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  1. #121
    The Hatchery
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    Since Sev has the final word on XP, I guess, I want to see a reward system where there is a compelling reason to run more than a small handful of quests. My current concerns for reaper are:

    --everyone interested in challenge sticks around at level 30 and never touches quests not around that level (the way it's worded, it also seems you can't enter a quest on reaper if you are over two levels above the quest level? I never bothered to check if I'm reading it right.)

    --everyone interested in the rewards farms a small handful of quests that remain easy despite reaper changes, e.g. I imagine Rusted Blades will be quite achievable despite whatever tweaks are made to reaper.

    I want there to be enough interest for many lower level quests that have become terribly easy, but were once fun and engaging due to the challenge they provided. My favorite raid is Demon Queen: would there be enough interest to run this raid on reaper? What about, say 5-skull reaper? Take a jab at 8 or 9?

    Especially if reaper DQ would be restricted to character level 20 to 24 (again, not sure if this is the case.) Same with things like Stealer of Souls and In the Flesh. Tear of Dhakaan also used to be quite a challenge. As well as all the other raids that aren't lvl28 or above. I know there are people in the game who want challenge for challenge's sake. I'm one of them. But you need a party to run reaper, and I'm not confident the people I know will care to run murderdeath mode, especially when not at cap, for no reason beyond "it's hard."

    Just kind of spitballing here, but I'm thinking something like "skulls" being some sort of turn-in currency. You complete 5-skull, you get 5 skulls.
    -You don't get skulls more than once per quest, unless you run a higher skull level, in which case you get the difference (6-skulls would give 3 if you've already completed 3-skull)
    -You don't get skulls if you are more than X levels above the quest's level (probably 2)
    -Skulls can be turned in for whatever rewards the devs want there to be, like a hat
    -Raid skulls as well, for "greater" alternative rewards, like an even bigger hat
    -BTA?

    Just a rough draft. One problem I see is that it might make people feel compelled to TR, so perhaps instead of only once per quest, maybe once per quest every three days, but that doesn't entirely avoid the "just farm the easiest quest" problem.

  2. #122
    Community Member nokowi's Avatar
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    Quote Originally Posted by Qezuzu View Post
    Since Sev has the final word on XP, I guess, I want to see a reward system where there is a compelling reason to run more than a small handful of quests. My current concerns for reaper are:

    --everyone interested in challenge sticks around at level 30 and never touches quests not around that level (the way it's worded, it also seems you can't enter a quest on reaper if you are over two levels above the quest level? I never bothered to check if I'm reading it right.)

    --everyone interested in the rewards farms a small handful of quests that remain easy despite reaper changes, e.g. I imagine Rusted Blades will be quite achievable despite whatever tweaks are made to reaper.

    I want there to be enough interest for many lower level quests that have become terribly easy, but were once fun and engaging due to the challenge they provided. My favorite raid is Demon Queen: would there be enough interest to run this raid on reaper? What about, say 5-skull reaper? Take a jab at 8 or 9?

    Especially if reaper DQ would be restricted to character level 20 to 24 (again, not sure if this is the case.) Same with things like Stealer of Souls and In the Flesh. Tear of Dhakaan also used to be quite a challenge. As well as all the other raids that aren't lvl28 or above. I know there are people in the game who want challenge for challenge's sake. I'm one of them. But you need a party to run reaper, and I'm not confident the people I know will care to run murderdeath mode, especially when not at cap, for no reason beyond "it's hard."

    Just kind of spitballing here, but I'm thinking something like "skulls" being some sort of turn-in currency. You complete 5-skull, you get 5 skulls.
    -You don't get skulls more than once per quest, unless you run a higher skull level, in which case you get the difference (6-skulls would give 3 if you've already completed 3-skull)
    -You don't get skulls if you are more than X levels above the quest's level (probably 2)
    -Skulls can be turned in for whatever rewards the devs want there to be, like a hat
    -Raid skulls as well, for "greater" alternative rewards, like an even bigger hat
    -BTA?

    Just a rough draft. One problem I see is that it might make people feel compelled to TR, so perhaps instead of only once per quest, maybe once per quest every three days, but that doesn't entirely avoid the "just farm the easiest quest" problem.
    I thought the 2 levels was a very tight level range - as in nobody over-level running (one of the reasons reaper player population was an concern for me).

    Initially I like your idea, but I don't see how specifically it gets people in DQ. It seems similar to a favor system. I would join you if I had a higher shard/seal drop, but you already nixed that idea as bad.


    As much as people talk about cosmetics, I would like to hear from devs if they plan to continually provide special cosmetics for those running reaper. Given past design philosophy (that pass is done), I don't have the same optimism for continued resources in reaper that other players seem to have. My best guess is remnants are the reward that can be used to purchase the same things that anyone else can buy (which may include cosmetics).
    Last edited by nokowi; 10-19-2016 at 07:33 PM.

  3. #123
    The Hatchery
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    Quote Originally Posted by nokowi View Post
    Initially I like your idea, but I don't see how specifically it gets people in DQ.
    Well not DQ specifically, but a wide variety of quests, which would hopefully include DQ. Especially if raids get their own reward system. Also eDQ already has 100% drop rates on shards, and so long as eRoSS exists I don't think they're keen on making the rarer ones more common.

    And I would also like to see things beyond just cosmetics as a reward, but also things that don't contribute to power. It's difficult because cosmetics do that perfectly.

  4. #124
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    I would agree with others that advocate non-power creep rewards. I know the groups I'm usually with (guild/chat channel/some pug regulars) would get fragmented. We usually run EE/LE for loot, crafting mats, and sagas, and sometimes other difficulties for just xp. If Reaper provided power creep rewards, I could see the regulars fragmenting between the strong, and not quite as strong. Fragmentation means less people to run with, which means less fun for those that play for socialization and hanging out with friends. Look at how much fragmentation is caused by the heroic BB system. I know a good number of people that are motivated by cosmetics. For them it is fun to acquire, but optional and not a need to keep up with others. I know a few people that are putting off TRs just to run night revels and pick up the armor and helm for cosmetics. I know some people won't run Reaver if they feel it doesn't increase power, but there are other motivators for groups of the population besides power creep. Similar to guild levels above 150, some groups are very focused on having the highest guild levels and dedicate time and rewards towards that goal, but no one is missing out on character power if they are not in a 150+ guild. There could be other creative rewards. Handy consumables like bracelet of friends, ship portals, DD scrolls, FoM pots, etc. Maybe a universal Cannith crafting collectable that can replace any other collectable in a recipe. Leader boards, etc.

  5. #125
    Community Member nokowi's Avatar
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    Quote Originally Posted by Qezuzu View Post
    And I would also like to see things beyond just cosmetics as a reward, but also things that don't contribute to power. It's difficult because cosmetics do that perfectly.
    Cosmetics take dev time, so unless they talk about a desire to continually commit resources to reaper, I don't see it as a viable long-term solution. History would suggest it gets abandoned and neglected like everything else.

    I would feel more comfortable with a system that many players like but one that doesn't require continual dev time. That seems most likely to succeed in the long term.

    I guess devs don't have the ability to let players create/craft cosmetics using reaper resources. This would be amazing.
    Last edited by nokowi; 10-19-2016 at 08:38 PM.

  6. #126
    Founder pjw's Avatar
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    Default Yep, badges and gewgaws

    No reaper rewards should further trivialize non-reaper content, and no equipment should be added intended to make reaper doable.

    The mere idea that "they haven't added the items yet" that were intended to make 10 skulls doable is just apalling. There should be no such gear!

    That said, if such gear IS added, it should only work in reaper mode.

    But this all seems like such a waste of engineering & design time; especially given that the current approaches are all so heavy handed.

  7. #127
    Community Member lyrecono's Avatar
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    Quote Originally Posted by -D_Rock- View Post
    Everyone crying about this really needs to sit back and realize something. It's the same old tired cry/moan posts i've seen for years that people let their minds wander to. It REALLY IS all in your head and you allow it to be. What is it? Simply the fact that you don't HAVE TO PLAY reaper mode. There's a thought??!! I've told people this who cry that multi life TR people should be nerfed because they 'personally' cant do all that and they should have everything handed to them on a silver platter. Yeah well stuff it because those people earned their right to be over powered and devoted a lot of time and money to the game from their real life that you should be thankful for because it's helped keep this great game going in the first place. If you cant handle elite or epic elite, then well there are MANY options given to you so that you can be casual if you want or get more challenge too. Yes there really ARE difficulty settings!

    The same can be said about this new difficulty. This is being done to give an extreme challenge to people who want it and are bored. Simple as that. Yes im a vet. Do i plan to play reaper mode? yes. do i plan to play it all the time? well heck no that's just a huge amount of my time i don't want to devote to. i plan to level like normal because i like to tr and mix things up instead of sitting at cap for forever doing the same thing all the time. And then at the same time its nice to have the 'option' to play an extreme challenge to test my one toon whom i think 'is totally awesome' just for the giggles of it. It's just that. An OPTION. Not an obligation. Quit freaking crying already and remember, YOU make the choices.
    that's nice, you mean our option is running with reapermode or without, dividing the player base even more.
    How often do you see normal or hard lfm's in heroics?
    Every time turbine decides to make the game harder i see people leave in frustration, because their healer/tank/buff/fluff build isn't cutting it. Because the game goes through another cookie cutter era again.

    As for the entitlement for a more difficult setting, it's time to accept after all those past lives that you reached the end of the line, roll up a new toon or play a different game, asking the devs to divert the time to make content that will exclude 90% of the player base instead of making a playable pack at the barren parts where again playable content is dearly needed seems rather selfish, whats next, a pvp module?

    "If you cant handle elite or epic elite," i'll ignore the inflammatory part here......
    "Yes there really ARE difficulty settings!" that's nice, how often do you see people join a normal lfm? (ignoring dailies here)

    "Quit freaking crying already and remember, YOU make the choices." unless you're playing a support class and get frustrated when your normal lfm's don't fill. The last 2 months the lfm is deserted, never more then 5 lfm's, often with 2 dead ones.
    Who are they running with? scraps of the pug scene? And now some want another dividing line?
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  8. #128
    Community Member nokowi's Avatar
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    Quote Originally Posted by lyrecono View Post
    that's nice, you mean our option is running with reapermode or without, dividing the player base even more.
    How often do you see normal or hard lfm's in heroics?
    Every time turbine decides to make the game harder i see people leave in frustration, because their healer/tank/buff/fluff build isn't cutting it. Because the game goes through another cookie cutter era again.

    As for the entitlement for a more difficult setting, it's time to accept after all those past lives that you reached the end of the line, roll up a new toon or play a different game, asking the devs to divert the time to make content that will exclude 90% of the player base instead of making a playable pack at the barren parts where again playable content is dearly needed seems rather selfish, whats next, a pvp module?

    "If you cant handle elite or epic elite," i'll ignore the inflammatory part here......
    "Yes there really ARE difficulty settings!" that's nice, how often do you see people join a normal lfm? (ignoring dailies here)

    "Quit freaking crying already and remember, YOU make the choices." unless you're playing a support class and get frustrated when your normal lfm's don't fill. The last 2 months the lfm is deserted, never more then 5 lfm's, often with 2 dead ones.
    Who are they running with? scraps of the pug scene? And now some want another dividing line?
    Devs have statistics and are evidently interested in making a place with higher difficulty.

    LFM's are barren because the game is too easy to solo, not because its too difficult.

    I feel bad for all the players that have no concept of how great this game can be when it is challenging and interesting. You should have started sooner. Our toons are 3-4x times more powerful than they were in the past, and here you are complaining about difficulty.

    It is selfish to have a place in the game that is of appropriate challenge for you, and demand that it not exist for others.
    Last edited by nokowi; 10-19-2016 at 10:57 PM.

  9. #129
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Severlin View Post
    IIRC Reaper mode currently has a slightly increased XP modifier over elite that does not increase with Skull level. We aren't aiming at XP per minute being a compelling reason to run Reaper mode.

    Sev~
    OH! Well then, remmys are just fine.

  10. #130
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    At every turn, Reaper looks more like the new elite, instead of an end game. Reaper available at many levels? Power creep rewards?

    Turbine has a model for a successful endgame - (the old) Epic. Reaper could look like the original Epic. Level 30 would be mandatory. One Skull difficulty being significantly more difficult than LE, 10 Skull being essentially the Abbot Raid 5.1 but and several orders of magnitude more difficult. Any quest in the game could have Reaper mode, from The Cannith Crystal, to Stealer of Souls. Tear of Daakan, DQ, Bloody Crypt, whatever. Experience points would be irrelevant, the purpose would be to pit your group's A-game against the greatest challenges DDO can offer.

    Sadly, I don't see that. I see lots of speculation, lots of wishing, lots of undocumented assertions, and some petulant foot-stomping about how 'Reaver better give me' this or that.

    Instead I see warning signs, the same warning signs many others have described. If I were a cynical person, I'd speculate that Turbine has abandoned efforts to enlarge the player base in favor of introducing a new 'elite', a hyperdrive hamster wheel cranked up to eleven. If that is the case, the death of the game will be accelerated by the drive for next quarter profits at the expense of long-term viability.

  11. #131
    Community Member lyrecono's Avatar
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    Quote Originally Posted by nokowi View Post
    Devs have statistics and are evidently interested in making a place with higher difficulty.

    LFM's are barren because the game is too easy to solo, not because its too difficult.

    I feel bad for all the players that have no concept of how great this game can be when it is challenging and interesting. You should have started sooner. Our toons are 3-4x times more powerful than they were in the past, and here you are complaining about difficulty.

    It is selfish to have a place in the game that is of appropriate challenge for you, and demand that it not exist for others.
    if you spend some time on the forum for any length you should know that the join date doesn't mean anything.
    As for me, i started playing when the von module came out, i've been here for a while.

    I'm not complaining about difficulty, i'm trying to get through people's head that the way people deal with harder content is by playing ranged dps, not by teamwork and having a healer and tank in party.
    I have seen this happen so often in ddo over the years, every time i see people that play dedicated tanks, of melee's, healers, buffers, etc get the shaft because the end game crowd focuses on ranged dps only for their party.
    The problem is that out of these endgame people, 90% is mediocre and is only considered a good player because they use the latest cookie cutter ranged build. I rather see content that more people could potentially run.

    Example, we used to have this awesome guy running around as a tank for years, he struggled every time they upped the ante but in the end he always came trough, until LE raids came out, he got all the gear a tank would like to have, incl the TS armor and the 20% hp greensteel set. He still couldn't tank sorjeck, not even the inevitable in a reliable manner, he left the game in frustration.
    Worst part is, the way people deal with sorjeck now is by cheesing the end fight and his terrible AI.
    What a waste, i rather have those people back instead of the cheap difficulty spike that 90% of the endgame is cheesing his/her way around.

    Every time i see a cycle of tacked on difficulty (e.g. when a lot of heroic raids suddenly got harder, champions came around or stormhorns/wheloon came out, etc) i see people leave in frustration because their builds they put years of effort in suddenly became useless and if they wanted to play among friends they would be forced into builds that didn't suit their play style.

    Yes, i's selfish to ask for more difficulty in a game build around a class system like ddo because people will deal with it like they always have, tr into a cheese build, exclude from others and kill build diversity in the meanwhile.
    The problem is inherent of the spaghetti code of ddo and the poor AI, making things harder mostly means adding numbers to the bad guys, not every class can deal with that and will be left behind.
    This won't weed out the ones with poor playing skills but those without those ranged dps builds.
    Yes it's selfish to ask for another dividing line when the population is as spread around content and already at a all time low.
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  12. #132
    Community Member nokowi's Avatar
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    Quote Originally Posted by lyrecono View Post
    if you spend some time on the forum for any length you should know that the join date doesn't mean anything.
    As for me, i started playing when the von module came out, i've been here for a while.

    I'm not complaining about difficulty, i'm trying to get through people's head that the way people deal with harder content is by playing ranged dps, not by teamwork and having a healer and tank in party.
    I have seen this happen so often in ddo over the years, every time i see people that play dedicated tanks, of melee's, healers, buffers, etc get the shaft because the end game crowd focuses on ranged dps only for their party.
    The problem is that out of these endgame people, 90% is mediocre and is only considered a good player because they use the latest cookie cutter ranged build. I rather see content that more people could potentially run.
    Melee will be able to play in reaper just fine.

    Ranged players have never been a "problem", except when that single player chooses to kite at the expense of DPS of the party.

    Quote Originally Posted by lyrecono View Post
    Example, we used to have this awesome guy running around as a tank for years, he struggled every time they upped the ante but in the end he always came trough, until LE raids came out, he got all the gear a tank would like to have, incl the TS armor and the 20% hp greensteel set. He still couldn't tank sorjeck, not even the inevitable in a reliable manner, he left the game in frustration.
    You can tank Sorjek if you know how to build a tank.

    Quote Originally Posted by lyrecono View Post
    Worst part is, the way people deal with sorjeck now is by cheesing the end fight and his terrible AI.
    I've run many pugs and guild runs of LE TS and cheese was only used one time.

    Quote Originally Posted by lyrecono View Post
    What a waste, i rather have those people back instead of the cheap difficulty spike that 90% of the endgame is cheesing his/her way around.
    You missed the post where someone said 1/2 of their guild game back to try out reaper on Lamannia.

    Quote Originally Posted by lyrecono View Post
    Every time i see a cycle of tacked on difficulty (e.g. when a lot of heroic raids suddenly got harder, champions came around or stormhorns/wheloon came out, etc) i see people leave in frustration because their builds they put years of effort in suddenly became useless and if they wanted to play among friends they would be forced into builds that didn't suit their play style.
    This is why challenge needs to be in a separate area of the game. Level 30 makes the most sense. Having a flat XP bonus in reaper is going to push these same people complaining into reaper one-skull, so now they will have a new reason to quit.

    Quote Originally Posted by lyrecono View Post
    Yes, i's selfish to ask for more difficulty in a game build around a class system like ddo because people will deal with it like they always have, tr into a cheese build, exclude from others and kill build diversity in the meanwhile.
    I think you stereoptype every player into one category. Those that would play reaper are as diverse in their preferences as those that don't.

    You seem to have a personal problem with those that choose the easiest build. That's on you.

  13. #133
    Community Member lyrecono's Avatar
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    Quote Originally Posted by nokowi View Post
    Melee will be able to play in reaper just fine.
    You mean standing at the back pumping up the 1 min buffs, run forward do some dps and sit on their asses untill their clickies that protect them from lame 1 shot mechanics come of cooldown? no thank you. If LE shroud orthons are any indication, peole will avoid the content.

    Ranged players have never been a "problem", except when that single player chooses to kite at the expense of DPS of the party.
    Hahahahahahahahahahaha



    You can tank Sorjek if you know how to build a tank.

    Please elaborate, post or point to a tank build (&gear set up) that can tank sorjeck without dying and still is useful through the rest of the content as a melee tank, because the majority seems to prefer 12 ranged people cheesing the end fight on my server.



    I've run many pugs and guild runs of LE TS and cheese was only used one time.
    The last few months? every fight is cheesed, lame as the nether realms(that is 3X a week on 3 toons, guild, channel and pug groups)



    You missed the post where someone said 1/2 of their guild game back to try out reaper on Lamannia.
    Yeah, short term pikers, we have them every update, take a look and bugger off asap, people that want to play will play (if they can), Jojo's (frequent returning players) are a waste of time.



    This is why challenge needs to be in a separate area of the game. Level 30 makes the most sense. Having a flat XP bonus in reaper is going to push these same people complaining into reaper one-skull, so now they will have a new reason to quit.

    Funny, i asked for a check box on the quest panel to turn of champions back then, people started whining that party leaders wouldn't start elite runs with champions, people will drop groups because there aren't enough skulls in there, no thank you, more dividing lines isn't what this game or it's community needs



    I think you stereoptype every player into one category. Those that would play reaper are as diverse in their preferences as those that don't.

    You seem to have a personal problem with those that choose the easiest build. That's on you.
    No, i take issue with the lack of build diversity this will cause, like it has done every other time turbine upped the ante.
    I take issue with the the attitude that will bring when people apply with anything but one of those builds.

    You can have the all the reaper you wan't, i just see no reason to reward selfish behavior with more gear/exp.
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  14. #134
    Community Member Innokentiy's Avatar
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    Thumbs up

    I missed a half of thread but there is my idea of reward (roughly):
    1 skull = 1 special favor of some npc fraction, 800 of this favor gives an additional feat (may be epic), 1500 gives +4 to stats and skills, total favor (may be without 30-50) gives additional legendary or ed feat, or just gives +20 heart.

    Ready for your tomatoes.
    Last edited by Innokentiy; 10-20-2016 at 10:36 AM.
    //Innokentiy//, //Efrosimya Polikarpovna//, //Prokofiy Potapovich//, //Lukerya Mstislavovna// of Argonnessen
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  15. #135
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    Quote Originally Posted by Sam-u-r-eye View Post
    The achievements board was very active until the last year.

    I think that the boards works fine, but if they want to put it in game I won't complain. It would need to be cross server though.

    Probably better to keep it to the achievements forums and give me Harambe as a pet.

    I am not opposed to a +1 chest level per 3 skulls, or mythic random gen, or treasure finders +1 per skull.
    Small perks.

    Maybe increase named loot drop if that's possible but w/e if not.
    It would be nice to farm Mythic Celestias from CITW.
    Make the max possible mythic value the number of skulls it was completed on. (We're talking mythic 6 possible loot if Skull 6 is the max realistic difficulty.)

    We need things that layer easily on existing stuff to make Reaper a simple and fluid thing.
    I haven't waded through the pages of this post yet but.... I like both the mythic and chest level boost options here. Chest level only helps ML30 so not creeping all over the game, but allows nice possibilities in rangen. And if it's hard enough that highest levels can't be completed right away the mythic allows progression to be able to beat higher levels, like the "intro" epics did back when cap was 20. And when you are at 200mp 2 or 3 more on 1/2 your items is not huge but it's a reason to keep coming back.

    Edit: After wading through, it's mostly meaningless back and forth...
    Last edited by Cantor; 10-20-2016 at 12:05 PM.

  16. #136
    Community Member nokowi's Avatar
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    Quote Originally Posted by lyrecono View Post
    No, i take issue with the lack of build diversity this will cause, like it has done every other time turbine upped the ante.
    Their initial proposal was poor in that it created only a couple of builds.


    Quote Originally Posted by lyrecono View Post
    I take issue with the the attitude that will bring when people apply with anything but one of those builds.
    You know, in 6 years of play I have never seen this supposed attitude directed at me, even though I have never played the current FOTM build.

    Players with this type of attitude can run with each other and not create a problem for you.


    Quote Originally Posted by lyrecono View Post
    You can have the all the reaper you wan't, i just see no reason to reward selfish behavior with more gear/exp.
    If you think all reaper players are selfish, despite almost 100% of them stating they don't want power creep that negates challenge, that really says more about you than them.
    Last edited by nokowi; 10-20-2016 at 02:00 PM.

  17. #137
    Community Member Enderoc's Avatar
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    Reaper rewards should be turn in collectibles that can be traded for shards, seals, and scrolls for epic rituals.

  18. #138
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Connman View Post
    So I noticed that in the reaper mode that mysterious remnants seemed to be dropping like candy.

    Instead of having the mobs drop mysterious remnants have them drop "reaper remnants" instead, or have the quest reward them on completion like the challenges do based on some metric.

    Then place a "Reaper Trader," just like the mysterious remnant trader, into the Hall of Heroes.

    Have unique cosmetic rewards that can only be obtained this way.

    Things that looked really evil and reaper like. Like awesome skull helms, death wraith outfits and the like.
    Reaper rewards should be marginal enough so that those of us that want to run it for challenge can do so.

    If it's over-rewarded then the devs have to worry about balance, player demands, etc.

    Bottom line is if you think reaper isn't rewarding enough for the difficulty you are probably running the wrong difficulty.

    Keep reaper pure for those of us that want a challenge and not moar stuff.

    More remnant is fine with me. No more power creep. No more over-rewarding the most difficult content so everyone feels compelled to run it.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  19. #139
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    Quote Originally Posted by Severlin View Post
    IIRC Reaper mode currently has a slightly increased XP modifier over elite that does not increase with Skull level. We aren't aiming at XP per minute being a compelling reason to run Reaper mode.

    Sev~
    Sounds reasonable to me.

    I do hope there will never be any "tangible" "reaper only" rewards, such as power loot.
    Cosmetics, xp, greater chance for remanent drops are all acceptable.

    Basically any player that refuses to play reaper should have full access to loot rewards.

  20. #140
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    Quote Originally Posted by slarden View Post
    Reaper rewards should be marginal enough so that those of us that want to run it for challenge can do so.

    If it's over-rewarded then the devs have to worry about balance, player demands, etc.

    Bottom line is if you think reaper isn't rewarding enough for the difficulty you are probably running the wrong difficulty.

    Keep reaper pure for those of us that want a challenge and not moar stuff.

    More remnant is fine with me. No more power creep. No more over-rewarding the most difficult content so everyone feels compelled to run it.
    +1 well said

    Lets not isolate playstyles even further with "must have loot".

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