Code:
Character Plan by DDO Character Planner Version 4.31.203
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Kur
Level 20 True Neutral Human Female
(20 Cleric)
Hit Points: 240
Spell Points: 1379
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 7
Will: 23
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 8 8 8
Dexterity 8 8 8
Constitution 14 14 14
Intelligence 14 14 14
Wisdom 18 23 28
Charisma 12 12 12
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 11 10
Bluff 0 0 1
Concentration 4 23 25
Diplomacy 0 0 1
Disable Device n/a n/a n/a
Haggle 0 0 1
Heal 4 23 32
Hide 0 0 -1
Intimidate 0 0 1
Jump 0 0 -1
Listen 0 0 9
Move Silently 0 0 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 0 2
Search 0 0 2
Spellcraft 4 23 25
Spot 0 0 9
Swim 0 0 -1
Tumble n/a 1 0
Use Magic Device 2 11 12
Level 1 (Cleric)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Spellcraft (+4)
Skill: Use Magic Device (+2)
Feat: (Deity) Follower of the Sovereign Host
Feat: (Selected) Maximize Spell
Feat: (Human Bonus) Spell Penetration
Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Tumble (+1)
Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell
Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Evocation
Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Evocation
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Enhancements
Human (3 AP)
C: Human Versatility: Skill Boost, Human Adaptability: Wisdom
T1: Improved Recovery I
Divine Disciple (42 AP)
C: Divine Emissary of Light, Sacred Defense, Sun Bolt, Sunbeam, Sunburst, Transcend Light
T1: Spellpower: Light III, Spell Critical: Light I, Spell Points III
T2: Spell Penetration II, Spellpower: Universal III, Efficient Maximize III, Spell Critical: Light II
T3: Spellpower: Light III, Spell Critical: Light III, Wisdom I
T4: Spell DC: Evocation, Spell Critical: Light IV, Wisdom II
Radiant Servant (33 AP)
C: Healing Domain, Pacifism, Positive Energy Burst
T1: Extra Turning III, Wand Mastery III
T2: Improved Turning III, Mighty Turning, Efficient Empower Healing III
T3: Wisdom I
T4: Endless Turning III, Wisdom II
T5: Positive Energy Aura
Spells
1: Cure Light Wounds, Nightshield, Nimbus of Light, Remove Fear, Protection from Evil, <Any>, <Any>
2: Cure Moderate Wounds, Resist Energy, Owl's Wisdom, Seek Eternal Rest, <Any>, <Any>
3: Cure Serious Wounds, Magic Circle Against Evil, Protection from Energy, <Any>, <Any>, <Any>
4: Cure Critical Wounds, Death Ward, Freedom of Movement, <Any>, <Any>, <Any>
5: Mass Cure Light Wounds, Slay Living, Greater Command, True Seeing, Divine Punishment, Protection from Elements
6: Mass Cure Moderate Wounds, Blade Barrier, Heal, Banishment, Undeath to Death, Cometfall
7: Mass Cure Serious Wounds, Destruction, Mass Spell Resistance, Resurrection, Greater Restoration, Mass Protection from Elements
8: Mass Cure Critical Wounds, Mass Death Ward, Symbol of Death, Holy Aura, Death Pact, <Any>
9: Energy Drain, Implosion, Mass Heal, True Resurrection, Summon Monster IX