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  1. #241
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    Default Collectible drop rate.

    The revamped cannith crafting system now can produce desirable items.
    But the cost in collectable is way to high.
    I would like Dev to implement the Possibility to remove the cannith crafted shards from an existing item. So they can be reused for a higher level item.
    Alternatively double or triple the number of collectibles found in given dungeon.

  2. #242
    Community Member Knobull's Avatar
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    Dec 2012
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    Default

    Increase quest reset timer. From say 5 minutes to 10 minutes?

    Why? The stress of trying to get back to a difficult quest where you died before the reset timer times out is quite unpleasant. It might take you an hour or more the get to the point that you died in the quest, only to have to start all over again when you run back to it.

    It is suggested that this timer is in place to reduce server load. I argue that it achieves exactly the opposite. How? Because many quests are deep inside wilderness areas, and in trying to race back to the quest before it times out and resets, players will activate many mobs usually triggering DA. (A trade off of memory use by an idle quest instance vs cpu use of calculating massive amounts of mob pathing as they chase the player desperately trying to get back to his quest in time.)

    The other stressful factor about this is that things beyond our control (such as zoning loading screens being slow sometimes) are extremely frustrating in this situation. You died an hour into a long challenging quest, you respawn at your bind point and have several load screens to go through to get back to your quest. It does not matter how fast you can run, you sit there despondent, looking at a load screen wondering if you will make it back to your quest in time.

    This is one of the most frustrating things in the game. A nice addition perhaps would be a list of active quest reset timer countdowns in the client ui, so that you have some clue of whether you will make it back in time or not.

    This is my wish for "The One Thing" thread. I think it meets the requirements nicely. I highly doubt it would be several hours of developer time, I expect it would be several minutes at most: find the value and change it. (adding the list of active quest reset timer countdowns to the client ui could bring this up to several hours if that is preferable)

    Thanks for asking!
    "... none but ourselves can free the mind." - Marcus Garvey, 1937


  3. #243
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    May 2006
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    Default

    show/hide cosmetic goggles and helm options should persist through log in and out so that we dont have to toggle em each friggin' time.

  4. #244
    Community Member cave_diver's Avatar
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    Nov 2009
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    Default Upgrade named itemss in old packs to make them relevant agian

    would like to see 1 quest per update have its old items updated to make said quest relevant agin for running for items instead of just xp.
    Main toons: IronThatcher (tank & box breaker for inquisitives), Mehhh (ranger)...pion of HS...zug zug
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    I am the dumb.

  5. #245
    The Hatchery stoerm's Avatar
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    Oct 2009
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    Clarify and unify item texts. For example there is no universal meaning for "on hit". It appears on RNG Good Guard boots and on the named orb that gives you SP when you shield bash with it.
    Last edited by stoerm; 09-24-2016 at 02:43 PM.
    Don't feed the trolls.
    Praise the Dark Six and pass the heals to pure melees.
    Full feat tree; Cannith; change; merger; evil; win; minmaxing; FotM; deja vu; Kobolds.
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  6. #246
    Community Member Drecas's Avatar
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    Dec 2015
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    Default

    Remove all the newb trap useless feats (like snake blood or self sufficient) or improve them and fix the broken ones like improved feint.

  7. #247
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Default In addition!

    In addition to what I already shared, I ran into a bug today where my party and I six-star-completed Daybreak Ritual (which, in the quest objectives, is displaying as DNT TBD AZURE SKIES). However, we received neither ingredients nor experience points after completing the quest, and the option to finish out is instead showing "recall". This is a major glitch that I suspect this glitch has been around for years as early as Menace of the Underdark's release.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  8. #248
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    Default

    1. Divine 8 lvl spell - Holy Aura checks spell resistance of allies preventing them from getting holy aura spell buff.
    2. Improved Turning Feat(Turn Level +1) is less competitive than even enhancement version(Turn Level +3)
    3. Some of old Epic Feats for caster should give more SP like new ones. (Epic Spell Focus, Epic Spell Penetration, Epic Mental Toughness, etc)
    4. Cleric's enhancements should be reworked. Radiant Servant, Dark Divine Disciple and War Priest.
    5. Cleric's Positive Energy Aura has weird calculation. I remember it as [base 1 + 1 per 3 Cleric Level(Maximum 20 lvl) + 1 per 12.5 Positive Spell Power] Why does it have the calculation like this?

    (If you're 12 clr with 125 Positive Spell Power, You'll cast Positive Energy Aura as
    {Base 1 + Clr lvl 4 + 10{=125 Spell Power/12.5)}, not as {{Base 2 + Clr lvl 4} * 125% Spell Power})
    Last edited by Targal; 09-24-2016 at 10:56 PM.
    Orien Server
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  9. #249
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    Default Make Banks like Backpacks

    I agree that changing the shared bank to be similar to the personal bank (or backpack, whatever you said) would add some usefulness but remove some others. Hence my One Thing:

    Give personal banks, shared banks, crafting storage, AND reincarnation caches all the features of backpacks .

    In other words, use the Backpack interface for all of the others. Then add a new kind of sort: Sort by Minimum Level.

    Imagine how much easier it would be if, every time you level up, you could quickly find the items in your Reincarnation Cache that you can use now. You could easily look through your personal bank for Armors. If one of your characters put a Collectible in the bank for another to retrieve, that other guy doesn't have to step through eight pages of stuff to get to the last-item-added: he just clicks the last tab.

    That's just cool.

    Someone will probably say "Yeah, but you'll lose the ability to...." I can't imagine what, but if there's a way to keep it, fine! Definitely keep the ability to drag a bag over the Crafting bank.

    I assume that this wouldn't be difficult to code, since you're basically reusing the existing interface. Didn't the backpack originally work exactly the same as the personal bank, before they upgraded it?

    However, if I need to be less ambitious, my minimum demands are:

    - Reincarnation cache to be sorted by item level, by default.
    - Multi-select to drag and drop items from one storage to another.
    Last edited by shawnvw; 09-25-2016 at 03:45 PM.
    Got complaints about the in-game hirelings?
    That's nothing compared to what they say about YOU

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  10. #250
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    Oct 2009
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    Default

    Bard enhancement High Spirits (Warchanter) to work with it's protection against Crushing Despair.

  11. #251
    Yamabushi leesun's Avatar
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    Oct 2014
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    Add an Epic Bastion of Fealty to the epic orchards. It was originally expected to have been released, but was never added to the final product. Half a month following the release of the Epic Orchards, I noticed that the U23 named items page still had question marks next to the Epic Bastion of Fealty, so I called customer service and asked about it. I was told over the phone that if the guy had to guess by looking at it, the epic bastion of fealty was too similar to other items that were released. My arguments against this assumption are these:

    1: There are a few "epic" items in the epic orchards that are NOTHING at all like their heroic counterparts. Case in point, look at Locus of Vol and then look at Epic Locus of Vol. the epic is NOT an upgraded version of the heroic. It doesn't even give wisdom! Look at Epic Emerald Guard. Not only are the effects of the epic version nothing at all like the heroic version, but the epic version looks completely different! It might as well be a stand alone armor. The Epic Bastion of Fealty could have been given similar treatment.

    2: There are two heroic "nugget" quests. I, of course, refer to the Silver Flame Nugget and the Emerald Claw Nugget. Emerald Guard is one of the rewards offered for completion of the emerald nugget, and it got an epic version. Granted the epic version might as well be a different item, but for this argument that is besides the point. The bastion of Fealty was one of the reward options for the Silver Flame Nugget. You have the armor prize of one nugget quest, but not the other. It just seems a bit tacky. I mean, come on. Who DOESN'T want Celimas' armor? #swag

  12. 09-25-2016, 09:13 AM


  13. #252
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    Default

    Option to ER to the same build as previous final Level 20. Option to alter enhancements, feats, etc. from that baseline before finalizing.

  14. #253
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    Oct 2015
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    Default

    Wonderful thread, Lynnabel's updates to a few tooltips in a 'spare hour' made me extremely happy and this is a great followup. Take care of these sorts of low-hanging fruit that take very little time and it will improve the game experience immensely.

    My suggestion: add a few more items to the character sheet: when you hover over each elemental Resistance, also show the total percentage that damage is reduced from that element (i.e. absorption on some items and feats). Add in icons for light resistance and negative resistance too, maybe in place of the PRR/MRR icons and move those up a line?

    Also add shield bash chance, offhand attack chance, offhand doublestrike, glancing blow damage, glancing blow proc chance, to the "attack bonuses" icon on hover (ideally only showing when either a shield, two weapons, or a two handed weapon are equipped respectively)

    For each save on the hover details: add in a horizontal line, and what the save is against spells, and for will saves also what the save is against enchantment.

    Finally as part of this minor update, for the spellpower popup, add +2 to the display of critical multipliers so they display critical multipliers not critical multiplier *bonuses* as currently.



    Other than that, I'd love to see a continuation of updates to tooltips. Write a list of all the enhancement trees and epic destinies on a whiteboard, and whenever a dev has some spare time cross one off and check the wiki page for that tree, update any tooltip text where the wikipedia page needs to clarify. Don't worry about whether it's WAI or not, leave those balance decisions for later, but just make the tooltip match the effect as much as possible.
    Nistafa on Khyber

  15. #254
    2015 DDO Players Council Seikojin's Avatar
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    Feb 2006
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    Default Bump Up Optional exp by difficulty, or flat out.

    I think if optional exp was increased more than it currently is by difficulty, they would be looked for instead of ignored. I am thinking base on normal, 1.25x current on hard and 1.45x current on elite.

  16. #255
    Community Member Tlorrd's Avatar
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    Aug 2013
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    1,528

    Default Castigation

    fix Divine Crusader Castigation enhancement to actually work as it says its supposed to.

  17. #256
    Community Member azrael4h's Avatar
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    Jan 2010
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    Default

    Implement the Darkvision that was originally in the MotU update but removed for no legitimate reason.

    Spay all catgirls.
    Last edited by azrael4h; 09-25-2016 at 06:44 PM.
    Anyone who disagrees is a Terrorist...

    Cthulhu 2020 Never settle for the lesser evil...

  18. #257
    Tasty Ham Hunter Kargon's Avatar
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    Mar 2006
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    1,591

    Default Fix Mac Brightness... or fix Kargon eyes with Kargon Tasty Ham!!

    *Players using the Mac client are not able to adjust their Brightness, Contrast and Gamma levels.*

    This one thing affect Kargon the most.

    Kargon can only play DDO for a few hours at a time, due to extreme darkness, make Kargon eyes strain and give Kargon headache trying to see where going in most quests.

    Kargon usually play on PC, so the difference is really bad when try to play on the Mac at Kargon family home. This make Kargon spend actual time with family, so horrible!

    If bug too big a task for one Dev in an hour, here smaller task:

    Make Kargon Tasty Ham drop more often. Or at least replace the two sta- *cough* 200 stacks of Kargon Tasty Ham that Kargon lost when the item got lost from the loot tables for a few weeks.

  19. #258
    Community Member Xoham's Avatar
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    Dec 2009
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    162

    Default Negative number display on Mac client

    Mac client negative numbers display bug: only the most significant digit of damage shows (unless in 'n+n+...+n' mode where the numbers are positive, though you then can't see damage types); this should be a fairly simple fix as positive numbers already display correctly (both player healing, and enemy absorbing damage).

    Even as a very dodgy fix, please just change all of the "damage" strings to "healing" strings, preferably prepending a '-' (negative sign) to the front.

    Here is one of several threads on the issue:
    https://www.ddo.com/forums/showthrea...amage-quot-bug

    It is also my number 1 issue here (2 would still be my second and it is getting worse with new long dungeons like the Slave Lords, though is I suspect it is much harder to fix):
    https://www.ddo.com/forums/showthrea...ducer-s-letter

  20. #259
    Community Member selbadofstian's Avatar
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    Aug 2011
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    49

    Default Fix Favor rewards

    Fix favor rewards that are missing:

    Make them useful per life if they are hard to achieve. Agents of Argonessan are a good example of this.
    Simple ones I can think of with possible suggestions:

    Gatekeepers - Give Mysterious Remnants as a reward or look at Rem special item list
    PDK 500 - Comms of Heroism
    The Twelve - GS ingredients, a cosmetic armor etc.

    Having a selection of choices means that players will look forward to achieving the favor total each life.
    Leaving them incomplete indefinitely really impacts the polish of the game.

  21. #260
    Community Member Friggli's Avatar
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    Jul 2014
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    149

    Default the one thing...

    ... I think would improve life and would not be too time consuming is a "hide content I don't own" in the adventure compendium, similar to the LFM tab. I hope you can implement that when you are looking at the adventure compendium in general

    Wayfinder - Server with fewest lag!
    Look out for Nebantu

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