Page 3 of 5 FirstFirst 12345 LastLast
Results 41 to 60 of 90
  1. #41
    The Hatchery
    Join Date
    Jun 2010
    Posts
    2,337

    Default

    Quote Originally Posted by moo_cow View Post
    So since we do like 0 damage now I guess we should drop our metamagics that give spell power. Because it looks like the difference between 800 spell power and 875 spell power is 2 damage ......
    And melees can drop power attack.

    I really just don't get the DOOOOM in this thread. Everyone's damage is being lowered by a huge amount. You all realize this, right? Why does this only relegate casters to being cc/heal bots?

  2. #42
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default

    Quote Originally Posted by Qezuzu View Post
    And melees can drop power attack.

    I really just don't get the DOOOOM in this thread. Everyone's damage is being lowered by a huge amount. You all realize this, right? Why does this only relegate casters to being cc/heal bots?
    No other classes but Divines have heal. No other classes but Casters have CC.
    No one will do anything outside their class.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  3. #43
    Community Member mr420247's Avatar
    Join Date
    Sep 2009
    Posts
    2,312

    Default

    Easy Casters have blue bars

    Melees have no bars

    You have to look at risk vs reward vs resource consumption

    Id go further for casters might as well just splash 2 artis and grab a x bow silver slinger gives pierce n bludgeon so perfect

  4. #44
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default

    Quote Originally Posted by mr420247 View Post
    Easy Casters have blue bars

    Melees have no bars

    You have to look at risk vs reward vs resource consumption

    Id go further for casters might as well just splash 2 artis and grab a x bow silver slinger gives pierce n bludgeon so perfect
    That would do 0 damage mate.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  5. #45
    Community Member mr420247's Avatar
    Join Date
    Sep 2009
    Posts
    2,312

    Default

    Vs the 0 dmg were doing anywys so

  6. #46

    Default

    Quote Originally Posted by mr420247 View Post
    Easy Casters have blue bars

    Melees have no bars
    I'm not an endgame guy so take this for what it's worth, but my casters can chug pots to keep up their peak damage levels. My fighter, on the other hand, can't pot his power surge or action boosts back. (He can, however, pot back his divine might.)

  7. #47
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default

    Quote Originally Posted by mr420247 View Post
    Vs the 0 dmg were doing anywys so
    My electric spells were hitting from 200-800, and my Eburst was hitting for up to 3k.
    Compare this to tempests who are doing 25-50 a hit with about 75 SA. They get 5 attacks per second. We get one cast per second.

    Wizza's hyperbolic posts drive me nuts because people misunderstand them. I think Wizza gets it, but he doesn't want to be locked out of DPS on his sorc.

    My sorc on Live does 6k dps and it takes about 1k sp to kill a 250k hp boss @ that rate.
    I have 7k SP. So that's 7*250k damage I can do total.
    Lets say I'm doing 10% of my current damage @ Skull 10.
    That means I can do 7*25k damage in total. That's about 175,000 damage total.

    In other words I could dump my whole blue bar on the Hill Giant on 10skull and do about 1/2 of his health @ 6man scaling. It would take me 10 minutes to do that amount of damage.

    That doesn't sound unreasonable does it?
    Last edited by Sam-u-r-eye; 10-18-2016 at 01:26 PM.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  8. #48
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default

    Quote Originally Posted by EllisDee37 View Post
    (He can, however, pot back his divine might.)
    hey! Where does that come from?
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  9. #49
    Community Member mr420247's Avatar
    Join Date
    Sep 2009
    Posts
    2,312

    Default

    They said all dmg numbers werent fixed or scaled right yet which is

    the only reason ur spells were still doing damage

  10. #50
    Community Member mr420247's Avatar
    Join Date
    Sep 2009
    Posts
    2,312

    Default

    Were not sure where exactly its at but if blitz is doing around 40 dmg

    your probly not gona ever see a spell attack for higher then that

    but lets say u do you could dump your entire blue bar in 1 minute flat maybe kill 1 mob

    then what the blitzer doesn't care he just keeps on blitzing for free

    so what do u do

  11. #51
    The Hatchery
    Join Date
    Jun 2010
    Posts
    2,337

    Default

    Quote Originally Posted by EllisDee37 View Post
    I'm not an endgame guy so take this for what it's worth, but my casters can chug pots to keep up their peak damage levels. My fighter, on the other hand, can't pot his power surge or action boosts back. (He can, however, pot back his divine might.)
    I also see casters, and I myself, ignore rest shrines all the time, as in most content there's just more than you need.


    Quote Originally Posted by mr420247 View Post
    They said all dmg numbers werent fixed or scaled right yet which is

    the only reason ur spells were still doing damage
    Can you cite the post where he says spell damage is going to be downscaled even more?

    Quote Originally Posted by mr420247 View Post
    Were not sure where exactly its at but if blitz is doing around 40 dmg

    your probly not gona ever see a spell attack for higher then that

    but lets say u do you could dump your entire blue bar in 1 minute flat maybe kill 1 mob

    then what the blitzer doesn't care he just keeps on blitzing for free

    so what do u do

    Have you actually played reaper?

  12. #52
    Community Member Mr_Helmet's Avatar
    Join Date
    Sep 2016
    Posts
    956

    Default

    Quote Originally Posted by mr420247 View Post
    Were not sure where exactly its at but if blitz is doing around 40 dmg
    It's doing more than that, as long as you don't get that silly champion buff that makes you do 0s.

  13. #53
    Community Member Mr_Helmet's Avatar
    Join Date
    Sep 2016
    Posts
    956

    Default

    Quote Originally Posted by mr420247 View Post
    then what the blitzer doesn't care he just keeps on blitzing for free
    Have you EVER played a melee in anything difficult (yeah I know, 99% of the game is easy even on EE/LE), ever?

  14. #54
    Community Member mr420247's Avatar
    Join Date
    Sep 2009
    Posts
    2,312

    Default

    No seen the videos and read all the forums u read through them all if you want to

    No i have not played nor will i before they finish the class passes

    this whole mode being finished before the rest of the passes makes absolutely no sense

    only a few builds that have had passes will even be able to complete or contribute

  15. #55
    Community Member mr420247's Avatar
    Join Date
    Sep 2009
    Posts
    2,312

    Default

    Could i make a sniper cannon sure could and i have finished 3x everything

    Would i for reaper probly seems to be a hands down winner

  16. #56
    Community Member Mr_Helmet's Avatar
    Join Date
    Sep 2016
    Posts
    956

    Default

    Quote Originally Posted by mr420247 View Post
    this whole mode being finished before the rest of the passes makes absolutely no sense
    It's a very early preview. Us getting feedback this early is a good thing. I'd be amazed if we see Reaper on live until 2017.

  17. #57
    The Hatchery Wipey's Avatar
    Join Date
    Nov 2010
    Posts
    2,102

    Default

    Quote Originally Posted by Wizza View Post
    I think it makes sense for spells like Mass Hold and Otto's dancing ball (they last 30s with reduced duration anyway), but makes all the other spells useless (PW:Stun, Otto's Irresistible, GBoW, Greater Shout?)
    One of the biggest mistakes is / was forgetting about all those spellbooks and working magic system that previous devs have put so much work into.

    Those spells define(d) the classes and various playstyles, class strengths and weaknesses and desirability of party member with particular abilities.

    We should never have haste, blur or fom on gear, draconic gems or ship resists. Spells like bark or or bard songs should matter, curses or diseases should be much more dangerous, deaths should matter and perhaps have a timer.
    Or completely over the top heal amp and self healing for everybody.

    That should be the foundation for teamwork and multiplayer aspect, you WOULD want various classes in party, not arbitrary one shot mechanics, or artificial penalties.

    There are so many long forgotten class abilities and spells that just don't scale well. CC durations reduced is just big middle finger to people that would LIKE to make life of others easier, nothing else.

    But we just reap what we sowed ( did I get that right ? ), consequence of introducing game mechanics like prr, melee power for no reason, each new " class pass" more overpowered than previous one, and designing content around that.

    And class passes in the style of add x melee power, y prr and z crit multi. Nothing else.

    Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer

  18. #58
    Community Member mr420247's Avatar
    Join Date
    Sep 2009
    Posts
    2,312

    Default

    Ill ask u same question have u ever played a caster cleric or fvs

    in end game les not so much fun these days is it

  19. #59
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    Quote Originally Posted by EllisDee37 View Post
    I'm not an endgame guy so take this for what it's worth, but my casters can chug pots to keep up their peak damage levels. My fighter, on the other hand, can't pot his power surge or action boosts back. (He can, however, pot back his divine might.)
    Not really a fair comparison. I have to buy pots, if I dont, I can't cast spells whereas you can still swing your weapon. And you can have Draconic Reinvigoration, which is crafted in game.

    Quote Originally Posted by Sam-u-r-eye View Post
    My electric spells were hitting from 200-800, and my Eburst was hitting for up to 3k.
    Compare this to tempests who are doing 25-50 a hit with about 75 SA. They get 5 attacks per second. We get one cast per second.

    Wizza's hyperbolic posts drive me nuts because people misunderstand them. I think Wizza gets it, but he doesn't want to be locked out of DPS on his sorc.

    My sorc on Live does 6k dps and it takes about 1k sp to kill a 250k hp boss @ that rate.
    I have 7k SP. So that's 7*250k damage I can do total.
    Lets say I'm doing 10% of my current damage @ Skull 10.
    That means I can do 7*25k damage in total. That's about 175,000 damage total.

    In other words I could dump my whole blue bar on the Hill Giant on 10skull and do about 1/2 of his health @ 6man scaling. It would take me 10 minutes to do that amount of damage.

    That doesn't sound unreasonable does it?
    I did no hyporbelic post. This thread is just sharing thoughts. You can't do that dps math, because we have a mana pool that needs to be devoted to CC 24/7 in Reaper. Whatever anyway, I am embracing the one trick pony that Severlin wants. I can't be bothered to argue it anymore honestly, as I'm not changing his mind.

    I like Exalted Angel. Now I can CC and heal Rys.
    Last edited by Wizza; 10-18-2016 at 02:03 PM.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  20. #60
    Community Member
    Join Date
    Oct 2016
    Posts
    273

    Default

    Quote Originally Posted by Mr_Helmet View Post
    It's doing more than that, as long as you don't get that silly champion buff that makes you do 0s.
    I think that pierce/slash/blunt DR is a huge mistake if the point of that is to cut off physical DPS by X% ammount just do it straight. Like all phsysical damage is reduced by X% for all types of physical damage on every mob rather than make it arbitrary even when you're fighting the same type of mob. I don't think that having to swap weapon or target ( or use celestias, sigh) add any challenge , it's more annoying than anything else.

Page 3 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload