With all those Tomes and PL goodness, shouldn't be hard...
Wh070aa has some good suggestions, but imo he's working backwards, trying (not) to gimp a Wiz to shoehorn in the other classes/requirements. I think I can suggest something better, depending on your preferences (and esp re the "melee" request)...
Originally Posted by
sk3l3t0r
I will get right to the point, I just want the Wizard PL...
What I want:
- Trapping skills (can't resist that +30% xp goodness)
- Self Healing \ Self Sufficient
- Evasion
- Melee play style preferred, but not mandatory, Using Wizzy more for buffing / enhancing this playstyle
- Multi classing synergies (Wizzy / Rogue seems like a natural fit, just not sure about the third class, considering Warlock)
I marked a Template recommended by Ungbongwah (about 15 months ago)...
Originally Posted by
unbongwah
I think one of the stronger HTR templates these days is bard 3+ for Swashbuckler combined with either a rog splash for trap skills & Evasion (since Swashie restricts you to lt armor anyway) or ftr splash for extra feats, defensive stance, as well as Kensei and (if going S&B) Vanguard bonuses. Beyond that, it depends on how many levels you want in your TR class vs higher-lvl bard / rog or ftr abilities.
He posted the Bard/Fighter version just below that comment, but the Bard/Rogue version is pretty rubberstamp to change to.
The build below leaves only 1-2 Feats* and 22 AP (highlighted in red, below) for the HTR class, but the idea of a TR Template is that the Template Classes can carry anything else to Level 20 (with the remaining TR Classes adding whatever gravy they can to the mix.)
(* Emp Healing (taken at Lvl 6) and Quicken (taken at Lvl 18) work for both Bard and FS spells, so hard to tell how core they are to the Bard part of the Template, as that'd be the only source of Healing in the Template if not for FS. Fortunately for the OP here, Quicken also works for both Bard & WIz, but ymmv on the other.)
Originally Posted by
unbongwah
So here's a sample build which I've considered using as a TR template: bard 5 / ftr 3 / <HPL class> 12, in this case FvS.
Code:
Vulkooreer
5/3/(12) Bard/Fighter/(Favored Soul), Epic 1
True Neutral Drow
Level Order
1. Bard 6. Favored Soul 11. Fighter 16. Favored Soul
2. Bard 7. Favored Soul 12. Bard 17. Favored Soul
3. Bard 8. Favored Soul 13. Fighter 18. Favored Soul
4. Fighter 9. Bard 14. Favored Soul 19. Favored Soul
5. Favored Soul 10. Favored Soul 15. Favored Soul 20. Favored Soul
Stats
28pt 30pt 32pt Tome Level Up
---- ---- ---- ---- --------
Strength 16 16 16 4: STR
Dexterity 12 12 12 +1 8: STR
Constitution 12 12 14 12: STR
Intelligence 10 12 10 16: STR
Wisdom 8 8 8 20: STR
Charisma 18 18 18
Feats
1 : Single Weapon Fighting
3 : Shield Mastery
4 Fighter: Precision
5 Deity : Follower of: Vulkoor
6 : Empower Healing Spell
7 Deity : Child of: Vulkoor
9 : Improved Single Weapon Fighting
10 FavSoul: Energy Resistance: Electricity
11 Fighter: Improved Critical: Piercing
12 : Improved Shield Mastery
14 Deity : Vulkoor's Avatar
15 : Greater Single Weapon Fighting
18 : Quicken Spell
18 FavSoul: Energy Resistance: Fire
20 Deity : Beloved of: Vulkoor
21 Epic : Overwhelming Critical
Enhancements (80 AP)
Swashbuckler (35 AP)
- Confidence, Swashbuckling
- On Your Toes I, Blow By Blow: Melee III
- Deflect Arrows, Fast Movement, Sword Dance III
- Elegant Footwork, Skirmisher, Resonant Arms III
- Low Blow, Battering Barrage II
- Thread the Needle, Exploit Weakness, Coup de Grace: Melee
Warchanter (6 AP)
- Skaldic: Constitution, Weapon Training
- Poetic Edda II, Enchant Weapon
Warpriest (22 AP)
- Smite Foe, Resilience of Battle, Sanctuary
- Divine Might III, Righteous Weapons
- Smite Weakness, Wall of Steel III, Righteous Weapons, Inflame III
- Inflame: Energy Absorption II
- Ameliorating Strike
Kensei (4 AP)
- Kensei Focus: Light Blades
- Haste Boost III
Stalwart Defender (13 AP)
- Toughness, Stalwart Defense
- Item Defense I, Resilient Defense III
- Durable Defense III, Instinctive Defense I
- Tenacious Defense III
Bard 5 provides most of the melee DPS bonuses from Swashbuckler and a bit of Warchanter. Ftr 3 provides two extra feats, defensive stance, and whatever APs you can spare for Kensei and/or Vanguard. FvS is the HTR class; 22 APs in Warpriest for Ameliorating Strike, Enflame, Div Might, and Righteous Weapons (uses short swords); FvS 12 gets you Heal spell and +2 dmg from Beloved of Vulkoor. I only planned it to lvl 21 since it's an HTR-only template.
( OP https://www.ddo.com/forums/showthrea...=1#post5634793 )
Now, one glaring fault in the above as-is is the lack of synergy that you asked for (only Int 10, as shown), BUT, as a TR template, 1) synergy w/ the HTR class is not overly necessary (the idea being that the "template" classes carry the rest), PLUS 2) the 18 pts in Charisma (the FS synergy) appears not to be necessary for the Template classes, and so is transferable to other stats - I'm not seeing any non-FS Enhancements/Feats that rely on that Cha*, altho' Bard spells want an adjusted Cha 12(+).
(* Swashbuckler's "Smooth Flourishes" was not included for +Cha damage - I'd have to stare long at the balance to see if those could be stolen from something else - not today, sorry.)
Lastly, I'll toss out that for a Bard/Rog Template w/ Wiz TR, I'd think an Int-based version might easily benefit from Harper Tree, altho' there may not be room/need. I'd have to build one and compare/contrast - again, I'll pass atm, thx.
Edit - @ Ungbongwah (if/when you read this) - could you, please, comment on several things that I'm only assuming or confused about -
1) I see no Bard Enhancements that rely on Cha - can most of that be shifted to wherever is needed for the PL Class, or does the Bard want Cha 18 for Songs/Casting/etc? Would a starting Cha 12 suffice (allowing Int 16)? (Let's ignore Tomes for purposes of this Q, altho' they obviously can solve several problems along these lines.)
2) Whether the Empower Healing (and Quicken) are part of the Template, or one/both could be dedicated to the HTR Class? (I'm guessing at least the first is important for Bard Healing?)
3) The Leveling order for the Classes - a few core Template Levels, then -> Favored Soul 4 for Lvl 2 spells (I'm guessing) - but then why FS 5 @ Lvl 10 before finishing off the core template classes? I'm sure the "Template" is flexible re current PL Class, but I'm not seeing anything urgent that FS 5 brings to the table (except a second Lvl 2 spell & a +10 (specific) Energy Resistance?).
4) With a Wiz PL (and without crunching any numbers), I'd think an Int/Harper version would work - yeah?