I wanted to add a typo to this list. i didn't see it. on the slaver sets like chains/shackles/rings. it says slaver's Bonnus slot. so correct it to bonus.
I wanted to add a typo to this list. i didn't see it. on the slaver sets like chains/shackles/rings. it says slaver's Bonnus slot. so correct it to bonus.
Dretch in rift between worlds, stuck in webs.
(Standard): You are at: r2 lx128 ly40 i122 cInside ox-554.41 oy-14.76 oz-335.94 h123.8
(Standard): Q:0x7001857A
Currently Deadly Fire traps min level 11 ones are doing far less damage then listed. So far I have never seen them do more then 80-150 despite the listed damage on them being 50-300. I have no idea if other types or levels have the same issue since I haven't bothered much using them.
So instead of even looking at much less trying to fix the crit multiplier bug on throwing weapons.... you decided to include it in the new monk capstone ability where 'big surprise' IT DOESN'T WORK.
Bravo! really classy work guys, let your player/customers complain on a special thread (one thing) and then ignore its problem IN YOUR VERY NEXT UPDATE, better yet, you included one of the sighted problems in a class capstone! Hahahahhahahah! hilarious! just hilarious!
Best part? the bug has been on the Known Issues list for over two years and you have ignored it, just as you have ignored everything else on that list as you try to bury it, yet because you decided to bury your heads in the sand and ignore it you bugged your own new monk tree ability with a TWO YEAR OLD bug, well done!
NoWorries, I for one appreciate your honest explanations of why some issues are hard or impossible to fix.
Can you add some explanations like these to the Known Issues page? It might reduce some of the ranting from guys (like me) who think they know an easy fix when they see one.
Got complaints about the in-game hirelings?
That's nothing compared to what they say about YOU
The Sister Contract: A DDO Hirelings tale on YouTube
Just wanted to let you know I enjoyed seeing the progress on this list.Last edited by NoWorries; 10-06-2016 at 12:43 PM.
Underpopulation has caused a significant social shift of the nature of this Party-Centric game to people working on a single solo character for long periods of time.
I've recommended back in 2008, 2012 and 2014 that a Server Merge might be advisable but an alternative would be better, considering that there are identical names on many servers.
So I propose a Cross-Server party system that effectively runs an instance of a character on the client that checks against the server of origin when updating the character and inventory but functions in an instance on a separate Party/Grouping server that allows for the LFM/LFG system to propagate across all servers. This way you minimize overhead and unite the dwindling population for proper, intended party play.
Population decline has been slow-killing DDO for some time now. It's now a decade past-due to implement a fix of this nature.
This game was made for Parties. Not for soloing. Raids are an indicator of this, unless you want to make Raids all solo-friendly to all classes as well. Therefore, please install a means to reach out to population that exists in the DDO world but is currently segregated by the separate world/server system. Soloing was installed due to the population taking nose-dives and the Devs having to accommodate players still wanting to play without anyone to join their groups. Soloing is not the game's design.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Also the harper pins do not work? the lesser never works and the greater works about 50% of the time