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  1. #1
    Community Member Paisheng's Avatar
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    Default Shintao Core descriptions not updated

    Release notes say bonuses to tainted creatures should now apply to everything, but text in core still says only tainted creatures.

    2nd -- Touch of the void dragon still says insight bonus, but according to notes this was supposed to stack.

    Not sure if these yet actually apply and need only text changes yet, but wanted to note that at least descriptions need still updating.
    Last edited by Paisheng; 10-12-2016 at 04:16 PM.

  2. #2
    Community Member Paisheng's Avatar
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    Default Henshin Core descriptions accurate?

    Henshin core is listing 10% melee power but was supposed to be equivalent exchange to spell power which was listed as 5% (for fire and force). Is this accurate that you are making it 10% adding the 5% for each of fire and force, or is it supposed to be only 5%?

    Second -- Ki bolt was supposed to be changed to damage per each monk level but it still lists as damage for every 2 monk levels.

  3. #3
    Community Member Paisheng's Avatar
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    Default Void Strike

    Void Strike does not mention the +3W it is supposed to receive with pass nor the that force damage scales with melee power.

    No testing is needed for me to mention that only monks taking tier 5 henshin have opportunity to do void strike finishers. Should there not be a lesser void strike in a lower tier doing less force damage and instead of erasing maybe dazing opponent on vorpal? Then all monks could have access to those finishers.

  4. #4
    Community Member Paisheng's Avatar
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    Default Shadow Double

    Changes to the text of Shadow double still reflect before the pass of 100% doublestrike instead of 50% for twice the length. The +3W is also missing. Again is this only in text or actually not a functionality?

    I am simply checking texts for the moment and hope to try application when I have time later in the weekend. Someone else will likely have already discovered if these passes are actually working live in Lammania before I get free to do so.

  5. #5
    Developer Steelstar's Avatar
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    Default

    Quote Originally Posted by Paisheng View Post
    Release notes say bonuses to tainted creatures should now apply to everything, but text in core still says only tainted creatures.

    2nd -- Touch of the void dragon still says insight bonus, but according to notes this was supposed to stack.

    Not sure if these yet actually apply and need only text changes yet, but wanted to note that at least descriptions need still updating.
    These are both now fixed internally.

    Quote Originally Posted by Paisheng View Post
    Henshin core is listing 10% melee power but was supposed to be equivalent exchange to spell power which was listed as 5% (for fire and force). Is this accurate that you are making it 10% adding the 5% for each of fire and force, or is it supposed to be only 5%?

    Second -- Ki bolt was supposed to be changed to damage per each monk level but it still lists as damage for every 2 monk levels.
    First: Yes, that Melee Power is accurate.

    Second: Fixed internally. In addition, its damage now scales with Melee Power properly.

    Quote Originally Posted by Paisheng View Post
    Void Strike does not mention the +3W it is supposed to receive with pass nor the that force damage scales with melee power.

    No testing is needed for me to mention that only monks taking tier 5 henshin have opportunity to do void strike finishers. Should there not be a lesser void strike in a lower tier doing less force damage and instead of erasing maybe dazing opponent on vorpal? Then all monks could have access to those finishers.
    First note is fixed internally.

    Second: Something we'll chat about on our end.

    Quote Originally Posted by Paisheng View Post
    Changes to the text of Shadow double still reflect before the pass of 100% doublestrike instead of 50% for twice the length. The +3W is also missing. Again is this only in text or actually not a functionality?

    I am simply checking texts for the moment and hope to try application when I have time later in the weekend. Someone else will likely have already discovered if these passes are actually working live in Lammania before I get free to do so.
    Fixed internally as well.

    Thanks for the notes!
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

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