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  1. #1
    Community Member Dulcimerist's Avatar
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    Default Overpriced Racial Enhancements

    Back when I started DDO six years ago with the old enhancement system, I chose races based on enhancements which would pair well with enhancements of the classes I chose. This can still be done in the new system, but seems a bit less common. Looking over some of the Drow racial enhancements, I've noticed a couple which seem to cost way more AP than they're worth; so I thought I'd start a thread to help list overpriced racial enhancements. This might help newer players avoid inefficient AP usage, or perhaps identify enhancements for developers to consider adjusting.

    Drow:
    Ambidexterity - Looks great for TWF Drow builds. However, 2AP per rank is too expensive for what it is. 6AP for +1 attack, +1% dodge, and +1 damage isn't all that worth it. Would it be more tempting if it was 1AP per rank, or if the 2AP per rank gave +2 bonuses?
    Venomed Blades - If anyone was crazy enough to spend 15AP in the Drow enhancement tree, 1AP here for a d4 (average of 2.5) poison damage on weapons is nice. Additional points into this have diminishing returns - adding 1AP more for a d6 (average of 3.5) and 1AP more for a d8 (average of 4.5). The initial 2.5 average damage with 1AP is a decent deal, but adding another 2AP doesn't even double the output of the first rank. Having the progression of ranks as d4, d8, and d12 might be tempting.

    Do some of the other races have a few inefficient enhancements? Am I nitpicking too much?

    The Tier Four enhancements require a heavy investment in racial enhancements - APs which most builds can't afford. Do any of the races have Tier Four enhancements which are worth the investment?

    I almost wish characters had bonus APs specifically to be put into racial enhancements.
    "Swords will cut you wide open!" - Trip Fisk

  2. #2
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    I have the same issue with the Warforged racial tree. While some of the stuff on here is nice, it's simply too much AP for what it is to my barb (except healers friend, that's pretty much necessary), and putting those points into one of the other Barb trees (FB for the damage, Ravager for the survivability) gives much more value. I think the problem is that especially for classes that have undergone their passes, Turbine made the enhancement tree's mesh TOO well, making tons of enhancements in at least two trees useful for just about any build. This can be true even for classes who haven't got their pass yet either, such as Wizards for whom both archmage and palemaster trees are worth every point you can pump into them for the power they give a DC caster. Nobody can afford to spend 10+ AP's on their race when they need 36-40 AP in two different tree's to get the maximum power out of their character.

  3. #3
    Community Member Enguebert's Avatar
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    I agree that most racial enhancement are too weak compared to class enhancement

    The only racial enhancement most people use are
    1 AP for human action boost
    Elf to unlock AA tree for non ranger AA
    AP for dragonmarks
    AP in halfling tree for more SA dice


    Class that has been revamped offer more power for their AP than race.
    IMHO, racial AP should either offer something exceptionnal (dragonmarks), allow certain build (like non ranger AA) or be very attractive like action boost

  4. #4
    Community Member Dulcimerist's Avatar
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    Perhaps they'll eventually do a pass through the racial enhancements, after they finish up with the class enhancement passes.

    Here's a crazy idea: What if the racial enhancements were completely separate from the class enhancements, with distinct and separate race AP and class AP?. The class AP would be the 80 we normally earn through level 20. A separate racial AP could be given each time a character levels, and perhaps a character could start with 4 of them; which would end up being a total of 24 racial enhancement points earned through level 20.

    I just want the devs to twist my arm into putting more of my APs into racial enhancements.
    "Swords will cut you wide open!" - Trip Fisk

  5. #5
    Community Member Xiongrey's Avatar
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    Quote Originally Posted by Dulcimerist View Post
    Perhaps they'll eventually do a pass through the racial enhancements, after they finish up with the class enhancement passes.

    Here's a crazy idea: What if the racial enhancements were completely separate from the class enhancements, with distinct and separate race AP and class AP?. The class AP would be the 80 we normally earn through level 20. A separate racial AP could be given each time a character levels, and perhaps a character could start with 4 of them; which would end up being a total of 24 racial enhancement points earned through level 20.

    I just want the devs to twist my arm into putting more of my APs into racial enhancements.
    I like this idea. Maybe they could even give people the option to spend regular AP in the racial tree on top of your idea for those that may want to invest more AP into a racial tree. If that is too difficult to implement then they should just go with your idea, or even if it was just one AP per heroic level, it would help.

  6. #6
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by Enguebert View Post
    I agree that most racial enhancement are too weak compared to class enhancement

    The only racial enhancement most people use are
    1 AP for human action boost
    Elf to unlock AA tree for non ranger AA
    AP for dragonmarks
    AP in halfling tree for more SA dice


    Class that has been revamped offer more power for their AP than race.
    IMHO, racial AP should either offer something exceptionnal (dragonmarks), allow certain build (like non ranger AA) or be very attractive like action boost
    I don't disagree with the above. However, I will point out that the Elf Grace is also beneficial for Elf AA's that don't go the Zen Archery Route.

    I would really like to see DDO Racial enhancements open up a preferred class tree like Elf's AA. I would also like to see more racial enhancements be very attractive options. I realize it can't be true for every build possible, but they should give pause when trying to decide to stop at 41 or dump more in.

    As far as the OPs post I think there are several abilities that are mult-tiered and 2 AP a tier that need to be reviewed and either made stronger, or have the AP cut in half.

    But I will say this, the current AP cost on Dragon Marks and that part of a racial enhancement is spot on in my opinion.

  7. #7
    Community Member lyrecono's Avatar
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    Quote Originally Posted by Dulcimerist View Post
    Back when I started DDO six years ago with the old enhancement system, I chose races based on enhancements which would pair well with enhancements of the classes I chose. This can still be done in the new system, but seems a bit less common. Looking over some of the Drow racial enhancements, I've noticed a couple which seem to cost way more AP than they're worth; so I thought I'd start a thread to help list overpriced racial enhancements. This might help newer players avoid inefficient AP usage, or perhaps identify enhancements for developers to consider adjusting.

    Drow:
    Ambidexterity - Looks great for TWF Drow builds. However, 2AP per rank is too expensive for what it is. 6AP for +1 attack, +1% dodge, and +1 damage isn't all that worth it. Would it be more tempting if it was 1AP per rank, or if the 2AP per rank gave +2 bonuses?
    Venomed Blades - If anyone was crazy enough to spend 15AP in the Drow enhancement tree, 1AP here for a d4 (average of 2.5) poison damage on weapons is nice. Additional points into this have diminishing returns - adding 1AP more for a d6 (average of 3.5) and 1AP more for a d8 (average of 4.5). The initial 2.5 average damage with 1AP is a decent deal, but adding another 2AP doesn't even double the output of the first rank. Having the progression of ranks as d4, d8, and d12 might be tempting.

    Do some of the other races have a few inefficient enhancements? Am I nitpicking too much?

    The Tier Four enhancements require a heavy investment in racial enhancements - APs which most builds can't afford. Do any of the races have Tier Four enhancements which are worth the investment?

    I almost wish characters had bonus APs specifically to be put into racial enhancements.

    I have a similar issue with dwarfs, i get way more bang for my buck if i pick up class enh instead of the (very expensive) throw your weight around.
    A rog repeater build can get int to hit and damage very cheaply, the dwarf has to spend a lot of points and still has to gear to the max to hit LE mobs
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    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
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    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  8. #8
    Community Member Thrudh's Avatar
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    My main has been a halfling for 8+ years.

    Currently, I have zero AP in halfling enhancements. He's only still a halfling because it would destroy my immersion to change his race now.

    I LOVED the healing dragonmarks for years. Once epic destinies came out, their healing power became much weaker and not worth the cost. If the dragonmark heals would regen (or even use SP), I would maybe pick them up again. 5 heals in many EE or LE quests/raids between shrines is not enough.
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  9. #9
    Hero JOTMON's Avatar
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    Most of the racial enahncments are prohibitive and overly costly.
    have to seleect a lot of BS enhancements to build up to the almost interesting ones...

    Things like
    Nothing is Hidden:
    Drow/morninglord/elf.. 5 AP to unlock then 3 tiers of 2AP ea for a total of 11AP...
    Shadar Kai - 15 AP to unlock then 3 tiers of 2AP ea for a total of 21AP... ugh..... just to autofind traps without manually searching..

    10AP more than the elves.. way to screw over shadarkai.. and the rogue class cant train this in any rogue enhancement tree ... no feat option either..

    WF/BF weapon attatchment..
    heal amps..
    repair amps...

    lots more poorly developed racial buildups.. the cost vs benefit prices are too high so ultimately I end up dumping racial other than a few core points for stats.. and possibly some low hanging fruit..
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  10. #10
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    Quote Originally Posted by Thrudh View Post
    My main has been a halfling for 8+ years.

    Currently, I have zero AP in halfling enhancements. He's only still a halfling because it would destroy my immersion to change his race now.

    I LOVED the healing dragonmarks for years. Once epic destinies came out, their healing power became much weaker and not worth the cost. If the dragonmark heals would regen (or even use SP), I would maybe pick them up again. 5 heals in many EE or LE quests/raids between shrines is not enough.
    Multiple PRC's on a character plus ED's makes most of the racial enhancements too expensive except for flavor or the occasional odd build. The Iconic racials are newer and so they are more in balance with the Prestige Classes as a whole but they still don't get taken that often if they require a lot of investment in the tree.

    Ideally there would be more racial enhancements available, similar to the current Prestige Classes, and players would only be able to invest in one PRC per character plus the racial tree.

    Currently there are something like 75 AP's of potential investment in each PRC but typically only 45 of them or so ever get taken even in a build going to the capstone and the ones that get taken are in 90%+ of all builds going to that capstone. There are something like 45 AP's of potential investment in each racial tree but not more than 17 are taken and often only a few or none at all.

    Having a similar number of racial enhancements (75 or so) alongside the 75 in the single allowed PRC would give people some real choices under that dynamic in terms of differentiating their characters and would add some real race-related differences in the game beyond the minor effect of racial feats and the few racial abilities that have a real impact, mostly in the Elven and Iconic trees.

  11. #11
    Community Member Wonedream's Avatar
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    Races with competitive enhancements... bladeforged. Morninglord is over priced... Shadar Kai is mehish... the step thing is cool! Deep Gnome.. Bravo... well done, and one of the few races with a tree worth investing in. Halfing... out dated... Dwarf... okish... a little pricey... PDK healing and Cormyean Knight Training rock... other stuff is mehish...

    Dark Elf... outdated enhancements. Elf.. okish.. AA line makes them special, half elfs.. RULE!! Humans... Rule!!! Basic Gnome... really pathetic compared to Deep Gnome... a sad story that is. Half Orc... outdated but still cool. Warforged... I think that one is alright. Did I miss any?

  12. #12
    Community Member Qhualor's Avatar
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    Quote Originally Posted by lyrecono View Post
    I have a similar issue with dwarfs, i get way more bang for my buck if i pick up class enh instead of the (very expensive) throw your weight around.
    A rog repeater build can get int to hit and damage very cheaply, the dwarf has to spend a lot of points and still has to gear to the max to hit LE mobs
    I guess it would depend on what dwarf build you are playing, but my Vanguard fighter dwarf happily takes the enhancements up to TYWA. Iron Stomach x2, axe training, tactical DCS and hit points are all good. He is no where near twinked out or anything like that and he has no problems hitting LE mobs.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  13. #13
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    Racial enhancements require a goal. Something in there worth going for. ( damage / spellpower / critical / arcane archer ) Otherwise can be ignored

    My examples:

    Deep Gnome Artificer -> 17 racial as I wanted both +20 spellcraft , +2 Int, +1 crit range, +6 to hit, +6 to damage, +4 dodge, +6 MRR. As the most recent race tree, deep gnome is not like the others. It's got some power behind it.

    Elf Monk Ranger Favored Archer -> 20 racial for arcane archer plus bow damage. also helps that monk trees have zero synergy with archer.

    Sun Elf Favored Soul light/force caster -> 16 racial for +30 light spellpower, rejuvenation, +2 Int. Not really that great but what options do I have? Favored has two class trees of which Angel is the capstone and Warpriest enhancements go melee ( and no longer of value for a distance caster ) after a moderate investment.

  14. #14
    Community Member FranOhmsford's Avatar
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    I've said over and over again that Racial Enhancements should be given FREE as we level as they're supposed to be innate to the character {not GH or Recon or anything , not the silly op stuff but the general stuff}.

    Races should be significantly different to each other - At the moment they're just not.


    As for that silly op stuff like GH and Recon - Well Characters of those Races could get a Feat like choice at say Lvl 15 and 20 as a sort of Capstone to his/her/its racial abilities.

  15. #15
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by elvesunited View Post
    Racial enhancements require a goal. Something in there worth going for. ( damage / spellpower / critical / arcane archer ) Otherwise can be ignored

    My examples:

    Deep Gnome Artificer -> 17 racial as I wanted both +20 spellcraft , +2 Int, +1 crit range, +6 to hit, +6 to damage, +4 dodge, +6 MRR. As the most recent race tree, deep gnome is not like the others. It's got some power behind it.
    Yes, Deep Gnome's a decent Tree - It's not great though and 17 AP spent in Race is 17 you don't have for Class {This being generally Wizard that's going to hurt!}.

    Quote Originally Posted by elvesunited View Post
    Elf Monk Ranger Favored Archer -> 20 racial for arcane archer plus bow damage. also helps that monk trees have zero synergy with archer.
    Elf AA is far far too expensive - Seriously!

    The rest of the Elf tree is pretty terrible.

    Quote Originally Posted by elvesunited View Post
    Sun Elf Favored Soul light/force caster -> 16 racial for +30 light spellpower, rejuvenation, +2 Int. Not really that great but what options do I have? Favored has two class trees of which Angel is the capstone and Warpriest enhancements go melee ( and no longer of value for a distance caster ) after a moderate investment.
    The FavSoul Trees are awful anyway which means yes a FavSoul can go into Morninglord.
    BUT
    As you've said Sun Elf isn't all that good either!

    Bladeforged, PDK, Deep Gnome and Human/Drow are likely all better options.

  16. #16
    Community Member TDarkchylde's Avatar
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    Giving separate enhancement points for racials may have to be the way to go. Part of the problem is that there's too much power in lots of the class trees, especially the ones that have seen recent passes. With a few exceptions, there's rarely any reason to go further than 1-5 points into a racial tree when much juicier stuff awaits in the class trees.
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  17. #17
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    Quote Originally Posted by FranOhmsford View Post
    Yes, Deep Gnome's a decent Tree - It's not great though and 17 AP spent in Race is 17 you don't have for Class {This being generally Wizard that's going to hurt!}.



    Elf AA is far far too expensive - Seriously!

    The rest of the Elf tree is pretty terrible.



    The FavSoul Trees are awful anyway which means yes a FavSoul can go into Morninglord.
    BUT
    As you've said Sun Elf isn't all that good either!

    Bladeforged, PDK, Deep Gnome and Human/Drow are likely all better options.
    Well my Deep Gnome is an artificer not a wizard. And artificer is another class where the class enhancement trees get pretty sparse. And the Deep Gnome tree is much friendlier to artificers than wizards.

    Elf Arcane Archer is a goal in itself. You go that route and you leaving crumbs for the class trees. Not that it matters much. 11 points to get Sniper shot from deepwood and there isn't much left after that. ( my final tally was 21 AP Elf, 42 AP Elf Arcane Archer, 11 AP deepwood, 3 AP Warpriest, 3 AP Harper )

    This sun elf favored soul is centered around in part getting Sun Bolt as a free to cast spell as part of the angel of vengeance capstone. ( It's a cannon ) That limits him to sun elf, PDK, Shaider-kai, and new addition Deep Gnome. PDK and Shaider have nothing for spell casters.
    But Deep gnome ......

    +20 spell craft, +4 Wis, -2 Charisma, +4 Dodge, +6 MRR, Illusionary Escape, +3 all saves ( 3 AP left to spend in Harper or Warpriest or Angel )
    vs
    +30 light, +2 Int, Rejuvenation, +50 Spell points, +1 Enchantment save, +2 spell penetration

    Deep Gnome wasn't available the last time he reincarnated. This is more of a difficult choice.

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