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  1. #1
    Community Member FranOhmsford's Avatar
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    Default Delera's Gate still buggy.

    Actually surprised I don't recall this turning up in the "one thing" thread but it's still there in-game - The Buggy Slow Gate in Missing Party!

  2. #2
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    I know right. I've got a feeling that it will always be there, and Turbine just won't bother to fix it.

  3. #3
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    Quote Originally Posted by FranOhmsford View Post
    Actually surprised I don't recall this turning up in the "one thing" thread but it's still there in-game - The Buggy Slow Gate in Missing Party!
    A slow gate once (or less) per life? That would be way, way down on my list of "one things". I'm not surprised it didn't show up in that thread.

  4. #4

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    Quote Originally Posted by FranOhmsford View Post
    Actually surprised I don't recall this turning up in the "one thing" thread but it's still there in-game - The Buggy Slow Gate in Missing Party!
    it is an issue because that gate is no longer your cue for a smoke break!
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  5. #5
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    Quote Originally Posted by Saekee View Post
    it is an issue because that gate is no longer your cue for a smoke break!
    I have noticed that the gate bugs out when only 1 of the archer skeletons spawns. The slow open I'm almost sure is a safety mechanic.

  6. #6
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Saekee View Post
    it is an issue because that gate is no longer your cue for a smoke break!
    I never needed a cue!

  7. #7
    The Hatchery Enoach's Avatar
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    Personally I never actually thought of this as a bug. I know there has been attempts to prove it has something to do with how many mobs are slayed, but I have always felt it was simply a timer issue. Initial timer set to how long they thought it would take, of course it does not match what can be done even on a first life. So to me this was more a review the Trigger and make adjustments.

  8. #8
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Enoach View Post
    Personally I never actually thought of this as a bug. I know there has been attempts to prove it has something to do with how many mobs are slayed, but I have always felt it was simply a timer issue. Initial timer set to how long they thought it would take, of course it does not match what can be done even on a first life. So to me this was more a review the Trigger and make adjustments.
    If it's a timer then my gut feeling is that it's set 10 seconds too long - maybe more, but try lopping 10 seconds off the timer for now Devs.

  9. #9
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    Quote Originally Posted by Enoach View Post
    Personally I never actually thought of this as a bug. I know there has been attempts to prove it has something to do with how many mobs are slayed, but I have always felt it was simply a timer issue. Initial timer set to how long they thought it would take, of course it does not match what can be done even on a first life. So to me this was more a review the Trigger and make adjustments.
    This is how I always thought of it too. Given the age of Delera's, I'm guessing it was done using different mechanics than are used nowadays.
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  10. #10
    Community Member btolson's Avatar
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    I think the bug stems from the randomness of the mobs that spawn in that room (e.g 1, 2, or 3 archers). I think the gate trigger occasionally ends up waiting for you to kill a mob that was never spawned in the first place, so you are forced to wait for the fail-safe timer to rescue you.

    A simple fix might be to make every monster in that room spawn with 100% chance.

  11. #11
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    I have gotten it to open immediately sometimes, so it's not just on a long timer.

  12. #12
    Community Member Theolin's Avatar
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    As near as I can tell it goes up when the "last" mob is slain in that room ...
    unfortunately either that last mob doesn't always spawn or it spawns in a wall ....
    For me it is about 1 in 4ish runs that the gate opens after last kill 3 in 4ish I get to wait the time out.
    If I recall correctly, if you kill 5 mobs it opens up immediately but not when you do 4 then you just wait for the door timer.

    There are many gates/doors that open after a certain time limit throughout the game,
    I think they are set that way as to not trap folks.
    VON3's first scorp gate comes to mind as one of the more obvious timed doors.
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  13. #13
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    Quote Originally Posted by Frotz View Post
    I have gotten it to open immediately sometimes, so it's not just on a long timer.
    This is correct, in fact I ran with a few people over the years that knew how to breeze right thru that room.

    They claimed it matters very much which monsters you kill first.
    As long as we let them kill the monsters and did not damage any, the gate would open fine.
    I forget which ones you had to kill first, buts its a particular type, possible all the archers first.
    But I have seen it done very consistently long ago.

    I have had others claim its an archer spawning inside a wall, which begs to differ.

    Since its really difficult to preach to players to not kill certain monsters in a certain room, I just get up and stretch.

  14. #14
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    This is correct, in fact I ran with a few people over the years that knew how to breeze right thru that room.

    They claimed it matters very much which monsters you kill first.
    As long as we let them kill the monsters and did not damage any, the gate would open fine.
    I forget which ones you had to kill first, buts its a particular type, possible all the archers first.
    But I have seen it done very consistently long ago.

    I have had others claim its an archer spawning inside a wall, which begs to differ.

    Since its really difficult to preach to players to not kill certain monsters in a certain room, I just get up and stretch.
    In any case be it a timer, a particular order we can all agree that it would be nice if Turbine took the 5ish minutes to review the Trigger on this quest and make it something that is consistent so that we don't have to feel like the Woman in the Old Mervyn's commercial "Open, Open, Open" while waiting at the gate

  15. #15

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    It opens slowly for halflings.
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  16. #16
    Community Member kmoustakas's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    Actually surprised I don't recall this turning up in the "one thing" thread but it's still there in-game - The Buggy Slow Gate in Missing Party!
    Doesn't it also happen in the other quest in the chain in the room where the ghoul is? After the pudding trap. It's scary as hell because you always think it bugged out and will never open.
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  17. #17
    Community Member btolson's Avatar
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    Quote Originally Posted by kmoustakas View Post
    Doesn't it also happen in the other quest in the chain in the room where the ghoul is? After the pudding trap. It's scary as hell because you always think it bugged out and will never open.
    I don't think that one is meant to be triggered by anything but elapsed time.

    On the plus side, you can Dim Door to get around that one.

  18. #18
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Enoach View Post
    Personally I never actually thought of this as a bug. I know there has been attempts to prove it has something to do with how many mobs are slayed, but I have always felt it was simply a timer issue. Initial timer set to how long they thought it would take, of course it does not match what can be done even on a first life. So to me this was more a review the Trigger and make adjustments.
    Like a ton of other things in the chain, it is an easter egg if you get it to open right away.

    I would say out of the last dozen runs, I got it to open right away 5 times. The other times, puggers would not do what I was trying to do, and it would stay closed. *shrug* Gives a moment for laggers to catch up.

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