Taking a stab at this using BE+RMM trees:
Code:
WF Meleeficer (U38)
Artificer 20
True Neutral Warforged
Stats
36pt Tome Level Up
---- ---- --------
Strength 10 +3 4: INT
Dexterity 10 +3 8: INT
Constitution 20 +3 12: INT
Intelligence 18 +3 16: INT
Wisdom 6 +3 20: INT
Charisma 6 +3 24: INT
28: INT
Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Repair 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Haggle 2 3 3 3 3 3 3 1 1 22
Balance ½ ½ 1 1 1 1 1 1 1 1 2 11
Tumble 1 1
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32 9 9 10 10 10 10 10 10 10 10 11 11 11 11 11 11 11 11 12
Feats
1 : Insightful Reflexes
3 : Power Attack
4 Arti : Single Weapon Fighting
6 : Cleave
8 Arti : Adamantine Body
9 : Improved Single Weapon Fighting
12 : Great Cleave
12 Arti : Improved Critical: Bludgeoning
15 : Greater Single Weapon Fighting
16 Arti : Quicken Spell
18 : Spell Focus: Evocation
20 Arti : Maximize Spell
21 Epic : Overwhelming Critical
24 Epic : Precision
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Ruin OR Epic Damage Reduction
28 Destiny: Perfect Single Weapon Fighting OR Hellball
29 Destiny: Arcane Pulse OR Arcane Warrior OR Deific Warding
30 Epic : Greater Ruin
30 Legend : Scion of: Arborea OR Plane of Air
Enhancements (80 AP)
Battle Engineer (41 AP)
- Battle Engineer, Infused Weapons, Infused Armor, Infused Weapons II, Infused Armor II, Master Engineer
- Hammer and Morningstar Training, Thaumaturgical Conduits III
- Hammer and Morningstar Training, Wracking Strike I, Caustic Strike I, Extra Action Boost III, Action Boost: Power III
- Hammer and Morningstar Training, Shatter Defenses I, Intelligence
- Hammer and Morningstar Training, Haste Boost, Agility Engine III
- Reconstructed Arms, Weapon Attachment, Thunder-Shock: Melee, Unlock Potential, Tactical Mobility
Renegade Mastermaker (32 AP)
- Renegade Defender, Alchemical Shield, Cure Serious Admixture, Constructive Conduit, Radiant Forcefield
- Cure Light Admixture III, Easily Fixed, Supporting Construction III
- Kinetic Discharge III, Mighty Slam III
- Conjure Component, Battlefist, Intelligence
- Kinetic Charge, Reconstruct III, Embed Component III
Harper Agent (7 AP)
- Agent of Good I
- Harper Enchantment, Strategic Combat
- Know the Angles II
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost III
- Momentum Swing III, Imp. Power Attack
- Lay Waste, Critical Damage III
- (none)
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
Twists of Fate (35 fate points)
- Energy Burst: Electricity (Tier 4 Draconic) OR Sense Weakness (Tier 4 Fury)
- Grim Precision (Tier 3 Shadowdancer)
- School Specialist: Evocation (Tier 2 Magister)
- Hail of Blows (Tier 2 Flowers)
Specced for warhammers to save a feat and I happen to have a Mornh banked away. Using b.swords/d.axes instead is a trivial conversion.
Since I don't have the APs to spare for AT tree as well, I'm on the fence about caster DPS. But if nothing else, being able to toss off the occasional TacDet is probably still worth it (fingers crossed).
Has 4 AoE melee attacks (Cleave/GC/Kinetic Discharge/Lay Waste) plus a bunch of single-target special attacks (Momentum Swing, Thunder-Shock, Battlefist, etc.).