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  1. #1
    World Designer
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    Default The One Thing Thread

    Welcome to the One Thing Thread. This is a thread where each player can post one small thing they think should be looked at, adjusted or fixed. It could be a bug, a change to something that exists, a quality of life adjustment. However, there is no guarantee that anything posted in this thread will be touched, but it does provide us with a list of what things are important to the player base and help us decide which items to look at first. Reasons we might not use a given suggestion are: Design reasons, technical limitations, time restraints.

    Suggestions posted here should be reasonable requests. This means no overhauling a quest or a major system, no major code changes such as hireling AI, and no major UI changes. We realize that players don't know our internal systems and tools, but try to think of a task that could be done by one developer in a couple of hours as a good guideline.

    A couple simple rules of the thread:
    • Each player gets exactly one item they can post - any additional items will be ignored
    • No criticizing other players suggestions. Let everyone post their personal request and why they feel that way.
    • The more specific you are the more likely it is to make our list. "Fix this." with no information on what you feel is broken about it is generally not very helpful.


    If all goes well this is something we could do again in the future as well.


    We tested this out with the Player's Council to see how this approach would work. Here is a list of what we took from that discussion which will hopefully help guide people into the level of scope their suggestions should be:

    • Look at the door to the Gianthold Wilderness so that you can't accidently click the wrong thing and get teleported back out.
    • Check on why the teleport locations in the Gianthold Wilderness explorer area only get picked up by the first player
    • The fog sometimes causing white out on Precious Cargo
    • Gnome Wand and Scroll bug
    • The purple haze being too much in What Goes Up
    • Protection from Evil potions may not working
    • Green Steel Power shards of the same type would be nice if they could stack
    • Temple of Deathwyrm - Red light/Green light room killing non moving characters
    • Remove the map fog of war from 3 Barrel Cove public area
    • TWF offhand and shield bashes missing, instead of grazing
    • Dialog box stays up when entereing Beyond the Rift
    • Some poison effects not giving enemies the proper poisoned icon
    • Missing random encounters in King's Forest
    • Eldritch Burst complaining about target being too far away
    • Pirate Captain's hats removing hair - This might have a problem with hair when it isn't removed so has a decent chance of being a no go for now
    • Add DC tool tips for Stunning Blow, Trip and Improved Trip - this could be a big issue that is a long process and may not be feasible currently
    • Stop Creeping Cold/Greater Creeping Cold and Niac's Biting Cold overwrite issues - this might be completely unfixable in our current systems
    • Commendations/Heart Seeds not stacking when taken as end rewards -this could also be unfixable with current systems

  2. #2
    Community Member FranOhmsford's Avatar
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    Default

    Well guess it would be pointless to rehash any of the suggestions you've already listed?


    What I would really like to see is An Offering of Blood changed from Base Lvl 11 to Base Lvl 12 {Same as Chains, Wiz King and ADQ1+2} and Chamber of Rahmat changed from Base Lvl 10 to Base Lvl 11 {Same as the rest of the Sands Walkups}.
    No other changes to these two quests - JUST the Base Level.

    You changed Cabal For One's Base Lvl from 13 to 14 when you Epicced Gianthold - I apologise if this would be a big thing equivalent to overhauling a quest but isn't it just going in and changing a number?


    P.S. Come back to me for more Quests that could do with Base Lvl Changes once these two are fixed. {Threnal, Tangleroot, Sorrowdusk, Delera's etc. etc.}



    As for why - Well that's simple really - To help with getting Groups together by bringing Quests into line with other quests that are usually done if at all possible in a row.
    Chamber of Rahmat especially is annoying as it's the Only Lvl 10 Quest in Sands and not worth all that much xp even with BB - So it would be nice if it was the same level as the rest of the Walkups.
    OoB being Lvl 11 rather than 12 like Chains, Wiz King and ADQ = More Annoyance as it causes groups to split up rather than stay together as people level or go off to run other Lvl 11 Quests rather than staying for Chains and WK and maybe ADQ.
    Last edited by FranOhmsford; 09-20-2016 at 11:53 AM.

  3. #3
    Community Member
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    Default Whirlwind Attack

    If its not too much trouble please fix the bug with Whirlwind Attack that makes it not as good for melee as it is for unarmed attacks.

    http://ddowiki.com/page/Whirlwind_Attack

    Apologies if this has already been fixed. It has been a while since I have tried it, but it always bugged me that it wasn't worth taking as a fighter. Thanks!

  4. #4
    Community Member jakeelala's Avatar
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    Default

    Please fix multiplier's for throwing weapons (all enhancements affecting throwing weapon multipliers currently do nothing).
    good at business

  5. 09-20-2016, 11:43 AM


  6. #6
    Community Member Assassination's Avatar
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    Default

    Quote Originally Posted by jakeelala View Post
    Please fix multiplier's for throwing weapons (all enhancements affecting throwing weapon multipliers currently do nothing).
    Yes, Please!

  7. #7
    Community Member HastyPudding's Avatar
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    Default

    Spell targeting: for example, you can look at your feet and cast Dimension Door, or Wall of Fire, or Black Tentacles and it gives you a message like 'no target' or 'too far away'. In fact, I think it's a larger issue with a lot of soft-target spells, but also with targeted spells. For example, you can have an enemy targeted and you cast a spell like Fireball or Lightning Bolt and your target moves a fraction of an inch to your left or right and you make the casting animation, it goes on cooldown, uses spell points, but takes no effect whatsoever or even shows a graphical animation. You often see a message like 'target is not in line of sight' or something, even if it's just the merest fraction to your left or right. This can be especially frustrating when enemies move behind objects and you still cast a spell or use an ability, using resources, but with absolutely no effect or spell graphic whatsoever. This is also annoying with trying to heal pale masters with the harm spell because you have to be looking almost directly at them for it to work.

    So yes, in short: spell targeting.

  8. #8
    Community Manager
    Cordovan's Avatar
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    Default

    Just to follow up: If folks do try to reply to someone else's suggestion to give their opinion about it, the post giving the opinion will be deleted. Feel free to create a different discussion thread if you feel it is absolutely necessary to discuss someone else's suggestion, and make sure not to target the other person in the thread.

    ALSO: It's always helpful to explain the why in your suggestion. Why do you feel this is an issue that needs to be addressed?
    Have fun, and don't forget to gather for buffs!
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  9. #9
    Community Member legendkilleroll's Avatar
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    Jan 2012
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    Default

    Remove optional XP from start of certain quests.

  10. #10
    Community Member
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    378

    Default

    Add a favor reward to giant cave quests so they show on the adventure compendium.

    Specifically, I'm talking about the 3 walk-up quests in the Ruins of Threnal: http://ddowiki.com/page/The_Giant_Lieutenants , http://ddowiki.com/page/The_Giants%27_Lair , and http://ddowiki.com/page/The_Giants%27_Supplies . Many people do not know they exist because you cannot see them when looking at your quest list on the adventure compendium. I realize that they are very short and for that reason I think that giving them a base favor of 1 (2 for hard, 3 for elite) would be fine.

    By adding a favor reward (even a meager one as I suggested), and making them show up on the adventure compendium, people are much more likely to know of their existence and actually run them.

  11. #11
    Community Member Mr_Helmet's Avatar
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    Sep 2016
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    956

    Default

    Remove the HD limit from Trap the Soul.

  12. #12
    The Hatchery Sardonica's Avatar
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    May 2006
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    112

    Default wrong indefinite article

    "You obtain an Planar Shard" and "You obtain an Challenge Token" irks me the most, I think.
    Quote Originally Posted by Lynnabel View Post
    Gotcha, deleting the warlock class.

  13. #13
    The Hatchery Enoach's Avatar
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    Default

    Combat Expertise and it's effects on Cooldown of spells - Especially sense this effects Paladin spell casting - Heals and Raises mostly. Maybe something in the enhancements of Sacred Defender if there is still concern of casters taking this feat for added defense.

    It is sad that having to using Scrolls/Wands, Bladeforge SLA, Rejuvination Cocoon or Renewal is not effected by CE cooldown increase, but Cure and Raise spells cast from memory are.

  14. #14
    Hero JOTMON's Avatar
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    Oct 2008
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    Default

    Quote Originally Posted by NoWorries View Post
    Welcome to the One Thing Thread. This is a thread where each player can post one small thing they think should be looked at, adjusted or fixed. It could be a bug, a change to something that exists, a quality of life adjustment. However, there is no guarantee that anything posted in this thread will be touched, but it does provide us with a list of what things are important to the player base and help us decide which items to look at first. Reasons we might not use a given suggestion are: Design reasons, technical limitations, time restraints.

    Suggestions posted here should be reasonable requests. This means no overhauling a quest or a major system, no major code changes such as hireling AI, and no major UI changes. We realize that players don't know our internal systems and tools, but try to think of a task that could be done by one developer in a couple of hours as a good guideline.
    Something that should be simple....

    Please split Item deconstruction alter into 2 separate alters Disjunction and dissolving.
    The current interface is slugginsh and prone to not recognizing items placed having to reclick and reinput items to be dissolved.
    I propose a simple interface solution using 2 separate side by side interface alters.
    1 that disjuncts items only
    and
    1 that dissolves items only.

    Hopefully this will pave a way for mass dissolving to be easier to implement as well..
    Last edited by JOTMON; 09-20-2016 at 01:14 PM.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  15. #15
    Community Member TakeItToTheLimit's Avatar
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    Mar 2014
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    61

    Default Address View Guild Display Deficiencies

    My 2p.

    Currently there is no way for an officer or guild leader to see the contribution made by any individual to the guild. All the display shows is when the character was last on. It would be very useful if two extra columns were added to the display as follows;

    1) The amount of renown earned for the Guild by a given Character.
    2) A Guild ACCOUNT member number so it is clear which characters are Alts of each other. That way inactive alts of active players are not booted in error.

    Thanks.
    Put me on a highway and show me a sign...

  16. #16
    Community Member
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    533

    Default

    Just do some quick increases at the number of the most underused enhancement trees until they can get a proper rework (+1/+2/+3 might become +2/+4/+6, etc.)

    This obviously wouldn't fix everything, but at least would make some of the crappy ones more tolerable since many will have to wait a long time before a rework.

  17. #17
    Community Member DANTEIL's Avatar
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    This request might fall under the 'overhauling a major system' category, in which case it can be ignored (but not forgotten, hopefully!) but I would like to see the Adventure Compendium fixed so that the Epic level versions of quests are separate from the Heroic level versions of a quest. The reason for this is to make it easier to see which quests I have or haven't done as I level up. I realize that one problem might be what to do about Favor (given that favor is awarded only once for either heroic or epic) -- perhaps have the favor on the Heroic version and a 'blank' on the Epic version entry (inelegant, I know).

  18. #18
    Community Member Blaze-Of-Glory's Avatar
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    Jul 2009
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    94

    Default One thing

    I would like to be able to multiselect source items (aka tr cache) and then transfer them to a target (aka inventory) until the target (aka inventory) is full with one click of the mouse

  19. #19
    Community Member PNellesen's Avatar
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    Jun 2010
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    Default Cannith Crafting

    Allow minimum level shards to be overwritten without having to deconstruct the item. For what I hope would be obvious reasons.
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  20. #20
    Community Member
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    Nov 2011
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    47

    Default Enhancement Trees for Pets

    Provide an increase to the worth through all levels for the Arti dog and Druid Wolf by giving them larger more powerful upgrade trees of the same ilk as to characters, perhaps with a choice of class tree along with a racial tree. Arti Dog could get Rogue, Fighter or Arti class trees, Druid Wolf could get Ranger, Barbarian or Druid class trees for example. Have the trees incorporate abilities from existing class/racial and epic destiny trees.


    bonus change for pets: Skins. Mechanical Spider or Panther for Arti, Spider or Psuedodragon for Druid (ect).


    Furelli

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