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  1. #41
    Founder & Hero cdbd3rd's Avatar
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    There are many suggestions already that I'm tempted to use my One Post to throw a /second on.


    However, I'm going to use my Post for something I've brought up a few times over the years to mixed responses...

    Lifetime sub.

    I don't see a down side to offer it for those who would buy it.
    Paid expansions would still have to be bought separately, of course.


    Alternatively, longer range subs with increased discounts.

    Example: a 5-year sub for $300.

    (Based on the last discount of 15 months for $99, this example only steps the discount up a bit more for the longer range.)



    edit: Oh, and give us back the charge-up sound on our Rune-Arms!!!! Silent Rune-Arm is silly.
    Last edited by cdbd3rd; 09-20-2016 at 02:38 PM.
    CEO - Cupcake's Muskateers, Thelanis
    Collectibles

  2. #42
    Community Member ThomasHunter's Avatar
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    Jul 2013
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    Default Sad Panda Face

    I would love to see the new Slave Lord crafting mechanism SIGNIFICANTLY restructured. Essentially, either reduce the number of turn-ins needed or increase the amount found in chests.

    Why?

    I'm "that" guy with 30 different alts. While I don't play them all, I have more that are at or close to cap now than ever before. With all of the previews of U32, I was planning on "living" in there and farming like mad. Except upon release, I can't imagine the amount of runs that I need (I'm not big on running elite and only have one toon that is LE/EE viable) to even craft ONE item let alone 5 for a set for one toon.

    It has me pretty discouraged about the update. Why farm knowing that it will be virtually impossible to craft. I think the named items are what could be more farm-able. Let us have more access to crafting the U32 items though.

    Thank you kindly,
    Taleisin

  3. #43
    Time Bandit
    ex DDO Players Council
    Natashaelle's Avatar
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    Jul 2009
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    Fix current appearance not being used by default if reincarnating to same race & same sex

  4. #44
    Hero Scuddy's Avatar
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    Jul 2009
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    Default A you have mail icon on character selection screen

    I would like to be able to see if a character has mail from the character selection screen so I do not have to log in every character individually to see if they have mail. Just logging in characters with a mailbox icon from the character selection screen would save a lot of time!

  5. #45
    Hero Scuddy's Avatar
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    Jul 2009
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    Default Wilderness Zone XP Levels

    It would be nice if you got rare/slayer/discovery xp up to the highest level of a dungeon on heroic elite. It always bugs me if a wilderness adventure area no longer gives xp or gives greatly reduced xp but the instances in it still give full xp on elite.

  6. #46
    Hero Scuddy's Avatar
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    Default searchable TR cache

    Being able to search my TR cache the same way I can search my crafting bank or characters inventory.

  7. #47
    Community Member DANTEIL's Avatar
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    Sep 2009
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    Default

    This request might fall under the 'overhauling a major system' category, in which case it can be ignored (but not forgotten, hopefully!) but I would like to see the Adventure Compendium fixed so that the Epic level versions of quests are separate from the Heroic level versions of a quest. The reason for this is to make it easier to see which quests I have or haven't done as I level up. I realize that one problem might be what to do about Favor (given that favor is awarded only once for either heroic or epic) -- perhaps have the favor on the Heroic version and a 'blank' on the Epic version entry (inelegant, I know).

  8. #48
    Community Member Theolin's Avatar
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    Oct 2006
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    1,128

    Default

    Auto bagging / pick up of comms, seeds and remnants
    Mechanics - To Hit/Dam mods

  9. #49
    Hero Death_Mystic's Avatar
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    Sep 2010
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    95

    Default Inventory Export

    A way to export a list of items (only the item name and qty, but not whatever is inside a bag/container) on a toon to a text doc (text doc could be saved as the toons name.txt) would be great plus a big time saver in inventory management (for me anyway). This would help me (and others i think) who have a habit of keeping cool random and named gear on banker toons, but forget what each toon has. Not sure if it could be a button in the options screen or one of those / commands like the ui layout save.
    Always haggle venders - Anicheap Copperpincher
    Anigiant the Halfling
    Most dangerous enemy tactic ... Lag Death
    Beyond Good and Evil - Sarlona

  10. #50
    Community Member
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    May 2010
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    145

    Default Little more Spellcaster feedback

    The simplest thing I can think of would be a chat box feedback tab (with a spellcasting feedback toggle) with all usable information to see if things are working/stacking/useful to our build, and most useful would be seeing the enemies save; was it a lucky Nat 1/20; are we looking for 5% chance to pass, is it worth casting that spell again? This should obviously only show your spells.

    Example: (in chat window; with a separate filter options incoming text "Spellcasting")
    You cast fireball at caster level 23 (Spell Pen. N/A*) with max caster level (15)
    This deals 15d3+45 Fire damage (453 Fire spell power)
    The save is Reflex (43: Evocation); As a 3rd level spell
    • Hobgoblin Cutthroat saved! (reflex 64 {d20:13+51)
    • Kobold Minion failed! (reflex 22 {d20:2+20})

    *otherwise list what bonus we are using here.

    If anything more complex was possible instead when Saved! pops up above an enemies head having their result next to it would be even more readable and useful, it would give a super quick understanding of the situation.

    Such as: Saved! (64) Reflex

    {Big stretch} One step farther would be using Spellcraft skill to identify spells cast the moment they begin and the DC's (both player, and enemy, with colors and toggle off options)

    Above a Kobold Shaman 's head the second it starts casting ({Spell Icon} Lightning Bolt Reflex DC: 34)
    including even caster level in this cast might be too much clutter / information the player doesn't need

    Ultimately almost all the important information (with least amount of effort; assuming the right tools are available) could be covered by a chat box feedback top option)

  11. #51
    Cosmetic Guru Aelonwy's Avatar
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    Sep 2009
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    Default Cosmetics

    Sadly, I know my One Thing is too time/resource consuming as per the instructions of this thread but I'm going to ask anyway because its important to me. Please, please, please put someone even an underpaid intern on converting the old Bound-to-Armor Armor kits into the New BTA glamored cosmetics. There are still so many (especially the colorful ones as apposed to Dark varieties) that were never converted. I've purchased everything I'm going to from what's currently available but I would purchase more if there were more variety, new to choose from cosmetics.

    Some I know are missing that I would like to purchase:

    Lavender/Turquoise spiral Outfit/Robe, Light, and Medium Skirted
    Beast2 Heavy and Medium Skirted in both Violet and Blue-green
    and Pale Violet and Tan Leaf Skirted with Banded Mail (missing for some reason)

    I'm guessing though I don't know for sure that the image on the bottom right is a cosmetic armor kit that's no longer available, I want it too.
    Bottom left is how I would alter it if I could choose the colors myself.

    If I'm incorrect and that is a currently available armor will someone please tell me the item's name?
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  12. #52
    Community Member
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    Oct 2009
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    Lightbulb Quest chain independence

    Ensure quest chains are independent from the specific quests for which they require completions.

    In other words:
    Ensure that I can run the quests in any order (or even before I pick up the chain) and still have the completion for those quests go towards completion of the quest chain. Most NPCs already function this way, but a few do not.

    Example:
    Necropolis I - The quest chain is tied to each quest directly somehow, so that if you pick up any of the quests again after completing them, you "unflag" yourself for the quest chain and have to rerun the quest(s).
    (I think Necropolis I, II, and maybe III are the only ones that have this issue, but there could be more.)

    Why:
    1) If you have a habit of picking up quests immediately upon turning them in saving yourself from having to find it again the next time you want to run it (like I do!), you can "unflag" yourself if you aren't careful; this is frustrating.

    2) Some Necropolis I quests already require at least 2 people + hirelings, they aren't the most exciting of quests, and you can accidentally unflag yourself if you aren't careful. Many times, I (and others I run with) just skip these chains altogether to avoid the hassles when leveling up; ideally we don't want players skipping content.

    3) Most quest chains don't have this problem; inconsistency is the root of all evil.

    4) The Vault of Night quest chain had a similar issue way back in the day and it was reworked to be independent; we should love all our children/quest-granting-NPCs the same amount.

    5) The quests are worth a decent amount of XP at level, so they might get some more playtime if the chain was less of a worry.

    My 2p.

  13. #53
    Community Member
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    Dec 2013
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    Default

    Overall XP awarded in each quest.

    A few are too high, some just right, and many are too low.

  14. #54
    Community Member Blaze-Of-Glory's Avatar
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    Jul 2009
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    94

    Default One thing

    I would like to be able to multiselect source items (aka tr cache) and then transfer them to a target (aka inventory) until the target (aka inventory) is full with one click of the mouse

  15. #55
    Legendary Founder Ron's Avatar
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    Feb 2006
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    2,518

    Default Slay XX

    Small QOL bug fix.

    This has been around for quite some time, it needs fixing.

    A number of quests have objectives along the lines of "Slay 60 kobolds" or "Slay 5 spiders" and whatnot. This is broken in many quests, with the objectives stating "Slay 60" and "Slay 5".

    I think one of the primary offenders is "Return to the Sanctuary" as it has multiple slay objectives, and you can't see how many of what you are supposed to kill.

    Return to the Sanctuary bug (take a look at the objectives box on the upper right).

    That is one example, but there are multiple quests with this problem.

    Could this be looked into?
    Last edited by Ron; 09-20-2016 at 04:04 PM.
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  16. #56
    Community Member PNellesen's Avatar
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    Jun 2010
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    2,373

    Default Cannith Crafting

    Allow minimum level shards to be overwritten without having to deconstruct the item. For what I hope would be obvious reasons.
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  17. #57
    Community Member Vhayre's Avatar
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    Feb 2015
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    40

    Default

    One thing that must be doable since it was merely an oversight a year ago:

    Give the named weapons that were forgotten during the improved critical pass their proper updated threat range.

    Dragon Sword of Acid was and still is 18-20, should have become 17-20 like other updated named longswords.
    Epic Souleater is 19-20, should be 18-20.
    Luck Blade was and is 18-20, should be 17-20.
    Cranium Cracker and Epic Cranium Cracker are still 19-20, should be 18-20.

    I would love to make a build based on using cranium crackers for flavour and diversity sake.
    The join date is lying to you! Kill it with fire o.o

  18. #58
    Community Member
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    Nov 2011
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    47

    Default Enhancement Trees for Pets

    Provide an increase to the worth through all levels for the Arti dog and Druid Wolf by giving them larger more powerful upgrade trees of the same ilk as to characters, perhaps with a choice of class tree along with a racial tree. Arti Dog could get Rogue, Fighter or Arti class trees, Druid Wolf could get Ranger, Barbarian or Druid class trees for example. Have the trees incorporate abilities from existing class/racial and epic destiny trees.


    bonus change for pets: Skins. Mechanical Spider or Panther for Arti, Spider or Psuedodragon for Druid (ect).


    Furelli

  19. #59
    Community Member Cleanincubus's Avatar
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    May 2010
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    911

    Default

    The High Road chain quest order given to you by Rina Belostos is incorrect. After the 3rd quest in the chain (Lost in the Swamp), she tells you to talk to Olyn Araphyr for the next quest. This is incorrect. Olyn Araphyr is the quest giver for The End of the Road, which is the last quest in the chain. Rina should actually be telling players to talk to Freda Gambosi, to get the Rest Stop quest. This is an issue because you can't do The End of the Road until you've done the other 4 beforehand, the first time playing through the chain.

  20. #60
    Community Member
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    Default

    The Grandmaster of Flowers Lily Petal and similar Monk-y abilities seem to have some delay after having been used where the player character cannot attack (maybe half a second?) - and it seems strange for the character to just stand there in combat stance after having finished the activation of the power.

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