Page 7 of 14 FirstFirst ... 34567891011 ... LastLast
Results 121 to 140 of 272
  1. #121
    2014 DDO Players Council
    Community Member
    MeliCat's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Easier to empty a TR cache - or take a cache with you to a next life. It's just so painful to empty it all out knowing it's all going back in again in 5 mins minus the amount of time it's takes you to empty it.

    And thanks for the chance to make such posts. Even if you don't get around to it it's great that it feels like you're trying to listen.
    ~ Crimson Eagles of Khyber ~
    ~ Melianny ~ Melizzic ~ Melton ~ Meliambit ~ Mellant ~ Melimenace ~ Melangst ~

  2. #122
    Founder pjw's Avatar
    Join Date
    Jan 2006
    Posts
    1,063

    Default N/H/E versions of loot having different ML was a mistake

    Just recognizing this is a problem and fixing it would be a big help.

    Why?

    - This decision was made on the ML server based on a throw-away line from a player and a 'Cool, OK' from the loot designer. There was no substantial discussion and the change was bad, IMO. Based on subjective evidence (like-minded friends) is unpopular

    - In the current environment (with current OP loot), the differences between N/H/E versions is miniscule

    - There is little incentive to get more than the minimum required (N in many cases due to ML, or E for the cool factor)

    - I'd have an incentive to re-farm E versions of loot if the ML was 2 lower.

    - For a small number of items it would reduce the total count of BtC gear

    As an added bonus, this could also be combined with fixing chain rewards to reflect the level at which all quests were completed.

  3. #123
    Community Member situationalWizzy's Avatar
    Join Date
    Jan 2014
    Posts
    71

    Default Epic Item Shard/Seal Trade

    Players had been requesting for shard/seal trade with the the Twelve vendor Lahar. The rarity of the rare shards/seal drop rate can be maintain but to be able to trade it similar to the scrolls will be awesome.

    Perhaps 30 shards or seals to exchange for a shard or seals of your choice would be really great.

  4. #124
    Community Member Zephea's Avatar
    Join Date
    Mar 2010
    Posts
    67

    Default

    Can you increase the drop rates of Thunder-Forged Dwarven Ingots? The fact that they sell for as many shards as they do on the auction house should indicate that mass production availability has come to an end for the greater part of the populace.
    Quote Originally Posted by Tolero View Post
    Rage is misbehaving on multiple levels atm and it is taking longer to sort it all out than anticipated. In the meantime please continue to report rage anomalies so we can make sure they are in the list. There are definitely some game behaviors that you should be able to do no matter how mad you are.

  5. #125
    Community Member
    Join Date
    Feb 2015
    Posts
    8

    Default

    A balancing system overhaul.

    No, I don't mean just balance X or Y.
    I mean an obvious and mostly transparent system for balance in design.

    Have a clearly defined power curve for what should be possible/expected at each level.
    Each thing balanced against that un-moving standard when added and reviewed for re-balance regularly afterwards.

    Almost any system has power creep but in an MMO it should be tightly controlled.
    Content should be "fun" as the drive for playing it, not to have some gear that's slightly better to grind out of it from max level.


    I would advocate a back end analytics system to see what equipment/items/builds/classes/races are seeing overuse or are turning out too far above the curve for tiny mechanical nerfing and those underused for slight buffing. (We could be talking about <+-2% to "to hit"/damage/saves depending on the flavour you want to keep)
    Allowing developers to look at large changes of kind for significant or persistent problems in balance across the board.

    I know this makes some people uncomfortable but it makes attaining a coherent benchmark easier and with the analytics means you can see how to bring out options without pushing power creep.

  6. 09-21-2016, 09:22 AM


  7. #126
    Community Member SmashBang's Avatar
    Join Date
    Sep 2009
    Posts
    218

    Default

    The sands shards for possible epic items that drop in the slayer area are WAY TOO RARE!

    I have been playing since the game went free to play. I have trying to an Epic Wolf whistle since I made level 20 a few months after I started playing. In 7 years I have only seen a wolf whistle shard drop once (it did not drop for me). I have never seen a ring of spell storing shard drop. I have been running epic Demon Queen at least once a week, often 2 or 3 times a week with different characters every week for almost 7 years.

    Give us a way of at least improving our chances. Offering some sort of trade in for shards and seals as well, even at a very steep price. The old ipc items still have their uses, if we can make them.

  8. #127
    Community Member Connman's Avatar
    Join Date
    Sep 2009
    Posts
    921

    Default

    Since you folks have worked so hard on the new cannith crafting, and for the most part in my opinion, almost knocked it out of the park, keep working on it. To keep the baseball analogy going I think you guys are looking at a ground rule double here.

    So this is what I would like to see:

    Over time it would be great of you could add more things to the table to get broken down for essences. Things that I would like to be able to break down for essences, or even a random bit of collectibles appropriate to the level of the area they are acquired, are:

    Scrolls, seals and shards from the old epic upgrade system.

    All of the runes from the Reavers Reach series. I have a bag somewhere that is full of these I would like to be able to get at lease a little use from them in the future as I don't see myself ever actually using them again.

    Crafting ingredients from the Shroud. Things like devil scales and shards of power.

    The swamp pearls from the Red fens.

    Thunderforge ingredients like the scales and ingots.

    The mushrooms from the Temple of elemental evil.

    The stuff from the new slavers quests. I have seen people say that it is too much grind to get all the thingies to make the stuff. So adding these the the list would give those that like the quest, but don't want to grind for the stuff, something to do with the ingredients they get there.

    I understand that it could be a big undertaking, and I don't think it needs to be done all at once. Just add a few things to the list here and there as you get time. If I saw "now you can dissolve shards of power," in the launcher or in some release notes that would be great. Just chip away at it over time. Also keep this in mind as you create new crafting systems going forward.

    I feel that this would be a great way to get some more use out of all the older crafting systems that you folks spent all that time building that fewer and fewer people are using these days.


    Thanks and have a great day!

    The Phineur.

    P.S.
    Also, and this is just an aside, and not really a fix or change, but there sure are a whole lot of unused doors on the buildings in this game. Maybe in the future when you make a quest and are wondering where to stick the quest giver, stick them next so some unused door somewhere and have that door be the quest entrance. I think that would be just a little cooler than just having them be the quest entrance as well.
    Quote Originally Posted by Marshal_Lannes View Post
    Now you aren't a cookie cuttter, you are a character with unique gear and layouts and not everyone has the same mass produced epic ethereal bracers from the ghostly beholder factory.

  9. #128
    Community Member Bimbelbo's Avatar
    Join Date
    Mar 2011
    Posts
    74

    Default

    Fix the social panel (it doesn't show how many players are already in each party unless you switch to the "Who" tab and search for players. Iconic icons don't show at all where there should be race icons).
    Quote Originally Posted by Cordovan
    People are absolutely working on it at the moment.

  10. #129
    Community Member wizdarrick's Avatar
    Join Date
    Oct 2014
    Posts
    32

    Default Improve the monks fists tree

    About the only way to kill monsters as a monk using the fists is with the quivering palm but in epics you rarely do that now days since they made it so low of a level and what not so over all the quivering palm is almost useless. Even stunning is a bit weak feels hard to stunn things in epics at times. The dps compared to a fighter or any other mele is pretty sad because monks focus on one target at a time and yet i can stunn the monsters and even have since weakness in the twist of fate slot for added dps against the stunned and still the monks dps cant even keep up. Air stance is pretty worthless, fire rocks on heroics but you die to easy on epic, water rocks for traps and other things to get through and rocks for throwing or bow, earth is fair for surviving in epic but still a bit short.

  11. #130

    Default

    Change the collectable drop rate %s for Common/Uncommon/Rare from 80/15/5 (suspected) to 72/23/5 to better match the 30/10/2 ratios used in crafting. Multiplying out to least common denominator for equivalent comparisons:

    Crafting uses 150/50/10
    Current farming generates 160/30/10 <== too many common, not enough uncommon
    Requested adjustment would generate 144/46/10 <=== pretty close all around

  12. #131
    Community Member TPICKRELL's Avatar
    Join Date
    Jun 2009
    Posts
    2,068

    Default Fix Champions versus Escort Quests

    Champions one-shotting the npc you need to protect/escort ruins escort/preotect classes. They were designed before champs and there needs to be an adjustment of some sort to make those quests less painful on hard/elite.
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

  13. #132
    Community Member Eliyse's Avatar
    Join Date
    Dec 2009
    Posts
    97

    Default Bags (ideally weightless)

    More bags - spell components, wands, potions. This would be a help to people and a money-making opportunity for Turbine. Preferably they would be true "bags of holding" so that anything put into them would be weightless.

  14. #133
    Community Member
    Join Date
    Oct 2015
    Posts
    6

    Default Echoes of the Ancestors: Primal Stance, Shiradi Champion

    Echoes of the Ancestors: Primal Stance, Shiradi Champion is not applying the 10% increase to ranged attack speed, not sure if this has been mentioned yet.

    Thanks,
    Warsmurfs

  15. #134
    Community Member grrowler's Avatar
    Join Date
    Jul 2012
    Posts
    34

    Default random gen missing effects

    as per the https://www.ddo.com/forums/showthread.php/476838 cannith crafting discussion, I would like to see the following effects added back into random gen loot:

    Banishing
    Disruption
    Smiting
    Destruction
    Ghostbane
    (and possibly Good Luck)

  16. #135
    Community Member
    Join Date
    Mar 2016
    Posts
    50

    Default

    For quests deep inside explorer areas: add teleporters THAT DON'T COST ASTRAL SHARDS OR REQUIRE FLAGGING.

    I played through The Storm Horns quest chain recently. It was breathtakingly beautiful, and the quests themselves were unique and exciting.

    However, from a pick-up-group perspective, the chain was as toxic as nuclear sludge. The explorer area is beautiful and expansive, but its a maze. This is fun for exploring by yourself, very bad for joining a run in progress, where everyone else is already at the entrance or inside, and you don't personally know the way.

    Jaded, annoying, smart-asses will always tell you "Derr, there's a map" - these people need to be dragged outside and shot, mostly for being smart-asses.

    There are also teleport stones, but if you haven't activated them, you are out of luck.

    Then, finally, you can pay Astral-F__KING-Shards for a 1-way trip. Whoever thought this up should be fired, and anyone dumb enough to pay it deserves to have their money taken.

    I could see paying plat for a 1-way, 1-time teleport. I could also see paying shards to permanently unlock the teleport if it persisted through TR. As is, this is a useless feature.

    It makes grouping very challenging. In explorer areas like The Shroud its not such a big problem; you can aim for the quest entrance and go on auto-run and generally get there. Smaller explorers like the Cannith Manufactury are in a similar boat, it doesn't take that long and its hard to get lost. But then you get into places liike Storm Horns or Wheloon, or Gianthold, its a long run(almost as long as the quest itself) and the teleport has to be unlocked.

    This is not conducive to grouping.

    If you want to encourage grouping: remove barriers. Either stop putting quests in the middle of explorer areas, or add a teleport NPC that costs Platinum.

  17. #136
    Community Member databass's Avatar
    Join Date
    Aug 2010
    Posts
    30

    Default sound played when von 5 quest is given

    The sound played when the VoN 5 quest is given is WAY too loud! With headphones it can almost make your ears bleed! Turn the volume down please!

  18. #137
    Community Member Relenthe's Avatar
    Join Date
    Sep 2006
    Posts
    722

    Default

    Fix the feat bulwark of defense (currently does nothing) and the 5 abishai cookie bonus.
    Exelin etc, exception Estelix of Elite Raiders, Khyber
    Quote Originally Posted by Eladrin View Post
    I often word things in ways that cause the most speculation and panic, because I'm capricious and mean.

  19. #138
    Community Member
    Join Date
    Sep 2009
    Posts
    533

    Default

    Just do some quick increases at the number of the most underused enhancement trees until they can get a proper rework (+1/+2/+3 might become +2/+4/+6, etc.)

    This obviously wouldn't fix everything, but at least would make some of the crappy ones more tolerable since many will have to wait a long time before a rework.

  20. #139

    Default

    As a long time poster, and usually grumpy old man ...



    I would like to put forward my one thing...... And I wanna Dream Big.....

    Combine the Servers (Shards) into a single mega Server with game instances located in Server Rooms around the world.

    Players would simply login to DDO and go right to the character screen. (Skipping the World Choice Screen). Players select their characters and it loads into the last instance of the server it was on OR they can choose to move the character to another instance that may be installed in a different server room in the world.

    Once in game players just pull down the instance menu, currently it says something harbor 1, and choose amongst the different instances harbor-Argonessen Harbor-Orien... and it moves the character to another server on the fly.

    So Wayfinder is located in Berlin, Orien in Paris, Argonessen in London, Ghallanda in New York, Khyber in Minneapolis, Sarlona in Seattle, Thelanis in Rio, and Cannith in Tokyo. Players can easily move around the server in a similar way to Move Server and some things are cross servers (Guild Ships - Shared bank).

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  21. #140

    Default

    Spells not triggering when their hotkey is pushed:

    This happens to me all the time with nearly all spells. I hit a spell's hotkey and the animation goes off, the spell timer starts on the icon, and it takes away the spell points... but the effect doesn't happen. If i hit the hotkey again before the spell timer ends, the spell effect will trigger, at no additional spell point cost. If i don't notice and cast the spell again after the spell timer has ended, the spell just gets casts a 2nd time for another allotment of spell points. If i do catch it in time and get the spell going before the spell timer expires, then the re-cast timer on the icon will be off. For example, if i cast a spell with a 30 second cooldown, and the effect doesn't trigger... and then i hit the hotkey again 10 seconds later and the effect gets added, the spell timer will be 10 seconds off from what the display says. In other words, the spell timer countdown on the icon that started when the key was first pressed will be over and i should be ready to cast it again, but the spell won't actually be castable for 10 more seconds.

    This problem persists with both sell buffs and offensive spells. It is particularly easy to track on DoT spells. It's particularly noticeable with the DoT spells because i often have the mob's examine window up so that i can see the effect timer on the mob. For something like Niac's Biting Cold where i'm attempting to keep 3 stacks on the mob, it's easy to see when you cast the spell but the timer on the spell stack doesn't reset. The re-cast timer on the spell's icon starts in your hotbar, and the spell points have been deducted, but the effect hasn't happened. Hitting the hotkey again before the spell timer has expired will then trigger the effect and reset the stack timer.

    All this leads to me feeling the need to key mash constantly. Every spell gets 3 quick mashes. It's quite annoying... especially when a DoT stack expires because of the bug. In many cases it means i'm doing less dps because of spell re-casting. If i'm in a melee battle and my displacement is about to expire, i'll stop attacking to re-cast displacement. Then i'm back in melee and notice that although the animation happened, and the spell points were taken away, i don't actually have the displacement effect on... i have to stop to hit the spell's hotkey again to get the effect... which stops my melee attacking. Hopefully i've noticed withing the 3-4 second timer so it doesn't cost me more spell points.

    Thanks for listening.
    Furian of Khyber

Page 7 of 14 FirstFirst ... 34567891011 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload