Originally Posted by
Qezuzu
Since Sev has the final word on XP, I guess, I want to see a reward system where there is a compelling reason to run more than a small handful of quests. My current concerns for reaper are:
--everyone interested in challenge sticks around at level 30 and never touches quests not around that level (the way it's worded, it also seems you can't enter a quest on reaper if you are over two levels above the quest level? I never bothered to check if I'm reading it right.)
--everyone interested in the rewards farms a small handful of quests that remain easy despite reaper changes, e.g. I imagine Rusted Blades will be quite achievable despite whatever tweaks are made to reaper.
I want there to be enough interest for many lower level quests that have become terribly easy, but were once fun and engaging due to the challenge they provided. My favorite raid is Demon Queen: would there be enough interest to run this raid on reaper? What about, say 5-skull reaper? Take a jab at 8 or 9?
Especially if reaper DQ would be restricted to character level 20 to 24 (again, not sure if this is the case.) Same with things like Stealer of Souls and In the Flesh. Tear of Dhakaan also used to be quite a challenge. As well as all the other raids that aren't lvl28 or above. I know there are people in the game who want challenge for challenge's sake. I'm one of them. But you need a party to run reaper, and I'm not confident the people I know will care to run murderdeath mode, especially when not at cap, for no reason beyond "it's hard."
Just kind of spitballing here, but I'm thinking something like "skulls" being some sort of turn-in currency. You complete 5-skull, you get 5 skulls.
-You don't get skulls more than once per quest, unless you run a higher skull level, in which case you get the difference (6-skulls would give 3 if you've already completed 3-skull)
-You don't get skulls if you are more than X levels above the quest's level (probably 2)
-Skulls can be turned in for whatever rewards the devs want there to be, like a hat
-Raid skulls as well, for "greater" alternative rewards, like an even bigger hat
-BTA?
Just a rough draft. One problem I see is that it might make people feel compelled to TR, so perhaps instead of only once per quest, maybe once per quest every three days, but that doesn't entirely avoid the "just farm the easiest quest" problem.