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  1. #101
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    Marupal's Avatar
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    An alternative storage for BTC items.

    I hate hitting the TR point and having to wonder which BTC item to throw away. Greensteel? Obscure Ioun stone? Raid loot? That beloved little sword I've been carrying around since that character's first life? Tier 3 cannith loot? That EE gianthold piece? What?

    I'd much prefer to pay to keep some of those BTC items than have to grind them out again in a future life.

  2. #102
    Community Member Ovrad's Avatar
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    Quote Originally Posted by Memnir View Post
    Memnir's One Thing:


    Please stop over-using Kobolds. Really. We get it. Y'all Devs love you some Kobolds. But maybe think about using Orcs from time to time when the first instinct would be to go with Kobolds. Or maybe finally create Goblins, and perhaps retrofit some of the older quests with them to help ease up on the Kobold Fatigue. Ordinarily, I'd shy away from speaking for others - but I think the 11th Anniversary Poll up here someplace has shown that a lot of players are really tired of the over reliance on Kobolds. DDO, as a game, has long since reached Peak Kobold, and it's time to start using another monster instead. The Dungeons and Dragons bestiary is rich and varied... please expand on our combatant variance.


    Give Kobolds a rest. They've earned it. And frankly, if zero quests from this point forward contained Kobolds - we'd still have too many.
    I'm gonna have to go with Memnir on this one. I'm sick of fighting epic kobolds. They are supposed to be some CR: 1/4 nuisance not some CR:50 behemoths... Replacing the kobolds with goblins in half the low level stuff would also make a lot of quests more varied and better themed.


    Oh, and since my second thing is gonna be ignored anyway, I might as well say fix handwraps. You guys got a lot of experience at ignoring that one.
    We want more Monster Manuals.

  3. #103
    Community Member LevelJ's Avatar
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    Wow, lots of cool stuff in here. Nice suggestions all.

    I suppose the driving motivation of my "one thing" request would be a revamp to Eldritch Knight. But that's a bit large, so let's pull out a bug that causes some crippling trouble at endgame for melee Pale Masters using Eldritch Knight.

    First, the two abilities concerned here with this bug, as there are two...that I know of, that is.


    • Arcane Barrier: (Tier 3 EdK tree) Passive: When your HP drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 10/15/20 seconds. This effect may only trigger once every 150/120/90 seconds.


    • Thick Skinned: (Innate Core of Legendary Dreadnought) Active Ability: (Cooldown 2 mins) Activate to take 25% less damage from all sources for 30 seconds. This ability can be used while helpless. This is on a separate cooldown from other action boosts.


    These two abilities work basically identical to each other. Unfortunately, one of the "damage" effects it blocks is Negative Energy Healing effects the user activates while in an Undead Shroud, courtesy of the Pale Master tree. The healing is dropped by 25%, meaning that the benefits of this ability are cancelled out.

    One of my most potent builds uses Eldritch Knight and Pale Master as core components of a melee spellcaster build. But his high defense is hurt by the ability to heal quickly when it is really needed due to the activation of Arcane Barrier. Sure, I could take something else and drop Arcane Barrier, but 1) This really shouldn't impact healing regardless and 2) Arcane Barrier is a prerequisite to the Tensor's Transformation toggle, so it is unavoidable.

    So in summary... if you could fix EdK's Arcane Barrier & LD's Thick Skinned so they don't gimp Pale Master healing as a side effect of their beneficial effects, that would be awesome. Thank you for offering us the chance to do this...I understand the requests are many, with some perhaps too much to do in a short timeframe, but if there was a way to make this an annual thread, that would be amazing.


    -Jayron


  4. #104
    Community Member koluka's Avatar
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    I think the change I would like is what is described as "Fix the purple haze" in "What Goes Up".

    Why?

    Because I die in the last fight because I can't tell where the ground is and then after I die I can't get back to the fight to finish the quest because I can't see where the ground is. I guess this is the general "why".

    My personal "why"... I am one of that subset of gamers who are really good at some things, but none of them have anything to do with gaming. I have 10 right pinkies combined with perpetual gamers block. I only agreed to raid in EQ2 because I was told, as a bard, all I had to do was be in the same zone for buffs - even if I was afk on autofollow. I regularly surprise people by messing things up or dying in ways that leave people stunned, asking...how? ...why? did she really???? I do this unintentionally.

    My partner, as a raid leader, was known for being really great at explaining things and having endless patience. With me in the raid, he needed to explain things well and have endless patience. Running pick-up raids was a cinch for him. So was herding cats.

    I picked cleric because it was described as the easiest class to play in the character create info. Anyone who expects me to heal has to be content with a rez. Group heal is slow. I will never target them in time to single heal, even in the unlikely event I notice their health is low. People I run with self-heal and only run with me out of love. I don't join pug groups. Head-shaking is less funny when people don't know in advance they will be shaking their head.

    I love running sagas. I can skip one quest in a saga. Due to my unique gaming talents, I've been advised to not even try "Through a mirror darkly", so I haven't yet. I will one day, but just to truly absorb why I shouldn't. So, if I want to complete either of the "Perils of Cormyr" or "Honor of the Huntsilver" sagas, I must complete "What goes up". I think I have only successfully completed it once. "Can't see ground. Oooops. Can't get back to fight. Dead again. And again. And Again. lol....what else might I do instead?"

    Finally, and most importantly, out of compassion for those saintly souls who have it in their heart to run with me. I imagine one day we will run "What goes up" together, and it would be a true act of compassion to save them a whole lot of head shaking.
    Last edited by koluka; 09-21-2016 at 12:08 AM.
    Happy.

  5. #105
    Community Member eris2323's Avatar
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    My 'one thing' continues to be... find a way so the lfm windows populate with names when you open it, instead of having to hit the 'who' tab, and wait.
    If I seem rude, I'm sorry, I just have strong feelings about this game, since I've only played two games in the last few years., and this is my only multiplayer game. I'm much nicer in game.
    - Sinicala, leader of Griffons Nest - Sarlona

  6. #106
    Community Member Neo-Masamune's Avatar
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    Default Wind Stance and the bow

    Make the Wind monk stance work with the bow if u have zen archery!

    Like give ranged alacrity and doubleshoot! would be awesome!

    Do this on the monk Update!

  7. #107
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    Make heroic completionist a free feat

  8. #108
    Community Member gravisrs's Avatar
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    Server merge. It's the crowd that brings more crowd.
    Polska gildia DDO / Polish guild

    Polska gildia DDO - Magia i Miecz (200), Argonnessen
    Zapraszamy!

  9. #109
    Community Member dancing_hawktopus's Avatar
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    Default More purchasable bank space

    More purchasable bank space. I'm talkin', add another hundred spots in the bank tab, in increments of 20 like already. Turbine would instantly make about a trillion more dollars, some of which could pay for all the other beautiful QOL ideas people have had in this thread and elsewhere. It would even reduce my TR Cache issues as well. Everybody wins!
    ~ MotherJenova, of Best Beaches Around, on Ghallanda

  10. #110
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    Group guild character list by account. Don't have to reveal account name, you can just group it under first invited / last logged character.

  11. #111
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    Just whatever can be done to reduce/eliminate lag. While I am a big fan of all bug elimination efforts (I'd rather see more time spent on bug fixes/code refactoring than new content) the only one that I find to be critical to the enjoyment of the game is lag. When lag is bad, I find I can't play, when there is no lag I find I enjoy the game, despite other faults. So it would be the one thing I'd personally like to see the most resources spent on.

  12. #112
    Hopeless Romantic dunklezhan's Avatar
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    Hmm. UI scaling. Because I've been asking for it since day one - if your monitor is too small, or your resolution too high, DDO is a pain to play.

    Cordo recently acknowledged in a thread that you guys would like to do this, and that's awesome and probably therefore doesn't need me to waste my One Thing in this way... but I'm gonna anyway, because it would just be such a quality of life fix.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  13. #113
    Community Member Forzah's Avatar
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    Make unbridled fury work only with the first arrow of manyshot and not with all arrows. Then it complies with the tooltip; it should only work on the first attack. It also prevents overly high burst damage which is difficult to balance for.
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  14. #114
    Community Member Graskitch's Avatar
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    love the idea of this thread.

    (changed my reply since bard instruments is too complex/involved to look into for this thread)



    I want the runearm charging (static/buzz) sound back - make it UI OPTIONAL so that people that like the silence do not have to hear it.
    Last edited by Graskitch; 09-21-2016 at 01:02 PM.

  15. #115
    Community Member mrtreats's Avatar
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    I have posted this before but its still broken multiple quests have the DM voice overs out of order first one that comes to mind Let Sleeping Dust Lie you pick up a book it talks about a key dropping its really bad because its spreading to more quests every update
    Server: Fernia Guild: Southern Tenant Farmers Union
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  16. #116
    Community Member Fedora1's Avatar
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    Default Rare Encounters in High Road

    Apologies if someone brought this up already...

    Many times in High Road explorer area you will get the notice (both in the upper right corner where objectives are located, and the little bull's eye on the map) that a rare encounter is there in that location. You arrive right on top of the dot on your map and nothing is there. Happens all the time. Would be great if that could be fixed. Thanks, and thank you for making this thread.

  17. #117
    Community Member Innokentiy's Avatar
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    Default FotW

    Fix ability:
    Fury Eternal: Passive Bonus: +1 Adrenaline max use. Whenever you land a Vorpal Strike on a melee attack, 33% chance to regain 1 Adrenaline use. It still works on ranged and gives too much power. Same with Unbridled Fury Epic Moment: You gain 1 Fury each time you land a vorpal strike with a melee attack (works on ranged). 100-year bug.

    Make adrenaline strike all enemies with melee cleave, like all arrows strikes all IPS targets. Make cooldown of Unbridled Fury 2 min instead of 5 min so this destiny could be a nice alternative to LD for melees.
    //Innokentiy//, //Efrosimya Polikarpovna//, //Prokofiy Potapovich//, //Lukerya Mstislavovna// of Argonnessen
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  18. #118
    Community Member HungarianRhapsody's Avatar
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    Here's my one issue and it's an issue that keeps popping up on update after update:

    Please read through the release notes and make sure that everything listed in the release notes actually happened in the update. If you say that Handwraps were fixed, check to make sure that handwraps were fixed. If you say that a tooltip was added to something, check to make sure that the tooltip was added.

    I understand bugs. Bugs happen. You can't avoid 100% of all bugs. But you can make sure that your release notes are correct.
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  19. #119
    Scourge of Slayers FAQ's Avatar
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    Fix missing rare encounters in Stormhorns wilderness area (heroic and epic). Please. I tried to complete all wilderness objectives some time ago, which is a massive undertaking imo, and it was impossible to do it with this bug.

    PS: I'm so glad someone already put fixing King's Forest random encouters on the list!!!
    Keepers of Khyber - Proud Guild Leader

    Quote Originally Posted by Flavilandile View Post
    This is how it should scale: Random loot < Named Loot < Raid Named Loot.
    The Trophy Room A great idea. Please do this devs!

  20. #120
    Community Member MistaMagic's Avatar
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    Default Active Augment recipes

    Conjure Bolts - This augment has never worked from day 1, If you click on it then it goes through the animation and takes a charge but does not produce any bolts. I have Bug reported this countless times but it still has not found its way onto the known issues list

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