Fix the description of Fury Eternal not stating the chance to gain Adrenaline on a ranged vorpal attack.
Fix the description of Fury Eternal not stating the chance to gain Adrenaline on a ranged vorpal attack.
Add nipples to troll-models.
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
I would like to see monk stances stop being available as feats for monk splashes. It is bad because it takes big part of being a monk out the window. Why would you need more than 2 monk levels when 2 levels will give you evasion, 2 feats, 3 to all saves and access to better stances...
In my opinion, you either are an Adept (6 monk), Master (12 monk), Grandmaster (18 monk) or you aren't. Being a Master with only 2 levels of monk is stupid no matter how you look at it. 2 monk splash won't even have the monk icon but can somehow become a Master...
Argonnessen - Death N Taxes
Main: Dalsheel, Paladin - Triple everything
Alts: Elralia, Wizard - Retired for now // Nesnibtan, Undecided - Currently on the TR-Train
EU located server! US ping times are... Bad.
Pretty please with sugar on.
a search function to the TR cache.
(hopefully this will be in the storage overhaul).
Look at Fighter class, Stalwart Defender, Tier 5 Reprisal.
While you have it actively working for a while once you started a quest, it always happend to me after a time (either it was after resting at a shrine, having finsihed the quest or whatever) that the shown Icon disappeared, and with it, Reprisal doesn´t work any longer with the extra damage. Please figure out what´s going on with this. This is pretty much a joybreaker to relog after every quest or loosing it during a quest when it simply stops working. Thanks.
"It´s too late. Always has been - always will be. Too late"
Mentioned before and probably too big but... quest xp overhaul. Mostly for epics but also some heroics.
Elite rewards need to make elite worth running for xp after BB.
Hard rewards need to make hard worth running for xp after BB.
Most quests need to be worth running vs dailies.
I'm sure others will bring up bugs and stuff, so I'm going to go for an enhancement.
I'd like a ship amenity for having the class trainers on your ship. This occurred to me one time when it was close to time to level and I was looking at our large ship and seeing our bow all empty and really unused and I thought it would be cool if the class trainers could be placed there.
So reason for it? More consolidation of resources. We already have a bank, auction house, crafting hall, the other crafting things, merchants, etc on the ship. If the class trainers were there it'd be even more of a one stop shop.
Please make sure that the Lost Chest (that need the Lost key from under the bed to open) in Acute Delirium is reachable.
The Bracers Guard effects are not working as intended, Instead of causing 8d6 points of damage per guard effect its only doing 1d6 per guard effect.
Here's one that meets the criteria. Fix the crit range for druid wild shapes. Change winter wolf form base crit range from 19-20 x 3 to 18-20 x 3 and wolf from 19-20 x 2 to 18-20 x 3.
Reasoning is simple. Before the changes to improved critical, the crit range for wolf was doubled, after the changes, it's only improved by 1.
Before
base: 19-20
with IC Bludgeon: 17-20.
After
Base: 19-20
with IC Bludgeon: 18-20
Fix
base: 18-20
with IC Bludgeon: 17-20
This would be in line with the fix that you gave named weapons that had an improved crit range that was nerfed by those changes.
I have some on the list already, but I have One Thing that I'd like to see:
Make NPCs Bigger.
It feels weird that all the NPCs are substantially smaller than PCs. There isn't a lot of coup to be had mowing down hordes of 8-year-olds.
Lordsmarch has bigger gnolls, orcs, and ogres, and they're all much more impressive.
Would this be a BIG thing? Yes. But it could also be introduced in stages, a bit at a time.
Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
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I have a few issues, but the "One Thing" I'll put forward is the Rogue Mechanic Timebomb.
The timebomb does not appear to register on many enemies, for example in the new slavers expansion it appears that the Half-Orc slavers are entirely immune to its effects. They do not register it as if it did not exist, which is a shame because in the very same quest the Hobgoblins are annihilated by it. Some Mephits also seem to be mostly immune to its effects. Sometimes the immunities are quest specific, and some enemies in some quests will ignore the bomb, while the same enemies in other quests will have it register.
Also, if you were to hold the shift button to weapon block while putting it down, and tumble away immediately as the animation is over, the timebomb will have no effect whatsoever. I can't remember if the timebomb still explodes, but either way enemies that normally are affected by it are not affected at all, as if they do not register.
ALSO, on uneven ground the timebomb only kind of works. It appears that uneven ground and being above or below the bomb, or having the bomb on ground that is slightly separated from the ground the enemy stands on, prevents them from being affected, as if the bomb is not an "explosion" area, but rather a "floor" area that doesn't handle going up or down very well.
In summary, the timebomb is not consistent in what it hits, and it's an explosion. Please work on making this Tier 5 ability more stable.
Wisdom is a liquor store. Tastes so sweet, just wait till you wake up in the morning.
I like the Circle of Epic Destinies but would like there to be something at the center for those who have reincarnated a few times and mastered all of the Destinies. These would be cool looking abilities which might include Shape-Changing into a Dragon, the ability to float or fly (if this didn't mess with the environment too much)or Worldwalk between Planes and other locales freely and repeatedly or other legendary stuff that fit in power terms with top level stuff. Perhaps a Nightmare Steed that could be summoned to move quickly outside of adventures or a summonable Blade/Pole-arm or other weapon that the character could design (within power limits) and then summon at will. Perhaps a chameleon/shifter ability to change appearance or even race at will. Three concentric inner circles of cool power at the center of the Epic Destines circle for those who have mastered them all.
When you teleport back from Zawabi, you are placed in the old location where the NPC used to stand in the corner of the Marketplace. Can we teleport back to the NPC at the bottom of the stairs below the ship door where the Zawabi NPC teleporter is now?
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
I'd like to see a Spirit Binder in the Hall of Heroes, especially if you are going to continue to add quest entrances/teleports there.
Revamp caster spells,sorc and wizard. If you seriously need more information, let me elaborate.
Meteor swarm: A level 9 spell, yet possibly one of the worst spells you can possibly cast. It doesn't scale with caster levels making it an almost useless spell. Also the targeting for it is awful. (look at neverwinter nights 2 if you want to see a good adaption of this spell)
Any charm spell: Complete trash; dominate monster, charm monster, symbol of persuasion, suggestion, and mass suggestion. I literally haven't seen anyone use these since about update 10? Nerfed so hard that they are only usable in heroics.
Any Summon Monster: These are so far gone it isn't even funny. Summon a powerful Hezrou... no... just change it to summon a piece of trash that gets 1 shotted in any content. Make these useful. Even with all the augmentation to summons they are still worthless.
Trap the Soul: This is not usable. Period.
Incendiary Cloud: Doesn't really do any damage.
Black Dragon Bolt: Possibly the worst dot in the game, yet one of the highest level dots. I understand not all dots should be equal like eledars and niacs. But this does literally no damage.
Symbol of Weakness: Strength damage. Really?
Banish and dismissal and every other HD spell: These really need to be looked at. They just don't work.
Stat buffs: +4 to stats, my god. We have +17 to stats. And +4 on a summon is also terrible.
Disintegrate: Used to be a good spell. And then mass buffing of elemental spell power and max caster levels came around. Now this spell is used as a pillar killer in von6. If anyone runs von 6?
Acid Fog: Annoying spell and does no damage.
Globe of invulnerability: I laugh every time I see a thread about the uses of this spell. It is useful in Hound to get rid of bees. It is awful defensively unless you are getting killed by firewalls and low level dots? (you shouldn't be) The globe just sits on the ground and removes your own buffs. I see people say this is useful when they are running some content, but their reasons are so pitifully bad that it's funny. It's useless except for hound, period.
... and several low level spells are worthless. I really don't need to go on because there are so many more spells that not a single person in the game uses.
Okay this isn't a small thing, but fix it!
Last edited by moo_cow; 09-22-2016 at 01:54 PM.
So many good responses here, which allows me to post one that annoys me every time:
In Beyond the Rift, right before you have to Defeat the draegloth there is a sequence between Lolth and The Spinner of Shadows, where they merge (well, Lolth absorbs the Spinner, or whatever). Then Lolth rises up into the air, AS A DISEMBODIED TORSO! Please anchor her back in place so that the missing parts aren't exposed to the world, it really ruins the scene.
Add a search feature to the TR cache
Kaezon; Loganoftroy;Ludix;Kollossus; Homisidal; Warkord
Death n Taxes
Here is my small suggestion
Know how you need 6 million to cap a destiny?
But you get 8 million xp per life.
Ya, so every three life's you get enough xp to fill another destiny.
And it keeps on like that
That you maybe able to tr but have multiple capped spheres
So,
Two for the price of one
You get to etr and gain 2 past life's if you got them filled out
That would be quality of life, and giving something hard earned to the players
Come on, cant be that hard to code
Call it a legendary heart of wood.
Kil Glory
30 alchemist
HOW
Sarlona