Small thing? Replace SLA tooltips that only state that the character can cast a spell with the sla, with the tooltip for the spell itself.
For example, Archmage Enhancement SLAs
Small thing? Replace SLA tooltips that only state that the character can cast a spell with the sla, with the tooltip for the spell itself.
For example, Archmage Enhancement SLAs
People who think they know everything are a great annoyance to those of us who do.
A simple way to find out the status of your sagas.
I hate running around to every saga NPC to find out what I need to do.
G.
I'd like to see a command added to act as a complement to the current /ui layout command, which I will refer to as /ui populate [load/save] [fileName].
The purpose of this command will be to fill individual hot bar slots (with spells, items, etc). It will maintain Metamagic settings (e.g. Maximize always on, Heighten always off, etc). It should also store/load your weapon sets, otherwise your hotbars will be loaded with empty green boxes.
As with the /ui layout command, this information will be stored to a local file on the client machine.
Why add this?
You will be able to easily save your current hotbar abilities/items, and reload them later. This will save tons of time after ER'ing. I can't even begin to describe how tedious ER'ing is for me now after having done it so many times. I've come to dread it.
This should be pretty easy to do. Iteration and output of spell/item ID #'s is all it takes for export; import will need some sanity checks but should otherwise be just as easy. Most of the skeleton code is already available with /ui layout.
I'd like to stress that this should be a separate, complementary command to /ui layout, and not be rolled into that command's functionality. I like to keep all my layouts identical across all my characters and occasionally tweak this or that for all of them. I would definitely not like to be faced with importing my wizard's spellbook into my barbarian's hotbars the next time I want to tweak my global hotbar layout (or erase all my abilities if loading from a blank template). So, separate commands please - one for general layout, and the other for hotbar population.
If I could wish for a second thing (plz don't shoot me yet) it would be to have an additional command to export/import Cleric/Druid/Wizard/Paladin/Ranger spellbook memorizations (but it's not as high of a priority).
Big one suggestion:
Separate button to open TR Cache / Shared Bank AFTER I open Personal Bank. Most of the time (99/100) I don't want open all 3, but now I'm forced to do. And that take sooooo much time... (seriously… very annoying)
Tiny one suggestion:
Taming the Flames quest: After finish, when you speak with quest giver NPC, conversation window is open together with reward window. That was very annoying for me when I was new to DDO.
Please examine and possibly fix the proc rates from Colors of the Queen and Double Rainbow for pork barrels. Please fix the in-game shortage of exploding ham barrels, http://ddowiki.com/page/Item:Pork_Barrel.
Thanks!
In the Social Panel, please save the current states of "Show Groups I Am Not Eligible For" (Groups tab), and "Hide Offline Friends" (Friends tab) check boxes between logins.
I don't need to see groups I'm not eligible for and I don't need to see a long list of all friends, just the ones online, yet every single time I log in (on any character) I have to change these check boxes as their last state is never saved after logging out.
Darkvision and low-light vision for the appropriate character races. It is disgusting that Dwarves and Drow need help to see in the Underdark (or any other dark place except Rainbow).
Please.
Last edited by Tscheuss; 09-20-2016 at 06:13 PM.
1776 Growing Liberty for Centuries 2022
I would like to see The Druid's Deep quest complete successfully when I defeat Halsaime. The quest objective doesn't always get ticked off, so the quest doesn't complete.
Roughly 2/3 of the time I run this quest, I have to submit a ticket to have a GM complete the quest for me. I love the quest. I love the chain. I love the saga. I *hate* setting aside time to run the quest + 1 hour to wait for help, which is what I do. Sometimes the quest completes fine. Sometimes the GM shows up in ten minutes. And sometimes I get the "Sorry, I missed you - this ticket is now closed" message 'cause I had to log off.
I run this quest - which means the chain, which means the saga - less and less 'cause I know the odds are that I'll be sitting around not playing the game when I'd rather be playing.
Thanks for asking. Do Devs get to have a "one thing", and can they share? Thanks again.
The bank closing right after you just opened it.
Champs that are more powerful then the end boss. I understand that champs can make it fun but sometimes getting hit twice/three times and your die. Is not fun for me.
Please please please add a basket to the ddo store again.
Like the new pack but would like the option to craft all the items would improve the longevity
Like the helmet, shield, armor, docent, and Especially the Cloak
Maybe add some missing effects as well like SPEED, Ghostly, Incorp, Greater twilight
The sets great for first lifers and melees casters not so much
One thing I would most like to see added to DDO:
Ability to export a character's entire inventory into an external .txt file. Even better if you could also export the contents of character's bank, TR cache, and bags.
"Beauty is in the eye of the beholder."
"Of course it is. Are YOU going to question beholder's artistic sense?"
Put spell component bags in the game to reduce inventory clutter. Even if you make them multiple levels. (I.e. level 1-3 bag, level 4-6 bag and level 7-9 bags).
Small Change:
-Presort the TR cache in minimum level first order when someone TR's. Would make it much easier to find things while playing the TR inventory meta game.
Medium Change:
-Easier means of moving a large number of items out of the TR cache.
Large Change:
-Update all raid items to use the recent "scaled properties based on item level" item system. I have too many hard fought L20-L25 raid items that are now 50% lower stat'ed than current random loot of the same level. Would maybe give back some relevance to old raids as well.
Casual DDOaholic
Burst of Glacial Wrath currently checks for charm immunity, and does not freeze things immune to charm. This includes, but may not be limited to:
-Undead
-Spiders
-Oozes
-Orange named bosses
-Plants
-Constructs, except Warforged
-Enemies with specific buffs, such as Mandate of Shavarath
Please fix Burst of Glacial Wrath so that it freezes everything that Warchanter's Spinning Ice can.
Add a "Retrieve all" button for shared bank.
I mostly utilize the shared bank to pass loot to my haggle character (and lately to my crafting character, but either way, it's the same problem). Double-click one item, wait for it to load, double-click the next item, wait for it to load, double-click one item, wait for it to load, receive error message that it was too soon, double-click one item, wait for it to load, double-click one item, wait for it to load, receive error message...you get the idea. Emptying the bank takes several minutes of mindless clicking every time. Even if there are a few items I do want to keep in there, it would be SO MUCH faster if I could empty it and simply put the items that belong in there back in. Hopefully this doesn't qualify as a major UI change, and adding this would save a significant amount of time on a frustrating aspect of the game.
Coming from the Bookbinder's house on the (north??) side of the Bank of Kundarak (The Lordsmarch branch!) towards the bank, please add some freaking stairs!!!^c
(That's exclamation points to the power of the speed of light. So, a LOT of exclamation points)
Fix handwraps without making them weapons.
https://www.ddo.com/forums/showthread.php/487792-An-explanation-I-d-love-to-hear-but-likely-never-will?p=5993410&viewfull=1#post5993410
http://tinyurl.com/VictoryLap2016
Love Live Eternal Faith ~Sarlonian 4 lyfe~
Consistent and transparent (documented) methods for calculating levels and DCs of player abilities.
Part of this could be more info on tooltips and better feedback in combat log, but part may have to be changing or fixing how it's calculated in some cases.
For example, all spells and spell-like abilities (including Epic) should use consistent methods for caster level and DC. Right now, it's guesswork for players, and some of them apparently use special case formulas that make certain abilities either extra weak, or extra strong, as the case may be.
A similar concept would apply for tactical-type feats, and though obviously they won't use identical formulas to spells, they should generally be consistent with each other.
If that One Thing is too big, you can consider the following item, a particular instance of the above, as my One Thing instead:
Fix the Spell Penetration check for Mass Frog. (More info on the problem in this thread.)
**EDIT** OK, so I missed the "could be done in a couple of hours by 1 dev" restriction, which any one thing in my original post likely could have been, but not all the suggestions. So, my One Thing will be to add to the Inventory paper doll section a toggle called "Auras". There is currently a bug where the Divine Crusader's "Aura of Purification" & Shadowscale blue/black aura can & does bug when zoning into a different area, making it either visible or invisible to either the player or others. It'd be nice to have it appear (or not) with a toggle, & not due to a randomness bug.
Last edited by rcmcneil; 09-21-2016 at 02:32 PM.