ Healing others should not be massively boosted. That's a bug.
    ~ Pale Masters healing should be reduced. That's a bug.
    ~ Other boosts should not be increased.

    Design.
    ~ Boosts to monster saves were kept low by design so CC would be effective.
    ~ Player saving throws penalties were kept low by design.
    ~ Crowd control effects are indeed reduced in duration.

    This mode should not introduce new lag so that's troubling. If you see lag and have the time, run the adventure for a time on elite and see if the lag disappears. There may be a Reaper specific bug that causes lag and we don't want that.

    Sev~
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  7. #7
    Community Member Rys's Avatar
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    Meanwhile I am enjoying the reaper....I kid I kid....sry


  8. #8
    Hero JOTMON's Avatar
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    Quote Originally Posted by Rys View Post
    Meanwhile I am enjoying the reaper....I kid I kid....sry

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  9. #9
    Community Member Mr_Helmet's Avatar
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    Quote Originally Posted by Eth View Post
    Do you really care that you hit for 100 instead of 1000? Comon. It's just a number.
    People spec for that Great Axe over a Falchion knowing the falchion does more damage, because of the big numbers.

    Yes, people care.

  10. #10

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    Quote Originally Posted by Mr_Helmet View Post
    People spec for that Great Axe over a Falchion knowing the falchion does more damage, because of the big numbers.

    Yes, people care.
    So? The spec for bigger numbers still achieves the bigger numbers. Instead of bragging over 20k crit in normal mode you can brag about a 2k crit in 10 skull mode just as much.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
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  11. #11
    Community Member Atheok's Avatar
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    Over the years SP pool got larger and larger for every1, due to new gear and other benefits. And this will not stop with Reaper, definitely. It's impossible to compare with melees or ranged who have infinite strikes, but I'm just saying the difference here got thinner and thinner. Maybe it's a bit of a hit from this point of view for casters, but with time(and new gear) they will get back there. All I care is that if casters are reduced to do old damage divided by X, then melees and ranged should have the same X number applied to. It just seems fair.

    Edit: Shiradi procs included
    Last edited by Berzerkus; 10-14-2016 at 08:45 AM.
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  12. #12
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    Quote Originally Posted by Wizza View Post
    In the old epics, every caster hated being a Mass-hold bot, and even then, we could do enough damage to feel useful (Wall of Fire, Dots). This mode excludes any other option that is not being a CC-bot, which is not fun.
    I haven't tried it yet, but I thought insta-kills still worked in Reaper? That right there is a huge difference from the old epics.

    Quote Originally Posted by Wizza View Post
    In the same way, are Divines expected to be heal bots? They have even less SP and insta-kills...
    Wait, what? Why do divines have less spell points?

    Yes, the Clr/FvS spell list has slightly fewer insta-kill options than Wiz/Sor (and Drd fewer still), but the option is still there.

    And, yes, what should be a nice persistent CC spell for Clr/FvS is currently bugged to only be showing up on the Drd spell list, but there's several other CC spell options available.

    I certainly wouldn't complain if they fixed and expanded the divine spell lists, but it's not like there isn't one at all.
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    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  13. #13
    Community Member Wizza's Avatar
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    Quote Originally Posted by SirValentine View Post
    I haven't tried it yet, but I thought insta-kills still worked in Reaper? That right there is a huge difference from the old epics.
    They are champions, they might have Death ward.


    Quote Originally Posted by SirValentine View Post
    Wait, what? Why do divines have less spell points?
    Sorry, I meant less SP than arcanes.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  14. #14
    Community Member Renvar's Avatar
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    Quote Originally Posted by Wizza View Post
    Sorry, I meant less SP than arcanes.
    Sounds like you need to run with better divine builds/players...

    Besides, since when is SP a limiting factor for the players who will be taking on Reaper mode?
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  15. #15
    Community Member Mr_Helmet's Avatar
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    Quote Originally Posted by DDOTalk71 View Post
    Sounds like you need to run with better divine builds/players...

    Besides, since when is SP a limiting factor for the players who will be taking on Reaper mode?
    SP pots giving back 5000 SP indicates a modifier that is bugged and reversed. It's reasonable to assume SP pots are being nerfed by 90% as well when everything is set to WAI.

    Yes, SP will be a factor.

  16. #16
    Community Member mr420247's Avatar
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    Don't forget casters have not had a single pass

    Some still don't have 3 enhancement trees

    Spells are still hard capped there may also be that epic ward in place

    -6 to all spells just spells not tactical abilities things start to add up

  17. #17
    Hero JOTMON's Avatar
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    Quote Originally Posted by DDOTalk71 View Post

    Besides, since when is SP a limiting factor for the players who will be taking on Reaper mode?
    for the 'one and done' I would agree..
    but there needs to be something to encourage replayability .. otherwise that would be a whole lot of wasted dev time creating difficulty no one is interested in doing more than once..
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  18. #18
    Community Member BigErkyKid's Avatar
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    The best toon for reaper is a shuriken bow hybrid in FOTW. Thank god the devs are buffing just that in the next upgrade.

    Seriously though, not a bad idea, but the implementation punishes excessively some toons over others.

  19. #19
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    Quote Originally Posted by Wizza View Post
    They are champions, they might have Death ward.
    Sure. Insta-kill doesn't always work for everything. That's already true even not in Reaper. And even without champions, as some mobs cast Death Ward. So CC is good, too.

    But not every one has Death Ward, and there are the insta-kills that don't care about Death Ward. It's not the same as the old Epic blanket immunity.

    Quote Originally Posted by Wizza View Post
    Sorry, I meant less SP than arcanes.
    Apology accepted, but I still have no clue why you think that. Clerics I see tend to have just as many SP as Wiz, same with FvS vs Sorc.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  20. #20
    Bounty Hunter slarden's Avatar
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    Stop asking for easy buttons. Accept the challenge as Turbine made it or run at a difficulty more suited for you.

    Quote Originally Posted by Vanhooger View Post
    There should be no re-enter in reaper mode.
    agreed
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