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  1. #21
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by Enguebert View Post
    I agree that most racial enhancement are too weak compared to class enhancement

    The only racial enhancement most people use are
    1 AP for human action boost
    Elf to unlock AA tree for non ranger AA
    AP for dragonmarks
    AP in halfling tree for more SA dice


    Class that has been revamped offer more power for their AP than race.
    IMHO, racial AP should either offer something exceptionnal (dragonmarks), allow certain build (like non ranger AA) or be very attractive like action boost
    I don't disagree with the above. However, I will point out that the Elf Grace is also beneficial for Elf AA's that don't go the Zen Archery Route.

    I would really like to see DDO Racial enhancements open up a preferred class tree like Elf's AA. I would also like to see more racial enhancements be very attractive options. I realize it can't be true for every build possible, but they should give pause when trying to decide to stop at 41 or dump more in.

    As far as the OPs post I think there are several abilities that are mult-tiered and 2 AP a tier that need to be reviewed and either made stronger, or have the AP cut in half.

    But I will say this, the current AP cost on Dragon Marks and that part of a racial enhancement is spot on in my opinion.

  2. #22
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    Quote Originally Posted by FranOhmsford View Post
    IN-GAME rather than on the forums there are plenty of people who take Nothing is Hidden!

    It's a major quality of life option and a huge boon to newbies and more casual players who don't know where all the traps are!

    Yes it should be cheaper because as you've pointed out - To a Vet it's useless! They can't even see why others might take it and put down those who do!

    Really it may as well be a single enhancement giving the full benefit for 1ap - The Vets still wouldn't take it but it wouldn't be such a drain on the newbie's AP {And no, I don't take it - I memorized where all the traps are long ago!}.
    Which is a shame because it doesn't work that way
    ----------------------------------------------------------
    For the control traps/control boxes, it works for objects which you would be normally able to spot. A Search check is performed immediately after successful Spot check and, when the Search is successful too, no "your acute senses has detected..." message is issued, but the whereabouts of the object are immediately revealed. With insufficient Spot (and high enough Search) nothing is found, with sufficient Spot (but low Search) standard Spot warning is issued. The penalty described in the enhancement only applies to the Search checks made, not to Spot checks. In the environments with a large number of objects to be found (for example suddenly populated traps in the end fight of Siegebreaker or for traps consisted of large number of metal spikes where each spike is considered a separate object) the ability usually fails to detect all objects at the same time. Moving out of Spot distance and going back usually reveals more/all hidden objects, or standard Search action reveals them all.
    -----------------------------------------------------------------------

    I don't disagree with the above. However, I will point out that the Elf Grace is also beneficial for Elf AA's that don't go the Zen Archery Route.

    I would really like to see DDO Racial enhancements open up a preferred class tree like Elf's AA. I would also like to see more racial enhancements be very attractive options. I realize it can't be true for every build possible, but they should give pause when trying to decide to stop at 41 or dump more in.
    Zen archery gets you Wis for to hit but not for damage.
    Grace gets you dex for damage. ( dex to hit is default )
    Though if you are going for sniper shot from ranger then you can get dex for damage from deepwood and save the AP
    myself I also went for skill for 3% doubleshot/ +3%dodge / -3% enemy dodge

    I think Dwarven defender is a thing as is warforged juggernaut. Not sure how'd they fit into DDO.
    Last edited by elvesunited; 12-22-2016 at 10:48 PM.

  3. #23
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by elvesunited View Post
    Which is a shame because it doesn't work that way
    ----------------------------------------------------------
    For the control traps/control boxes, it works for objects which you would be normally able to spot. A Search check is performed immediately after successful Spot check and, when the Search is successful too, no "your acute senses has detected..." message is issued, but the whereabouts of the object are immediately revealed. With insufficient Spot (and high enough Search) nothing is found, with sufficient Spot (but low Search) standard Spot warning is issued. The penalty described in the enhancement only applies to the Search checks made, not to Spot checks. In the environments with a large number of objects to be found (for example suddenly populated traps in the end fight of Siegebreaker or for traps consisted of large number of metal spikes where each spike is considered a separate object) the ability usually fails to detect all objects at the same time. Moving out of Spot distance and going back usually reveals more/all hidden objects, or standard Search action reveals them all.
    -----------------------------------------------------------------------
    Spot can be a problem for new Rogues too yes but...

    There is a huge difference between getting a spot warning with still no sign of exactly where the box is.
    and
    The box suddenly appearing with silver lines leading to it from you!




    Yes it can be buggy and miss traps in bunches but players will quickly get used to that. {They may indeed not take it on their next life or next trapper alt because they now know where many of the worst traps are. Meta-Knowledge is the single most OP thing in DDO!}.

    And Spot warnings can be pretty buggy/slow too - You may get that warning in a place where when you do Search you won't find the trap because you've already moved away from where the spot warning actually happened {Lag}.

  4. #24
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    Quote Originally Posted by elvesunited View Post
    I'm thinking the current plan of putting thought into each enhancement pass is probably the best option rather than to slap dash a bunch of AP cost changes that won't really address the issues. ( are you really considering "Nothing is Hidden" even if was cheaper? ) And that there are class trees that are in just as bad shape as some of race trees.
    I would consider nothing is hidden if it were 2 ranks at 1 ap each.

    It would be a great enhancement in a play-once-thru type of game, which obviously DDO is not.

    I'm wondering if many-skull reaper (where one shot becomes the norm from mobs and people dump PRR and to a lesser extent hp) would mean traps would also become one shot deaths. Quests like slavers would then benefit from a rogue for actual trap disabling and nothing is hidden might then be a "nice-to-have" feat (but not at a ridiculous 6 ap).
    Thelanis:
    Annikka (Sorc), Dannikka (F), Jannikka (Rgr)
    Tamikka (Bard), Famikka (Rgr)
    Bellynda (Cl), Mellynda (M)

  5. #25
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    Quote Originally Posted by Thrudh View Post
    My main has been a halfling for 8+ years.

    Currently, I have zero AP in halfling enhancements. He's only still a halfling because it would destroy my immersion to change his race now.

    I LOVED the healing dragonmarks for years. Once epic destinies came out, their healing power became much weaker and not worth the cost. If the dragonmark heals would regen (or even use SP), I would maybe pick them up again. 5 heals in many EE or LE quests/raids between shrines is not enough.
    Multiple PRC's on a character plus ED's makes most of the racial enhancements too expensive except for flavor or the occasional odd build. The Iconic racials are newer and so they are more in balance with the Prestige Classes as a whole but they still don't get taken that often if they require a lot of investment in the tree.

    Ideally there would be more racial enhancements available, similar to the current Prestige Classes, and players would only be able to invest in one PRC per character plus the racial tree.

    Currently there are something like 75 AP's of potential investment in each PRC but typically only 45 of them or so ever get taken even in a build going to the capstone and the ones that get taken are in 90%+ of all builds going to that capstone. There are something like 45 AP's of potential investment in each racial tree but not more than 17 are taken and often only a few or none at all.

    Having a similar number of racial enhancements (75 or so) alongside the 75 in the single allowed PRC would give people some real choices under that dynamic in terms of differentiating their characters and would add some real race-related differences in the game beyond the minor effect of racial feats and the few racial abilities that have a real impact, mostly in the Elven and Iconic trees.

  6. #26
    Community Member Wonedream's Avatar
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    Races with competitive enhancements... bladeforged. Morninglord is over priced... Shadar Kai is mehish... the step thing is cool! Deep Gnome.. Bravo... well done, and one of the few races with a tree worth investing in. Halfing... out dated... Dwarf... okish... a little pricey... PDK healing and Cormyean Knight Training rock... other stuff is mehish...

    Dark Elf... outdated enhancements. Elf.. okish.. AA line makes them special, half elfs.. RULE!! Humans... Rule!!! Basic Gnome... really pathetic compared to Deep Gnome... a sad story that is. Half Orc... outdated but still cool. Warforged... I think that one is alright. Did I miss any?

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